Author Topic: FB Neo Bugs Reports  (Read 158898 times)

Offline Agozer

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Re: FBN Bugs Reports
« Reply #105 on: August 15, 2020, 12:01:30 PM »
Weird, maybe it really has something to do with FBN settings.

Offline dink

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Re: FBN Bugs Reports
« Reply #106 on: August 15, 2020, 02:07:43 PM »
Agozer, thanks - I found the problem, for now you can change 2 settings to get rid of it until a fix is available (later today, probably)

Set:
Audio -> 4point 3rd order sample interpolation
and
Audio -> 4point 3rd order FM interpolation

These 2 settings give better audio quality and most likely won't cause any extra overhead unless you're using a late 90's era pc :)

best regards,
- dink

Offline dink

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Re: FBN Bugs Reports
« Reply #107 on: August 15, 2020, 08:57:48 PM »
Agozer,
The problem is fixed, thanks for finding this bug :)  (exe should be available about 30mins after I posted this)

To all:
Seriously, you guys are really making FBNeo great by taking the time to report stuff like this! :)  Thank you!

best regards,
- dink

Online Stifu

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Re: FBN Bugs Reports
« Reply #108 on: August 16, 2020, 12:57:51 PM »
To all:
Seriously, you guys are really making FBNeo great by taking the time to report stuff like this! :)  Thank you!

It's all thanks to you guys. Besides, the fact FBN is much more open than it's ever been helps a great deal.
Usually, bug reports would rain down right after a release. This should help mitigate this a lot.

Offline Agozer

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Re: FBN Bugs Reports
« Reply #109 on: August 16, 2020, 03:50:00 PM »
Ultimate Mortal Kombat 3 (rev 1.2): There are numerous graphical glitches during the fights in Attract Mode. The animations (and general "smoothness") are also very choppy. Seems fine in MAME.

EDIT: Mortal Kombat (rev 5.0) seems to suffer from the same choppiness. A running theme in Midway games?
« Last Edit: August 16, 2020, 05:56:41 PM by Agozer »

Offline dink

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Re: FBN Bugs Reports
« Reply #110 on: August 16, 2020, 08:06:13 PM »
yes, the midway games have an issue w/the cpu where every other frame gets skipped.  It's unfortunate :(
Unlike everything else I can fix, this one is rather grimm.
Of course some day I'd like to get it fixed - on the bright side, last august (2019) we found out the Sega System 18 had some horrible video bugs, and to fix it required a complete re-working of the video code.  That was on my list of things "that probably will never get done", but, it was indeed fixed just last week.. so, who knows :)

best regards,
- dink

Offline the_maq

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Re: FBN Bugs Reports
« Reply #111 on: August 17, 2020, 02:15:43 AM »
Any luck with the cave section light dimmer issue in tmnt2..? - regards.
« Last Edit: October 10, 2020, 12:57:13 AM by the_maq »

Offline dink

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Re: FBN Bugs Reports
« Reply #112 on: August 17, 2020, 09:52:42 AM »
the_maq,
not sure I know about this one, where exactly is it happening? do you have a savestate for it?

best regards,
- dink

Offline Agozer

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Re: FBN Bugs Reports
« Reply #113 on: August 17, 2020, 12:42:11 PM »
yes, the midway games have an issue w/the cpu where every other frame gets skipped.  It's unfortunate :(
Unlike everything else I can fix, this one is rather grimm.
Of course some day I'd like to get it fixed.

best regards,
- dink
Wouldnt it be better to disable detection of the MK games until they are actually playable?

Offline the_maq

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Re: FBN Bugs Reports
« Reply #114 on: August 17, 2020, 01:15:40 PM »
the_maq,
not sure I know about this one, where exactly is it happening? do you have a savestate for it?

best regards,
- dink
It's uploaded on my 2nd last post, the previous page with the pcb video link - in the video the light dims down exactly at 9:51 seconds, hope this helps - regards
« Last Edit: October 10, 2020, 12:58:24 AM by the_maq »

Offline barbudreadmon

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Re: FBN Bugs Reports
« Reply #115 on: August 17, 2020, 01:21:42 PM »
Wouldnt it be better to disable detection of the MK games until they are actually playable?

They are far from being unplayable

Offline dink

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Re: FBN Bugs Reports
« Reply #116 on: August 17, 2020, 02:04:11 PM »
the_maq, sorry about that, somehow I miseed your message.  I'll let you know as soon as a fix can be figured out.

Offline the_maq

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Re: FBN Bugs Reports
« Reply #117 on: August 18, 2020, 12:29:05 AM »
X-men problem on stage 2: when the platform floor goes down there's no hydraulic sound effect on fbneo..? thought i should report it to compare and analyse - video of pcb: https://youtu.be/qt0j7mPBUB0?t=308 and mame https://youtu.be/VgF_VMQ19aA?t=315
« Last Edit: August 18, 2020, 02:16:31 AM by the_maq »

Offline dink

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Re: FBN Bugs Reports
« Reply #118 on: August 18, 2020, 09:19:55 AM »
the_maq, when I load your state and the platform goes down it sounds just like the pcb and mame.

Offline dink

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Re: FBN Bugs Reports
« Reply #119 on: August 18, 2020, 08:04:38 PM »
the_maq, the k054539 soundchip support a reverb/delay-ish effect which is emulated completely wrong, one of these days I'd like to rewrite it (or rework it) into working order.  though it isn't a very high priority

best regards,
- dink