Author Topic: FB Alpha 0.2.96.96 Release  (Read 28225 times)

Offline KOF2112

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FB Alpha 0.2.96.96 Release
« on: September 11, 2008, 08:04:17 PM »
 :biggrin:

http://www.barryharris.me.uk/

Quote
v0.2.96.96
- Ported MAME's M6809 CPU core [Barry]
- Ported MAME's HD6309 CPU core [Barry]
- Ported MAME's M6800, HD63701 CPU cores [Barry]
- Added an interface to the M6809 core and added support for it to BurnTimer and
the cheat module [Barry]
- Added an interface to the HD6309 core and added support for it to BurnTimer and
the cheat module [Barry]
- Added an interface to the M6800 and family cores and added support for them to
BurnTimer and the cheat module [Barry]
- Added driver for Double Dragon and Double Dragon II [Barry]
- Added driver for Ghouls & Ghosts [Barry]
- Added driver for Renegade [Barry]
- Added SNK16 driver [iq_132]
- Added clone of The New Zealand Story to it's driver [iq_132]
- Added analog inputs to the SNK16 driver [Barry]
- Hooked up the sound CPU comms in the Power Instinct 2 driver [Barry]
- Very big update to the Jukebox [Captain CPS-X]
- Rewrote favourites module - delete your old favorites.dat file [Captain CPS-X]
- Added support for icons in the gamelists [Captain CPS-X]
- Added options to configure vertical and horizontal full-screen resolutions seperately
[Captain CPS-X]
- Fixed another bug when FBA was used under Vista [Captain CPS-X]
- Made the inputs dialog stop the sound properly when using the shortcut key
[Captain CPS-X]
- Applied the dialog sound fix above to the dip switch and cheat dialogs [Barry]
- Fixed a memory leak when loading PNGs [Captain CPS-X]
- Optimised the automatic support file download feature [Captain CPS-X]
- Matched all sets to MAME 0.127u2 [Barry]

Offline evilmitaka

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Re: FB Alpha 0.2.96.96 Release
« Reply #1 on: September 11, 2008, 09:14:30 PM »
It's no more Non-unicode option? i can't compile the non-unicode version with Mingw this time, its officially out?

For petition of CaptainCPS-X here is the info:

First i change this part of "makefile"(like all the past times)

Code: [Select]
# Inluclude Unicode support
#UNICODE = 1

next when i start to compile in the part of jukebox i got errors

Code: [Select]
Compiling src/burner/win32/tracklst.cpp...
src/burner/win32/tracklst.cpp: In function `int ParseM1Tracklist()':
src/burner/win32/tracklst.cpp:145: error: cannot convert `WCHAR*' to `TCHAR*'
   in assignment
src/burner/win32/tracklst.cpp: In function `int SaveTracklist_LST()':
src/burner/win32/tracklst.cpp:262: error: cannot convert `TCHAR*' to `const
   WCHAR*' for argument `1' to `char* utf8_from_wstring(const WCHAR*)'
src/burner/win32/tracklst.cpp:282: error: cannot convert `TCHAR*' to `const
   WCHAR*' for argument `1' to `char* utf8_from_wstring(const WCHAR*)'
src/burner/win32/tracklst.cpp:291: error: cannot convert `TCHAR*' to `const
   WCHAR*' for argument `1' to `char* utf8_from_wstring(const WCHAR*)'
src/burner/win32/tracklst.cpp: In function `int SaveTracklist_DAT()':
src/burner/win32/tracklst.cpp:344: error: cannot convert `TCHAR*' to `const
   WCHAR*' for argument `1' to `char* utf8_from_wstring(const WCHAR*)'
src/burner/win32/tracklst.cpp:364: error: cannot convert `TCHAR*' to `const
   WCHAR*' for argument `1' to `char* utf8_from_wstring(const WCHAR*)'
src/burner/win32/tracklst.cpp: In function `int ParseTracklist()':
src/burner/win32/tracklst.cpp:418: error: cannot convert `WCHAR*' to `const
   char*' for argument `2' to `char* strncpy(char*, const char*, unsigned int)'
make[1]: *** [tracklst.o] Error 1
make: *** [mingw] Error 2



« Last Edit: September 11, 2008, 09:37:17 PM by evilmitaka »

Offline CaptainCPS

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Re: FB Alpha 0.2.96.96 Release
« Reply #2 on: September 11, 2008, 09:35:08 PM »
It's no more Non-unicode option? i can't compile the non-unicode version with Mingw this time, its officially out?

