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Final Burn Neo => FBN Development => Topic started by: CaptainCPS on December 12, 2007, 03:15:12 PM

Title: FB Alpha Enhanced R1 to R14 [v0.2.96.72]
Post by: CaptainCPS on December 12, 2007, 03:15:12 PM
FB Alpha Enhanced R1 [v0.2.96.72]

This is a new clean version of FBA Extras. This one is being tested carefully so you can enjoy a bug-free FB Alpha UI + Extras that are gonna be added in every release.

Primary build (not released here, just source) is being compiled in a Windows Vista Ultimate environment and using MINGW v3.1.0, the purpose of this is to test FBA in the latest Windows OS and try to fix bugs found when running on it. Then we can have a 'Windows Vista Capable' logo in the FBA homepage lol  :p.

Note!: First releases will have most important fixes not available in the latest official release of FB Alpha so if Treblewinner or company want to add them, they will be easy to find and implement =).

R1 [December 12, 2007]:

src/burner/win32/roms.cpp

src/burner/win32/sel.cpp

src/burner/win32/burner_win32.h

src/burner/win32/scrn.cpp

src/burner/imagebutton.h & .cpp

src/burn/neogeo/

That's it for now ^^, later I will be adding some needed updates to the Game Selection dialog and some other fixes.

You can grab the files right here:

fba_src_029672_enhanced_R1.7z (http://jezeronline.com/neosource/fba/fba_src_029672_enhanced_R1.7z) [~140KB]

If you have any issues compiling just let me know =)

SeeYaa!
 :biggrin:

PS: The VStudio Toolkit version will come later, right now I'm using MINGW, but I will get the environment files soon.
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: CaptainCPS on December 12, 2007, 05:25:51 PM
FB Alpha Enhanced R2 [v0.2.96.72]

R2 [December, 12, 2007]:

(http://jezeronline.com/images/grdians.png)


(http://jezeronline.com/images/hook.png)



Download the updated files right here:

fba_src_029672_enhanced_R2.7z (http://jezeronline.com/neosource/fba/fba_src_029672_enhanced_R2.7z) [~180KB]

If you have any trouble compiling just tell me =)

SeeYaa!
:biggrin:
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: iq_132 on December 12, 2007, 09:56:25 PM
Nice work. :)
btw, why aren't you on MSN ever anymore? lameass. :p
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: CaptainCPS on December 13, 2007, 12:54:33 AM
Nice work. :)
btw, why aren't you on MSN ever anymore? lameass. :p

ThanX ^^... and I will be back on MSN soon :p now I'm having a little more time free so will be there soon  :biggrin:

And before I go to sleep here is one of the FBA UI Enhancements coming for R3:

(http://jezeronline.com/images/fba_enh_R3_01.jpg)

(http://jezeronline.com/images/fba_enh_R3_02.jpg)

SeeYaa!
:biggrin:
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: KOF2112 on December 13, 2007, 03:42:08 AM
 :biggrin:

Thanks CaptainCPS-X


Nice FBA

MINGW v3.1.0compiling, Cannot open "About FB Alpha" Option

Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: CaptainCPS on December 13, 2007, 10:32:38 AM
:biggrin:

Thanks CaptainCPS-X


Nice FBA

MINGW v3.1.0compiling, Cannot open "About FB Alpha" Option



Hi there KOF2112 ^^,

What's the exact problem you're having?, do you have a screenshot of it ?

SeeYaa!
 :biggrin:
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: CaptainCPS on December 13, 2007, 11:21:30 PM
FB Alpha Enhanced R3 [v0.2.96.72]

This update features the recent release from IQ_132 (Nebula / Kawaks cheat support for FBA (http://neo-source.com/index.php?topic=754.0)) and some UI enhancements I made ^^, enjoy!. 

R3 [December 14, 2007]:

(http://jezeronline.com/images/fba_enh_R3_03.jpg)


EDIT: Had to modify the links because I didn't include some updated files lol, Sorry, pls check the new reply  :smilie:.

