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Final Burn Neo => FBN Development => Topic started by: KOF2112 on September 11, 2008, 08:04:17 PM

Title: FB Alpha 0.2.96.96 Release
Post by: KOF2112 on September 11, 2008, 08:04:17 PM
 :biggrin:

http://www.barryharris.me.uk/ (http://www.barryharris.me.uk/)

Quote
v0.2.96.96
- Ported MAME's M6809 CPU core [Barry]
- Ported MAME's HD6309 CPU core [Barry]
- Ported MAME's M6800, HD63701 CPU cores [Barry]
- Added an interface to the M6809 core and added support for it to BurnTimer and
the cheat module [Barry]
- Added an interface to the HD6309 core and added support for it to BurnTimer and
the cheat module [Barry]
- Added an interface to the M6800 and family cores and added support for them to
BurnTimer and the cheat module [Barry]
- Added driver for Double Dragon and Double Dragon II [Barry]
- Added driver for Ghouls & Ghosts [Barry]
- Added driver for Renegade [Barry]
- Added SNK16 driver [iq_132]
- Added clone of The New Zealand Story to it's driver [iq_132]
- Added analog inputs to the SNK16 driver [Barry]
- Hooked up the sound CPU comms in the Power Instinct 2 driver [Barry]
- Very big update to the Jukebox [Captain CPS-X]
- Rewrote favourites module - delete your old favorites.dat file [Captain CPS-X]
- Added support for icons in the gamelists [Captain CPS-X]
- Added options to configure vertical and horizontal full-screen resolutions seperately
[Captain CPS-X]
- Fixed another bug when FBA was used under Vista [Captain CPS-X]
- Made the inputs dialog stop the sound properly when using the shortcut key
[Captain CPS-X]
- Applied the dialog sound fix above to the dip switch and cheat dialogs [Barry]
- Fixed a memory leak when loading PNGs [Captain CPS-X]
- Optimised the automatic support file download feature [Captain CPS-X]
- Matched all sets to MAME 0.127u2 [Barry]
Title: Re: FB Alpha 0.2.96.96 Release
Post by: evilmitaka on September 11, 2008, 09:14:30 PM
It's no more Non-unicode option? i can't compile the non-unicode version with Mingw this time, its officially out?

For petition of CaptainCPS-X here is the info:

First i change this part of "makefile"(like all the past times)

Code: [Select]
# Inluclude Unicode support
#UNICODE = 1

next when i start to compile in the part of jukebox i got errors

Code: [Select]
Compiling src/burner/win32/tracklst.cpp...
src/burner/win32/tracklst.cpp: In function `int ParseM1Tracklist()':
src/burner/win32/tracklst.cpp:145: error: cannot convert `WCHAR*' to `TCHAR*'
   in assignment
src/burner/win32/tracklst.cpp: In function `int SaveTracklist_LST()':
src/burner/win32/tracklst.cpp:262: error: cannot convert `TCHAR*' to `const
   WCHAR*' for argument `1' to `char* utf8_from_wstring(const WCHAR*)'
src/burner/win32/tracklst.cpp:282: error: cannot convert `TCHAR*' to `const
   WCHAR*' for argument `1' to `char* utf8_from_wstring(const WCHAR*)'
src/burner/win32/tracklst.cpp:291: error: cannot convert `TCHAR*' to `const
   WCHAR*' for argument `1' to `char* utf8_from_wstring(const WCHAR*)'
src/burner/win32/tracklst.cpp: In function `int SaveTracklist_DAT()':
src/burner/win32/tracklst.cpp:344: error: cannot convert `TCHAR*' to `const
   WCHAR*' for argument `1' to `char* utf8_from_wstring(const WCHAR*)'
src/burner/win32/tracklst.cpp:364: error: cannot convert `TCHAR*' to `const
   WCHAR*' for argument `1' to `char* utf8_from_wstring(const WCHAR*)'
src/burner/win32/tracklst.cpp: In function `int ParseTracklist()':
src/burner/win32/tracklst.cpp:418: error: cannot convert `WCHAR*' to `const
   char*' for argument `2' to `char* strncpy(char*, const char*, unsigned int)'
make[1]: *** [tracklst.o] Error 1
make: *** [mingw] Error 2



Title: Re: FB Alpha 0.2.96.96 Release
Post by: CaptainCPS on September 11, 2008, 09:35:08 PM
It's no more Non-unicode option? i can't compile the non-unicode version with Mingw this time, its officially out?

There hasn't been a non-unicode release for a while, and as far as I know current source is verified using UNICODE builds only.

I will give it a look soon to make it possible to compile it using ANSI build configuration, I dont know how much has to be updated for that but I will let everyone know my progress on that later.

btw, why don't you just compile it using UNICODE ?, are you using Win98 or similar?... UNICODE build have lot of nice UI features and is very compatible.

EDIT: I will probably start working on ANSI source compatibility update tomorrow, so I'll keep you posted.

SeeYaa!
 :biggrin:
Title: Re: FB Alpha 0.2.96.96 Release
Post by: evilmitaka on September 11, 2008, 09:48:12 PM
Well i make this for a friend(gonzo90017)  who need the non-Unicode version, and i have Win ME in my cabinet(its a older PC) for best performance, and there i use the bare command line without the Extras; in my desktop i use the unicode version, and i love all the new features.
Title: Re: FB Alpha 0.2.96.96 Release
Post by: CaptainCPS on September 11, 2008, 10:13:26 PM
ThanX for the comments ^^

I revised 'tracklst.cpp' and made the changes today (it was not really a big deal to update) xDD, FBA has fast support service LOL... please let me know if you have any other issues  ;p

SeeYaa!
 :biggrin:
Title: Re: FB Alpha 0.2.96.96 Release
Post by: KOF2112 on September 12, 2008, 03:01:35 AM
 :biggrin:

This is I uses MAMu_ 's icons 0.124 u5 to reorganize FBA icons


MAMu_ 's icons 0.124 u5
http://www.mameworld.info/ubbthreads/showthreaded.php?Cat=&Number=150751&page=0&view=expanded&sb=5&o=&fpart=1&vc=1 (http://www.mameworld.info/ubbthreads/showthreaded.php?Cat=&Number=150751&page=0&view=expanded&sb=5&o=&fpart=1&vc=1)


fba_029696_icons.zip
1.46mb
Download Link:
http://rapidshare.com/files/144586713/fba_029696_icons.zip.html (http://rapidshare.com/files/144586713/fba_029696_icons.zip.html)


Title: Re: FB Alpha 0.2.96.96 Release
Post by: KOF2112 on September 12, 2008, 03:57:34 AM
 :biggrin:

1.48MB updated All HAZEMD Game icons

Download:
http://rapidshare.com/files/144593464/fba_029696_icons.zip.html (http://rapidshare.com/files/144593464/fba_029696_icons.zip.html)
Title: Re: FB Alpha 0.2.96.96 Release
Post by: lxd_bruce on September 12, 2008, 04:04:40 AM
compiling error?
how to solve this?
Title: Re: FB Alpha 0.2.96.96 Release
Post by: CaptainCPS on September 12, 2008, 06:35:09 AM
lxd_bruce, I think that problem is related with your mingw / gcc package, I don't remember exactly, but I had some problems like that when I modified my compiling environment and my .bat files.

I will be checking for a solution to your problem, I will try to recreate the same error to be able to help you  ;p.

Btw, KOF2112 , ThanX for those Icons packs  ;p, I was gonna release a pack soon with them , because I noticed they are WAY better than MAMEUI icons  :biggrin:.

Oh, guys! Stay alert because a new Tool is coming related with MAME support files!,  WIP pictures will come out soon! ^^

SeeYaa!
 :biggrin:
Title: Re: FB Alpha 0.2.96.96 Release
Post by: evilmitaka on September 12, 2008, 06:59:10 AM
Thanks Cap, this  is god service! :biggrin:
Title: Re: FB Alpha 0.2.96.96 Release
Post by: doomking on September 12, 2008, 07:28:54 AM
@lxd_bruce

install GCC 3.3.3 Compiler
Quote
* GNU Binutils: http://sourceforge.net/project/showfiles.php?group_id=2435&package_id=11290
* GCC Version 3: http://sourceforge.net/project/showfiles.php?group_id=2435&package_id=82723
* MINGW Runtime: http://sourceforge.net/project/showfiles.php?group_id=2435&package_id=11598
* Windows 32 API: http://sourceforge.net/project/showfiles.php?group_id=2435&package_id=11550
* GNU Make: http://sourceforge.net/project/showfiles.php?group_id=2435&package_id=23918
* Cygwin Lib: http://fba.emuunlim.com/?page_id=4

binutils-2.18.50-20080109-2.tar.gz
gcc-core-3.3.3-20040217-1.tar.gz
gcc-g++-3.3.3-20040217-1.tar.gz
mingwrt-3.15-mingw32-dev.tar.gz
w32api-3.12-mingw32-dev.tar.gz
mingw32-make-3.81-20080326-3.tar.gz
dx70_mgw.zip

* Nasm 0.98.38: http://nasm.sourceforge.net
* UnxUtils.zip: http://unxutils.sourceforge.net
* nsPerl: http://people.netscape.com/richm/nsPerl

echo.exe, mkdir.exe, nasm.exe, perl.dll, perl.exe, sh.exe, rm.exe and touch.exe copy to c:\mingw\bin
strict.pm copy to c:\mingw\lib
Title: Re: FB Alpha 0.2.96.96 Release
Post by: lxd_bruce on September 12, 2008, 08:20:16 AM
@lxd_bruce

install GCC 3.3.3 Compiler

Could you upload your mingw / gcc package for us?
Thank you :biggrin:
Title: Re: FB Alpha 0.2.96.96 Release
Post by: lxd_bruce on September 12, 2008, 08:40:45 AM
lxd_bruce, I think that problem is related with your mingw / gcc package, I don't remember exactly, but I had some problems like that when I modified my compiling environment and my .bat files.

