Author Topic: dink's FBN Development & Fixes thread  (Read 1828131 times)

Offline Pelucon8

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Re: dink's FBN Development & Fixes thread
« Reply #2895 on: July 13, 2025, 08:42:54 PM »
Hi guys,
Sorry I didn't have time to respond in a decent timeframe, been really busy with some fun code.  And on top of it all, this heatwave has made it impossible to do everything that needs to be done.

Howdy Pelucon8, re: devastators, it's almost like Konami's black sheep, but in prototype form.  I don't know much about it, and I never seen it in arcades.  The Tattoo Assassins sleuthwork and especially the resulting video was a lot of fun :)


Don't worry, dink. Good to have you back on the forum.  :smilie:

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2896 on: Today at 12:38:30 PM »
Pelucon8, thanks buddy :)   I'm always here, but sometimes I don't say much...

Paprium news:
Fixing a few bugs left
Waiting on testing results from some friends!

best regards,
- dink