Welcome!
Miscellaneous => Projects => Topic started by: CaptainCPS on February 19, 2007, 02:02:14 PM
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This are the things I have been working the last couple of days,...
Display number of drivers listed (the dialog is modified too ^^)
(http://jezeronline.com/images/fbaex_v01_selgamewnd_driverscount.jpg)
CPS / NeoGeo Layer Manager
(http://jezeronline.com/images/fbaex_v01_ingame_cpsneo_layermanager.jpg)
NeoGeo Sound/Music changer (Finally!! xDD but still looking a way to do the same stuff with QSound)
[this works using PAGEGUP (next track), PAGEDOWN (prev track) and HOME (reset to first track) Keys]
(http://jezeronline.com/images/fbaex_v01_ingame_neo_changesoundtracks.jpg)
The music track change works like Kawaks, some games dont play nothing, maybe i have to try other sound codes [?]
, oh and this does not feature tracklist for now... all games tracks start at 0x0720
I will post the code later when i finish working on them ^^
SeeYaa!!
:biggrin:
PS: If somebody can give me info on how QSound works with Z80 CPU maybe i can add the track change for CPS2 Games ^^
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good job.
wow~ nice preview picture. :biggrin:
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good job.
wow~ nice preview picture. :biggrin:
ThanX ^^ here I bring more pictures of the new extra stuff...
Title Screen Preview
(http://jezeronline.com/images/fbaex_v01_selgamewnd_kof99_title.jpg)
Ingame Preview
(http://jezeronline.com/images/fbaex_v01_selgamewnd_kof99_ingame.jpg)
Game Flyer
(http://jezeronline.com/images/fbaex_v01_selgamewnd_kof99_flyer.jpg)
I added the feature like buttons but it can be simplified later not to need the three buttons and instead of that change between Title, Ingame and Flyers with a click in the Preview Picture... but for now thats what i got =)
SeeYaa!!
:biggrin:
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I missed this...
Title Screen previews are placed in the common dir 'fba/previews/'
Ingame previews are placed in a new dir for them in 'fba/previews/ingame/'
Flyers are placed in 'fba/flyers/' like MAME32
There is a extra preview capture function for Ingame previews (so no need to capture manually and all the stuff), the capture is saved in the 'previews/ingame/' dir...
(http://jezeronline.com/images/fbaex_v01_saveingameprev.jpg)
that's it for now ^^
SeeYaa!!
:biggrin:
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Wow, some very nice looking stuff there Cap. I hope you intend on posting the source for some of that, I'd love to see some of this great stuff in my build. :)
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Wow, some very nice looking stuff there Cap. I hope you intend on posting the source for some of that, I'd love to see some of this great stuff in my build. :)
Hi man! sorry for the late reply ^^U yesterday was Win32 day lol xD, I finally understood a 'LOT' of stuff related to Windows GUI...and well I did some fixes to the Extra features
Later i gonna put some pictures of the Fixes, but the new and most important stuff i added was OwnerDraw Buttons (replacing Cancel and PLAY!) on the Select Game Dialog, ...after hours of research and errors I finished the hard stuff, and now its posible to show icons on the buttons using some tricky functions i wrote
OwnerDraw Button Controls (WIP)
(http://jezeronline.com/images/fbaex_v01_selgamewnd_odbuttons_01.jpg)
oh and IQ, about the coding of this stuff, I will organize everything later to post the code, I just want to make all easy to understand and install :wink:
SeeYaa!!
:smilie:
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I really like the load dialog changes. Something like that has been needed for ages. You should post the code or at least send it to Treble_Winner so it gets put in the next version. Well done. :)
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I actually got inspired to update the dialog a bit based on that. Here is what I have so far (yeah, I do use Win Classic - I hate the XP theme!)
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Is that a preview of the next version of FBA, Treble Winner. If so can't wait to check out all them Sega drivers......looks quite impressive. Keep up the good work.
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Yeah, they should all be in the next version.
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I really like the load dialog changes. Something like that has been needed for ages. You should post the code or at least send it to Treble_Winner so it gets put in the next version. Well done. :)
ThanX KEV ^^, I'm doing a package with only the files that were changed to get the GUI Stuff working, the icons and images will be there too
I hope the code will not be a problem the way i wrote it ^^u, I did some global functions but i have to work more on them ( i just need time =) )
it will be a honor for me if Treble adds this GUI addition to FBA...
Almost Final Images of the Game Select Dialog (Win Classic)
(http://jezeronline.com/images/fba_selgamedlg_wip_winclassic.jpg)
(WindowXP Theme)
(http://jezeronline.com/images/fba_selgamedlg_wip_winxp.jpg)
Other features that i added in 'sel.cpp' is Automatic Dialog Size adjustment when a Vertical Orientated game is selected or when viewing a Game Flyer, if you click a common Horizontal game the Dialog will be restored with the normal Size ^^...
EDIT* - The Select Game Dialog is Designed for resolutions from 800x600 or better ^^
(tested on my Desktop PC @ 800x600 and my laptop @ 1280x800 )
Auto Dialog Resize depending Game Preview Orientation and Flyer view
Normal (Title)
(http://jezeronline.com/images/fba_selgamedlg_wip_normal.jpg)
Normal (Ingame)
(http://jezeronline.com/images/fba_selgamedlg_wip_normal_ingame.jpg)
Automatically Resized (Flyer)
(http://jezeronline.com/images/fba_selgamedlg_wip_resized_flyer.jpg)
Auto Resized (Vertical Orientation Game Title)
(http://jezeronline.com/images/fba_selgamedlg_wip_resized_vertical_title.jpg)
Auto Resized (Vertical Orientation Game Ingame)
(http://jezeronline.com/images/fba_selgamedlg_wip_resized_vertical_ingame.jpg)
Well i will be doing the last adjustments and i will send the files to Treble, btw... the files are being modified from the last version to ensure functionability :wink:
SeeYaa!!
:biggrin:
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:eek: :eek: :eek:
Cool CaptainCPS-X! :smilie: very nice preview picture. :biggrin:
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:eek: :eek: :eek:
Cool CaptainCPS-X! :smilie: very nice preview picture. :biggrin:
ThanX BisonSAS !
Let me take this oportunity to announce that I have sent the organized changes to Treble Winner ^^ and well i hope he likes it :biggrin:
(http://fightercore.plesk3.freepgs.com/files/images/fba_main_newsplash.jpg)
SeeYaa!!
:biggrin:
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:biggrin:
Extremely attractive icons With preview picture :p
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:confused: How do you got that doomking ? are you looking at my server files, because thats the only way you could have that, I only sent the files to Treble Winner, I will release the code anyway, but i really dont like the way you got that checking stuff in my server [?]
im gonna act like this isnt happening the way you did it... but i will have to put more security on my server
btw, thats not exactly where the 'RestoreDlg' function goes... you have to replace the 'Sel.cpp' with the one i provided in the zip
or wait until the next FB Alpha official release to check if Treble added this code and then i will provide everyone with the needed info
anyway im gona put info at some point on how to get this working and the needed files...
EDIT - Now i feel bad because of my reaction :redface: (so sorry doomking for my reaction i was just waking when i saw that), so to be Ok with my good concience I will do public the files in some minutes so you can test them on your builds until the next release of FBA =)
Take care all!
SeeYaa!
:biggrin:
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(http://jezeronline.com/images/fba_main_newsplash.jpg)
------------------------------------
Extra Stuff (WIP) - by CaptainCPS-X
------------------------------------
- Redesigned a bit the Readme.txt file and added some old version changes to the what's new
- Redesigned the Select Game dialog
- Redesigned some buttons in the Select Game Dialog (with icons)
- Added 3 new buttons
- Title Screen ( See the selected game Title Screen preview )
- Ingame Preview (See the selected game Ingame preview )
- Game Flyer ( See the selected game Flyer )
- Added function to save Title Preview when playing a game ( Shift+F12 )
- Added function to save Ingame Screen Preview when playing a game ( Alt+F12 )
- Now the Select Game Dialog Autoresize depending on the preview type and orientation
*Note:
- New Horizontal previews are '304 x 224'
- New Vertical previews are '224 x 384'
- Flyers are '202 x 308'
- Title Previews must be placed -> 'previews/'
- Ingame Previews must be placed -> 'previews/ingame/'
- Game Flyers must be placed -> 'flyers/'
*IMPORTANT:
- When putting any Flyers from MAME packs, make sure the .PNG is not corrupted (some are)
(soon the will be a verified Flyers pack exclusive for FBA)
*Note for Resource changes related to IDD_SELNEW dialog:
-Future changes of size/coords done into [ App.rc -> 'IDD_SELNEW' ] will have no effect,
to edit control sizes and other now is done in 'sel.cpp' in 2 new functions.
*Compilating SRC:
-When compilating remember to add 'prevw.o' to the makefile
Well i think thats all ^^.
Download here: fba_src_029663_ex.zip (http://jezeronline.com/fbacolab/fba_src_029663_ex.zip)
SeeYaa!
:biggrin:
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:biggrin:Thanks CaptainCPS-X Share Source
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:confused: :confused:
fba.exe to be wrong
fba_src_029663.zip + fba_src_029663_ex.zip
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:confused: :confused:
fba.exe to be wrong
fba_src_029663.zip + fba_src_029663_ex.zip
I dont know why youre getting that error it should work fine since I included the burner.h wich corrects that error...
just to make sure everything is there delete the 'obj' dir and check the following code...
Search this in src/burner/burner.h
// sshot.cpp
int MakeScreenShot();
Add this After that...
// prevw.cpp
int MakePreview();
int Make_Ingame_Preview();
And remember to add 'prevo.o' to the makefile.vc (for Visual C++ environment) :wink:
It should work now ^^
SeeYaa!
:biggrin:
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where exactly does this go in the makefile.mingw because I'm getting errors that will stop the compile when I add it.....something about prev.d
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where exactly does this go in the makefile.mingw because I'm getting errors that will stop the compile when I add it.....something about prev.d
In the makefile.vc or makefile.mingw search for this part...
misc.o bzip.o unzip.o zipfn.o state.o statec.o sshot.o dat.o \
cong.o conc.o gamc.o gami.o \
Replace with this....
misc.o bzip.o unzip.o zipfn.o state.o statec.o sshot.o dat.o \
cong.o conc.o gamc.o gami.o prevw.o \
SeeYaa!
:biggrin:
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Doesn't compile because of sel.o or something like that......
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Doesn't compile because of sel.o or something like that......
Can you put a error picture?, I can help you better with that :wink:
SeeYaa!
:smilie:
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here's what's going on....
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I did not compile this changes with MinGW thinking it was gonna compile fine, but here you have a edited 'Sel.Cpp'
added some definitions required by MinGW
If you have any problems with the edited file just tell me :wink:
SeeYaa!!
:biggrin:
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It gave me the same error replacing the sel.cpp.......I don't know what's wrong with it, oh well, I"ll get all the changes when Treble Winner releases his build....
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It gave me the same error replacing the sel.cpp.......I don't know what's wrong with it, oh well, I"ll get all the changes when Treble Winner releases his build....
Ok I managed to get the error I removed the 'burner_win32.h' and put the unchanged one from the last official FBA version, then to fix it you just have to put this 'burner_win32.h' revised for MinGW, btw it gives some warnings in my case but the binary its done and seems to be doing ok :smilie:
SeeYaa!
:biggrin:
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still giving me the sel error.....
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still giving me the sel error.....
umm... did you try deleting the 'obj' dir ?
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OK! time for new Extra Stuff hehe :biggrin:...
------------------------------------
Extra Stuff (WIP) - by CaptainCPS-X
------------------------------------
*R2
- New Skinned Splash using Windows GDI
- Revised the SRC files and now MinGW compiles fine
Skinned Splash Dialog
(http://jezeronline.com/images/fba_splash_skin_main.jpg)
Edited Main Bitmap to match new Splash
(http://jezeronline.com/images/fba_skin_main.jpg)
Succesful compilation using MinGW environment
(http://jezeronline.com/images/fba_last_extras_022607_succes_mingw.jpg)
Succesful compilation using Visual C++ environment
(http://jezeronline.com/images/fba_last_extras_022607_succes_vc.jpg)
Download R2 version of the Extra GUI changes:
fba_src_029663_ex_R2.7z (http://jezeronline.com/fbacolab/fba_src_029663_ex_R2.7z) [~600KB]
SeeYaa!!
:biggrin:
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FBA GUI Extras R2 update
*R2 'Updated'
- Cleaned the code in 'splash.cpp'
Download the update here:
fba_src_029663_ex_R2u.7z (http://jezeronline.com/fbacolab/fba_src_029663_ex_R2u.7z) [~530KB]
PS: Treble Winner, use this last version is a lot better than the one I sent you first
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I dont know why youre getting that error it should work fine since I included the burner.h wich corrects that error...
just to make sure everything is there delete the 'obj' dir and check the following code...
Search this in src/burner/burner.h
Add this After that...
And remember to add 'prevo.o' to the makefile.vc (for Visual C++ environment) :wink:
It should work now ^^
SeeYaa!
:biggrin:
:biggrin:
Thanks CaptainCPS-X
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Where's the scan roms and play button, along with the numbers where it tells you how many games you have out of how many possible.......
