So, I'm not sure how to fix this bug: End boss has wrong "snake trails"
on "ta" version, it draws the tiles from 0x1200: correct trails
on "ps2" version, it draws from 0x900 (the "sand-look")
so, I copied the 0x1200 block of tiles to 0x900, they are now drawn correctly in shape, but they're the wrong color. The game is selecting the wrong tile and color. Well, I think this can't be fixed, unfortunately.
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the reason I asked for a file loading log, to see which files that this game loads from the disc for "tiles and sprites", because maybe we're wrong about using the 'ta' sprites and tiles (spr/obj files).
Maybe the emulator can be hacked to show a file log? hmm, well, I don't have time for that unfortunately.
best regards,
- dink