Author Topic: King of Fighter 2003 and hacks drivers  (Read 41292 times)

Offline James33

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Re: A fixs for the 0.103u2.
« Reply #45 on: January 12, 2006, 03:37:31 AM »
Replace the screwup one with this.

Code: [Select]
GAME ( 2003, kof2003,  0,                neogeo, neogeo,  kof2003,  ROT0, "SNK Playmore", "The King of Fighters 2003 (Japan, JAMMA PCB)", 0 ) // not a clone of neogeo because it's NOT a neogeo cart.
Into

Code: [Select]
GAMEB( 2003, kof2003,  neogeo,   neogeo, neogeo, neogeo,  kof2003,  ROT0, "SNK Playmore", "The King of Fighters 2003 (Japan, JAMMA PCB)", 0 ) // not a clone of neogeo because it's NOT a neogeo cart.
There nothing wrong with this game as far I tested.

I already post at the Mame forum about this.

lol , The game is not broken . That was how it was meant to be :)
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Offline KingHanco

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Re: A fixs for the 0.103u2.
« Reply #46 on: January 12, 2006, 04:26:16 AM »
lol , The game is not broken . That was how it was meant to be :)

It looking for the 000.lo.lo, sfix.sfx and sm1.sm1 which I already have.

Edit: Ok I forgotting to deleted the nvram before test it. It just will not run on Mame32. I going to put the cheated way back in there now until Mame do something about it.

Maybe it need to be like this.

GAME ( 2003, kof2003,  0,      0,          neogeo, neogeo,  kof2003,  ROT0, "SNK Playmore", "The King of Fighters 2003 (Japan, JAMMA PCB)", 0 ) // not a clone of neogeo because it's NOT a neogeo cart.
« Last Edit: January 12, 2006, 05:37:11 AM by KingHanco »

Offline KingHanco

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Re: King of Fighter 2003 and hacks drivers
« Reply #47 on: January 12, 2006, 06:11:22 AM »
No, the line is correct... read carefully the comment at the end:

GAME ( 2003, kof2003,  0,                neogeo, neogeo,  kof2003,  ROT0, "SNK Playmore", "The King of Fighters 2003 (Japan, JAMMA PCB)", 0 ) // not a clone of neogeo because it's NOT a neogeo cart.

The game boots and work fine. Your fix is wrong even if it works instead. :wink:

Don't work on the Mame32FX over here. I just now try it. How did you got it to work anyway? :confused:

There is something wrong about that kof2003 source.
« Last Edit: January 12, 2006, 06:12:31 AM by KingHanco »

Offline mamesick

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Re: King of Fighter 2003 and hacks drivers
« Reply #48 on: January 12, 2006, 09:05:37 AM »
Don't work on the Mame32FX over here. I just now try it. How did you got it to work anyway? :confused:

There is something wrong about that kof2003 source.

Oh! I'm dumb... I tested kof2003a..... Yes, you're right! It doesn't work because in the ROM_START (kof2003) it loads the BIOS roms. So your first fix is correct. Please forgive me... :idiot:

Offline KingHanco

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Re: King of Fighter 2003 and hacks drivers
« Reply #49 on: January 12, 2006, 02:17:34 PM »
Oh! I'm dumb... I tested kof2003a..... Yes, you're right! It doesn't work because in the ROM_START (kof2003) it loads the BIOS roms. So your first fix is correct. Please forgive me... :idiot:

That ok. I forgive you. :biggrin:

Offline mamesick

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Re: King of Fighter 2003 and hacks drivers
« Reply #50 on: January 12, 2006, 03:50:35 PM »
Haze and others MAMEDev explained well that kof2003.zip doesn't need to be a neogeo BIOS clone. You can remove your fix safely and fix your kof2003 rom with the new release of CLRMAME which correctly handles the "bug". :wink:

Offline KingHanco

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Re: King of Fighter 2003 and hacks drivers
« Reply #51 on: January 12, 2006, 09:31:01 PM »
Haze and others MAMEDev explained well that kof2003.zip doesn't need to be a neogeo BIOS clone. You can remove your fix safely and fix your kof2003 rom with the new release of CLRMAME which correctly handles the "bug". :wink:

I use the patch that Haze made to over patch the source with some fixes that he did. :biggrin:

Offline NeoKIM®

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Re: King of Fighter 2003 and hacks drivers
« Reply #52 on: January 22, 2006, 11:33:54 PM »
which would be the correct INIT for kof2003b, in the MAME32 Plus 0.103u2??
I am half lost...

Thanks!!!