Author Topic: Final Tetris  (Read 5973 times)

Offline BisonSAS

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Final Tetris
« on: March 23, 2007, 02:06:52 AM »
I added Final Tetris in d_hyperpac driver. :smilie:
Unfortunately the's sound doesn't work. :p



Download driver in attachment. :cool:

Any idea to fix sound? :confused:
Thanks in advance. :wink:

Offline KOF2112

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Re: Final Tetris
« Reply #1 on: March 23, 2007, 03:32:29 AM »
 :biggrin:

Thank you !!  BisonSAS for the FBA player

Offline Death Metal

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Re: Final Tetris
« Reply #2 on: March 23, 2007, 09:54:22 PM »
Is that Michael Jackson straight from the 90s up there? lulz

Offline Barry Harris

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Re: Final Tetris
« Reply #3 on: March 24, 2007, 05:21:17 AM »
Had a few spare minutes so I added this game to the driver.

The sound command is written with a word value from the 68000 so that needed to be compensated for and also the YM2151 IRQ generation on the Z80 needed correcting.
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Offline Barry Harris

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Re: Final Tetris
« Reply #4 on: March 24, 2007, 08:30:20 AM »
I added Twin Adventure too - I'll put these in the next release but the driver is here for anyone who wants it now. :)
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Offline BisonSAS

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Re: Final Tetris
« Reply #5 on: March 24, 2007, 01:16:49 PM »
Thank you very much Treble Winner! :smilie:

Some missing korean title in Final Tetris ◦ 파이널 테트리스
Quote
struct BurnDriver BurnDrvFinalttr = {
   "finalttr", NULL, NULL, "1993",
   "Final Tetris\0", NULL, "Jeil Computer System", "Kaneko Pandora based",
   L"Final Tetris\0\uD30C\uC774\uB110 \uD14C\uD2B8\uB9AC\uC2A4\0", NULL, NULL, NULL,
   BDF_GAME_WORKING, 2, HARDWARE_MISC_MISC,
   NULL, FinalttrRomInfo, FinalttrRomName, HyperpacInputInfo, FinalttrDIPInfo,
   FinalttrInit, HyperpacExit, FinalttrFrame, NULL, HyperpacScan,
   NULL, 256, 224, 4, 3
};