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Where's the scan roms and play button, along with the numbers where it tells you how many games you have out of how many possible.......
Here is a way to update your SRC that definitely will make it compile and work just fine...
1 - Open your FBA Dev directory (where you have your personal SRC) (Ex. 'C:/FBADev/' )
2 - Extract 'fba_src_029663_ex_R2u.7z' (the last version of the modified code)
3 - Open the directory where you extracted the files (Ex. 'fba_src_029663_ex_R2u/' )
Note!: The next steps are important so dont copy the files manually just do it the following way...
4 - 'Right Click' the 'src' directory located in the extracted dir and Drag it (without releasing the Right click) to your FBA Dev directory
(http://jezeronline.com/images/fbaex_how_to_compile_01.jpg)
5 - Now release the Right click in there and in the context menu click 'Copy Here'
(http://jezeronline.com/images/fbaex_how_to_compile_02.jpg)
6 - When prompted to overwrite the files click 'Yes to All' (That will NOT erase your SRC files, only will Update them with the New ones)
(http://jezeronline.com/images/fbaex_how_to_compile_03.jpg)
That's it! ^^ it should compile and run just fine now =)
SeeYaa!!
:biggrin:
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:confused:
Title Screen
Ingame Preview
Game Flyer
Can these 3 options, alter to it likes on MAME32P to look that option picture looks at that item on the designation
Now chose other games to become the first item of picture to demonstrate
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:confused:
Title Screen
Ingame Preview
Game Flyer
Can these 3 options, alter to it likes on MAME32P to look that option picture looks at that item on the designation
Now chose other games to become the first item of picture to demonstrate
I think you're talking about the Tab Control MAME32 have, and well i was thinking in something like that so a quick update for the feature :biggrin:
FBA GUI Extras R3
------------------------------------
Extra Stuff (WIP) - by CaptainCPS-X
------------------------------------
*R3
- Modified the code in 'Sel.cpp' so when for example you click on 'Game Flyer' button when
a game is selected and then you click other game, FBA will remember you're previewing
'Flyers' so any game selected after that will show 'Flyers', all the three preview buttons
have that feature. (It simulates a Tab Control but with buttons).
- Adjusted some things in 'splash.cpp' and now the Splash Skin work fine on all Windows Themes
- Edited the 'App.rc' for the adjustments made in 'splash.cpp'
Download the new src here:
fba_src_029663_ex_R3.7z (http://jezeronline.com/fbacolab/fba_src_029663_ex_R3.7z) [~540KB]
I will be looking for reference to maybe later add a nice Tab Control to replace the 3 Preview buttons :smilie:
SeeYaa!
:biggrin:
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:biggrin:
be wrong
src\burner\win32\sel.cpp
419
nViewPreview = 1; // Title (default)
Add
int nViewPreview = 1; // Title (default)
:biggrin:
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:biggrin:
be wrong
src\burner\win32\sel.cpp
419
nViewPreview = 1; // Title (default)
Add
int nViewPreview = 1; // Title (default)
:biggrin:
interesting ^^ it gave me no error with MinGW when i wrote the code :p, but ThanX
SeeYaa!
:biggrin:
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FBA GUI Extras R4
*R4
- Replaced the PNG resizing code with the last official one, now it works fine
Download the new src here:
fba_src_029663_ex_R4.7z (http://jezeronline.com/fbacolab/fba_src_029663_ex_R4.7z)
btw, I downloaded the Preview pack [~11MB] from FBA site and it work just fine ^^ (the resolutions are good quality, i was believing they were the old small ones lol, but no! theyre cool! ) , that pack now should go in 'previews/ingame/' dir then we will need later a Title pack and a Flyer pack, but i look forward to help in doing that :smilie:
SeeYaa!
:biggrin:
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:biggrin:
I reorganize fba Neo Title
http://d.turboupload.com/d/1570532/fba_Neo_Title.zip.html
(http://img443.imageshack.us/img443/6558/030ca8.th.jpg) (http://img443.imageshack.us/my.php?image=030ca8.jpg)
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This is the upcoming update for the FBA GUI Extras!....
Tab Control implemented for previews in the Select Dialog (WinXP Theme)
(http://jezeronline.com/images/fba_tabcontrol_normal_winxp.jpg)
(Some WinClassic S.Shots over here ^^ )
(http://jezeronline.com/images/fba_tabcontrol_title_prev.jpg)
(http://jezeronline.com/images/fba_tabcontrol_ingame_prev.jpg)
(http://jezeronline.com/images/fba_tabcontrol_flyer_prev.jpg)
I will post the code as soon as i verify the latest FBA SRC with this and do some adjustment to it :wink:, so like they say in the TV, Stay Tuned!! hehe :biggrin:
SeeYaa!!
:biggrin:
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Beautiful! I have to say though, I would rather the image resize than the window. ^^
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Beautiful! I have to say though, I would rather the image resize than the window. ^^
What do you think of a misc option for that? :biggrin: ...like a 'Resize dialog' checkbox, so when checked the dialog will resize for Flyers and Vertical game previews and if not checked then show a 'Fixed-to-dialog' preview
EDIT* - I was thinking better about the option, and the reason why I did it like that was because of the Flyers not looking too good on a minor resolution, as well the Vertical game previews too. If a Bicubic resampling could be done in some way this would not happen, just like PhotoShop do when resizing a image.
And ThanX for the comment IQ ^^
SeeYaa!
:biggrin:
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FBA GUI Extras R5 is here!
(http://jezeronline.com/images/fba_ex_R5_aurail.jpg)
*R5
- Implemented Tabs Control to the Select Game dialog and removed the 3 button that were simulating
that, I think now the dialog is so much more atractive with that =)
- Fixed resizing not ocurring when enabling/disabling systems checkboxes in Select Game dialog
- Fixed the 'Show Toaplan' checkbox with new width, now it shows fine the caption text
- Cleaned code in 'sel.cpp', 'resource.h' and 'app.rc'
If you have any problems with this version please tell me, this is the one that I will send to Treble Winner for the FBA official release, of course if everything is fine :smilie:
Download the new release here:
fba_src_029664_ex_R5.7z (http://jezeronline.com/fbacolab/fba_src_029664_ex_R5.7z) [~534KB]
SeeYaa!!!
:biggrin:
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:biggrin:
Thanks CaptainCPS-X Share Source
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FBA GUI Extras R6
*R6
- Updated 'sel.cpp', now ANSI build (Non-Unicode) compile fine, i did'nt notice in the other
releases. UNICODE still working, so both builds are now doing well.
*This should be the Most stable and fuctional update, I have tested it several times using different build options and seems to have no problems compilating or anything (I have'nt tested with DEBUG but it should work fine)
Download the new most functional src here:
fba_src_029664_ex_R6_full.7z (http://jezeronline.com/fbacolab/fba_src_029664_ex_R6_full.7z) [~535KB]
EDIT* Link fixed
SeeYaa!
:biggrin:
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How do you install Japanese and Chinese on your computer so that final burn notices it as that font in FBA? Without a XP disc, mine is just a system restore disc that installs just the OS, not any other languages are allowed without a disk and I don't have one.....
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Here I bring a good release of the FBA GUI Extras (I think this is the best release for now)
FBA GUI Extras R7
- Select Game dialog reloaded, and readjusted everything, now the Dialog will not resize and
it will not matter as the previews will show just fine now.
- Updated sizes of the preview area now they have correct aspect ratio [Thanx to Treble for the advice]
- Cleaned and rewrote some functions and edited the following files:
> sel.cpp
> main.cpp
> resource.h
> app.rc
> prevw.cpp
> burner.h
> scrn.cpp
> menu.cpp
- ANSI build now will not be depending of 'UXTHEME.DLL' or using OwnerDraw buttons so compatibility
with Win98 its done. UNICODE build will have all the UXTHEME support and OwnerDraw buttons.'
- Directories now are mostly like MAME32:
> Title Previews go -> 'titles/'
> Ingame Previews go -> 'previews/'
> Flyers go -> 'flyers/'
Some pics...
Main Window
(http://jezeronline.com/images/fba_ex_R7_main.jpg)
ANSI build - Select Game dialog
(http://jezeronline.com/images/fba_ex_R7_ANSI_selgamedlg_normal.jpg)
UNICODE build - Select Game dialog
(http://jezeronline.com/images/fba_ex_R7_UNICODE_selgamedlg_normal.jpg)
Select Dialog (Horizontal Preview)
(http://jezeronline.com/images/fba_ex_R7_UNICODE_selgamedlg_horizontal.jpg)
Select Dialog (Vertical Preview)
(http://jezeronline.com/images/fba_ex_R7_UNICODE_selgamedlg_vertical.jpg)
Select Dialog (Game Flyer)
(http://jezeronline.com/images/fba_ex_R7_UNICODE_selgamedlg_flyer.jpg)
I gonna put it in some minutes im getting it organized I got a little something to use with that release ^^
Well, SeeYaa!!!
:biggrin:
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Very nice work :) I hope you don't mind, but I have another small critique... The Icons for the 'Cancel' and 'PLAY!' buttons don't seem to fit right. Maybe some different colors would help?
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Very nice work :) I hope you don't mind, but I have another small critique... The Icons for the 'Cancel' and 'PLAY!' buttons don't seem to fit right. Maybe some different colors would help?
No prob IQ your comments are welcome ^^ :wink:
Here are new smoother icons for the buttons...
WinClassic
(http://jezeronline.com/images/fba_ex_R7_cancel_play_icons.jpg)
WinXP
(http://jezeronline.com/images/fba_ex_R7_cancel_play_icons_winxp.jpg)
SeeYaa!
:biggrin:
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Muuuch better :)
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FBA GUI Extras R7!! ^^
Here it is the R7 version with the things mentioned before :biggrin:
You can grab the new src here:
fba_src_029664_ex_R7.7z (http://jezeronline.com/fbacolab/fba_src_029664_ex_R7.7z) [~457KB]
AND I did a Titles Pack exclusive for FBA!! I made all titles (excluding the NeoGeo ones that are ThanX to KOF2112]
before letting know where to download them check the following list for some missing Titles...(if you got them they are welcome ^^)
Titles Preview Pack for FBA (suitable for version 0.2.96.64)
Here's a list of missing Titles:
- Choko (010820 Japan)
- Jyangokushi -Haoh no Saihai- (990527 Japan)
- Mighty! Pang (001010 USA)
- Mighty! Pang (001011 Japan)
- Riot City (Japan)
- Street Fighter Zero (951020 CPS Changer)
- Tough Turf (set 2, Japan, 8751 317-0104)
Download the Titles Pack here:
titles.7z (http://jezeronline.com/fbacolab/titles.7z) [~8.50MB]
I hope you enjoy this Release of FBA GUI Extras along with the Titles ^^ (I will be working on a verified Flyers pack soon too)
SeeYaa!!
:biggrin:
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Yo CaptainCPS-X! Long time no see bro, congratulations about this great work, you did a very good job :wink:
I will test it on my free time (its been hard for me to have one :biggrin: :p :idiot:). but any help, or suggestion you need, just post here, send me a PM or MSN me, i will be glad to help on everything i can :wink:
C ya bro, and again, congratulations about you excellent work :wink:
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You've been very busy!
Anyway, here are are few of those missing titles
- Choko (010820 Japan)
- Jyangokushi -Haoh no Saihai- (990527 Japan)
- Mighty! Pang (001010 USA)
- Mighty! Pang (001011 Japan)
- Street Fighter Zero (951020 CPS Changer)
These aren't included :S
- Riot City (Japan)
- Tough Turf (set 2, Japan, 8751 317-0104)
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Yo CaptainCPS-X! Long time no see bro, congratulations about this great work, you did a very good job :wink:
I will test it on my free time (its been hard for me to have one :biggrin: :p :idiot:). but any help, or suggestion you need, just post here, send me a PM or MSN me, i will be glad to help on everything i can :wink:
C ya bro, and again, congratulations about you excellent work :wink:
Hi there! :biggrin: , is good to see you too ^^, ThanX for the comments its really cool to know all of you like the extras im working on :smilie: its a motivational support to me , and i will let you know if i need some help man thanx for that.
You've been very busy!
Anyway, here are are few of those missing titles
- Choko (010820 Japan)
- Jyangokushi -Haoh no Saihai- (990527 Japan)
- Mighty! Pang (001010 USA)
- Mighty! Pang (001011 Japan)
- Street Fighter Zero (951020 CPS Changer)
These aren't included :S
- Riot City (Japan)
- Tough Turf (set 2, Japan, 8751 317-0104)
ThanX IQ! ^^ now its more complete hehe :biggrin:
Take Care All!
SeeYaa!
:biggrin:
-
-------------------------------------------
Flyers Pack for exclusive use with FB Alpha
-------------------------------------------
-by CaptainCPS-X
-------------------------------------------
The Flyers in this pack are from a not to old MAME32 Flyers pack, BUT
some of them were corrupted in some way so I managed to fix them.
This package is intended for exclusive use with FBA, just to make it clear.
Btw, I added some new Flyers not found in any MAME database, so enjoy ^^,
and to name some... samsho5, kof2003, svc, mslug5, matrim, and more!