I will be checking for a solution to your problem, I will try to recreate the same error to be able to help you  ;p.

Btw, KOF2112 , ThanX for those Icons packs  ;p, I was gonna release a pack soon with them , because I noticed they are WAY better than MAMEUI icons  :biggrin:.

Oh, guys! Stay alert because a new Tool is coming related with MAME support files!,  WIP pictures will come out soon! ^^

SeeYaa!
 :biggrin:

thank you.

I'm looking forward to your solution :biggrin:
Title: Re: FB Alpha 0.2.96.96 Release
Post by: Aquashark on September 14, 2008, 04:10:10 AM
hotkeys don't seem to work in the latest FBA builds
ex:
Code: [Select]
custom ""                 switch 0x2A "P1 Weak punch" 0x01 "P1 Weak kick" 0x01
were them taken out?
Title: Re: FB Alpha 0.2.96.96 Release
Post by: CaptainCPS on September 14, 2008, 01:31:14 PM
hotkeys don't seem to work in the latest FBA builds
ex:
Code: [Select]
custom ""                 switch 0x2A "P1 Weak punch" 0x01 "P1 Weak kick" 0x01
were them taken out?

I have to confirm that because at least of all things I have modified at the burner section of the source, I haven't touch the input files. Probably that's something coming from other older versions. But as I said before I have to confirm if that is a bug or it's just something not present in the current version.

btw, I haven't been active because I'm working on a personal achievement creating a new mathematical formula I discovered just by casualty, this formula I'm talking about doesn't exist AFAIK!, ..the formula can let you add commas to any number from Left to Right, and even predict how much thousands the number is just by knowing how many digits the number has. I have been working on this formula for about 2 days and even at late night hours  :p. The formula results are accurate and precise 'always'.

SeeYaa!
 :biggrin:
Title: Re: FB Alpha 0.2.96.96 Release
Post by: DsNo on September 15, 2008, 11:19:21 PM
Code: [Select]
      popup   97 "" {
              //-- "MENU_RES_ARCADE_VERTICAL"
        20400   98 ""
              //-- "&Single size"
        20406  100 ""
              //-- "&Double size"
        20407  101 ""
              //-- "&Triple size"
        20408  102 ""
              //-- "&Quadruple size"
        20409  103 ""
              //-- "MENU_RES_1_VERTICAL"
        20401  105 ""
              //-- "MENU_RES_2_VERTICAL"
        20402  106 ""
              //-- "MENU_RES_3_VERTICAL"
        20403  107 ""
              //-- "MENU_RES_4_VERTICAL"
        20404  108 ""
              //-- "MENU_RES_OTHER_VERTICAL"
        20405  110 ""
      }
    }
  }
}


Hello everybody...

Bug exist in UI language translation template.. menu does not create in "MENU_RES_OTHER_VERTICAL" after
Title: Re: FB Alpha 0.2.96.96 Release
Post by: Barry Harris on September 16, 2008, 03:31:13 AM
I fixed this by removing the fullscreen resolution popup and moving the horizontal and vertical popups to the main menu. The UI localisation code seems to have problems if the last item in a menu or popup menu is a popup - strange really.

[attachment deleted by admin]
Title: Re: FB Alpha 0.2.96.96 Release
Post by: nes6502 on September 18, 2008, 11:18:04 AM
The latest version crashes with Golden Axe (any version) savestates.

Start FBA
Start Golden Axe (any version)
At the character select screen make a savestate
Exit FBA
Start FBA
Load the savestate
FBA crash
Title: Re: FB Alpha 0.2.96.96 Release
Post by: isamu on September 19, 2008, 08:03:34 AM
Guys I have a question... in the menu there is a dropdown menu option called "Load Neo-geo MVS cartridges". Upon selecting six Neo games in the six slots, I press OK but nothing happens. Can anyone explain what this option is for and how to use it?
Title: Re: FB Alpha 0.2.96.96 Release
Post by: CaptainCPS on September 19, 2008, 09:31:29 AM
Guys I have a question... in the menu there is a dropdown menu option called "Load Neo-geo MVS cartridges". Upon selecting six Neo games in the six slots, I press OK but nothing happens. Can anyone explain what this option is for and how to use it?

