Author Topic: dink's FBN Development & Fixes thread  (Read 760946 times)

Offline dink

  • Administrator
  • *****
  • Posts: 5014
  • Karma: +449/-1
  • pie? I nearly bought one!
Re: dink's FBN Development & Fixes thread
« Reply #1995 on: August 16, 2020, 09:30:35 AM »
sorry, we're not accepting requests right now!

Offline dink

  • Administrator
  • *****
  • Posts: 5014
  • Karma: +449/-1
  • pie? I nearly bought one!
Re: dink's FBN Development & Fixes thread
« Reply #1996 on: August 21, 2020, 12:01:13 AM »
Something I've been working on the past couple days.
K054539 + dink's echofx(-izer) v.00001
basically: I made a delay line using a circular buffer w/ 2 biquad filters (1HP, 1LP): HP tapped onto the delay input and LP tapped onto the output + a buffer feedback tap coming back from the LP's output.

Xmen "Go and save the city."
this + the "Low Pass Filter" option under audio -> plugin opts. sounds almost exactly like the pcb.
Here's what it sounds like without the "Low Pass Filter", though.

best regards,
- dink

Offline Fulg0re

  • Jr. Member
  • **
  • Posts: 94
  • Karma: +0/-0
Re: dink's FBN Development & Fixes thread
« Reply #1997 on: August 22, 2020, 04:38:33 PM »
Hi

I have some maybe strange request.
Is it possible to add scanlines which are able
to set on its thickness and visibility stenght?

Kind regards

Offline dink

  • Administrator
  • *****
  • Posts: 5014
  • Karma: +449/-1
  • pie? I nearly bought one!
Re: dink's FBN Development & Fixes thread
« Reply #1998 on: August 24, 2020, 01:40:15 AM »
K054539 w/Echo FX is on git, enjoy :)
Games like "Violent Storm, Monster Maulers, Moo Mesa, X-Men, G.I. Joe, etc" benefit from this.

best regards,
- dink

Offline dink

  • Administrator
  • *****
  • Posts: 5014
  • Karma: +449/-1
  • pie? I nearly bought one!
Re: dink's FBN Development & Fixes thread
« Reply #1999 on: August 26, 2020, 09:37:11 AM »
Isn't anyone going to try the new k054539 and say something?  the_maq? :)

best regards,
- dink

Offline Kev

  • FBNeo Dev
  • ******
  • Posts: 318
  • Karma: +2000/-0
  • Definitely the best Kev
Re: dink's FBN Development & Fixes thread
« Reply #2000 on: August 26, 2020, 04:35:32 PM »
K054539 w/Echo FX is on git, enjoy :)
Games like "Violent Storm, Monster Maulers, Moo Mesa, X-Men, G.I. Joe, etc" benefit from this.

best regards,
- dink

Again, with really limited time for testing, I think this sounds awesome :)

Offline the_maq

  • Member
  • ***
  • Posts: 117
  • Karma: +0/-0
Re: dink's FBN Development & Fixes thread
« Reply #2001 on: August 26, 2020, 09:10:29 PM »
Isn't anyone going to try the new k054539 and say something?  the_maq? :)

best regards,
- dink
Howz it going just been busy lately and all, but yeah i managed to check the latest k054539 fix and the echo effects sound bang on, great job, but the hydraulic sound effect is still low in xmen?? the one i mentioned about earlier, sounds better on mame though..!! Could be something to do with the YM2151 sound chip and maybe needing some reworking on? i'm just spitballing here - regards  :confused:
« Last Edit: September 03, 2020, 03:50:07 PM by the_maq »

Offline dink

  • Administrator
  • *****
  • Posts: 5014
  • Karma: +449/-1
  • pie? I nearly bought one!
Re: dink's FBN Development & Fixes thread
« Reply #2002 on: August 26, 2020, 10:36:44 PM »
the_maq, hey thanks for checking it out!
The option under Audio -> Plugin Options -> Use Lowpass Filter attempts to emulate the filters in the 2x amplifier stages that most pcb's have.  Enable this and the lift section sounds almost identical to the pcb video link you posted.

best regards,
- dink

Offline Pelucon8

  • Member
  • ***
  • Posts: 101
  • Karma: +2/-0
Re: dink's FBN Development & Fixes thread
« Reply #2003 on: August 27, 2020, 08:26:22 PM »
I downloaded this build from github:



The problem is that the emulator exe does not show me any icon:



I don't know if it's a mistake or something, but the emulator opens and loads perfectly.