There are missing Flyers right now but this is just a matter of time until
I make them all available in the pack, Im working on it ;-)
------------------------
List of Missing Flyers:
------------------------
*CPS-1 (2)
- Pang! 3 (950511 Euro)
- Pang! 3 (950511 Japan)
*CPS-2 (7)
- 1944 - the loop master (000620 USA)
- 1944 - the loop master (000620 Japan)
- Choko (010820 Japan)
- Capcom Sports Club (970722 Euro) & clones
- Jyangokushi -Haoh no Saihai- (990527 Japan)
- Puzz Loop 2 (010302 Euro)
- Puzz Loop 2 (010205 Japan)
*NeoGeo (12)
- Bang Bead
- Blue's Journey - Raguy
- Digger Man
- Battle Flip Shot
- Ghostlop
- Jockey Grand Prix
- Metal Slug 4
- Pochi and Nyaa
- Pop 'n Bounce - Gapporin
- Tecmo World Soccer '96
- V-Liner (set 1)
- Zintrick (hack / bootleg) - Oshidashi Zentri
--------------------------------------------------------
Here are the systems not included in this Flyers pack
but soon will be added
--------------------------------------------------------
* Sega
* Toaplan
* Cave
* Misc
--------------------------------------------------------
Last Updated: 1/03/2007
--------------------------------------------------------
Download the Flyers Pack here!:
flyers.7z (http://jezeronline.com/fbacolab/flyers.7z) [~16MB]
I will bring the rest later Im tired for today hehe :p
Enjoy!
SeeYaa!!
:biggrin:
-
Can someone send me their MINGW setup.......mine doesn't seem to be working with any of these posted files, even though it will just fine under an official release.....thanks in advance.....
-
Here is the most complete Flyers Pack for use with FBA, just to remember, there are missing flyers, you can see the list in the readme (included in the pack). If you have some of them or find them your donation will be appreciated.
-------------------------------------------
Flyers Pack for exclusive use with FB Alpha (suitable for version 0.2.96.64)
-------------------------------------------
-by CaptainCPS-X
-------------------------------------------
------------------------
List of Missing Flyers:
------------------------
*CPS-1 (2)
- Pang! 3 (950511 Euro)
- Pang! 3 (950511 Japan)
*CPS-2 (7)
- 1944 - the loop master (000620 USA)
- 1944 - the loop master (000620 Japan)
- Choko (010820 Japan)
- Capcom Sports Club (970722 Euro) & clones
- Jyangokushi -Haoh no Saihai- (990527 Japan)
- Puzz Loop 2 (010302 Euro)
- Puzz Loop 2 (010205 Japan)
*NeoGeo (12)
- Bang Bead
- Blue's Journey - Raguy
- Digger Man
- Battle Flip Shot
- Ghostlop
- Jockey Grand Prix
- Metal Slug 4
- Pochi and Nyaa
- Pop 'n Bounce - Gapporin
- Tecmo World Soccer '96
- V-Liner (set 1)
- Zintrick (hack / bootleg) - Oshidashi Zentri
* Sega (6)
- Alex Kidd: The Lost Stars (set 2, unprotected)
- Aurail (set 3, US, unprotected)
- MVP (set 2, US, FD1094 317-0143)
- Riot City (Japan)
- Sonic Boom (FD1094 317-0053)
- Toryumon
* Toaplan (2)
- Dogyuun
- Snow Bros. 2 - with new elves
* Cave (4)
- Air Gallet
- Gaia Crusaders
- Pretty Soldier Sailor Moon (version 95/03/22B)
- Thunder Heroes
* Misc (13)
- XESS - The New Revolution (SemiCom 3-in-1)
- Puzzle King
- Biomechanical Toy (unprotected)
- Cookie & Bibi 2
- Cookie & Bibi 3
- Hyper Pacman
- More More
- More More Plus
- News (set 1)
- Oh My God!
- Samurai Aces (World)
- Tiger Heli (US)
- Twinkle
* Total Missing -> 46 Flyers
--------------------------------------------------------
Last Updated: 1/03/2007
--------------------------------------------------------
Download the full updated pack here:
fba_flyers_029664.7z (http://jezeronline.com/fbacolab/fba_flyers_029664.7z) [~18.69MB]
SeeYaa!!
:biggrin:
-
Can someone send me their MINGW setup.......mine doesn't seem to be working with any of these posted files, even though it will just fine under an official release.....thanks in advance.....
Here you have mine I have'nt changed anything, just compressed the directory:
Download MinGW complete environment [all required stuff to compile FBA is there as well, for Ex. 'Perl']:
EDIT (Oct 3, 2008): Check this new thread for the required stuff to compile FBA -> http://neo-source.com/index.php?topic=1041.0
SeeYaa!
:biggrin:
-
Here are 3 flyers Fixed... now they should appear fine in the preview area.
(just overwrite the ones from the Flyers Pack that I released today)
Download them here:
flyers_fix.7z (http://jezeronline.com/fbacolab/flyers_fix.7z) [~990KB]
SeeYaa!
:biggrin:
-
:biggrin:
Thanks CaptainCPS-X
-
hi ;)
1/ In the Titles pack, miss several games:
- lans2004
- lastsold
- fsword
- aof3k
- rbff2k
- sfach
Download: => http://www.speedyshare.com/503121782.html <=
2/ Only Japanese Titles pack are present.
Miss alternative titles with Latin characters (a new system is required of course, like Nebula)
Japanese + Latin Titles pack:
=> http://www.speedyshare.com/347566370.html <=
a+
-
Here I bring some missing NeoGeo Flyers
*Note: This flyers are not available in any MAME flyers pack.
Some previews:
(http://jezeronline.com/images/pnyaa.png)
(http://jezeronline.com/images/bjourney.png)
(http://jezeronline.com/images/zintrick.png)
(http://jezeronline.com/images/mslug4.png)
Flyers in the compressed pack:
- Bang Bead
- Blue's Journey - Raguy
- Digger Man
- Ghostlop
- Jockey Grand Prix
- Metal Slug 4
- Pochi and Nyaa
- Pop 'n Bounce - Gapporin
- SvC Chaos - SNK vs Capcom (MVS)
- Zintrick (hack / bootleg) - Oshidashi Zentri
Download the flyers update here :
ng_miss_flyers.7z (http://jezeronline.com/fbacolab/ng_miss_flyers.7z) [~1.72MB]
And here is the updated Flyers Missing List:
------------------------
List of Missing Flyers:
------------------------
*CPS-1 (2)
- Pang! 3 (950511 Euro)
- Pang! 3 (950511 Japan)
*CPS-2 (7)
- 1944 - the loop master (000620 USA)
- 1944 - the loop master (000620 Japan)
- Choko (010820 Japan)
- Capcom Sports Club (970722 Euro) & clones
- Jyangokushi -Haoh no Saihai- (990527 Japan)
- Puzz Loop 2 (010302 Euro)
- Puzz Loop 2 (010205 Japan)
*NeoGeo (3)
- Battle Flip Shot
- Tecmo World Soccer '96
- V-Liner (set 1)
* Sega (6)
- Alex Kidd: The Lost Stars (set 2, unprotected)
- Aurail (set 3, US, unprotected)
- MVP (set 2, US, FD1094 317-0143)
- Riot City (Japan)
- Sonic Boom (FD1094 317-0053)
- Toryumon
* Toaplan (2)
- Dogyuun
- Snow Bros. 2 - with new elves
* Cave (4)
- Air Gallet
- Gaia Crusaders
- Pretty Soldier Sailor Moon (version 95/03/22B)
- Thunder Heroes
* Misc (13)
- XESS - The New Revolution (SemiCom 3-in-1)
- Puzzle King
- Biomechanical Toy (unprotected)
- Cookie & Bibi 2
- Cookie & Bibi 3
- Hyper Pacman
- More More
- More More Plus
- News (set 1)
- Oh My God!
- Samurai Aces (World)
- Tiger Heli (US)
- Twinkle
* Total Missing -> 37 Flyers
--------------------------------------------------------
Last Updated: 2/03/2007
--------------------------------------------------------
SeeYaa!!
:biggrin:
-
FBA Extras R8 is here!
some previews...
Soundtrack Changer (CPS-1)
(http://jezeronline.com/images/fba_ex_cps1musicchanger_songtitle.jpg)
Soundtrack Changer (NeoGeo)
(http://jezeronline.com/images/fba_ex_neomusicchanger_songtitle.jpg)
*R8 (Test Version)
- Added Soundtrack Changer for now working only with NeoGeo and CPS-1 Games
(Some NeoGeo games are not changing Soundtracks, maybe they need other sound codes)
* PAGEUP -> Next Track
* PAGEDOWN -> Previous Track
* SPACEBAR -> Play Current Track
* HOME -> Reset to first Track
- FBA now manage Winkawaks / Nebula tracklists .dat's (ThanX IQ_132!)
NOTE!: Soundtrack Title feature is not working 100% and needs some adjustment.
Tracklist .dat is the same format as Winkawaks / Nebula's one.
Ex. kof98.dat :
-------------------------------------
[tracks]
0721=Cipher
0722=Cipher (MVS)
0723=The King of Fighters
0724=W
0725=Intrusion
0726=Revive
...
-------------------------------------
If there is no dat for a game in 'tracklst/' directory then the Soundtrack Change
function will do nothing.
- The extras are now exclusive to work with the last official version of FBA
- Features from the other Extra Releases are in this release for Ex. Saving Previews, etc.
- Remember to add 'prevw.o' to the makefile before doing the build.
Download the Test version here:
fba_src_029665_ex_R8.7z (http://jezeronline.com/fbacolab/fba_src_029665_ex_R8.7z) [~235KB]
SeeYaa!
:biggrin:
-
Quick Update to FBA Extras R8!
Next thing I'll try to fix is the width of the area where the Song title is displayed. For now I hope you enjoy this Extra features ^^
*R8u1 (Test Version Update 1)
- Fixed the Soundtrack Changer Title feature,now it displays the titles just fine. (ThanX IQ_132!)
Download the R8u1 version here:
fba_src_029665_ex_R8u1.7z (http://jezeronline.com/fbacolab/fba_src_029665_ex_R8u1.7z) [~235KB]
SeeYaa!
:biggrin:
-
Hello CaptainCPS-X,
I see your improvements about FBA's GUI... :eek:
Can you modify the src to when we switch to Max size (Windows size) the FBA's winbdows fit the screen ?
Actually when I switch to Max size FBA doesn't fit the screen.... :redface:
-
FBA Extras R9 arrived!!!
Soundtrack Changer (CPS-2 / QSOUND / CPS-1 QSOUND!!)
(http://jezeronline.com/images/fba_ex_qsoundmusicchanger.jpg)
*R9
- Added CPS-2 Support to the Soundtrack Changer! [ThanX to IQ_132 for the help with QSound]
- Reorganized the Soundtrack Changer code [ThanX to Leaf for the recommendation]
- Remember to add 'tracklst.o' to the makefile before making the build.
Note: There are 2 things I have to fix and the Soundtrack Changer feature will be allmost complete:
- Find a way to make the area where the Track Title is displayed bigger.
- NeoGeo Sountrack Changing in all games.
Download the new release here:
fba_src_029665_ex_R9.7z (http://jezeronline.com/fbacolab/fba_src_029665_ex_R9.7z) [~238KB]
SeeYaa!
:biggrin:
-
FBA Extras R10 WIP !
Posting to let you all know the progress of some extras im adding to FBA ^^...
Soundtrack Changer Tracklist
(http://jezeronline.com/images/fba_ex_musicchanger_tracklist_dlg_01.jpg)
and are some completed Extras coming in R10...
- Fixed a memory leak in some CPS-2 functions [ThanX to Leaf]
- Soundtrack Changer feature now check for parent Tracklist if a clone without one is selected.
The tracklist dialog is very WIP, because Im looking the way to make it not Lock the main window, so we can change tracks and continue playing without closing the dialog. If someone know how to fix that issue, your help is welcome ^^
SeeYaa!
:biggrin:
-
FBA Extras R10 WIP !
Posting to let you all know the progress of some extras im adding to FBA ^^...
Soundtrack Changer Tracklist
(http://fightercore.freepgs.com/files/fba_ex_musicchanger_tracklist_dlg_01.jpg)
and are some completed Extras coming in R10...
The tracklist dialog is very WIP, because Im looking the way to make it not Lock the main window, so we can change tracks and continue playing without closing the dialog. If someone know how to fix that issue, your help is welcome ^^
SeeYaa!
:biggrin:
It locks by pausing the game or by closing the dialog itself after you choose the track? If the problem is because it pauses the emulation, i think i can fix it, anyway, if you want, send me the wip on msn or pm me and i will see what i can do :biggrin:
C ya bro and congratulations :wink:
-
Hey JiMMy!! ^^... fixed it!, I just cleaned the code and used other method of calling the dialog, something like the Shot Factory..I managed to get the Listbox notification messages and now when I DblClick a Track title it will start playing with no probs ^^
now there is an actual FBA problem,...Run a game and when there is music playing, click on top of the FBA window , If you have autopause deactivated this will autopause the game but with a sound distortion first no matter what (its supposed not to be like that), but im working to see if I can fix it, seems to be something with the 'Mouse Button Down' notification.
I will go to the MSN later, maybe not today but i will get there later to chat with you and I'll get that opportunity to chat with IQ too ^^
Take Care All!
