Recent Posts

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1
FBN Development / Re: FB Neo Bugs Reports
« Last post by dink on June 06, 2023, 09:53:41 AM »
Hello,

I had recently tried Pasha Pasha 2 on the latest version of FB Neo and there seems to be a problem with the color in two of the minigames.
The image looks correct on MAME, and here are some pictures comparing them. Note that for the second minigame here, the problem doesn't necessarily show up right away. This game has a minigame select, so it is easy to select the correct minigame.
https://imgur.com/5AfbTQD
https://imgur.com/a/8Zdg5jQ
https://imgur.com/a/vsvqnOy
https://imgur.com/a/OExiBAU

Hi Nick,
Thank you for the bug report!
Problem is fixed now :)

best regards,
- dink
2
FBN Development / Re: FB Neo Bugs Reports
« Last post by Nick Reynolds on June 05, 2023, 09:28:15 PM »
Hello,

I had recently tried Pasha Pasha 2 on the latest version of FB Neo and there seems to be a problem with the color in two of the minigames.
The image looks correct on MAME, and here are some pictures comparing them. Note that for the second minigame here, the problem doesn't necessarily show up right away. This game has a minigame select, so it is easy to select the correct minigame.
https://imgur.com/5AfbTQD
https://imgur.com/a/8Zdg5jQ
https://imgur.com/a/vsvqnOy
https://imgur.com/a/OExiBAU
3
FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by Gab75 on June 03, 2023, 12:23:57 AM »
Added te support to 4 new ZX Spectrum titles (moreover updated the "Mighty Final Fight" and "Vexed" versions):
Dragons of Flame (1990)
Frozen Penguin (1984)
Paradroids (1984)
YoYo's Revenge (HB, 2023)
4
FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by Gab75 on June 02, 2023, 05:05:28 AM »
Added the support to 2 new NES/Famicom games:
Crabbie Attack! (HB, 2023)
Lupin III: Gentle Thief (GlobalHack, 2023)
5
FBN Development / Re: FB Neo Bugs Reports
« Last post by dink on June 02, 2023, 12:08:21 AM »
Hi sljs1976,
Thanks for the bug report, problem is solved!

best regards,
- dink

md_chaojimah
md_chaojipok

both games have problem. they don't work
6
FBN Discussion / Re: Where can i find the debug release of FBNeo for windows ?
« Last post by neo888 on May 31, 2023, 04:25:45 AM »
I remember i have once seen the nightly builds tag on github but i have really forget about it also i used to use a releases parser but this one wasn't parsing the latest releases.

I thought MAME debugger was hard to use so i went to try FBNEO debugger.

I'll keep using MAME debugger due to many features that it has.


Thank you!
7
FBN Discussion / Link/Merge avi's written by FBNeo (and other emulators)
« Last post by dink on May 31, 2023, 12:36:49 AM »
linking vids to 1 file is simple, get ffmpeg.exe and linkvid.cmd (attached below)

ffmpeg here: https://www.gyan.dev/ffmpeg/builds/ffmpeg-release-essentials.zip

howto:
put ffmpeg.exe from that zip and unzip linkvid.zip into your fbneo\avi subdirectory (folder)
open a cmd window here also

for example, you want to link these:
mmpork-05-05-005740_0.avi
mmpork-05-05-005740_1.avi
mmpork-05-05-005740_2.avi

type: linkvid mmpork-05-05-005740

in a few seconds you'll have a single file, linked_mmpork-05-05-005740.avi

BONUS:
If you get clicks/desync in your linked video where the videos were joined together, use the linkvidfix command, instead of linkvid.
vfw (subsystem in windows) AVIFile api is used by FBNeo and a number of emulators (fceux, vbadv, snes9x, gens, etc, etc....) has a bug.
This bug sometimes puts a few corrupt audio frames at the end of the avi, which results in a nasty click/pop.  This is especially annoying
when linking videos, because it can (or will) also desync the sound from the game.  The included avifix will fix the problem automatically when running linkvidfix, enjoy!

best regards,
- dink
8
FBN Discussion / Re: Where can i find the debug release of FBNeo for windows ?
« Last post by dink on May 29, 2023, 08:14:34 PM »
Hi neo888,
The debug release of fbneo is really more about having the debug console, which gives more information about what is going on (for fixing bugs, and such), than the ability to debug the emulated programs' code.  Honestly, if you want to step through the code of [any game], use mame's debugger.  FBNeo has a 68k debugger which will let you step through the code of games using a 68k processor, but, it's not very robust and limited to games with 68k. 
Anyhow, links to the debug version are located here:
https://github.com/finalburnneo/FBNeo/releases/tag/latest

They're the files with Debug in the name - if nothing is listed there, give it a few minutes and reload.  these builds are generated every time we submit new code, and the system could be building :)

best regards,
- dink
9
FBN Discussion / Where can i find the debug release of FBNeo for windows ?
« Last post by neo888 on May 29, 2023, 01:22:58 PM »
Hello,

I have seen you guys were talking about a debug release of "Final Burn Neo" that comes with a debugger, i have check the latest release on github but there is no any debug releases.

I can find a debug option in the normal release which are called "Invoke 68K debugger" this option can be found under the "Misc Menu" but unfortunately this option are greyed out i can't click on it, i even tried to run a debug command like "fbneo -debug" and "fbneo -debug game_name" but this didn't help.

Thank you in advance!
10
FBN Development / Re: FB Neo Bugs Reports
« Last post by sljs1976 on May 27, 2023, 11:37:55 PM »
md_chaojimah
md_chaojipok

both games have problem. they don't work
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