There hasn't been a non-unicode release for a while, and as far as I know current source is verified using UNICODE builds only.

I will give it a look soon to make it possible to compile it using ANSI build configuration, I dont know how much has to be updated for that but I will let everyone know my progress on that later.

btw, why don't you just compile it using UNICODE ?, are you using Win98 or similar?... UNICODE build have lot of nice UI features and is very compatible.

EDIT: I will probably start working on ANSI source compatibility update tomorrow, so I'll keep you posted.

SeeYaa!
 :biggrin:

Offline evilmitaka

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Re: FB Alpha 0.2.96.96 Release
« Reply #3 on: September 11, 2008, 09:48:12 PM »
Well i make this for a friend(gonzo90017)  who need the non-Unicode version, and i have Win ME in my cabinet(its a older PC) for best performance, and there i use the bare command line without the Extras; in my desktop i use the unicode version, and i love all the new features.
« Last Edit: September 11, 2008, 10:00:46 PM by evilmitaka »

Offline CaptainCPS

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Re: FB Alpha 0.2.96.96 Release
« Reply #4 on: September 11, 2008, 10:13:26 PM »
ThanX for the comments ^^

I revised 'tracklst.cpp' and made the changes today (it was not really a big deal to update) xDD, FBA has fast support service LOL... please let me know if you have any other issues  ;p

SeeYaa!
 :biggrin:

Offline KOF2112

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Re: FB Alpha 0.2.96.96 Release
« Reply #5 on: September 12, 2008, 03:01:35 AM »
 :biggrin:

This is I uses MAMu_ 's icons 0.124 u5 to reorganize FBA icons


MAMu_ 's icons 0.124 u5
http://www.mameworld.info/ubbthreads/showthreaded.php?Cat=&Number=150751&page=0&view=expanded&sb=5&o=&fpart=1&vc=1


fba_029696_icons.zip
1.46mb
Download Link:
http://rapidshare.com/files/144586713/fba_029696_icons.zip.html


« Last Edit: September 12, 2008, 03:17:16 AM by KOF2112 »

Offline KOF2112

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Re: FB Alpha 0.2.96.96 Release
« Reply #6 on: September 12, 2008, 03:57:34 AM »
 :biggrin:

1.48MB updated All HAZEMD Game icons

Download:
http://rapidshare.com/files/144593464/fba_029696_icons.zip.html
« Last Edit: September 12, 2008, 04:00:02 AM by KOF2112 »

Offline lxd_bruce

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Re: FB Alpha 0.2.96.96 Release
« Reply #7 on: September 12, 2008, 04:04:40 AM »
compiling error?
how to solve this?

Offline CaptainCPS

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Re: FB Alpha 0.2.96.96 Release
« Reply #8 on: September 12, 2008, 06:35:09 AM »
lxd_bruce, I think that problem is related with your mingw / gcc package, I don't remember exactly, but I had some problems like that when I modified my compiling environment and my .bat files.

I will be checking for a solution to your problem, I will try to recreate the same error to be able to help you  ;p.

Btw, KOF2112 , ThanX for those Icons packs  ;p, I was gonna release a pack soon with them , because I noticed they are WAY better than MAMEUI icons  :biggrin:.