SeeYaa!!
:biggrin:
-
Hi all!, im posting to let you know that the problem with the Tracklist window is fixed!!, I edited the code so the dialog is a separate thread from the main Window, doing this the Main window wont 'freak' while we do something in the Tracklist dialog ^^ (autopause function works with this too, so if autopause is active and we have the Tracklist dialog Focused the game will be paused until we come back to the main window, if not active then the game will keep running while we change the music).
btw, I think this should be done with the other FBA dialogs as well, ...but that can wait hehe, for now im interested in getting this tracklist working :biggrin:.
There are just a few things i want to add to the Tracklist dialog and then i will release the code :wink:
SeeYaa!!
:biggrin:
-
I think this is the most complete WIP of the Soundtrack Changer Tracklist Dialog, so here I bring you some pics before i release the R10 version of the FBA Extras :wink:....
Tracklist Dialog almost final WIP
(http://jezeronline.com/images/fba_ex_musicchanger_tracklist_dlg_02.jpg)
SeeYaa!
:biggrin:
-
Here it is!!, FBA Extras R10 !!
Tracklist Dialog - (Now with some extra buttons)
(http://jezeronline.com/images/fba_ex_musicchanger_tracklist_dlg_03.jpg)
*R10
- Added option to Show / Hide a Tracklist dialog wich lets you change tracks while
playing a game, the dialog can be activated or deactivated by pressing 'Alt+Spacebar'.
- Fixed a memory leak in some CPS-2 functions [ThanX to Leaf]
- Soundtrack Changer feature now check for parent Tracklist if a clone without one is selected.
Note!: There is new problem when a CPS-1 game is loading that make FBA crash, I dont know exactly why but I think it has to be the dat parsing function. If somebody can help with that, it will be very appreciated.
Download the R10 version here:
fba_src_029665_ex_R10.7z (http://jezeronline.com/fbacolab/fba_src_029665_ex_R10.7z) [~243KB]
SeeYaa!
:biggrin:
-
The only thing I have to suggest is that in the tracklist window, that the numbers are always 3 digits.
_stprintf(szTrackTitleCode, _T("0x%3.3X - %s"), Tracks[i].nTrack, Tracks[i].szName);
Other than that, fantastic!
*edit*
One last thing, just noticed CPS1 games crash (all I've tried so far) with a .65 (fresh) + this.
Can anyone else confirm this?
*edit 2*
CPS1 games (non q-sound) crash if they're the first game played. (CPS1 w/Q-Sound work fine).
Also wanted to add, how about a small area to add a manual track play (text box to type in a track number + play, I'm sure this will assist with tracklist creation.)
*edit 3*
For enabling the standard CPS1 command, you may want to add these as well...
HARDWARE_CAPCOM_CPS1_GENERIC
HARDWARE_CAPCOM_CPSCHANGER
-
FBA Extras R11!
Sorry about the FBA Tracklist window not working 100%, but Im trying my best to make it work well.
So here is the new stuff :smilie: :biggrin:...
*R11
- Cleaned Tracklist parsing code, now CPS-1 games load fine.
- Added volume slider control int the Tracklist dialog, not working for now.
- Now the sound commands in the Tracklist have 3 hex digit [ThanX IQ_132].
- Added 'HARDWARE_CAPCOM_CPS1_GENERIC' and 'HARDWARE_CAPCOM_CPSCHANGER' to enable
all standard CPS-1 games work with the Music Changer feature [ThanX IQ_132].
Note!: When changing tracks in CPS-1 games from the Tracklist window, FBA closes sometimes,
there might be a problem calling the Play function when a doubleclick occurs in the Tracklist.
Download the R11 version here:
fba_src_029665_ex_R11.7z (http://jezeronline.com/fbacolab/fba_src_029665_ex_R11.7z) [~243KB]
IQ, I will be working with the custom sound command soon, as you said , it can help when making tracklist dats, thanx for the recommendations and for helping ^^.
EDIT* Edited some missing files in the package and Link now works :p
SeeYaa!
:biggrin:
PS: I was going to do some more extras today but Im a little sleepy right now, ...I had to take a pill for allergy and it causes that effect. But tomorrow Ill do some work to this extras :biggrin:.
-
Nice GUI for change sound track, keep the nice work,CaptainCPS-X. :wink:
I modified some source to parse the sound.dat from uocaname(an unofficial build of caname (http://mamespi.sourceforge.jp/caname/)).
There are so many tracks in this data, the data format support checking clone games and organize the sound to serval section (like BGM, SE, Voice..).
I hope you use this file instead of the separate data and change GUI a little. :p
(sound.dat is in the attachment, I only converted it to UTF8.)
(http://img153.imageshack.us/img153/4752/tracklstxh8.png)
I attach the source I modified, it is based on offical FBA 029665.
PageUp - Play previous track;
PageDown - Play next track;
Shift+PageUp - Select previous section;
Shift+PageDown - Select next section;
SeeYaa! :biggrin:
-
Ups!, I had to edit R11 version because of this...
- Added 'HARDWARE_CAPCOM_CPS1_GENERIC' and 'HARDWARE_CAPCOM_CPSCHANGER' to enable
all standard CPS-1 games work with the Music Changer feature [ThanX IQ_132].
...was making CPS2 games unable to change Music Tracks.
So here I attach the 'tracklst.cpp' so you only have to replace it with this one.
SeeYaa!
:biggrin:
-
Nice GUI for change sound track, keep the nice work,CaptainCPS-X. :wink:
I modified some source to parse the sound.dat from uocaname(an unofficial build of caname (http://mamespi.sourceforge.jp/caname/)).
There are so many tracks in this data, the data format support checking clone games and organize the sound to serval section (like BGM, SE, Voice..).
I hope you use this file instead of the separate data and change GUI a little. :p
(sound.dat is in the attachment, I only converted it to UTF8.)
(http://img153.imageshack.us/img153/4752/tracklstxh8.png)
I attach the source I modified, it is based on offical FBA 029665.
PageUp - Play previous track;
PageDown - Play next track;
Shift+PageUp - Select previous section;
Shift+PageDown - Select next section;
SeeYaa! :biggrin:
ThanX for that Leaf! :wink:, I will check it tomorrow, because now i really have to get a sleep hehe :p :biggrin:, but really thanx a lot ^^
SeeYaa!
:biggrin:
-
Some damage done! hehe :biggrin:, ThanX to some of the code provided by Leaf I added support for UTF-8 to the Soundtrack Changer and modified the surface on screen where the Track info appears...
here you have a screenshot of the actual WIP...
spf2t.dat (UTF-8 version) (Note: ASCII version works fine too)
(http://jezeronline.com/images/fba_ex_musicchanger_tracklist_dlg_04_utf-8.jpg)
Im working right now in some other nice features for the Soundtrack Changer, like... for example, when the game load it will automatically parse the default Tracklist DAT in 'tracklst/' dir, but if you want to load the 'sound.dat' (from caname) you can do it from the Tracklist Dialog (there will be a button for that)...so that will make the Music Changer feature more compatible ^^.
SeeYaa!
:biggrin:
-
Ummm, thinking again of it...I believe is better to import the Tracklists from caname sound.dat to the Nebula/Kawaks format.
..i really think it will be easier to manage tracklist in a separate way, like I have it actually.
SeeYaa!
:biggrin:
-
Nice work :)
-
Hey IQ I need some help :redface:, I was fighting with this code but I have no success getting the hex value from the EditBox...
here is the picture of my current WIP...
Play Custom Sound Code / Track:
(http://jezeronline.com/images/fba_ex_musicchanger_tracklist_dlg_05_customtrack.jpg)
...and here is the basic code to get the 'Int' from the EditBox...
case IDC_TLPLAY:
{
//
TCHAR nszCustomTrack[64];
if((GetDlgItemText(hTracklstDlg,IDC_CUSTOMTRACK,nszCustomTrack,4)) != _T('\0'))
{
// Not sending a Hex just seems to be a normal integer [need help here lol]
UINT16 nCustomTrack = GetDlgItemInt(hTracklstDlg,IDC_CUSTOMTRACK,0,FALSE);
SendCustomSoundCode(nCustomTrack);
}
else
{
nTrackCnt = SendMessage(GetDlgItem(hTracklstDlg, IDC_LISTA), LB_GETCURSEL, 0, 0);
PlayCurrentTrack();
}
}
break;
...to be more specific... here is the problem...
UINT16 nCustomTrack = GetDlgItemInt(hTracklstDlg,IDC_CUSTOMTRACK,0,FALSE);
SendCustomSoundCode(nCustomTrack);
that seems to get only 'digits' from the EditBox and not Characters... there is other function called 'GetDlgItemText()' that might be the solution to this but im not good converting from Text to Hex...
..I will keep trying to get this working but if you can help me with a method to convert Text to Hex it will be very appreciated ^^
SeeYaa!
:biggrin:
-
Damage done again!! :biggrin: found a way to get and play the custom sound code / track!! ^^
here is the way i did it ... (for learning or reference purposes :wink:)...
case IDC_TLPLAY:
{
//
TCHAR nszCustomTrack[128];
if((GetDlgItemText(hTracklstDlg,IDC_CUSTOMTRACK,nszCustomTrack,5)) != _T('\0'))
{
UINT16 nCustomTrack;
_stscanf(nszCustomTrack, _T("%X"), &nCustomTrack);
SendCustomSoundCode(nCustomTrack);
}
else
{
nTrackCnt = SendMessage(GetDlgItem(hTracklstDlg, IDC_LISTA), LB_GETCURSEL, 0, 0);
PlayCurrentTrack();
}
}
break;
with that fixed now im gonna work on some little adjustments and i will release the code :smilie:
SeeYaa!
:biggrin:
-
Absolutely fantastic work on that small feature request :) Thanks!
-
Finally! FBA Extras R12 is here!
Hi there all!, here i bring the new version of the FBA Extras, I hope everything its working allright and that you all like the latest features ^^
Some pics first ^^...
(http://jezeronline.com/images/fba_ex_musicchanger_tracklist_dlg_05_customtrack_02.jpg)
(http://jezeronline.com/images/fba_ex_musicchanger_newmessage_01.jpg)
(http://jezeronline.com/images/fba_ex_musicchanger_tracklist_dlg_06_utf-8_2.jpg)
(http://jezeronline.com/images/fba_ex_musicchanger_newmessage_01_utf-8.jpg)
btw, you can use the custom track feature to play soundtracks from games that does'nt have a Tracklist DAT file in the 'tracklst/' dir, just write the track in the editbox and click Play! :smilie:
*R12
- Modified 'cps_rw.cpp', now CPS1 Games dont seem to have problems with the Tracklist Window.
- Modified 'neo_run.cpp', now changing soundtracks in NEOGEO Games works better.
- Added support for UTF-8 Tracklists DATs [ThanX to Leaf].
- Modified the way Soundtrack Titles appear on screen based on Leaf's code.
- Added some extra buttons and controls to the Tracklist Window.
- Added volume slider control to the Tracklist Window (Not working right now).
ThanX to IQ_132 & Leaf for the constant help + recommendations =).
Note!: When changing NeoGeo Soundtracks dont change them too fast because the sound CPU will
'freak' and you will have to reset the game.
Download the reloaded R12 version here:
fba_src_029665_ex_R12.7z (http://jezeronline.com/fbacolab/fba_src_029665_ex_R12.7z) [~258KB]
EDIT* Attached a sample Tracklist DAT with utf-8 encoding for spf2t :wink:
SeeYaa!
:biggrin:
-
Really nice work. Thanks for the new code for writing soundcode to cps1 and neogeo systems. :wink:
And I have done my GUI for parsing sound.dat of caname.
SeeYaa! :biggrin:
-
Hi all! here I bring... FBA Extras R13! :biggrin:, here is a sshot of the main change in this release...
Volume Trackbar (Working!)
(http://jezeronline.com/images/fba_ex_musicchanger_tracklist_dlg_07_volume.jpg)
..and here are all changes ^^...
*R13
- Modified the volume section in 'run.cpp' and now if the game is paused and you press Alt+'+' or Alt+'-'
it will redraw the screen with the new volume value. (Modified the Soundtrack Changer feature too, so if
it's paused and you change a track, the screen will redraw with the new Title message).
- Added new code in 'tracklst.cpp' and now the Volume Control in the Tracklist Window it's working.
- Fixed some probs with the Soundtrack Title font & area sizes, the new values should work fine with
larger soundtrack titles.
- Cleaned the 'tracklst.cpp' and removed some commented code.
Download the R13 here:
fba_src_029665_ex_R13.7z (http://jezeronline.com/fbacolab/fba_src_029665_ex_R13.7z) [~256KB]
I hope all have some fun time using the Soundtrack Changer hehe! ^^... (maybe tomorrow I will import the current 'sound log' function to the Tracklist Window so you can start recording music or sounds from there :biggrin:
SeeYaa!
:biggrin:
-
Hi all!, ... today i was working with some GUI changes in FBA, and i came with this....
WinXP
(http://jezeronline.com/images/fba_ex_menugui_01.jpg)
WinClassic
(http://jezeronline.com/images/fba_ex_menugui_02.jpg)
but i got a little problem when a "POST_INITIALISE_MESSAGE" ocurrs...