Grab the R3 source right here:

fba_src_029672_enhanced_R3.7z [~192KB]

Guys remember to post any problem you find in any of my releases so I can take a look at them  :wink:

SeeYaa!
 :biggrin:
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: CaptainCPS on December 13, 2007, 11:40:39 PM
Sorry ppl! xD but I didn't include some updated files in the R3 package, ^^u...

Download the verified R3 source right here:

fba_src_029672_enhanced_R3_verified.7z (http://jezeronline.com/neosource/fba/fba_src_029672_enhanced_R3_verified.7z) [~194KB]

SeeYaa!
 :biggrin:
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: CaptainCPS on December 14, 2007, 01:52:41 AM
FB Alpha Enhanced R4 [v0.2.96.72]

R4 [December 14, 2007]:


Download R4 package here:

fba_src_029672_enhanced_R4.7z (http://jezeronline.com/neosource/fba/fba_src_029672_enhanced_R4.7z) [~275KB]

Quote from: 7z Test Results with PowerArchiver
#####################################################
 Testing archive: fba_src_029672_enhanced_R4.7z -- 12/14/2007 3:18 AM
#####################################################

Testing: src\burner\win32\burner_win32.h
Testing: src\burn\capcom\cps.h
Testing: src\burn\capcom\ctv_do.h
Testing: src\burner\imagebutton.h
Testing: src\cpu\nec\nec.h
Testing: src\cpu\nec\necea.h
Testing: src\cpu\nec\necinstr.h
Testing: src\cpu\nec\necintrf.h
Testing: src\cpu\nec\necmodrm.h
Testing: src\burn\neogeo\neogeo.h
Testing: src\burn\neogeo\neo_sprite_render.h
Testing: src\burn\neogeo\neo_text_render.h
Testing: src\burner\win32\resource.h
Testing: src\burn\vez.h
Testing: src\burner\win32\cona.cpp
Testing: src\burner\conc.cpp
Testing: src\burn\capcom\cps.cpp
Testing: src\burn\capcom\cps2_crpt.cpp
Testing: src\burn\capcom\cpsr.cpp
Testing: src\burn\capcom\cpsrd.cpp
Testing: src\burn\capcom\cpst.cpp
Testing: src\burn\capcom\cps_draw.cpp
Testing: src\burn\capcom\cps_mem.cpp
Testing: src\burn\capcom\cps_obj.cpp
Testing: src\burn\capcom\cps_pal.cpp
Testing: src\burn\capcom\cps_run.cpp
Testing: src\burn\capcom\cps_rw.cpp
Testing: src\burn\capcom\cps_scr.cpp
Testing: src\burn\capcom\ctv.cpp
Testing: src\burn\capcom\ctv_make.cpp
Testing: src\burn\capcom\d_cps1.cpp
Testing: src\burn\capcom\d_cps2.cpp
Testing: src\burn\misc\d_m92.cpp
Testing: src\burn\neogeo\d_neogeo.cpp
Testing: src\burn\misc\d_seta2.cpp
Testing: src\burner\imagebutton.cpp
Testing: src\burn\capcom\kabuki.cpp
Testing: src\cpu\nec\nec.cpp
Testing: src\burn\neogeo\neogeo.cpp
Testing: src\burn\neogeo\neo_decrypt.cpp
Testing: src\burn\neogeo\neo_palette.cpp
Testing: src\burn\neogeo\neo_run.cpp
Testing: src\burn\neogeo\neo_sprite.cpp
Testing: src\burn\neogeo\neo_text.cpp
Testing: src\burn\neogeo\neo_upd4990a.cpp
Testing: src\burn\capcom\ps.cpp
Testing: src\burn\capcom\ps_m.cpp
Testing: src\burn\capcom\ps_z.cpp
Testing: src\burn\capcom\qs.cpp
Testing: src\burn\capcom\qs_c.cpp
Testing: src\burn\capcom\qs_z.cpp
Testing: src\burner\win32\roms.cpp
Testing: src\burner\win32\scrn.cpp
Testing: src\burn\sek.cpp
Testing: src\burner\win32\sel.cpp
Testing: src\burn\vez.cpp
Testing: src\burner\win32\app.rc
Testing: readme.txt
Testing: readme_enhanced.txt
Testing: makefile.mingw
Testing: kailleraclient.dll

#####################################################
 Done. -- 12/14/2007 3:18 AM
 There were no errors in the archive: fba_src_029672_enhanced_R4.7z

Any compilation problems are welcome here, so if you have any I can help =).

PS: Added the correct readme_enhanced.txt file too, not like in the R3 :rolleyes: ( it seems its time for me to sleep lol :p )

SeeYaa!
:biggrin:
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: nonete on December 14, 2007, 07:45:14 AM
Lot of error compiling here, a few questions, this source works in windows xp? maybe I have a diferent mingw version, can you upload your mingw for try to compile it without errors?

Very thanks for your works!!!
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: CaptainCPS on December 14, 2007, 02:52:03 PM
Lot of error compiling here, a few questions, this source works in windows xp? maybe I have a diferent mingw version, can you upload your mingw for try to compile it without errors?

Very thanks for your works!!!

Here you can download my MINGW setup (v3.1.0):

http-//fightercore.freepgs.com/files/MINGW.7z [~11MB] (check edit notes)

and my current batch file to compile my build is this (you should change some paths):

Quote
@echo off
set MinGW = E:\MINGW
set GCC_EXEC_PREFIX = E:\MINGW
@path=E:\MINGW\bin;E:\MINGW\lib\gcc-lib\mingw32\3.3.1;%path%
@path=E:\MINGW\perl;%path%
@path=E:\MINGW\perl\bin\MSWin32-x86;%path%
@prompt=mingw$s$p$g
@mingw32-make
@echo _
@echo FBA Compilation using MinGW v3.1.0 Done.
@echo (Using Windows Vista Ultimate Environment)
@pause


If you still have issues compiling just tell me  ;p

EDIT (Oct 3, 2008): Check this new thread for the required stuff to compile FBA -> http://neo-source.com/index.php?topic=1041.0

SeeYaa!
 :biggrin:
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: iq_132 on December 14, 2007, 03:28:37 PM
Compiles just fine here :)
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: CaptainCPS on December 14, 2007, 05:08:44 PM
FB Alpha Enhanced R5 [v0.2.96.72]

R5 [December 14, 2007]:


Download R5 package here:

fba_src_029672_enhanced_R5.7z (http://jezeronline.com/neosource/fba/fba_src_029672_enhanced_R5.7z) [~276KB]

As always, any issues should be posted here =).

SeeYaa!
 :biggrin:
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: nonete on December 14, 2007, 05:40:41 PM
Compiling ok here too!!  :biggrin:

Congratulations! Excelent work!

Very Thanks!
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: KaaMoS on December 14, 2007, 10:33:12 PM
Wow, what a fast work!!

Very nice, thanks CaptainCPS-X!!!



Hey, Do you mind to put a IPSv3.x Service in your Work?
and, well, could you "refresh" your BLOG with the new version, please?

Thanks, Bye!!  :wink:
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: CaptainCPS on December 14, 2007, 11:15:25 PM
Wow, what a fast work!!

Very nice, thanks CaptainCPS-X!!!



Hey, Do you mind to put a IPSv3.x Service in your Work?
and, well, could you "refresh" your BLOG with the new version, please?

Thanks, Bye!!  :wink:

First of all, ThanX for your comments ^^

And about IPSv3.x service, I will have it in mind for R6, but I'm not sure (this is Christmas season so maybe you'll see that in the next release lol)

My blog will be updated when this Enhanced version surpasses the one located there, for now that old version is better in some ways than this one.(but eventually will get updated some time in the future)

SeeYaa!
 :biggrin:
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: KaaMoS on December 15, 2007, 02:13:34 AM
Wow, EXCELLENT NEWS!!

