0.130-----MAMETesters Bugs Fixed----------------------- 00421: [Graphics] fghthist, fghthsta, fghthstj, fghthstu: Some priority problems in Ryoko's stage. Namely, the old man, the cat and the kid. (Pierpaolo Prazzoli)- 02854: [Graphics] hypreact: Buggy text in scoring screen (Pierpaolo Prazzoli)- 00826: [Graphics] wc90b, wc90: Some players are cut at left and bottom of the screen. (robiza)- 00268: [Graphics] captaven: In attract mode, the small pictures of the heroes appear before they should. (Pierpaolo Prazzoli)- 03006: [Graphics] blocken: Color / Missing gfx (Phil Bennett)- 02057: [Graphics] buckrog, buckrogn, zoom909, subroc3d: Graphics Corruption on Title Screen + in game (using -AFS) (Aaron Giles)- 03001: [Interface] "Working clones" display problem (Aaron Giles)Source Changes--------------Fixed a paletteram entry bug in GP World [Angelo Salese]Fixed sprite positioning bug in Zero Target [Angelo Salese]Added new graphic roms to the 1999 head panic set. Also added sprite flicker flag, based on tumble pop etc. [David Haywood]Add locations to rom names for Mazer Blazer (and alt) roms. Add NO_DUMP entries for undumped voice roms, video prom, and pal.[Lord Nightmare]Preliminary proper roz effects hooked up for Zero Target [Olivier Galibert, Angelo Salese]Added function calls to replace the MIPS3 and PowerPC DRC's various CPU_SET_INFO bits. [Aaron Giles]Fixed DCS2 speedup handler so it doesn't get lost during a memoryremap. This should give a slight speed bump to the Seattle/Vegas gamesand to War Gods. [Aaron Giles]Added service1 button tested in Dynamite Bomber (but doesn't work in game) and fixed little sprites priority problems in limenko.c[Pierpaolo Prazzoli]Fixed a sprite bug when flip y flag is used and cleaned-up the whole routine in Zero Target. [Angelo Salese]Fixed sound regression in Tryout and removed deprecat.h dependancy [Angelo Salese]tms57002: Add two missing instructions and hack up the coef update.The real way coefficient updates are handled is a little too complexfor now, but the hack throttles the update speed to the real rategiven the way konami uses it (once per sync). It's near impossible touse it in a different way anyway. [Olivier Galibert]Fixed bug that caused 64-bit PowerPC systems to fetch opcodes in the wrong order. [Aaron Giles]Fixed Analog settings so Digital and Autocenter Speeds are applied properly in real time. Fixed Digital Speed = 0 so it increments in single steps per button press. [Derrick Renaud]Merged memory maps in the rpunch driver. [Aaron Giles]Fixed PSX CPU disassembly of -$8000, it was showing up as -$0. [smf]Allow chds to be directly in the rom directory without a subdirectory.[Olivier Galibert]wc90b1 and wc90b2 improvements: [robiza] - sprite priorities - sprite x position - fixed y sprite wrapping - fixed bg and fg scroll - fixed bg and fg offsetsFixed colors in Cultures (Jibun wo Migaku Culture School Mahjong Hen) [Tomasz Slanina]Refactored sfbonus and improved the inputs. [David Haywood]Hooked up paletteram in Midnight Landing [Angelo Salese]royalmah update: [Uki] - added some notes - fixed DIPSW of makaijan - fixed visible area - fixed CPU clockAdd muting just before saving the NVRAM, and de-mute just after loading the NVRAM. Should cure the stuck sound issue for gameswith large NVRAM. [Aaron Giles]Added placeholders for the two PAL's on Atari's version of Pole Position 1 and 2 (I could not read the last digit of the PAL at 5c.)[Kevin Eshbach]Added board numbers to SEGA's Quartet 2 documentation. [Kevin Eshbach]Corrected the rom names for Tutankham. [Kevin Eshbach]Hooked up 2D layer in Driver's Eyes. [Naibo Zhang]Fixed Konami zr-107, GTI Club hardware, background layer lost (black sky). [Naibo Zhang]New games added or promoted from NOT_WORKING status---------------------------------------------------Puzzle Time (Prototype) [Angelo Salese, Pierpaolo Prazzoli, Yoshi]New clones added----------------Gals Panic S2 (Asia) [Andy Henderson]Jansou (alt) [Uki]