WinXP
(http://jezeronline.com/images/fba_ex_menugui_03.jpg)
WinClassic
(http://jezeronline.com/images/fba_ex_menugui_04.jpg)
...if I get this working 100% in the future, i will release the code in the FBA Extras... :smilie:, for now im trying to understand how the menus and popups work in FBA to see if the problem can be fixed someway. If anyone knows any info on how the menus/popups work in FBA pls send me a PM, it will be very appreciated ^^.
SeeYaa!
:biggrin:
-
Nevermind hehe :p, I got it working fine now ^^, there are still some minor issues like for example, the non-regular items in the menus not getting the graphical effect but maybe that can be fixed later ...
(http://jezeronline.com/images/fba_ex_menugui_05.jpg)
SeeYaa!
:biggrin:
-
Pretty :)
-
Pretty :)
ThanX IQ!, your comment is small but have a big effect hehe ^^...
before I go to sleep , I will show a little pic of whats coming to FBA Extras :wink:
(The picture is attached)
SeeYaa!
:biggrin:
-
Well, here are some pics of my current 'WIP' with the redesign of the FBA Menu GUI ^^...
Visual Studio FBA Mix Style (by CaptainCPS-X :p)
[ Most of the Icons are ThanX to http://www.famfamfam.com/ , however I had to do some editing to make them '.ICO' format with transparency, etc ]
(http://jezeronline.com/images/fba_ex_gui_R14_01.jpg)
(http://jezeronline.com/images/fba_ex_gui_R14_02.jpg)
(http://jezeronline.com/images/fba_ex_gui_R14_03.jpg)
(http://jezeronline.com/images/fba_ex_gui_R14_04.jpg)
(http://jezeronline.com/images/fba_ex_gui_R14_05.jpg)
SeeYaa!
:biggrin:
-
FBA Extras R14 is here ppl!
Preview...(for more just look the ones posted before :p lol)
(http://jezeronline.com/images/fba_ex_gui_R14_06.jpg)
What's new?...
-------------------------------------------------------------------------
Extra Stuff (WIP) - by CaptainCPS-X
-------------------------------------------------------------------------
Exclusive on: NeoSource Forums - http://neo-source.com/
-------------------------------------------------------------------------
*R14
- Updated / Cleaned code in the new 'menugui.cpp' and made it compatible with ANSI build too.
- Redesigned the FBA menus / popups, they have icons, gradient effect and a vertical title
making them more than just simple menus (Some menu items have no Icons but they will
have soon, this is still WIP).
Note!: Before doing your build remember to add 'menugui.o' to the makefile(s).
Download the R14 right here on this link:
fba_src_029665_ex_R14.7z (http://jezeronline.com/fbacolab/fba_src_029665_ex_R14.7z) [~280KB]
Enjoy the new look of menus ^^!! :wink:
SeeYaa!!
:biggrin:
-
:biggrin:
Thank you CaptainCPS-X
:confused:
The mistake reveals on the Chinese system
-
:biggrin:
Thank you CaptainCPS-X
:confused:
The mistake reveals on the Chinese system
I will check the way characters are managed, thanx for letting me know about that :wink:
SeeYaa!
:biggrin:
-
Ok, I edited the menugui.cpp...now the font seems to be displaying fine and with the correct colors...
Note!: This menugui.cpp its NOT compiling well on MinGW, only VC++ Toolkit, ...im trying to get it working in MinGW.
here its the error on MinGW, if someone knows how to fix this the help will be appreciated :smilie:...
(http://jezeronline.com/images/fba_ex_gui_R14_MINGW_traits_error.jpg)
I attached the fixed 'menugui.cpp'
SeeYaa!
:biggrin:
-
:confused:
template.flt file translated Chinese after,nought show
-
Sorry about the problems you're having, its just that I dont have Chinese System to test :redface:...
anyway, ThanX again for letting me know about this... :wink:
here you have a modified 'menugui.cpp'...I hope this one solve the issue with characters :smilie:
SeeYaa!
:biggrin:
-
:smilie:
ok now already solve the issue with characters :biggrin:
-
:smilie:
ok now already solve the issue with characters :biggrin:
Cool , good to know that one solved it ^^
SeeYaa!
:biggrin:
-
Hi all!, After some days of vacation I came to update a bit the FBA Extras xDD...
The last version was a little problematic one so I decided to modifiy the menus a bit, now they will not have a vertical title (until I solve the string issues with MinGW). [Now this version will compile fine with MinGW and VC++ Toolkit)
well, here is FBA Extras R15!
Removed menus titles (but i think they still look nice ^^)
(http://jezeronline.com/images/fbaex_R15_menugui_01.jpg)
-------------------------------------------------------------------------
Extra Stuff (WIP) - by CaptainCPS-X
-------------------------------------------------------------------------
Exclusive on: NeoSource Forums - http://neo-source.com/
-------------------------------------------------------------------------
*R15
- Decided to remove the menus titles due to the way strings are managed and problems
with MinGW compilation.
- Updated FBA Extras, now the src is compatible with the latest official
release of FBA (v0.2.96.66).
Note!: Before doing your FBA Extra build remember to add 'menugui.o', 'tracklst.o' and 'prevw.o'
to the makefile(s), they are needed for the extra features to be compiled.
Download the R15 src right here in this link:
fba_src_029666_ex_R15.7z (http://jezeronline.com/fbacolab/fba_src_029666_ex_R15.7z) [~281KB]
Soon I will update with some cool stuff for FBA Extras, so stay tuned! lol :p
SeeYaa!
:biggrin:
-
FBA Extras R16 is here! :p
NeoGeo / CPS Sprite Layers feature:
(http://jezeronline.com/images/fba_ex_layer_manager_01.jpg)
(http://jezeronline.com/images/fba_ex_layer_manager_02.jpg)
PlaceHolder Skin Select:
(http://jezeronline.com/images/fba_ex_select_skin_03.jpg)
*R16
- Added a nice feature that FerchogtX and I worked some time ago, now you can change
the PlaceHolder Skin from the 'Misc' menu, and reset to the normal one too.
- Added options to manage NeoGeo / CPS sprite layers (8x8, 16x16 and 32x32), the feature
can be found in the 'Video' menu or the shortcut keys Alt+1, Alt+2, Alt+3 and Alt+4 to
disable/enable All.
Note!: The PlaceHolder Skin size is recommended not bigger than 600x400 px, this
feature is not working 100% and the Experimental Blitter is not displaying the skin
the way it should. Preview Blitter must be activated for this to work fine.
Download R16 from the following link:
fba_src_029666_ex_R16.7z (http://jezeronline.com/fbacolab/fba_src_029666_ex_R16.7z)
EDIT* lol, fixed the 7z file name, I named it '..._029665_...' but now its ok hehe, this is compatible with the latest official release of FBA.
Have Fun!
SeeYaa!
:biggrin:
-
If you want to test right away the Skin feature then here you have a Skin I made long time ago, btw, I modified it a little...
*how I love these girls :eek: lol :p
(http://jezeronline.com/images/FBASkinR16.bmp)
I hope you like it ^^
SeeYaa!
:biggrin:
-
:biggrin: Oh my God, it's a remixed version of the great MG-FBA 7X official skin ...thanks a lot, CaptainCPS-X !
Please friend, could you also post a such remixed version of your wonderfull 8X official skin, with all nice characters from Street Fighter series ? :biggrin:
-
:biggrin: Oh my God, it's a remixed version of the great MG-FBA 7X official skin ...thanks a lot, CaptainCPS-X !
Please friend, could you also post a such remixed version of your wonderfull 8X official skin, with all nice characters from Street Fighter series ? :biggrin:
Hi there Avens! ^^, well... I found the skin and I made some changes... Enjoy! :wink:
(http://jezeronline.com/images/FBASkinR16_8Xtheme.bmp)
SeeYaa!
:biggrin:
-
What an awesome work...thanxx, CaptainCPS-X !! :biggrin:
Oh, I've send you a PM but I'm not sure you have received it, cos I'm a new member of this forum and I still have some difficulties with the PM interface ...sorry, I apologize for my mistake... :redface:
I will try to resume the problem, so here we go : in fact, the neogeo sets contain all localized versions, but there is just a single title screenshot for each set. So perhaps it would be interresting to add the Nebula 'cycling effect' (ex : aof3001.png, aof3002.png,...etc) to show alternatively chinese & US neogeo titles. And it also would be great for flyers (chinese/US) and snaps of course.
And finally, another great enhancement of the FinalBurnAlpha GUI would be a 'show miss only' option (the 'WinKawaks touch' :biggrin:).
I don't know if it possible to add this kind of enhancements into FBA, my friend, but perhaps...
-
FBA already have this feature.
Name your preview image like: mvsc.png, mvsc-p02.png, mvsc-p03.png...
for FBA v029527, name your preview image like: mvsc.png, mvsc [02].png, mvsc [03].png...
(the default cycletime is 2.5 seconds) :biggrin:
-
FBA Extras R17 done!
AVI Video Recording feature (Works with All Blitters!)
(http://jezeronline.com/images/fbaex_R17_avirec_01.jpg)
(http://jezeronline.com/images/fbaex_R17_avirec_02.jpg)
(http://jezeronline.com/images/fbaex_R17_avirec_03.jpg)
*R17
- Added AVI Video Recording feature from FBA PLUS!, [ThanX to FerchogtX + IQ_132]
- Modified some extra files and now the AVI video recording works with all blitters!.
Note!: Before doing your FBA Extra build remember to add 'avi.o', 'menugui.o', 'tracklst.o'
and 'prevw.o' to the makefile(s), they are needed for the extra features to be compiled.
The following libraries must be added too:
MinGW -> ( -lavifil32 -limm32 -lmsvfw32 )
VC-> ( imm32.lib vfw32.lib )
Finally you will need to add "vfw" to 'alldirs' path value in the MinGW
makefile, it will look something like this:
"alldir = vfw burn burn/capcom..."
Download the new R17 from the following link:
fba_src_029666_ex_R17.7z (http://jezeronline.com/fbacolab/fba_src_029666_ex_R17.7z) [~356KB]
If someone have probs compiling or something pls let me know :smilie:
EDIT* Reuploaded the file, if you downloaded it before this edit, pls download it again, sorry :p.
SeeYaa!
:biggrin:
-
FBA already have this feature.
Name your preview image like: mvsc.png, mvsc-p02.png, mvsc-p03.png...
for FBA v029527, name your preview image like: mvsc.png, mvsc [02].png, mvsc [03].png...
(the default cycletime is 2.5 seconds)
:biggrin: Great ! Thanx for the tip, I didn't know this feature was already in FBA, aarrggghh ...but I will read the official readme more carefully, thanx a lot !! ^^ Also AVI recording will work with all blitters, it's another awesome enhancement ...very good work CaptainCPS-X ! :biggrin:
Regards, my friends.
-
:biggrin: Great ! Thanx for the tip, I didn't know this feature was already in FBA, aarrggghh ...but I will read the official readme more carefully, thanx a lot !! ^^ Also AVI recording will work with all blitters, it's another awesome enhancement ...very good work CaptainCPS-X ! :biggrin:
Regards, my friends.
I was testing the previews cycling and I noticed that the code need to be modified, because its not doing the cycle with the Ingame preview...and if you have the Ingame preview Tab selected but the game have a alternate Title preview it will change your currently preview to Title no matter what Tab you have selected, and that's not supposed to happen.
Maybe tomorrow I will check that issue, ...got to do some personal stuff first and then when I have a free time I'll work on that.
SeeYaa!
:biggrin:
-
Perhaps it would be easier for us that all FBA build makers finally choose the same way to name alternative screenshots, cos actually we can't use the same screenshots directories for all FBA builds unless adding a lot of same pictures with different names... :biggrin:
official FBA 0.2.96.yy & FB Evolution 3.04 : xxx.png, xxx-p02.png, ...etc
official FBA 0.2.95.27 & FBA Shuffle 0.2.96.yy : xxx.png, xxx [02].png ...etc
(...and, of course, for Nebula 2.25 : xxx001.png, xxx002.png ...etc)
...by the way, someone knows if Treble has changed this original feature (xxx [02].png to xxx-p02.png, I mean) for technical reasons ? ^^
-
I haven't touched the preview code. :) Except for Captain CPS-X's change to the dialog. I'll add in his fixes too when he gets around to it.
-
I haven't touched the preview code. :) Except for Captain CPS-X's change to the dialog. I'll add in his fixes too when he gets around to it.
Hi Treble! ^^, I've sent a PM with the modification and the preview cycling fixed :wink:
I will take this opportunity to say to all that the next version of the FBA Extras will temporally have the Menus GUI disabled, the menus will be normal without icons and all, but its just temporally until I rewrite some functions that are giving some problems with Unicode strings.
Tomorrow, probably I will release the new version and it will include the Previews Cycling fixed and maybe a modification to the way Title/Ingame previews are saved so it will be more easy to save primary and alternate previews and not just overwrite the primary ones, when I release some pics you will understand better ^^...
SeeYaa!
:biggrin:
-
People!!! Finally I found out was wrong with MY MinGW setup :p, I thought that there was a problem in the menugui.cpp and the way string are managed, BUT it was basically the GCC version and I had it merged with MinGW instead of letting it in a separate directory ^^u ..this fixed everything that has to do with the new Menus GUI and Unicode is working smoothly ^^
Im doing some adjustments because I redownloaded MinGW and all stuff, but when I finish doing my new MinGW setup I will release a cleaner version for all of you, so if you want to use it you only have to Click, Download & Uncompress in your preffered HDisk location :biggrin: ...the R18 version of FBA Extras Source will be released too :wink:
Oh! before I forgot, for those who maybe are having problems implementing the AVI Video Recording feature in your own builds, there will be a tutorial in the FBA Tips & Tricks topic when I get a time to make it :smilie:
SeeYaa!
:biggrin:
-
I'm so happy to see you will soon release your personal FBA binary file !! Thanks again CaptainCPS-X for being so active and to make progress the whole FBA scene so much. Also thanks Treble, for beginning the official project again & again, and with all your talent. ^^
...you are just incredible guys !! :biggrin:
-
I'm so happy to see you will soon release your personal FBA binary file !! Thanks again CaptainCPS-X for being so active and to make progress the whole FBA scene so much. Also thanks Treble, for beginning the official project again & again, and with all your talent. ^^
...you are just incredible guys !! :biggrin:
ThanX Avens :wink:, I really did'nt say that I was going to release the binary, only the source for now, but anyway, In some time I will be releasing a special build in honor to FB Alpha PLUS! that will be called FB Alpha EX, hoping that all of you that come here and love FBA will like that modified version...btw, that is posible thanx to the permission given to me by the actual responsible for FBA PLUS!...IQ_132 permission :smilie:.
SeeYaa Later!!
:biggrin:
-
I'm done with the new release of FBA Extras R18!
This version have a lot changed so please check out the What's New :smilie:, here you have some sshots first ^^...
Menus UI Theme Selection
(http://jezeronline.com/images/fbaex_R18_01.jpg)
Turbo Mode option
(http://jezeronline.com/images/fbaex_R18_02.jpg)
Instant Play Mode option (ThanX to RetroLover for the idea)
(http://jezeronline.com/images/fbaex_R18_03.jpg)
Automatically switch to fullscreen on game load option
(http://jezeronline.com/images/fbaex_R18_04.jpg)
Main & Alternate previews saving (Save Up to 3 Alternate previews from the menu!)
(http://jezeronline.com/images/fbaex_R18_05.jpg)
*R18
- Added option in the Misc menu to select the Menus UI Theme.
- Added new Turbo Mode option in the video menu (the shortcut key is F1).
- Added new checkbox called 'Instant Play Mode' in the game selection dialog, if selected, when
you load a game it will automatically switch to fullscreen mode, and if the
ESC key is pressed you will head back to the game selection dialog where you can
instantly select and play another game (it will not matter if you switched to windowed mode,
if you have the option selected and the ESC key is pressed you will head back to the game selection
dialog). [ThanX to RetroLover for the idea]
- Added option in the video menu to Automatically switch to fullscreen on game load. This option
is not related with the Instant Play feature.
- Modified the options to save Title and Ingame preview, now you can choose to save between
four different previews for both types, the first one is the main and the other three are
alternate previews.
Ex. sfa.png (main) #1
sfa-p02 (alternate) #2
sfa-p03 (alternate) #3
sfa-p04 (alternate) #4
...if you dont understand too well, just take a look to the Misc menu in the
"Save Preview..." option.
- Added 'makefile_changes_readme.txt' for detailed info about changes that have to be
made in the makefile(s).
- Modified UI with a fresh visual style for the Menus! (Visual Studio EX theme).
- Cleaned the 'menugui.cpp', now it will compile with MinGW / MS VC++ Toolkit and both
UNICODE and ANSI builds.
- Updated FBA Extras, now the src is compatible with the latest official
release of FBA (v0.2.96.67).
Download FBA Extras R18 right here:
fba_src_029667_ex_R18.7z (http://jezeronline.com/fbacolab/fba_src_029667_ex_R18.7z) [~390KB]
As I promised about the MinGW package, here is a detailed info about the pack I made for all who wants it...
EDIT (Oct 3, 2008): Check this new thread for the required stuff to compile FBA -> http://neo-source.com/index.php?topic=1041.0
SeeYaa!
:biggrin:
-
Very nice work CaptainCPS-X!!! :smilie:
You great! :biggrin:
Thank you for this source code. :wink: (http://neo-source.com/Themes/default/images/post/thumbup.gif)
-
:biggrin:
Thank you CaptainCPS-X's share in source
I compile error
MinGW310_Build.bat
Making normal build...
Generating depend file for src/burner/win32/about.cpp...
Converting src/burner/win32/app.rc for use with windres...
Generating depend file for src/burner/win32/resource.rc...
Generating depend file for src/burn/burn.cpp...
Compiling src/burner/win32/about.cpp...
Compiling resource file resource.rc...
Compiling src/burn/burn.cpp...
Compiling src/burner/win32/systeminfo.cpp...
Linking executable... fba.exe
obj/GNU_WIN32/fba/burner/win32/run.o(.text+0x6de):run.cpp: undefined reference t
o `bInstantPlayMode'
obj/GNU_WIN32/fba/burner/win32/run.o(.text+0x10c9):run.cpp: undefined reference
to `bInstantPlayMode'
obj/GNU_WIN32/fba/burner/win32/scrn.o(.text+0x3453):scrn.cpp: undefined referenc
e to `bInstantPlayMode'
mingw32-make[2]: *** [fba.exe] Error 1
mingw32-make[1]: *** [all] Error 2
mingw32-make: *** [mingw] Error 2
_
FBA Compilation using MinGW v3.1.0 Done.
请按任意键继续. . .
VisualC++Toolkit_Build.bat
Setting environment for using Microsoft Visual Studio .NET 2003 tools.
(If you have another version of Visual Studio or Visual C++ installed and wish
to use its tools from the command line, run vcvars32.bat for that version.)
Making normal build...
build_details.cpp
正在生成代码
已完成代码的生成
Compiling... about.cpp
Compiling... systeminfo.cpp
Compiling resource file... resource.rc
Linking executable fba.exe...
run.o : error LNK2001: 无法解析的外部符号 "bool bInstantPlayMode" (?bInstantPlay
Mode@@3_NA)
fba.exe : fatal error LNK1120: 1 个无法解析的外部命令
make[2]: *** [fba.exe] Error 1120
make[1]: *** [all] Error 2
make: *** [vc] Error 2
请按任意键继续. . .
-
Thxxx CAPTAINCPS-X for sharing src
Great job !!
@KOF2112
Me too :p Same errors on both MinGW & VC Toolkit
-
ThanX doomking :smilie: for helping them ^^, I was'nt aware of this until now, I was taking a sleep :p
SeeYaa!!
:biggrin:
-
:biggrin:
Thank you doomking of helping; offer resolvent
-
FBA Extras R19 WIP :biggrin:
(http://jezeronline.com/images/fbaex_R19_gameinfo_02.jpg)
(http://jezeronline.com/images/fbaex_R19_gameinfo_01.jpg)
@IQ_132: I might need a little help from you to do a better text parsing because this one is giving me some probs :p, I will be sending you a pm with the details later :smilie:
SeeYaa!
:biggrin:
-
Pretty :) I definitely like this idea. Very nice logo on that window too!
-
@ Doomking : it works now
Thank you for your help !! :wink:
-
Pretty :) I definitely like this idea. Very nice logo on that window too!
Hey IQ, check this out :cool:....If you like that, I think you will like what I made with your help now ^^
(http://jezeronline.com/images/fbaex_R19_gameinfo_03.jpg)
(http://jezeronline.com/images/fbaex_R19_gameinfo_04.jpg)
I did a research about the stuff missing to get the file length and modified the way text is sent to the richtext box, now it is posible to make the DATs RTF (Rich Text Format) and they will show just like in MS Word (without some stuff like Images & Links but thats nothing :p)
btw, Unicode is working with this too as you seen in the pics
SeeYaa!
:biggrin:
-
Very good idea (about hardware and rom info...), great Job :wink:
-
Very good idea (about hardware and rom info...), great Job :wink:
ThanX J.A...
btw, not only Hardware & Rominfo, it will have almost everything that you find on the MAME info :wink:...
Im just working in making the RTF DATs package so when I release the next version you only have to download the pack and start using the feature ^^...
here you have some sshots of the feature showing different info ...
(http://jezeronline.com/images/fbaex_R19_gameinfo_05.jpg)
(http://jezeronline.com/images/fbaex_R19_gameinfo_06.jpg)
(http://jezeronline.com/images/fbaex_R19_gameinfo_07.jpg)
(http://jezeronline.com/images/fbaex_R19_gameinfo_08.jpg)
SeeYaa!
:biggrin:
-
:eek:
extraordinary prettiness
can look over game info and ROM of CRC
thank you CaptainCPS-X for FBA Player
-
@CaptainCPS-X :
Very impressive, i definitively like yours ideas. Thxx for your interesting again in fba improvements :smilie:
-
extraordinary prettiness
can look over game info and ROM of CRC
thank you CaptainCPS-X for FBA Player
@CaptainCPS-X :
Very impressive, i definitively like yours ideas. Thxx for your interesting again in fba improvements :smilie:
ThanX both! its good to know that ^^, ..im posting to let you all know that I was having some difficulties with the internet connection but I hope it keeps working now,...
btw, if you dont see a release , its because im working with the DATs, but when they're finished I will post everything right here exclusive on NeoSource hehe :p
SeeYaa!
:biggrin:
-
Now this is what I call an interesting addition!
-
WIP! ^^... I finished with the creation and formating of the Game Info DAT files for CPS-2 games, I still have to include romset info for the clones but that will be no such a problem.
here is a log I have of the progress with the game info dats for organization purposes...
------------------------------------------------------------
GAMEINFO RTF (RichText Format) DAT(s) DIRECTORY DETAILS:
------------------------------------------------------------
* CPS-2 GAMEINFO DAT(s):
142,764 1944.dat
115,948 19xx.dat
110,819 armwar.dat
82,584 avsp.dat
111,408 batcir.dat
91,026 choko.dat
77,956 csclub.dat
173,759 cybots.dat
191,436 ddsom.dat
171,188 ddtod.dat
119,056 dimahoo.dat
118,091 dstlk.dat
179,769 ecofghtr.dat
177,201 gigawing.dat
114,610 hsf2.dat
57,645 jyangoku.dat
88,805 megaman2.dat
112,956 mmatrix.dat
97,870 mpang.dat
175,641 msh.dat
221,549 mshvsf.dat
164,781 mvsc.dat
174,105 nwarr.dat
149,960 progear.dat
126,703 pzloop2.dat
129,572 qndream.dat
216,707 ringdest.dat
119,226 sfa.dat
163,017 sfa2.dat
226,520 sfa3.dat
215,714 sfz2aa.dat
122,579 sgemf.dat
101,967 spf2t.dat
139,092 ssf2.dat
173,190 ssf2t.dat
149,094 vhunt2.dat
189,531 vsav.dat
178,989 vsav2.dat
202,222 xmcota.dat
153,741 xmvsf.dat
------------------------------------------------------------
Total: 40 DAT(s) - 5.55 MB Uncompressed / 324 KB 7zipped
------------------------------------------------------------
I'll be working in Cave / Sega game info dats probably this night when I get a break :p, and then will start with Toaplan / CPS1 & Misc tomorrow...the most time consuming will be NeoGeo dats but I still got motivation left for this ^^...
btw, this that im working take time because Im not only cutting and pasting the info, Im taking time to modify every DAT to be readable and exclusive for FB Alpha :smilie:.
SeeYaa!
:biggrin:
-
Looks nice. :)
Just a thought though - why not make the rom info come direct from FBA? That will it will always be current and you don't have to worry about updating it every release.
-
Looks nice. :)
Just a thought though - why not make the rom info come direct from FBA? That will it will always be current and you don't have to worry about updating it every release.
ThanX Treble! ^^
I was trying to make it like that but I did not succeed, maybe when I release the code you can look at it and tell me if its posible with it :smilie:.
Edit*
btw, I was planning on donating this feature to you along with every game info DAT that im taking time to create, so you can release FB Alpha with this nice feature ... I thought that since their size is reduced when compressed you could add the directory where they are with every official release, just like you do with the readme.txt, kaillera.dll, etc :smilie:.
SeeYaa!
:biggrin:
-
Get on messenger some time, I think maybe I can help with that rom info stuff. ^^
-
Get on messenger some time, I think maybe I can help with that rom info stuff. ^^
ThanX IQ! :biggrin: ...will get there later,... I have to go to sleep early ...because tomorrow gotta go to the university where I studied to fix some stuff, they have a wrong record info and they think I have 2 loans with them xDD..when I only have 1 loan :p...but well when I get home after all that I will connect to msn :wink:
SeeYaa!
:biggrin:
-
they have a wrong record info and they think I have 2 loans with them xDD..when I only have 1 loan
You can get loans where you studied? Groovy. :p
-
Hi all! Sorry for the late WIP ^^u, Im was doing some personal stuff these past days and I didnt have much time for this, but well here is the current FBA Extras WIP...
DATs WIP:
- CPS-1 & Sega Game Info DAT(s) done (they still need the romset tables to be included but the priority right now for me is the game info's and the formating of them in RTF wich its done too).