Oh, guys! Stay alert because a new Tool is coming related with MAME support files!,  WIP pictures will come out soon! ^^

SeeYaa!
 :biggrin:

Offline evilmitaka

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Re: FB Alpha 0.2.96.96 Release
« Reply #9 on: September 12, 2008, 06:59:10 AM »
Thanks Cap, this  is god service! :biggrin:
« Last Edit: September 12, 2008, 07:04:01 AM by evilmitaka »

Offline doomking

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Re: FB Alpha 0.2.96.96 Release
« Reply #10 on: September 12, 2008, 07:28:54 AM »
@lxd_bruce

install GCC 3.3.3 Compiler
Quote
* GNU Binutils: http://sourceforge.net/project/showfiles.php?group_id=2435&package_id=11290
* GCC Version 3: http://sourceforge.net/project/showfiles.php?group_id=2435&package_id=82723
* MINGW Runtime: http://sourceforge.net/project/showfiles.php?group_id=2435&package_id=11598
* Windows 32 API: http://sourceforge.net/project/showfiles.php?group_id=2435&package_id=11550
* GNU Make: http://sourceforge.net/project/showfiles.php?group_id=2435&package_id=23918
* Cygwin Lib: http://fba.emuunlim.com/?page_id=4

binutils-2.18.50-20080109-2.tar.gz
gcc-core-3.3.3-20040217-1.tar.gz
gcc-g++-3.3.3-20040217-1.tar.gz
mingwrt-3.15-mingw32-dev.tar.gz
w32api-3.12-mingw32-dev.tar.gz
mingw32-make-3.81-20080326-3.tar.gz
dx70_mgw.zip

* Nasm 0.98.38: http://nasm.sourceforge.net
* UnxUtils.zip: http://unxutils.sourceforge.net
* nsPerl: http://people.netscape.com/richm/nsPerl

echo.exe, mkdir.exe, nasm.exe, perl.dll, perl.exe, sh.exe, rm.exe and touch.exe copy to c:\mingw\bin
strict.pm copy to c:\mingw\lib

Offline lxd_bruce

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Re: FB Alpha 0.2.96.96 Release
« Reply #11 on: September 12, 2008, 08:20:16 AM »
@lxd_bruce

install GCC 3.3.3 Compiler

Could you upload your mingw / gcc package for us?
Thank you :biggrin:

Offline lxd_bruce

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Re: FB Alpha 0.2.96.96 Release
« Reply #12 on: September 12, 2008, 08:40:45 AM »
lxd_bruce, I think that problem is related with your mingw / gcc package, I don't remember exactly, but I had some problems like that when I modified my compiling environment and my .bat files.

I will be checking for a solution to your problem, I will try to recreate the same error to be able to help you  ;p.

Btw, KOF2112 , ThanX for those Icons packs  ;p, I was gonna release a pack soon with them , because I noticed they are WAY better than MAMEUI icons  :biggrin:.

Oh, guys! Stay alert because a new Tool is coming related with MAME support files!,  WIP pictures will come out soon! ^^

SeeYaa!
 :biggrin:

thank you.

I'm looking forward to your solution :biggrin:

Offline Aquashark

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Re: FB Alpha 0.2.96.96 Release
« Reply #13 on: September 14, 2008, 04:10:10 AM »
hotkeys don't seem to work in the latest FBA builds
ex:
Code: [Select]
custom ""                 switch 0x2A "P1 Weak punch" 0x01 "P1 Weak kick" 0x01
were them taken out?

Offline CaptainCPS

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Re: FB Alpha 0.2.96.96 Release
« Reply #14 on: September 14, 2008, 01:31:14 PM »
hotkeys don't seem to work in the latest FBA builds
ex:
Code: [Select]
custom ""                 switch 0x2A "P1 Weak punch" 0x01 "P1 Weak kick" 0x01
were them taken out?

I have to confirm that because at least of all things I have modified at the burner section of the source, I haven't touch the input files. Probably that's something coming from other older versions. But as I said before I have to confirm if that is a bug or it's just something not present in the current version.

btw, I haven't been active because I'm working on a personal achievement creating a new mathematical formula I discovered just by casualty, this formula I'm talking about doesn't exist AFAIK!, ..the formula can let you add commas to any number from Left to Right, and even predict how much thousands the number is just by knowing how many digits the number has. I have been working on this formula for about 2 days and even at late night hours  :p. The formula results are accurate and precise 'always'.

SeeYaa!
 :biggrin: