Recent Posts

Pages: 1 ... 5 6 7 8 9 [10]
91
FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by Neville on March 03, 2024, 05:29:34 AM »
There's an addedum patch for Super Street Fighter II (Genesis / Mega Drive) available. Apparently it corrects the music after applying either the Dolsilwa or the Lord Hiryu enhancement patches.



I say "apparently" because I can't notice much difference, if any, with my low end PC speakers. And anyway, it's SF2 for the Mega Drive, which is kinda meh when compared to the SNES versions, so I'll trust the FB Neo team verdict on this one. Is it worthy? Is it not? We'll see.

Information and download here.
92
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by Tatsuya79 on March 03, 2024, 05:19:13 AM »
Hi, I reduced the frame reaction time, though, the games in the driver probably need some testing :)

best regards,
- dink

Thank you! I'll play some of that some more then.
93
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by Stifu on March 03, 2024, 03:13:54 AM »
It's in now, thanks for the reminder! :)

best regards,
- dink

Thanks dink!
94
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by dink on March 03, 2024, 01:44:06 AM »
I've just tested Golden Axe RDA and it's reacting on the 5th frame instead of the 4th in Mame.
Maybe you lost a frame in the process?

Hi, I reduced the frame reaction time, though, the games in the driver probably need some testing :)

best regards,
- dink
95
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by dink on March 03, 2024, 12:19:27 AM »
I've just tested Golden Axe RDA and it's reacting on the 5th frame instead of the 4th in Mame.
Maybe you lost a frame in the process?

Where's my screwdriver? :)
96
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by dink on March 02, 2024, 09:00:41 PM »
Sorry to bump this, but will this cool hack get added? Just wondering if maybe it got overlooked or forgotten.

It's in now, thanks for the reminder! :)

best regards,
- dink
97
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by barbudreadmon on March 02, 2024, 02:37:55 PM »
I have the exact same input lag before and after the optimization.
MAME seems to be 1 frame lower indeed.
98
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by Tatsuya79 on March 02, 2024, 12:56:03 PM »
Hi guys,
Sega System 32 (golden axe 2, jurassic park, slipstream, hard dunk, sonic, alien3, ...etc)
got a nice optimization, it'll run a lot better on older pc's & sbc's like rpi4 now :)

A different perspective:
All games work with runahead on dumpster-pc compy-i7 - they didn't before

best regards,
- dink

I've just tested Golden Axe RDA and it's reacting on the 5th frame instead of the 4th in Mame.
Maybe you lost a frame in the process?
99
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by Stifu on March 02, 2024, 06:01:58 AM »
In case anyone is interested, it's a Bubble Memories hack that replaces random images with a black background. The link is at the end of the description.

https://www.arcade-projects.com/threads/bubble-memories-black-edition.14719/

Sorry to bump this, but will this cool hack get added? Just wondering if maybe it got overlooked or forgotten.
100
FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by Neville on March 02, 2024, 04:44:20 AM »
I hadn't heard of it, but I must try it.
Pages: 1 ... 5 6 7 8 9 [10]