Other WIP:
- Modified the way game info is displayed, now it simulates to be merged in the
game selection window.
- Fixed an actual FB Alpha bug with popup dialogs in the game selection window (Scanning ROMs & ROMs Directories dialogs)
- Added option to disable the splash screen.
- Fixed the way Turbo Mode was activated pressing F1, now its done via
shortcut key in 'app.rc' resulting more effective than in 'run.cpp' wich
was not updating the check in the menu.
...I will be doing the game info DATs for the 4 systems left (Toaplan, Cave, Misc & NeoGeo) in the next days and then I will post the DATs with explanation on how anyone can help adding the romset tables from MAWS wich will be easy. The reason that I will be needing help its because there are lots of drivers :p, but anyway I will be doing that too when I get to it,.. I just want to finish with this feature soon to donate it to the official FB Alpha project for the next release, of course only if its accepted by Treble & kev :smilie:.
SeeYaa!
:biggrin:
-
And finally, another great enhancement of the FinalBurnAlpha GUI would be a 'show miss only' option (the 'WinKawaks touch' :biggrin:).
It's a good idea !!
CCPSX... :p
^^
-
I don't think the "show miss only" is a good feature.
As said in mame document:
* Do not provide a means of generating a list of games that specifically
identifies those games for which the user does not have image files. This
only encourages users to seek out sources for illegal ROM, CD, and hard
disk images in order to "complete" their collection.
Though it's helpful for collecting roms. :p
-
I don't think the "show miss only" is a good feature. (...) Though it's helpful for collecting roms.
:biggrin: Ya, it's totally true. But you know all people use ClrmPro & Romcenter to obtain these informations (missing sets & roms, I mean), so...
But no problem for me, it was just a suggestion. :wink:
-
>>I don't think the "show miss only" is a good feature. As said in mame document:
Not to deviate from the thread's purpose, but...
It's nice to have things done within legality and indeed they should be done that way, but MAME claiming that they don't add such a feature so to avoid instigating people into downloading the missing sets is just dumb. Actually, it's more like masked morality, defended by them only to avoid being associated with any legal trouble. I mean, come on, everybody knows that nearly nobody has a single arcade board at home, and MAME games are available on the net like fruits at the supermarket. I doubt anyone in this forum has only one or two sets because those are the only corresponding boards that they have physically (but, of course, nobody needs to "know"). So no use trying to cover the sun with a sieve, if you get my drift. :wink: Also, there's nothing illegal about adding that option, either. :)
-
FBA Extras WIP (04/3/07)
This night before going to sleep I finished making the main 169 NeoGeo Game Info DATs with their respective contents, tomorrow I will begin with the formating of them in RTF (RichText Format) one by one and removing unnecessary stuff like i did with the CPS-1, CPS-2 & Sega ones, to make them look nice and pro, but most of all to make them exclusive for FB Alpha :biggrin:...
IQ_132 has told me early this night that he will give me some help with this Game Info stuff so this should be finished sooner than if I did this alone :p :biggrin:...tomorrow i'll update with another WIP if there is any so stay tuned (btw, ThanX IQ :wink:, DEV files will be in your hands tomorrow if everything goes as expected).
SeeYaa!
:biggrin:
-
Captain, you guys are awesome. :wink
-
Finally I have a time to post, ... first of all, sorry but this is not a WIP :redface:... I come to update the post, so you all know why I have'nt posted these past days until now...and well, its because some members of my family are sick (I dont know if its the right word but I dont mean crazy or something :p, just sick)...so I had to be doing some home stuff, and I was feeling a little strange so I decided to get some rest too for some days...
I will be working soon in FBA Extras again, Im just waiting that everything is normal again in my home.
I hope you all understand, im really sorry for those waiting for the src/binary release for the latest official FBA version.
SeeYaa!!, I'll be back soon! ^^
:biggrin:
-
Take all the time you need, family and health are more importants than development :wink:
-
I had some time so here is the WIP for today :smilie:...
FB Alpha Extras WIP (04/10/2007)
- Fixed gradient effect color in the Visual Studio menu theme, tested on different systems and its
displaying the correct colors now (gray gradient).
- Added another text file with info about the files added / modified in the FBA source (for dev. purposes).
- Updated FBA Extras, now the src is compatible with the latest official
release of FBA (v0.2.96.70), this update was verified because
of the new fixed stuff in the latest official release.
...have to say that I'll be working again in the next days with the Game Info DATs, (still working with NeoGeo ones :p)...
btw, ThanX J.A. for the comment ^^
SeeYaa!
:biggrin:
-
Hi all! here is a new WIP ^^
FB Alpha Extras WIP (04/15/2007)
- Fixed a missing line of code for the Instant Play mode feature (other FBA Extras releases are fine).
- Added 'gameinfo/' dir to the directory creation module in 'main.cpp'.
FB Alpha Game Info DATs WIP
All NeoGeo Game Info DATs done!!, all of them are formated in RTF and have Unicode titles included (Finally xD)
-----------------------------
NEOGEO GAMEINFO DATS (169)
-----------------------------
39,942 2020bb.dat
36,978 3countb.dat
46,617 alpham2.dat
41,020 androdun.dat
69,021 aodk.dat
52,222 aof.dat
46,563 aof2.dat
66,627 aof3.dat
32,244 bakatono.dat
36,366 bangbead.dat
48,474 bjourney.dat
52,284 blazstar.dat
49,986 breakers.dat
50,844 breakrev.dat
40,689 bstars.dat
48,943 bstars2.dat
40,186 burningf.dat
36,714 crsword.dat
45,094 cthd2003.dat
37,828 ctomaday.dat
38,905 cyberlip.dat
28,639 diggerma.dat
68,845 doubledr.dat
37,873 eightman.dat
56,830 fatfursp.dat
59,668 fatfury1.dat
63,646 fatfury2.dat
55,887 fatfury3.dat
40,137 fbfrenzy.dat
33,871 fightfev.dat
32,539 flipshot.dat
46,712 galaxyfg.dat
42,031 ganryu.dat
75,638 garou.dat
37,090 ghostlop.dat
44,479 goalx3.dat
60,496 gowcaizr.dat
45,218 gpilots.dat
37,400 gururin.dat
39,089 irrmaze.dat
34,160 janshin.dat
31,652 jockeygp.dat
38,647 joyjoy.dat
53,628 kabukikl.dat
36,132 karnovr.dat
29,937 kf2k2mp.dat
29,275 kf2k2pls.dat
75,162 kf2k3pcb.dat
23,724 kf2k3pl.dat
55,361 kizuna.dat
35,622 kof10th.dat
98,672 kof2000.dat
71,204 kof2001.dat
74,291 kof2002.dat
61,315 kof2003.dat
29,299 kof2k4se.dat
76,973 kof94.dat
66,342 kof95.dat
70,456 kof96.dat
84,136 kof97.dat
31,349 kof97pls.dat
74,733 kof98.dat
83,243 kof99.dat
29,740 kog.dat
47,057 kotm.dat
47,023 kotm2.dat
64,528 lastblad.dat
50,604 lastbld2.dat
40,620 lbowling.dat
40,410 legendos.dat
43,308 lresort.dat
55,982 magdrop2.dat
82,162 magdrop3.dat
33,165 maglord.dat
32,481 mahretsu.dat
32,173 marukodq.dat
59,449 matrim.dat
47,263 miexchng.dat
32,655 minasan.dat
33,698 mosyougi.dat
27,497 ms4plus.dat
28,022 ms5pcb.dat
23,781 ms5plus.dat
67,257 mslug.dat
87,021 mslug2.dat
54,395 mslug3.dat
33,383 mslug3b6.dat
52,217 mslug4.dat
50,844 mslug5.dat
53,034 mslugx.dat
42,502 mutnat.dat
44,822 nam1975.dat
42,853 ncombat.dat
41,919 ncommand.dat
33,891 neobombe.dat
53,000 neocup98.dat
40,275 neodrift.dat
32,857 neomrdo.dat
67,122 ninjamas.dat
44,676 nitd.dat
34,443 overtop.dat
33,903 panicbom.dat
56,917 pbobbl2n.dat
60,631 pbobblen.dat
45,189 pgoal.dat
32,125 pnyaa.dat
42,523 popbounc.dat
51,398 preisle2.dat
47,408 pspikes2.dat
38,668 pulstar.dat
41,750 puzzldpr.dat
41,942 puzzledp.dat
32,195 quizdai2.dat
31,628 quizdais.dat
46,528 quizkof.dat
60,240 ragnagrd.dat
59,915 rbff1.dat
29,799 rbff2.dat
65,272 rbffspec.dat
41,698 ridhero.dat
41,329 roboarmy.dat
59,030 rotd.dat
40,690 s1945p.dat
40,230 samsh5sp.dat
90,907 samsho.dat
64,205 samsho2.dat
46,930 samsho3.dat
58,356 samsho4.dat
66,403 samsho5.dat
55,996 savagere.dat
56,711 sdodgeb.dat
47,413 sengoku.dat
43,128 sengoku2.dat
45,081 sengoku3.dat
58,007 shocktr2.dat
47,044 shocktro.dat
43,089 socbrawl.dat
58,670 sonicwi2.dat
73,437 sonicwi3.dat
45,197 spinmast.dat
45,221 ssideki.dat
52,982 ssideki2.dat
53,822 ssideki3.dat
55,892 ssideki4.dat
39,962 stakwin.dat
58,458 stakwin2.dat
42,464 strhoop.dat
45,043 superspy.dat
99,451 svc.dat
115,430 svcpcb.dat
24,027 svcplus.dat
24,629 svcsplus.dat
50,075 tophuntr.dat
34,612 tpgolf.dat
33,760 trally.dat
56,492 turfmast.dat
42,408 twinspri.dat
46,937 tws96.dat
46,665 viewpoin.dat
34,185 vliner.dat
59,612 wakuwak7.dat
51,582 wh1.dat
66,451 wh2.dat
54,491 wh2j.dat
58,393 whp.dat
36,815 wjammers.dat
35,958 zedblade.dat
49,733 zintrckb.dat
41,737 zupapa.dat
----------------------------------------------------------
Total: 169 DAT(s) - 7.87 MB Uncompressed / 254 KB 7zipped
----------------------------------------------------------
I will be working with the update of Sega DATs as soon as I can :wink:
EDIT* Fixed total number of DATs :p
SeeYaa!
:biggrin:
-
:biggrin:
The extremely good function, anticipated completes that time
-
FB Alpha Game Info DATs WIP (04/16/2007)
- All CPS-1 DATs [31] updated/revised for Unicode titles and removed Rominfo tables
- All CPS-2 DATs [40] updated/revised for Unicode titles and removed Rominfo tables
- All Sega DATs [49] updated/revised with new sets, Unicode titles and removed Rominfo tables
Now im gonna start with the 3 systems left to finish with the DATs creation/formating.
Oh, btw, I removed the Rominfo tables because some days back I came to understand what Treble Winner and IQ_132 were recommending me to do, and that is to get the Rom Information from the current FB Alpha drivers modules, and that's what I will be trying to do when I finish with the DATs creation and stuff ^^.
SeeYaa!
:biggrin:
-
I'm going to try out your wip.
-
I'm having a problem getting R18 to make fully. I'm getting some errors on some of the sega files.
Can you send me your full source on R18?
-
I'm having a problem getting R18 to make fully. I'm getting some errors on some of the sega files.
Can you send me your full source on R18?
Soon I'll be releasing R19 so stay tuned :wink:
SeeYaa!
:biggrin:
-
FB Alpha Game Info DATs WIP (04/17/2007)
- All [16] Toaplan Game Info DATs created/formated in RTF including Unicode titles
- All [10] Cave Game Info DATs created/formated in RTF including Unicode titles
- All [33] Misc Game Info DATs created/formated in RTF including Unicode titles
All DATs are done!, so now I'll be working on src adjustments and implementation of some other extras I got in mind before releasing it to the public.
SeeYaa!
:biggrin:
-
FB Alpha Extras WIP (04/18/2007)
Some previews (has been some time since I posted new pics :p)...
Unicode titles added to all necessary game info DATs
(http://jezeronline.com/images/fbaex_R19u1_gameinfo_01.jpg)
ROM(s) Information with ROM Name, Size and CRC32
(http://jezeronline.com/images/fbaex_R19u1_gameinfo_02.jpg)
Edit the Game Info DATs option (it will open the selected game DAT with the default editor)
(http://jezeronline.com/images/fbaex_R19u1_gameinfo_03.jpg)
That last option was in my other WIPs but I forgot to mention it :p.
- Removed the 'Reload DAT' button from the game info dialog for final release.
- Rom(s) Information has been added to the Game Info module, now the info is loaded
from FBA and does'nt have to be in every one of the DATs. [ThanX IQ_132 for helping]
- Added new Game Information module, to use this feature you must right click the game
you want and a popup menu will be displayed with three options:
> -------------------------------
> View Game Information... -> This will open up the Game Info dialog
> Edit Game Info DAT... -> This will open the DAT with your default editor (Ex. MS Word)
> -------------------------------
> Play The King of Fighters 2003 -> This will load the selected game :-)
> -------------------------------
DAT(s) must be located in 'gameinfo/' directory to be succesfully loaded.
The current pack of all DATs exclusive for FB Alpha will be released at NeoSource forums (http://neosource.1emu.net/ (http://neosource.1emu.net/))
as soon as they're finished.
- Updated FBA Extras, now the src is compatible with the latest official
release of FBA (v0.2.96.71).
IQ_132 really ThanX for the reference of code you gave me, it helped me to understand how to get Roms Information from FBA ^^
The release time is close, I just have to clean the code and do a revision of it to make sure everything is in place.
SeeYaa!
:biggrin:
-
:biggrin:
Extremely good function. Anticipates your issue
-
Did you work on the flyers system? Some of the flyers that I use will crashes FBA. Can you tell me why this happen?
-
Did you work on the flyers system? Some of the flyers that I use will crashes FBA. Can you tell me why this happen?
I mentioned it when I added the feature to FB Alpha Extras, ...you must be sure that flyers are really good, every program may open them but if there is a little thing bad in there FBA will crash, so, how this can be fixed ??...easy..just open the flyers that are crashing FBA with PhotoShop if you have it or other known good image editor, then save it with that editor, you dont have to make changes just save the Flyer into a new location in PNG format and when you finish just bring the new Flyers to the 'flyers/' directory where FBA is located :smilie:
That should make the Flyers work fine, oh and btw, I posted in this thread a Flyers pack too (They are verified and are exclusive for FBA, so there's no other flyers there wasting hard disk space :wink:)...
http://neo-source.com/index.php?topic=635.msg5392#msg5392
there are some other flyers in the next page of that one so that's it! ^^
I hope you can get the Flyers to work fine :smilie:
SeeYaa!
:biggrin:
-
I notice some of the flyers are with the wrong games. Aliens vs Predators flyers must be in the right countries. It not your fault there. Who ever put the flyers together did not recheck those. http://www.arcadeflyers.com/?page=home or http://www.arcadeflyers.com/?page=packs
Some of your flyers that aren't in their packs yet.
-
I have finally done the release of FB Alpha Extras R19, this still being the exclusive place for the releases, but now I made a small page for the project in which I will be posting news, wip, and some other cool stuff...
My hompage is updated now and this is where all can find the new FB Alpha Extras R19 binaries, source and other stuff like Game Info DATs and my MinGW package too, there is gonna be available at some point the Flyers pack updated with the latest sega flyers.
http-//fightercore.freepgs.com/fbaex/ (EDIT: October, 3, 2008 : no longer active)
I hope you all like it ^^, you can vote on the poll I did too, and comment on the news :biggrin:
btw, the page is NOT finished, it still being modified with stuff :p so if you see something strange it is because of that.
SeeYaa!
:biggrin:
-
Thanks a lot. :biggrin:
-
FB Alpha Extras R20 - WIP 01
I was doing some changes to the rom information generation code, and now it display the rom info more organized for almost every game I was checking. Other small update is a new default placeholder Skin.
(http://jezeronline.com/images/R20_wip_01.jpg)
(http://jezeronline.com/images/R20_wip_02.jpg)
Visit the FB Alpha Extras homapage right here:
http-//fightercore.freepgs.com/fbaex/ (EDIT: October 3, 2008 : no longer active)
SeeYaa!
:biggrin:
-
Very impressive looking work Cap! It's amazing the work that you've done with Burner (the FBA interface)!
-
Very impressive looking work Cap! It's amazing the work that you've done with Burner (the FBA interface)!
ThanX IQ! ^^
SeeYaa!
:biggrin:
-
FB Alpha Extras R20 - WIP 02
http-//fightercore.freepgs.com/fbaex/ (EDIT: October 3, 2008 : no longer active)
KEV released his current progress with the Data East DEC0 hardware, and I took the time to add it to the upcoming release of FB Alpha Extras, this may be added in the next version of the official FB Alpha but just to be sure it is :-).
Today’s main WIP is the modification of the Game Selection dialog , check the pictures to find out (Look on the Game List Filters & Options ^^).
(http://jezeronline.com/images/r20_wip_03.jpg)
(http://jezeronline.com/images/r20_wip_04.jpg)
(http://jezeronline.com/images/r20_wip_05.jpg)
SeeYaa!
:biggrin:
-
ThanX doomking! :biggrin: :smilie:
SeeYaa!
:biggrin:
-
FB Alpha Extras R20 - WIP 03
I have'nt got much time to post WIP's but I got good news, here are some pics...
(http://jezeronline.com/images/R20_wip_03_01.jpg)
(http://jezeronline.com/images/R20_wip_03_02.jpg)
(http://jezeronline.com/images/R20_wip_03_03.jpg)
(http://jezeronline.com/images/R20_wip_03_04.jpg)
(http://jezeronline.com/images/R20_wip_03_05.jpg)
(http://jezeronline.com/images/R20_wip_03_06.jpg)
There is something I need to know about Inputs, because when the Map game input dialog comes up, it will not detect any key Im pressing resulting in not being able to configure (for now), if someone can help me with that it would be appreciated a lot ^^
Btw, there is a nice feature coming soon if I can implement some of the ideas I got right now so stay tuned :biggrin:
Oh, and before I go, ThanX to JiMMy_Page for the CPS-2 XORs saving code, and IQ_132 for letting me use the code to Save Neo-Geo decrypted ROMs :smilie:
SeeYaa!
:biggrin:
-
Before I go to sleep here is the FB Alpha Extras R20 - WIP 04
Favorite Games List feature! (Still WIP, but its loading games already! :biggrin:)
(http://jezeronline.com/images/R20_wip_03_07.jpg)
(ThanX to KEV for helping me with some rom loading stuff)
I'll update later, because I havent sleep and here is ~5:00A.M. and Im like @____@ xDD lol
SeeYaa!
:biggrin:
-
Just to update, Im working with the next release of FB Alpha Extras R20, and if everything goes well It will include lot of cleaning in the sel.cpp related with the Tabs, OwnerDraw buttons, Input Mapping from there, DIPSwitches configuration from there too, and the newest addition, the Favorite Games List...
I post because this will take me some more days, this is due to some unexpected error with compilation with VCToolkit, it make the executable and all, but when I select a game it crashes, I really dont know why Im having problems since the MinGW build compile fine, but I m currently redoing the changes to the Sel.cpp piece by piece and making everything sorted so is more readable.
well that was it, I will post some WIPs later :wink:
SeeYaa!
:biggrin:
-
OMG YOU ARE AWESOME!
Sorry for not having anything else really useful to post, but I just wanted to make sure that you know this. :D
-
Take your time.
-
:eek:
The extremely good function, anticipates your work
:biggrin:
-
Thanks for the Street Fighters skin.
-
FB Alpha Extras R20 - WIP 05 (Beta)
Sorry for not updating with WIP these days, I've been working on some new features, and I wanted to get them working the best way posible, and here I bring pictures to reveal 'some' of the changes for the next release,... btw, for now the 'What's New' is not well documented so there is no list of changes at this moment (I'll be organizing the list of changes before I release the R20 beta binary).
Enjoy the pics! :p :biggrin:...
(I will enjoy them by thinking there was no much coding / testing involved with all this WIPs xDD lol)
EDIT - "NOTE!: THIS ARE NOT ALL THE CHANGES MADE, THERE ARE STILL LOT OF STUFF NOT SEEN OR MENTIONED HERE!"
Recent Played Games
(http://jezeronline.com/images/fba_extras_R20_beta_01.jpg)
Extended information available in Favorites (+ Play Times Counter :biggrin:)
(http://jezeronline.com/images/fba_extras_R20_beta_02.jpg)
Fully featured UNICODE titles support in Favorites
(http://jezeronline.com/images/fba_extras_R20_beta_03.jpg)
Don't worry ^^, Full support for ASCII titles in the Favorites Too! (lol)
(http://jezeronline.com/images/fba_extras_R20_beta_03_2.jpg)
Sort Favorites by Ascending / Descending, Romset, Title, Hardware, Year, Manufacturer, Max Players or Played Times order!
(http://jezeronline.com/images/fba_extras_R20_beta_04.jpg)
(http://jezeronline.com/images/fba_extras_R20_beta_05.jpg)
Favorites Context menu available with options to make life easier :p
(http://jezeronline.com/images/fba_extras_R20_beta_06.jpg)
Updated Game List context menu with more options
(http://jezeronline.com/images/fba_extras_R20_beta_07.jpg)
Soon I'll be releasing the beta binary, both UNICODE and ANSI builds...and the SRC will be available later, to make sure any bugs or details are reported before doing a final release.
ThanX everyone for the support! ^^
SeeYaa!
:biggrin:
-
Awesome work, Captain ! :eek:
I need to see these features in action !!! :p
-
:eek:Extremely good function. Anticipates your issue test
:biggrin:
-
awesome awesome awesome awesome :biggrin:
-
Now that is plain cool. I'm thinking that FBA will be the hell a lot better than Mame.
The only thing FBA probably won't have is the artwork system and can runs chd games. (This might not ever to come true. Maybe in another 100 years. :biggrin:)
-
Hi there everyone! here I have a little thing revealed from R20 version, ...
I didn't like changing the resolution every time for different type of games so...
Configure both Vertical Oriented Games and Not Rotated Games resolutions
(http://jezeronline.com/images/fba_extras_R20_beta02_01.jpg)
(http://jezeronline.com/images/fba_extras_R20_beta02_02.jpg)
I've added 2 more Preset Resolutions too in both type of configurations, and fixed an actual issue in FB Alpha when switching between Screen Modes, the one happening when you right click on the screen to disable the menu, now it will change screen mode when you release the mouse button and not instantly when you click, this means you're not gonna see the annoying Windows Explorer context menu while changing the screen mode :smilie:.
As you can see there are some resolution options not available in the new Vertical Oriented Games resolution menu, I'll be working on adding them later.
SeeYaa!
:biggrin:
-
FB Alpha Extras R20 - WIP 07 (beta)
NeoGeo Settings feature to override individual configurations
(This feature can be disabled too, so there should be no probs with regular NeoGeo settings :smilie:)
(http://jezeronline.com/images/fba_extras_R20_beta03_01.jpg)
SeeYaa!
:biggrin:
-
Muy bonita! :D
-
FB Alpha Extras R20 - WIP 08 (beta)
I have fixed some issues with the Game Selection dialog not loading the game when it was selected in the favorites and after that clicking on 'Play' button, now its working fine.
Replaced the way RomInfo is displayed (I think the pictures will show it better than words ^^)
(http://jezeronline.com/images/fba_extras_R20_beta04_01.jpg)
(http://jezeronline.com/images/fba_extras_R20_beta04_02.jpg)
SeeYaa!!
:biggrin:
PS: ThanX IQ! ^^
-
I forgot to mention that I've added an actual option hidden in the INI now selectable in the Video Menu ...it will improve windowed video display and FullScreen too, it is a VSync to synchronize video with blitters...
I attached the preview image because my server is a little busy :p
SeeYaa!
:biggrin:
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I came. No, seriously, I did.
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great work. :biggrin:
However, two suggestions for CaptainCPS-X's FB Alpha Extra :p
1. "No CRC check" checkbox be added
2. IPS V3 support be added for palying hack games :cool:
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great work. :biggrin:
However, two suggestions for CaptainCPS-X's FB Alpha Extra :p
1. "No CRC check" checkbox be added
2. IPS V3 support be added for palying hack games :cool:
I'm thinking on adding the 'No CRC check' feature, but not really sure about IPS since the hacks are almost the same for all games.
SeeYaa!
:biggrin:
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FB Alpha Extras R20 (beta release, not all features are working 100%)
Here its the latest binary of my FB Alpha Extras, I made this release with the intention of knowing what do I have missing (drivers released recently here + fba official forum), so if anyone can give me a hand testing out my build I will appreciate it a lot.
I'm not verifying the stuff myself as I'm a little off the FBA scene since I started to work, but If you see 'anything' wrong in this build please report it here so I can fix it and do a final R21 release with the latest drivers and stuff fixed ^^.
I am not listing What's new because I already posted it here 'most' of it. And sources will be released as I release the final revised version. (NeoGeo CD is not in this build but maybe will be in the final one).
Some bugs I noticed when I was working on the latest build are:
- NeoGeo general options feature have some bugs, so if you notice it just tell me when they happen, to refresh my memory lol
- Input configurations were replaced sometimes with a default one, so if you configured the inputs for a game they were lost.
- In the favorites the play counter was sometimes erroneous, don't remember if I fixed that :p.
Download the R20 beta right here: (use one of the mirrors because my server seems to be down for now :p)
fba_ex_029671_R20_beta.7z (http://jezeronline.com/fbacolab/fba_ex_029671_R20_beta.7z) [~1.26MB]
EDIT: (October 3, 2008) - Uploaded the file to my server.
I'll be checking here for replies to get the bug fixing done and the latest drivers implementations ASAP, so don't hesitate to beta test the R20 :wink: and report the mentioned stuff.
SeeYaa!
:biggrin:
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Source Code's no ?_?
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Source Code's no ?_?
Will be released with the final release of the binaries, just like he wrote above.
Captain, awesome work and thanks for everything you've done for thw scene. I wholeheartedly hope that all these features will be added/implemented in the official build. You deserve your name there in the credits!
Thanks a lot.