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81
FBN Development / Re: FB Neo Bugs Reports
« Last post by yoshi200213 on February 23, 2024, 10:07:10 AM »
Hello, the video game the game paradise game tengoku suffers from many graphical problems such as sprite priorities in the backgrounds or graphic glitches in the sprites when they are scaled.  here I have a video to prove it
https://youtu.be/wFogf-DDUX8?si=I4smpeiKnj9GPguT
here is the pcb to verify that this does not happen on original hardware
https://youtu.be/GCWV1hdBEBc?si=vpZjIATBHArfGh3F

82
FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by Neville on February 22, 2024, 12:59:17 PM »
Definitive Edition (although we all know how this usually goes...) patches for Ys, Ys II: Ancient Ys Vanished - The Final Chapter and Ys III: Wanderers from Ys for the NES:



Definitive Edition patch for Ys I.

Definitive Edition patch for Ys II: Ancient Ys Vanished - The Final Chapter.

Definitive Edition patch for Ys III: Wanderers from Ys

These seem to bundle the translations by David Mullen, the title hacks by Pacnsac Dave and other bugfixes.
83
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by dink on February 22, 2024, 01:00:54 AM »
Pelucon8, oops, looks like I made a little bug with 16bpp color (its fine on 32bpp)
Fix will be available soon!  Thanks for letting me know,

best regards,
- dink
84
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by Pelucon8 on February 21, 2024, 09:49:57 PM »
Graphical error in the game "Night Slashers" (nslasher).

When starting the game, the wall where the vehicle crashes looks like with corrupted colors:



In the mame 0.220 version (the one I use since the most current ones are very slow) the wall is like transparent:



I have the penultimate built (d_cps1: fix input & dip in wofsgzb).

In the pcb version the wall is more solid:

https://www.youtube.com/watch?v=Kww-JFhOTMs

(Minute 2:04 more or less)

I don't think the wall has ever been emulated faithfully (I could be wrong) as it is shown in pbc, but I do remember that in FBN it was shown, at least, the same as the mame version (as a transparent wall).

PD: Looking at the built on github, there is one that is related to the game (nslasher: improve alpha, ace ram fixes [cam900]). could the problem of the wall with strange colours be there?

greetings
85
FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by Neville on February 20, 2024, 02:24:49 PM »
Great!
86
FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by Gab75 on February 20, 2024, 02:17:05 PM »
Added the support to 9 new ColecoVision aftermarkets/homebrews:
Adventure Island SGM (20??)
Boggy '84 SGM (2017)
Guardic SGM (2018)
Gun Fright SGM (2019)
Ice Muncher (2023)
Ice World SGM (2020)
Mobile Planet Styllus SGM (20??)
Mummy Maze (2024)
Nether Dungeon (2018)
87
FBN Development / Re: FB Neo Bugs Reports
« Last post by Stifu on February 19, 2024, 02:34:03 PM »
I was curious about this as well back when we did the driver, so I asked around,
and the general consensus is that the original pcb actually sounds that way

best regards,
- dink

That's both funny and interesting, thanks for the info. If I had to guess, they could not afford or find an audio guy. I tried looking for videos of the actual cabinet, but could not find any. The funny thing with emulation is that, in the end, most players will experience games through emulation and not on real hardware, especially with arcade systems. So we may never know how certain games were supposed to run.
88
FBN Development / Re: FB Neo Bugs Reports
« Last post by gomarco79 on February 19, 2024, 12:11:10 PM »
Hello Mr. Dink, however, can we work on it regarding street fighter 2 m5 to make it street fighter 2 magic delta turbo??
because if it can be done I can contribute.
89
FBN Development / Re: FB Neo Bugs Reports
« Last post by dink on February 19, 2024, 12:26:10 AM »
Hi. Just thought I'd bring up the fact that the audio in Land Sea Air Squad sounds broken, even though the game dump seems correct and I did not notice any warning in the game's info.

I was curious about this as well back when we did the driver, so I asked around,
and the general consensus is that the original pcb actually sounds that way

best regards,
- dink
90
FBN Development / Re: FB Neo Bugs Reports
« Last post by dink on February 18, 2024, 06:08:07 PM »
Hello Good evening Mr. Dink.
I wanted to know if possible, the question is a bit complex street fighter 2 champion edition (m5)
can it become street fighter 2 magic delta turbo??
that it has the same chrome plating??
Obviously by modifying the components of the card or by modifying the game itself on street fighter 2 (m5)??
From thus to Thus
the audio is obviously 5205 on street fighter 2 magic delta turbo.

Yes, its usually just the program roms which make the difference, the graphics roms are almost always the same.
Sometimes a small patch the graphics roms, but, usually the words at the bottom of the titlescreen are in
program roms.

best regards,
- dink
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