Author Topic: King of Fighter 2003 and hacks drivers  (Read 39374 times)

Offline KingHanco

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Re: King of Fighter 2003 and hacks drivers
« Reply #30 on: December 13, 2005, 05:44:10 PM »
Scatch that. Who need patches anyway. There is another way to do this.

I found a very helpful website that show you how to merge the roms together.

I merge the old kof2003 which I found on eMule and I think it a kof2003b because the d roms in the zip.

MakeRoms.bat with this in it and then save it. Click on it next ->
Code: [Select]
copy /b 271-v1d.rom+271-v2d.rom+271-v3d.rom+271-v4d.rom 271-v1.rom


Then let the cmpro rename it to 271-v1d.bin.

I wonder why I couldn't find the rom. I have to merge it to make a 271-v1d.bin that I need. :biggrin:

The rom works without a problem.

Hmmm...I gotting alot of errors on the kof2k3up just now. I will have to disabled that for now. The kof2003b and the kof2003 the only thing works on making and gameplay. The rest are out dated because of the lates Mame source. I'm not sure anyone will updated all this. Because I'm not. If not then I won't worry about it until someone will updated those drivers. I won't complain anymore about this until then. :(

« Last Edit: December 14, 2005, 01:07:57 AM by KingHanco »

Offline James33

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Re: King of Fighter 2003 and hacks drivers
« Reply #31 on: December 13, 2005, 11:47:08 PM »
* iq_132 is proud of Hanco :) You are learning  :eek:

Oh really are you 100% sure ?   :biggrin:
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Offline iq_132

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Re: King of Fighter 2003 and hacks drivers
« Reply #32 on: December 14, 2005, 12:16:42 AM »
lol, about 17%, but it's a start.


Offline KingHanco

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Re: King of Fighter 2003 and hacks drivers
« Reply #33 on: December 14, 2005, 04:42:51 AM »
I found the problem. I had the same problem on the mslug3d and over look. I saw it missing and add the ) in there.

Ha Ha Ha. :D

Not fixs.

Code: [Select]
if (!strcmp(Machine->gamedrv->name,"kof2003b" || !strcmp(Machine->gamedrv->name,"kof2k3up"))
        {
/* || !strcmp(Machine->gamedrv->name,"kof2003a")) */
                memory_install_read16_handler (0, ADDRESS_SPACE_PROGRAM, 0x2fe000, 0x2fffff, 0, 0, kof2003_r);
                memory_install_write16_handler(0, ADDRESS_SPACE_PROGRAM, 0x2fe000, 0x2fffff, 0, 0, kof2003_w);
        }

Fixs.

Code: [Select]
if (!strcmp(Machine->gamedrv->name,"kof2003b") || !strcmp(Machine->gamedrv->name,"kof2k3up"))
        {
/* || !strcmp(Machine->gamedrv->name,"kof2003a")) */
                memory_install_read16_handler (0, ADDRESS_SPACE_PROGRAM, 0x2fe000, 0x2fffff, 0, 0, kof2003_r);
                memory_install_write16_handler(0, ADDRESS_SPACE_PROGRAM, 0x2fe000, 0x2fffff, 0, 0, kof2003_w);
        }

=============================================================================

Edit. I will wait until next year when Mame Plus get the kof2003 drivers. It will be best thing to do.
« Last Edit: December 14, 2005, 07:28:23 PM by KingHanco »

Offline James33

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Re: King of Fighter 2003 and hacks drivers
« Reply #34 on: December 15, 2005, 02:08:36 AM »
Edit. I will wait until next year when Mame Plus get the kof2003 drivers. It will be best thing to do.

Thats just lazy .
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Offline KingHanco

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Re: King of Fighter 2003 and hacks drivers
« Reply #35 on: December 15, 2005, 02:26:22 AM »
Thats just lazy .

It is. Then why not help me out on what I'm stuck on. You haven't said anything yet on what is I need to add.  :biggrin:

Offline James33

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Re: King of Fighter 2003 and hacks drivers
« Reply #36 on: December 15, 2005, 03:48:08 AM »
Because you do not seem to learn anything .

When you copy a driver you keep them how they are . You do not change them ( Which you seem to do )


« Last Edit: December 15, 2005, 03:49:50 AM by James33 »
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Offline KingHanco

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Re: King of Fighter 2003 and hacks drivers
« Reply #37 on: December 16, 2005, 03:42:21 AM »
I couldn't stop thinking about those. I will continue now.

Offline iq_132

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Re: King of Fighter 2003 and hacks drivers
« Reply #38 on: December 29, 2005, 06:46:54 PM »
I'm fairly certain the Cx and V are available now...


Offline James33

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Re: King of Fighter 2003 and hacks drivers
« Reply #39 on: December 29, 2005, 08:07:45 PM »
KOF2003:

The driver is loading decrypted V and C roms. Are the encrypted ones available? What are the CRC's?
Is there decryption code available?

The encrypted V rom has been around for a very long time now and the code .  And yes the encrypted C's are now released as well , So far there is no code the C roms .
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Offline iq_132

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Re: King of Fighter 2003 and hacks drivers
« Reply #40 on: December 29, 2005, 10:57:59 PM »
Yeah, neoconv, I wrote it a while back... or if you have the kof2003a Vx just copy /b 271-v1a.bin+271-v2a.bin 271-v1.bin


Offline hotaru

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Re: King of Fighter 2003 and hacks drivers
« Reply #41 on: December 31, 2005, 11:04:35 PM »
neoconv handles sample (v) rom encryption/decryption nothing more.  convert2 handles graphics (c) rom encryption/decryption for all roms MVS.  currently excluded are mslug5, svcchaos, and kof2003 PCB (coincidently developed in house) as they use kof2000 tables each with an additional XOR.  program will more likely than not see an update when mslug5 PCB is dumped and public.

Offline magni

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Re: King of Fighter 2003 and hacks drivers
« Reply #42 on: January 02, 2006, 03:23:36 AM »
I'm fairly certain the Cx and V are available now...

The m1 is also available now?

Offline KingHanco

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A fixs for the 0.103u2.
« Reply #43 on: January 12, 2006, 02:59:55 AM »
Replace the screwup one with this.

Code: [Select]
GAME ( 2003, kof2003,  0,                neogeo, neogeo,  kof2003,  ROT0, "SNK Playmore", "The King of Fighters 2003 (Japan, JAMMA PCB)", 0 ) // not a clone of neogeo because it's NOT a neogeo cart.
Into

Code: [Select]
GAMEB( 2003, kof2003,  neogeo,   neogeo, neogeo, neogeo,  kof2003,  ROT0, "SNK Playmore", "The King of Fighters 2003 (Japan, JAMMA PCB)", 0 ) // not a clone of neogeo because it's NOT a neogeo cart.
There nothing wrong with this game as far I tested.

I already post at the Mame forum about this.
« Last Edit: January 12, 2006, 03:01:54 AM by KingHanco »

Offline mamesick

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Re: King of Fighter 2003 and hacks drivers
« Reply #44 on: January 12, 2006, 03:34:48 AM »
No, the line is correct... read carefully the comment at the end:

GAME ( 2003, kof2003,  0,                neogeo, neogeo,  kof2003,  ROT0, "SNK Playmore", "The King of Fighters 2003 (Japan, JAMMA PCB)", 0 ) // not a clone of neogeo because it's NOT a neogeo cart.

The game boots and work fine. Your fix is wrong even if it works instead. :wink: