Recent Posts

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FBN Development / Re: Game Consoles (adds and more...)
« Last post by Nick Reynolds on Today at 10:52:41 AM »
Hello,

Would it be possible to add some games from the Sonic Hacking Contest? In particular, I'm interested in Sonic Delta Next and Sonic 2 VS for Genesis.
https://shc.zone/entries/contest2024/
2
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by dink on Today at 10:14:33 AM »
New states are now in, beware though: if you're in the midst of playing a game with states (or nvram, recording, etc, etc..), do not upgrade! ... wait until you've finished the game. 

best regards,
- dink
3
FBN Discussion / Re: FinalBurn Neo in Attract Mode Plus...
« Last post by xerf84 on October 08, 2024, 02:36:15 PM »
Nevato work in progress...  :p

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FBN Discussion / FinalBurn Neo in Attract Mode Plus...
« Last post by xerf84 on October 08, 2024, 02:17:56 PM »
I was playing around with the emulator and decided to try some launcher/front end. After trying several, I found Attract Mode and I loved it, however I found some details in some old themes. So I downloaded the Robo Spin theme and decided to check the code and this is the result of the work and I want to share it with you in case anyone is interested.

Added:

Fixed some details
Pan & Scan
Search
Search by letter
New wheels and transitions
New pointers
New effects
Removed developer images (It's a mess adding them and it doesn't look so good)
Etc.

I almost have the Nevato theme but I will upload it if anyone is interested in this one and I couldn't add a listbox so the images for the wheel are necessary.




Download link:

https://www.mediafire.com/file/1keosqjjui6en9m/Robo_Spin.rar/file
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FBN Development / Re: Game Consoles (adds and more...)
« Last post by Neville on October 08, 2024, 05:46:52 AM »
Now, this seems interesting. Batman: Black Edition changes the main sprite, the title screen and the cutscenes for Batman: The Videogame (NES).



It also makes the game easier, so purists beware.

Get it here.

6
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by Gab75 on October 07, 2024, 01:25:46 AM »
Thanks! Great news!
Have "future-proof" savestates, it's a very useful and convenient improvement! :)
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FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by dink on October 06, 2024, 08:36:27 PM »
Dear friends & fans of FB Neo,
This is something I've been toying with for years, and never got it just right until recently,
so - I'm happy to announce:
"Future Proof" states is coming!

States saved with this version will still load - hopefully - years in the future :)
All crashes/lockups/etc involved with loading ancient/past version state files will be eliminated!
It's a little bit faster, because the state data isn't being compressed any longer.

It's not available yet, this message is a heads up to complete any games you might have
going with savestates/nvram/etc before updating.  Because, ironically, the new system is not
compatible with the old crashy/buggy fbalpha-style state files.

I'll post a message here when it's ready to be downloaded @ the usual github place :)

best regards,
- dink
8
FBN Discussion / Re: GFX Bank info for Cps2 backgrounds
« Last post by zero800 on October 06, 2024, 05:07:32 AM »
Thanks as always dink,

The intention would be to return to the original opening of sfa3 in sfz3mix and help other hacks of friends in creating new scenarios where there is no more space available in the rom.

Zero800


Hi Zero800,
I looked into it, but, I really don't know.  A lot of things about cps is a mystery to me..
In fact, Its a headache every time I look into it.  Usually the row-scroll stuff is what I'm familiar with because it has caused the most problems when supporting wide-screen games.  I think it's 16x16.  Sorry, this probably isn't much help

best regards,
- dink
9
FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by Gab75 on October 05, 2024, 03:35:18 AM »
Added the support to 5 new ZX Spectrum titles (2 classics + 3 homebrews):
Hunchy - Quasimodo 16K (1983)
Madballs 128K (1988)
Magic Tower 48K (HB, 2024)
Metal Brain 48K/128K (HB, 2024)
Short Circuit 48K/128K (1987)
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FBN Discussion / Re: GFX Bank info for Cps2 backgrounds
« Last post by dink on October 04, 2024, 08:26:42 PM »
Hi Zero800,
I looked into it, but, I really don't know.  A lot of things about cps is a mystery to me..
In fact, Its a headache every time I look into it.  Usually the row-scroll stuff is what I'm familiar with because it has caused the most problems when supporting wide-screen games.  I think it's 16x16.  Sorry, this probably isn't much help

best regards,
- dink
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