=========================================burnint.h================================
Add UINT32 nPaletteEntries;
=========================================burn.h===========================
Add int BurnDrvGetPaletteEntries ( );
==========================================burn.cpp========================
Add extern " C " BurnDrvGetPaletteEntries ( int )
{
Return pDriver[nBurnDrvSelect]->nPaletteEntries;
}
==========================================================================
Mainly to solve the game had " BurnDrvGetPaletteEntries " cannot find symbol, as long as these items compiled a running game can make mistakes.
I used FBA-029686 to try, too.