I use the XP version.

Greetings

Offline dink

  • Administrator
  • *****
  • Posts: 5014
  • Karma: +449/-1
  • pie? I nearly bought one!
Re: dink's FBN Development & Fixes thread
« Reply #2004 on: August 27, 2020, 08:45:08 PM »
Pelucon8, I see the problem - the new icon is 256x256, but XP doesn't support this (XP does 128x128 max, I think).  I'll try to find a solution!

best regards,
- dink

Offline Pelucon8

  • Member
  • ***
  • Posts: 101
  • Karma: +2/-0
Re: dink's FBN Development & Fixes thread
« Reply #2005 on: August 27, 2020, 08:49:38 PM »
Actually, the last buid I downloaded was from July or so, it had the old icon and looked good, now I download a new build and it looks blank.

I had no idea they had changed the icon, hehehe.

Edit: I see you edited your post, the truth is not something that really bothers me, but I would appreciate very much if you give us a solution to XP users.

Thanks, my friend.
« Last Edit: August 27, 2020, 08:53:38 PM by Pelucon8 »

Offline Gab75

  • FBNeo Contributor
  • *****
  • Posts: 1481
  • Karma: +33/-0
  • All games deserve to be emulated, more or less! :P
Re: dink's FBN Development & Fixes thread
« Reply #2006 on: August 28, 2020, 02:26:05 AM »
Isn't anyone going to try the new k054539 and say something? :)

The K054539 was a very impressive PCM audio chip for the arcade cabinets of early 90s... and now also the echo effect is emulated by FBN... great work! :)

Offline dink

  • Administrator
  • *****
  • Posts: 5014
  • Karma: +449/-1
  • pie? I nearly bought one!
Re: dink's FBN Development & Fixes thread
« Reply #2007 on: August 29, 2020, 12:44:23 AM »
Thanks for checking it out, Gab75! :)

Offline dink

  • Administrator
  • *****
  • Posts: 5014
  • Karma: +449/-1
  • pie? I nearly bought one!
Re: dink's FBN Development & Fixes thread
« Reply #2008 on: August 29, 2020, 01:13:28 AM »
Some "behind the scenes" fixes & additions:
big thanks to stoo(adelpha) for reporting a metric ton of good bug reports :)
the_maq, Agozer, for bug nice reports as well
Gab75 for extra special testing
& everyone, of course! :)

Dark Planet (darkplnt): dial is fixed
Blockade/Hustle: sound-fx improved & missing fx fixed.  Also added a phosphor-type dip (green, amber, b&w)
Battle Garegga location test pcb dumped and added (thanks Mikejmoffitt, who did the finding & dumping)
added 2 Sun Mixing arcade games based on Megadrive HW: Super Bubble Bobble, Top Shooter [iq_132]
Seta 2 HW video-perfected by Haze, ported to FBNeo by Barbudreadmon - Guardians "Denjin Makai II" map screen, super-cool zoom-effect in Penguin Bros, hunting games, etc.
SuperEndiFIXec020 v2.01, now Taito F3 games work on big endian machines like PS3, wiiu, etc.
Default Directory changes: arcade roms now in roms/arcade, "nes_hb" merged with "nes", and "nes_fds" renamed to "fds"
"All Dat" files still created if cancel is pressed (win10?) [voodoo84]
Konami Bubble System version of Gradius and Twin Bee added [iq_132], nemesis hw driver cleaned up a bit [dink]
Omega Race P2 input decrypted by dink (yay!)
Shackled, fix hang @ continue with a nice kludgy hack
Subroc-3d now fully playable
dbz was running too slow

best regards,
- dink
« Last Edit: August 29, 2020, 01:15:25 AM by dink »

Offline Pelucon8

  • Member
  • ***
  • Posts: 101
  • Karma: +2/-0
Re: dink's FBN Development & Fixes thread
« Reply #2009 on: September 02, 2020, 09:58:00 PM »
I downloaded this build from github:



And the icon can be seen again in the XP versions:



Thank you very much!  :smilie: