Author Topic: dink's FBN Development & Fixes thread  (Read 761340 times)

Offline Pelucon8

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Re: dink's FBN Development & Fixes thread
« Reply #1860 on: March 26, 2020, 12:29:17 PM »
Pelucon8, I tried in the latest MAME and Kung Fu Master has quieter SFX than FB.
Comparison recordings attached:
1: FBN
2: FBN with "Audio -> Plugin Options -> Low Pass Filter" enabled
3: MAME

My mistake, dink.
 
I tried it in a previous version of mame (mameplus 106) and not in the current one.

On the other hand, when you change the option that says: FBN with "Audio -> Plugin options -> Low Pass Filter" activated

Would it negatively affect other games?

o

Is it just a change for that specific game?

Greetings!
« Last Edit: March 26, 2020, 12:30:54 PM by Pelucon8 »

Offline Joaquim2020

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Re: dink's FBN Development & Fixes thread
« Reply #1861 on: March 26, 2020, 05:34:54 PM »
As far as I know, there's still no a dump for the game...

There needs to be a game before there can be a dump.

Alright then.  :smilie:

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #1862 on: March 26, 2020, 06:19:37 PM »
On the other hand, when you change the option that says: FBN with "Audio -> Plugin options -> Low Pass Filter" activated

Would it negatively affect other games?

o

Is it just a change for that specific game?

Greetings!

The filter option is a nice bass enhancement & makes a lot of games sound nice'n heavier - but there are a few games that distorts a bit with this on.  I usually leave it on all the time, but if sound is distorting, then I turn it off for that game.

best regards,
- dink

Offline Pelucon8

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Re: dink's FBN Development & Fixes thread
« Reply #1863 on: March 26, 2020, 08:05:30 PM »
The filter option is a nice bass enhancement & makes a lot of games sound nice'n heavier - but there are a few games that distorts a bit with this on.  I usually leave it on all the time, but if sound is distorting, then I turn it off for that game.

best regards,
- dink

It's clear to me. Thanks a lot, Dink.

Every day I move the Mame games to the FBN. The idea is that eventually it will become my default emulator for arcade games.

Hopefully someday we'll get to see the raiden fighters on this big emulator.

Greetings.

Offline xerf84

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Re: dink's FBN Development & Fixes thread
« Reply #1864 on: March 29, 2020, 06:27:44 PM »
Hi, I'm not sure if this is an error but the description doesn't match the rom * .p1. Regards...

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #1865 on: March 29, 2020, 07:22:39 PM »
xerf84, thanks for letting us know - it looks like a mixup on our side, it's fixed now :)

best regards,
- dink

Offline Joaquim2020

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Re: dink's FBN Development & Fixes thread
« Reply #1866 on: March 30, 2020, 10:34:45 AM »
In clrmamepro works fine.  :wink:

Offline xerf84

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Re: dink's FBN Development & Fixes thread
« Reply #1867 on: March 30, 2020, 02:52:39 PM »
Sounds great, regards.

Offline Pelucon8

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Re: dink's FBN Development & Fixes thread
« Reply #1868 on: March 30, 2020, 04:36:25 PM »
Blomby Car (blmbycar). Graphic error in FBN?

In the parts where there is a bridge, in FBN the background looks black but in mame it looks with water.

The version of mame that tested the game is a MAME Builds v0.220 32-bit, and in FBN the last builds.

Mame version:



FBN version:



No idea what the right one is.

Greetings  :smilie:

Offline Joaquim2020

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Re: dink's FBN Development & Fixes thread
« Reply #1869 on: March 30, 2020, 04:44:37 PM »
Blomby Car (blmbycar). Graphic error in FBN?

In the parts where there is a bridge, in FBN the background looks black but in mame it looks with water.

The version of mame that tested the game is a MAME Builds v0.220 32-bit, and in FBN the last builds.

Mame version:



FBN version:



No idea what the right one is.

Greetings  :smilie:

Blue = Water  :smilie:

Offline Pelucon8

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Re: dink's FBN Development & Fixes thread
« Reply #1870 on: March 30, 2020, 04:54:22 PM »
Blue = Water  :smilie:

I know :p. But in video games you never know... It might be an oil spill,  :biggrin: :biggrin:
« Last Edit: March 30, 2020, 04:56:06 PM by Pelucon8 »

Offline Joaquim2020

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Re: dink's FBN Development & Fixes thread
« Reply #1871 on: March 30, 2020, 05:33:21 PM »
I know :p. But in video games you never know... It might be an oil spill,  :biggrin: :biggrin:

No one is interrested in pollution.  :biggrin:

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #1872 on: March 31, 2020, 01:19:23 AM »
Pelucon8,
thanks for your bug report, the problem has been fixed :)  Please give it another try.

best regards,
- dink

Offline Pelucon8

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Re: dink's FBN Development & Fixes thread
« Reply #1873 on: March 31, 2020, 11:58:53 AM »
It's working well now:



Thanks for fixing it, Dink.  :smilie:

Offline Stifu

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Re: dink's FBN Development & Fixes thread
« Reply #1874 on: March 31, 2020, 03:43:44 PM »
That eye-burning blue is supposed to be water (or maybe the sky)? :p I guess they just didn't care.