Author Topic: Fatfury2 - code update  (Read 18347 times)

Offline mamesick

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Re: Fatfury2 - code update
« Reply #15 on: January 28, 2006, 02:02:19 AM »
It's broken for me too... Every time I reach and pass the first bonus stage, the next level has the sprites floating in the air, just like it has been reported at MAMETesters.
Moron fix: simply re-add the lines that iq_132 told us to remove. :idiot:

Offline robber804

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Re: Fatfury2 - code update
« Reply #16 on: January 28, 2006, 02:46:11 AM »
Not broken here , I feel there is only a tiny problem with the code . Which is not really a bug in the code just a new line needs to be put inbetween each handler .

How far into the game did you play?  It only happens on level 5.  With or without the empty lines (doesnt matter since it is only for looks) the game has the graphics on level 5 in the wrong area.  I had seen someone mention that case 0x42812/2:  was a typo and should have been case 0x24812/2: that causes a timer problem on level 3, so that isnt correct either.
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Offline James33

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Re: Fatfury2 - code update
« Reply #17 on: January 28, 2006, 03:23:55 AM »
How far into the game did you play?  It only happens on level 5.  With or without the empty lines (doesnt matter since it is only for looks) the game has the graphics on level 5 in the wrong area.  I had seen someone mention that case 0x42812/2:  was a typo and should have been case 0x24812/2: that causes a timer problem on level 3, so that isnt correct either.

I play the game to stage 5 right after the bonus game :)
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Offline KingHanco

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Re: Fatfury2 - code update
« Reply #18 on: January 28, 2006, 05:07:27 AM »
Not broken here , I feel there is only a tiny problem with the code . Which is not really a bug in the code just a new line needs to be put inbetween each handler .

I try that and didn't fixs it in the 0.103u4.

Here what Mamesick said. -> Add a new empty line between the two handlers is just cosmetic, otherwise the compiler should report a syntax error if something is wrong. Sincerely I cannot believe that the bug is fixed for you simply adding an empty line.. it's too strange...

Offline KingHanco

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Re: Fatfury2 - code update
« Reply #19 on: January 28, 2006, 05:09:06 AM »
It's broken for me too... Every time I reach and pass the first bonus stage, the next level has the sprites floating in the air, just like it has been reported at MAMETesters.
Moron fix: simply re-add the lines that iq_132 told us to remove. :idiot:

Well. I will paste the fixs over that then that been post here at this forum.

Offline James33

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Re: Fatfury2 - code update
« Reply #20 on: January 28, 2006, 05:37:30 AM »
Well. I will paste the fixs over that then that been post here at this forum.

No you do not need to do that since the code is already known .  Its the old patch that was in the code before .
And another thing please do not repeat what mamesick  said , I already read what he said so there is no need for you to repeat it .
« Last Edit: January 28, 2006, 05:40:05 AM by James33 »
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Offline KingHanco

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Re: Fatfury2 - code update
« Reply #21 on: January 28, 2006, 06:04:17 AM »
No you do not need to do that since the code is already known .  Its the old patch that was in the code before .
And another thing please do not repeat what mamesick  said , I already read what he said so there is no need for you to repeat it .

Ok. I just replying on what you said and gave you the answer.

This is a mess that they did. They screw it up... Dammit...

I'm leaving it alone now until the fixs are done. :rolleyes:
« Last Edit: January 28, 2006, 06:05:24 AM by KingHanco »

Offline robber804

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Re: Fatfury2 - code update
« Reply #22 on: January 28, 2006, 06:49:34 PM »
I play the game to stage 5 right after the bonus game :)

I have no idea then, I think I read on MAME Testers that you were using 0.103u3? Or are you using 0.103u4?  If it works on u3 and not on u4 then we may have a place to start.
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Offline James33

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Re: Fatfury2 - code update
« Reply #23 on: January 29, 2006, 02:18:41 AM »
I have no idea then, I think I read on MAME Testers that you were using 0.103u3? Or are you using 0.103u4?  If it works on u3 and not on u4 then we may have a place to start.
Yeah its broken for some reason I deleted the wrong nvram file when I tested it the first time .

I need to clean out my nvram folder to prevent future problems .
« Last Edit: January 29, 2006, 02:20:24 AM by James33 »
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