Final Burn Neo > FBN Development
Thunder Heroes driver
iq_132:
Here's a driver for Thunder Heroes for FBA (nothing difficult really, it is just a hack of Gaia Crusaders).
KOF2112:
:biggrin:
Thanks for the update ! iq_132
--- Quote --- { "crvsaders-snd1.u0447", 0x400000, 0x92770a52, BRF_SND }, // 7 YMZ280B (AD)PCM data
{ "crvsaders-snd2.u0454", 0x400000, 0x329AE1CF, BRF_SND }, // 8
{ "t-hero-snd3.u0455", 0x400000, 0x329ae1cf, BRF_SND }, // 9
--- End quote ---
by
--- Quote --- { "crvsaders-snd1.u0447", 0x400000, 0x92770a52, BRF_SND }, // 7 YMZ280B (AD)PCM data
{ "crvsaders-snd2.u0454", 0x400000, 0x329AE1CF, BRF_SND }, // 8
{ "t-hero-snd3.u0455", 0x400000, 0x52b0b2c0, BRF_SND }, // 9
--- End quote ---
Gaia Crusaders
--- Quote --- { "snd1.447", 0x400000, 0x92770A52, BRF_SND }, // 7 YMZ280B (AD)PCM data
{ "snd1.454", 0x400000, 0x329AE1CF, BRF_SND }, // 8
{ "snd1.455", 0x400000, 0x4048D64E, BRF_SND }, // 9
--- End quote ---
by
--- Quote --- { "snd1.447", 0x400000, 0x92770A52, BRF_SND }, // 7 YMZ280B (AD)PCM data
{ "snd2.454", 0x400000, 0x329AE1CF, BRF_SND }, // 8
{ "snd3.454", 0x400000, 0x4048D64E, BRF_SND }, // 9
--- End quote ---
BisonSAS:
Thanks iq_132 & KOF2112! :biggrin:
Any idea for unicode Chinese(?) title? :confused:
Leaf:
--- Quote from: BisonSAS on January 11, 2007, 09:16:50 PM ---Any idea for unicode Chinese(?) title? :confused:
--- End quote ---
If you have used the local gamelist src, (posted here)
modify ScrnTitle() in scrn.cpp,
find:
--- Code: ---TCHAR* pszName = BurnDrvGetText(DRV_FULLNAME);
--- End code ---
change it to:
--- Code: ---TCHAR* pszName = TransGameName(BurnDrvGetText(DRV_FULLNAME), false);
--- End code ---
If you enable using local gamelist, the window title name will be translated. :D
BisonSAS:
No Leaf. :cool:
My question is about this title:
I found this UNICODE by title: 霹雳英雄 = u9739\u96F3\u82F1\u96C4
Here this code:
--- Quote ---struct BurnDriver BurnDrvtheroes = {
"theroes", NULL, NULL, "2001",
"Thunder Heroes\0", NULL, "Primetec Investments", "Cave",
L"\u9739\u96F3\u82F1\u96C4 Thunder Heroes\0", NULL, NULL, NULL,
BDF_GAME_WORKING | BDF_16BIT_ONLY, 2, HARDWARE_CAVE_68K_ONLY,
NULL, theroesRomInfo, theroesRomName, gaiaInputInfo, theroesDIPInfo,
DrvInit, DrvExit, DrvFrame, DrvDraw, DrvScan, &CaveRecalcPalette,
320, 224, 4, 3
};
--- End quote ---
Thanks ;)
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