Thanks Captain for your answers!!!
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: CaptainCPS on December 15, 2007, 06:01:53 AM
I finally Downloaded / Configured my Visual Studio 9 (Visual C++ 2008 Express Toolkit), MS Platform SDK 2003 and the DirectX9 SDK (oct 2004) environment and modified the 'makefile.vc' (will be included in next release, R6)

I attached a picture of my results, with the next release I will share with everyone the updated links (to download the environment files) so you can compile it without problems too  :wink:

btw, the fullscreen switch problem in W.Vista, the one that was making the black area flash, now its gone with this VC build :p

SeeYaa!
 :biggrin:
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: CaptainCPS on December 15, 2007, 11:17:22 AM
FB Alpha Enhanced R6 is coming with the last drivers Treblewinner was working on, Sega System 1

Quote from: http://www.barryharris.me.uk
I have decided to release my WIP System 1 driver. I'm not going to find the time to work on it so I'm hoping that by releasing it somebody else will.

The driver works well and the games that are supported play with no problems. The only things that really need adding are sound support and support for the encrypted games.

There are some classics on this system, so I hope somebody advances the driver. Teddy Boy in FBA would be cool.

And these are the drivers (Note: Encrypted sets doesn't work)

Flicky (128k Version, System 2, 315-5051)
Flicky (128k Version, System 2, not encrypted)
My Hero (US, not encrypted)
Regulus (315-5033, New Ver.)
Regulus (not encrypted)
Sega Ninja (315-5102)
Sega Ninja (not encrypted)
Ninja Princess (64k Ver. not encrypted)
Star Jacker (Sega)
Star Jacker (Stern)
Up'n Down (315-5030)
Up'n Down (not encrypted)
Wonder Boy (set 1, 315-5177)
Wonder Boy (set 2, not encrypted)
Wonder Boy (not encrypted)
Wonder Boy Deluxe

Other Stuff comig for FB alpha Enhaced R6 are these updates from Treblewinner's site

* Shadow Force driver with Japanese set working correctly.

* Sega driver updates:
- New driver for Passing Shot on System 16A hardware
- Tidied sets in the DD Crew driver

All updates where released on Sept 22, and the Capcom update too but, the IQ_132 cleanup is more updated so no need to add it.

SeeYaa!
 :biggrin:
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: CaptainCPS on December 15, 2007, 05:14:33 PM
Hi guys!! xD... have a surprise coming ... and it is IPS support in the next release of FBA Enhanced ^^

Check out the preview attached to this reply  :wink:

(IPS Patch used from latest pack in 'MAME32 PLUS!' site, [ips-3.3-20070929.7z.zip] [~30MB]

SeeYaa!
 :biggrin:

Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: CaptainCPS on December 15, 2007, 05:59:50 PM
Have been testing and for some reason some of the IPS doesn't seem to be working (games are normal) but most of NeoGeo games have been working fine.

at least we got some IPS support :p

SeeYaa!
 :biggrin:
Title: fba
Post by: emu on December 16, 2007, 01:20:10 AM
"Direct3D 7" not working with Vista?
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: CaptainCPS on December 16, 2007, 02:11:55 AM
"Direct3D 7" not working with Vista?

yeah, Vista Ultimate is working fine with Direct3D 7 (as far as I know) :smilie:

SeeYaa!
 :biggrin:
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: lxd_bruce on December 16, 2007, 10:22:16 AM
Have been testing and for some reason some of the IPS doesn't seem to be working (games are normal) but most of NeoGeo games have been working fine.

at least we got some IPS support :p

SeeYaa!
 :biggrin:

cool :biggrin: :biggrin:

I'm looking forward to it. :p
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: lxd_bruce on December 16, 2007, 10:49:35 AM
Captain, how about your project of FBA Extra?   :confused:
Aborted?   :redface:
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: CaptainCPS on December 16, 2007, 01:54:15 PM
Captain, how about your project of FBA Extra?   :confused:
Aborted?   :redface:

Its not aborted, what really happened was that I didn't have the time to work on it (I was working pretty much in my real life) and I decided to do a clean remake of it (FB Alpha Enhanced), because I don't remember to well what bugs I left inside the FBA Extras source code (there was too much stuff modified in that last releases), that was the reason why I released a beta of my last build without source.

I just want to make sure my FB Alpha modifications are working fine, and not giving any kind of problem.

So I hope I keep getting the support from you guys  :biggrin:

I will keep working on my modifications as far as I have time to do so, but it doesn't matter if I don't have time because I will do my best to return again to work on FBA (like I have done always).

SeeYaa!
 :biggrin:

PS: One of my dreams is to make my own driver contributions to FBA someday, so I will keep trying to get more knowledge to achieve that at some point in the future  :smilie:, btw....FBA Rules! lol.
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: CaptainCPS on December 16, 2007, 05:13:41 PM
FB Alpha Enhanced R6 [v0.2.96.72]

Quote

R6 [December 16, 2007]:

    * Added IPS patching support from latest source of 'FBA PLUS!' [ThanX to FerchogtX].
     
    Note: Some IPS patches are not working for some reason, but at least some work.

    * Added Treblewinner's latest drivers released Sept, 22:
 
      - Sega System 1 drivers:
        -- Flicky (128k Version, System 2, 315-5051)
        -- Flicky (128k Version, System 2, not encrypted)
        -- My Hero (US, not encrypted)
        -- Regulus (315-5033, New Ver.)
        -- Regulus (not encrypted)
        -- Sega Ninja (315-5102)
        -- Sega Ninja (not encrypted)
        -- Ninja Princess (64k Ver. not encrypted)
        -- Star Jacker (Sega)
        -- Star Jacker (Stern)
        -- Up'n Down (315-5030)
        -- Up'n Down (not encrypted)
        -- Wonder Boy (set 1, 315-5177)
        -- Wonder Boy (set 2, not encrypted)
        -- Wonder Boy (not encrypted)
        -- Wonder Boy Deluxe

      - Shadow Force driver with Japanese set working correctly

      - Sega driver updates:
        -- New driver for Passing Shot on System 16A hardware
        -- Tidied sets in the DD Crew driver

      More info -> ( http://neo-source.com/index.php?topic=751.msg6230#msg6230 )

    * Included the verified/modified 'makefile.vc' for the ones compiling with Visual C++ 2008 Toolkit.


And the promised links so you can have the Visual C++ Toolkit 2008 Environment and SDK latest installation files:

DirectX 9.0 SDK Update - (October 2004) (http://www.microsoft.com/downloads/details.aspx?FamilyID=b7bc31fa-2df1-44fd-95a4-c2555446aed4&DisplayLang=en)

Windows® Server 2003 R2 Platform SDK ISO Download (http://www.microsoft.com/downloads/details.aspx?FamilyID=e15438ac-60be-41bd-aa14-7f1e0f19ca0d&displayLang=en)

Visual C++ 2008 Express Edition (http://go.microsoft.com/?linkid=7729279)

and my current bat for compiling with VC2008 environment is the following one:

Quote
@echo off
set MinGW = E:\MINGW
set GCC_EXEC_PREFIX = E:\MINGW
@path=E:\MINGW\bin;E:\MINGW\lib\gcc-lib\mingw32\3.3.1;%path%
@path=E:\Program Files\Microsoft_DirectX_9_SDK_October_2004\Lib\x86;%path%
@call "E:\Program Files\Microsoft Platform SDK for Windows Server 2003 R2\SetEnv.Cmd"
@call "E:\Program Files\Microsoft_DirectX_9_SDK_October_2004\Utilities\Dx_Setenv.cmd"
@call "E:\Program Files\Microsoft Visual Studio 9.0\VC\vcvarsall.bat"
@echo _
@path=E:\MINGW\perl;%path%
@path=E:\MINGW\perl\bin\MSWin32-x86;%path%
@make vc UNICODE=1
@echo _
@echo FB Alpha Compilation using Visual Studio 9 (VC toolkit) Done.
@echo (Using Windows Vista Ultimate Environment)
@pause


Note: You should change 'all' paths according to your setup paths.