It's a WIP feature, and currently nothing will happen when you click the OK button  :smilie:

SeeYaa!
 :biggrin:
Title: Re: FB Alpha 0.2.96.96 Release
Post by: Barry Harris on September 19, 2008, 09:56:35 AM
It's a WIP feature, and currently nothing will happen when you click the OK button  :smilie:

SeeYaa!
 :biggrin:

Need to gather the enthusiasm to work on multi-slot! Too many other tempting things to look at! :)
Title: Re: FB Alpha 0.2.96.96 Release
Post by: isamu on September 19, 2008, 05:21:08 PM
It's a WIP feature, and currently nothing will happen when you click the OK button  :smilie:

SeeYaa!
 :biggrin:

OK thanks mayne :)
Title: Re: FB Alpha 0.2.96.96 Release
Post by: CaptainCPS on September 19, 2008, 07:23:05 PM
OK thanks mayne :)

I was wondering what do you mean by 'mayne'  :p.. I verified at Wikipedia but it says it's a surname

http://en.wikipedia.org/wiki/Mayne (http://en.wikipedia.org/wiki/Mayne)

just curiosity, not mad about it xD

SeeYaa!
 :biggrin:
Title: Re: FB Alpha 0.2.96.96 Release
Post by: iq_132 on September 19, 2008, 07:59:27 PM
It's a slang way of saying "man."
Title: Re: FB Alpha 0.2.96.96 Release
Post by: CaptainCPS on September 19, 2008, 08:47:58 PM
It's a slang way of saying "man."

Ohh! nice! xD...btw, sorry about the off-topic ^^U

SeeYaa!
 :biggrin:
Title: Re: FB Alpha 0.2.96.96 Release
Post by: iq_132 on September 19, 2008, 09:22:00 PM
Ohh! nice! xD...btw, sorry about the off-topic ^^U

SeeYaa!
 :biggrin:
lol, no worries man.  Go off-topic as much as you want. ^^
Title: Re: FB Alpha 0.2.96.96 Release
Post by: isamu on September 20, 2008, 01:30:37 AM
I was wondering what do you mean by 'mayne'  :p.. I verified at Wikipedia but it says it's a surname

http://en.wikipedia.org/wiki/Mayne (http://en.wikipedia.org/wiki/Mayne)

just curiosity, not mad about it xD

SeeYaa!
 :biggrin:


*Da best Mayne* (http://www.youtube.com/watch?v=57pzTtT-D04&feature=related) xD

Need to gather the enthusiasm to work on multi-slot! Too many other tempting things to look at! :)

Oh a WIP for multi-slot support? That's going to be awesome! Always wanted to see that emu'ed :)
Title: Re: FB Alpha 0.2.96.96 Release
Post by: CaptainCPS on September 20, 2008, 01:47:14 AM

xD


LOL xD ... MTV hits there xD ... I will keep using the proper English  ... man xD

SeeYaa!
 :biggrin:
Title: Re: FB Alpha 0.2.96.96 Release
Post by: magicfly on September 20, 2008, 08:17:20 AM
hello! i have to report a bug.

everytime i run this latest FBA, to browse to the game i want to play, i usually type the first letter of the game.
and in this release, FBA crashes!

log attached ;)

Thanks  :biggrin:

PS: i have this problem in .97 too! :( :(
Title: Re: FB Alpha 0.2.96.96 Release
Post by: Barry Harris on September 20, 2008, 10:05:16 AM
hello! i have to report a bug.

everytime i run this latest FBA, to browse to the game i want to play, i usually type the first letter of the game.
and in this release, FBA crashes!

log attached ;)

Thanks  :biggrin:

PS: i have this problem in .97 too! :( :(

You have a corrupt PNG in your previews folder.
Title: Re: FB Alpha 0.2.96.96 Release
Post by: kev on September 20, 2008, 10:31:21 AM
ThanX for the comments ^^

I revised 'tracklst.cpp' and made the changes today (it was not really a big deal to update) xDD, FBA has fast support service LOL... please let me know if you have any other issues  ;p

SeeYaa!
 :biggrin:

I have uploaded a version that uses some of the defines already setup:

http://neo-source.com/index.php?topic=1054.msg8584#msg8584 (http://neo-source.com/index.php?topic=1054.msg8584#msg8584)
Title: Re: FB Alpha 0.2.96.96 Release
Post by: magicfly on September 20, 2008, 07:39:30 PM
You have a corrupt PNG in your previews folder.

the problem is: how to find which one is it?...with .95 i didn't have this problem...

Thanks!