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Miscellaneous => Projects => Topic started by: iq_132 on April 08, 2004, 01:35:33 AM
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If you have any feature requests or bug reports on MAME2KN please post them here.
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Well, this was mentioned before, but when you change the cheat format (ej,; kof2003 mame cheat into fba one) the mem codes aren't correct, the cheat does nothing, but maybe isn't fault od the cheat converter, maybe the other emus uses different mem values to patch...or i'm wrong? :confused: ...XD
Any way good effort, almost all the cheats in other games work perfectly.
See ya!!!!! :D
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Well, this was mentioned before, but when you change the cheat format (ej,; kof2003 mame cheat into fba one) the mem codes aren't correct, the cheat does nothing, but maybe isn't fault od the cheat converter, maybe the other emus uses different mem values to patch...or i'm wrong? :confused: ...XD
Any way good effort, almost all the cheats in other games work perfectly.
See ya!!!!! :D
Yeah, some games use memory values that FBA can't handle, or just ignores.
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D:\FBASRC>mame2kf cheat.dat doubledr 2
0 cheats have been added to doubledr.ini for the game doubledr from cheat.dat
D:\FBASRC>
That's the result I've got.
:confused:
I found a file doubledr.ini and it did nothing...
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I do know that winkawaks and fba doesn't uses the same cheats dits.
For exsample here.
Fba
cheat "Infinite Credits"
default 0
0 "Disabled"
1 "Enabled", 0, 0xFF0D59, 0x09
WinKawaks
[0]
Name=Infinite Credits
0=Disabled
1=Enabled,FF0D58,09
Default=0
Do you see the differents?
0xFF0D59 and FF0D58.
Off by 1 dits.
Both cheats programs are a hair differents. :D
If it doesn't work then try to changes the dits to see any changes effects.