Author Topic: What should I port next? (Archive)  (Read 114759 times)

Offline iq_132

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Re: What should I port next?
« Reply #165 on: February 05, 2012, 01:00:45 AM »
So I won't be seeing it anytime Soon Then.
Unlikely.

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What about Sega Model 2+3 Roms?
Not a chance in hell. lol

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What about midway arcade games?
The more people ask about the midway games (mk, in particular, the less motivated I feel about working on it). :(

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Also what about Playchoice 10 Games?
That is a likely target, but I have to get off my ass and port/write a NES core first.


Offline Gab75

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Re: What should I port next?
« Reply #166 on: February 05, 2012, 10:51:51 AM »
Any chance to see, in a near future, the Sega System32 support?
Thanks in advance for the answers! :)

Offline iq_132

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Re: What should I port next?
« Reply #167 on: February 05, 2012, 01:58:13 PM »
I most definitely would not say "near future".


Offline vbt

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Re: What should I port next?
« Reply #168 on: February 05, 2012, 05:40:41 PM »
a master system emulator ? :cool:

Offline DaveTheMan

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Re: What should I port next?
« Reply #169 on: February 05, 2012, 08:23:34 PM »
Unlikely.
Not a chance in hell. lol
The more people ask about the midway games (mk, in particular, the less motivated I feel about working on it). :(
That is a likely target, but I have to get off my ass and port/write a NES core first.

So 1st 2 no way or not for a very long Time.

Well IF you did Midways then people will stop pestering you but you are developers so you do it when you want to.

Playchoice 10 sounds like it could be done very soon :cool:

Offline KaNyErO

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Re: What should I port next?
« Reply #170 on: February 06, 2012, 09:15:37 PM »
What about midway games???  What about midway games??? What about midway games??? What about midway games??? What about midway games??? What about midway games??? What about midway games??? What about midway games??? What about midway games??? What about midway games??? What about midway games??? What about midway games??? What about midway games??? What about midway games??? What about midway games??? What about midway games??? What about midway games??? What about midway games??? What about midway games??? What about midway games??? What about midway games??? What about midway games??? What about midway games???

Enough motivation? Just joking :D

If you are thinking about nes emulation, could you add the onebus emuvt extras features??? Not many nes emulators can handle those extra features:

http://nesdev.parodius.com/bbs/viewtopic.php?t=5222

Thanks a lot

Offline Haze

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Re: What should I port next?
« Reply #171 on: February 07, 2012, 06:53:24 AM »
If you are thinking about nes emulation, could you add the onebus emuvt extras features??? Not many nes emulators can handle those extra features:

http://nesdev.parodius.com/bbs/viewtopic.php?t=5222

Thanks a lot

Does anything even use them?

Also, aren't there enough NES emulators already?  While I can't speak for what motivates iq I don't see how emulating something which has already been emulated 200 times in multiple languages at a pixel perfect level is all that interesting.. there's nothing to discover which hasn't already been discovered.

Maybe reasons for doing things and motivation here is different, but when I emulate something it's always so that I can add to the knowledge pool in an open format (MAME) discovering things which were previously unknowns, or locked away in closed source projects.  I'm sure even when stuff from MAME gets ported iq is looking to fix bugs, or discover something we might have missed?

He recently pointed out 'PoPo Bear' which the DU purchased and dumped, that would be a more realistic immediate target for FBA, and the whole thing still needs reverse engineering / figuring out :-)

Offline KaNyErO

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Re: What should I port next?
« Reply #172 on: February 07, 2012, 07:02:14 AM »
Yes, some games require onebus extra features to be emulated to become playable. One example can be found on CaH4e3 web site:

Recenty I recall that I have already emulator able to run OneBus dumps and capable of displaying extra PPU features. So you can see all these broken in fceumm games from DreamGear console. Here is an emulator made by company created OneBus system. It's called EmuVT. Here clean binary dump of DreamGear console, which you can feed to the emulator as is and play all games almost without any problems. Here some screenshots too. Enjoy. Theoretically, this emulator can play any of OneBus ROM dumps from most of OneBus consoles. For example, previous 100-in-1 dump will work too if you strip binary from UNIF file.

As far as i know there is not any other open source emulator that can run onebus games, just emuvt.
« Last Edit: February 07, 2012, 07:05:11 AM by KaNyErO »

Offline iq_132

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Re: What should I port next?
« Reply #173 on: February 07, 2012, 11:44:57 PM »
Does anything even use them?

Also, aren't there enough NES emulators already?  While I can't speak for what motivates iq I don't see how emulating something which has already been emulated 200 times in multiple languages at a pixel perfect level is all that interesting.. there's nothing to discover which hasn't already been discovered.
Hmm. What mostly motivates me to port/emulate things is to learn about them and to see them in FBA. If I happen to enjoy a game/system, it gets moved up my "to do" list, but sometimes I will port something just because I have a few free hours and am bored. lol

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Maybe reasons for doing things and motivation here is different, but when I emulate something it's always so that I can add to the knowledge pool in an open format (MAME) discovering things which were previously unknowns, or locked away in closed source projects.  I'm sure even when stuff from MAME gets ported iq is looking to fix bugs, or discover something we might have missed?
Absolutely. I certainly look to improve on the emulation of games in general -- which is why I've submitted fixes here and there for stuff in MAME.

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He recently pointed out 'PoPo Bear' which the DU purchased and dumped, that would be a more realistic immediate target for FBA, and the whole thing still needs reverse engineering / figuring out :-)
I hate to say it, but I am not particularly good at reverse engineering (for the most part, I'm not even a particularly good programmer). I love to try, but more often that not, i get nowhere. Give me something like an unknown encryption (especially where I have an idea what the underlying data should be) and I can usually get it. :)
I have been working to improve myself though -- I've taught myself some 68k assembly and am working on learning about the i8080/z80 atm.


Offline orçotüsi5

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Re: What should I port next?
« Reply #174 on: February 25, 2012, 11:25:56 AM »
in my estimation; should be all Sega Mega-tech and Nintendo's PlayChoice-10 games  in FBA.  :biggrin:



and Dos games
  :smilie:

« Last Edit: February 26, 2012, 09:01:54 AM by orçotüsi5 »

Offline DaveTheMan

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Re: What should I port next?
« Reply #175 on: February 26, 2012, 04:16:17 AM »
What about NBA JAM?

Offline Haze

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Re: What should I port next?
« Reply #176 on: February 27, 2012, 05:28:01 AM »
in my estimation; should be all Sega Mega-tech and Nintendo's PlayChoice-10 games  in FBA.  :biggrin:

and Dos games  :smilie:

You edited your post to add colour and bold to it after you didn't get a reply? urgh ..how rude, maybe you want to make it flash too?.. no wonder IQ says he's ignoring your requests.

As for NBA Jam in the other request.. Same HW as Mortal Kombat, same reasons.

For realistic targets load up MAME, if it says the CPU is a 68000, Z80, ARM or SH2 then it's a likely target.  If it's something really wacky like one of the TMS series then it isn't.
« Last Edit: February 27, 2012, 05:29:47 AM by Haze »

Offline orçotüsi5

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Re: What should I port next?
« Reply #177 on: February 27, 2012, 07:06:16 AM »
You edited your post to add colour and bold to it after you didn't get a reply? urgh ..how rude, maybe you want to make it flash too?.. no wonder IQ says he's ignoring your requests.

As for NBA Jam in the other request.. Same HW as Mortal Kombat, same reasons.

For realistic targets load up MAME, if it says the CPU is a 68000, Z80, ARM or SH2 then it's a likely target.  If it's something really wacky like one of the TMS series then it isn't.

:(


« Last Edit: February 27, 2012, 07:42:29 AM by orçotüsi5 »

Offline DaveTheMan

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Re: What should I port next?
« Reply #178 on: February 27, 2012, 08:27:46 AM »
For realistic targets load up MAME, if it says the CPU is a 68000, Z80, ARM or SH2 then it's a likely target.  If it's something really wacky like one of the TMS series then it isn't.

Why is That?

Well I found a Game in those CPU's I would like to be on Final Burn Alpha and that is Title Fight by Sega and Tech Romancer/b] by Capcom
« Last Edit: February 27, 2012, 08:29:12 AM by DaveTheMan »