And finally the source of FB Alpha Enhanced R6 is attached to this post, so Enjoy!

Please report any issues using or compiling FB Alpha Enhanced so I can take a look and fix the issues.

SeeYaa!
 :biggrin:
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: lxd_bruce on December 17, 2007, 12:04:32 AM
FB Alpha Enhanced R6 [v0.2.96.72]

And the promised links so you can have the Visual C++ Toolkit 2008 Environment and SDK latest installation files:

DirectX 9.0 SDK Update - (October 2004) (http://www.microsoft.com/downloads/details.aspx?FamilyID=b7bc31fa-2df1-44fd-95a4-c2555446aed4&DisplayLang=en)

Windows® Server 2003 R2 Platform SDK ISO Download (http://www.microsoft.com/downloads/details.aspx?FamilyID=e15438ac-60be-41bd-aa14-7f1e0f19ca0d&displayLang=en)

Visual C++ 2008 Express Edition (http://go.microsoft.com/?linkid=7729279)

and my current bat for compiling with VC2008 environment is the following one:

Note: You should change 'all' paths according to your setup paths.

And finally the source of FB Alpha Enhanced R6 is attached to this post, so Enjoy!

Please report any issues using or compiling FB Alpha Enhanced so I can take a look and fix the issues.

SeeYaa!
 :biggrin:

I think you'd better ask kof2112 or leaf for help.
Their FBA shuffle has a perfect support for IPSV3.x. ;p
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: CaptainCPS on December 17, 2007, 03:12:45 AM
I think you'd better ask kof2112 or leaf for help.
Their FBA shuffle has a perfect support for IPSV3.x. ;p

Oh I see, I didn't know that  :smilie:, they must have updated the 'patch.cpp' with the latest MAME PLUS! 'patch.c', I was taking a look at the MAME PLUS! source but it's a bit complicated to convert to FBA, it will take me some time to study the variations and stuff, and I cannot promise anything soon because I'm not working on FBA Enhanced all days like I did with FB Alpha Extras.

btw, I think FB Alpha Shuffle source is private so I'm not sure if they will give me the IPSV3.x code.

SeeYaa!
 :biggrin:
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: KaaMoS on December 17, 2007, 03:41:02 AM
it would be a good detail from KOF2112  ;)

I see that when he comes to request help, it is offered to him without problems.


Anyhow the decision is only from KOF2112.
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: lxd_bruce on December 17, 2007, 04:26:42 AM
Oh I see, I didn't know that  :smilie:, they must have updated the 'patch.cpp' with the latest MAME PLUS! 'patch.c', I was taking a look at the MAME PLUS! source but it's a bit complicated to convert to FBA, it will take me some time to study the variations and stuff, and I cannot promise anything soon because I'm not working on FBA Enhanced all days like I did with FB Alpha Extras.

btw, I think FB Alpha Shuffle source is private so I'm not sure if they will give me the IPSV3.x code.

SeeYaa!
 :biggrin:

I see. I can wait. :biggrin:
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: CaptainCPS on December 23, 2007, 11:37:59 PM
FB Alpha Enhanced R7

(http://jezeronline.com/images/fba_enh_R7_01.jpg)

Hi everyone! I know this isn't much for Christmas pre-celebration but I hope you like it. Maybe I'll do a Christmas release with more stuff.

ThanX to all who make drivers possible and still loving FBA  :smilie:.

Quote

R7 [December 24, 2007]:

    * Included new Splash and Preview bitmaps.
    * Fixed a bug when saving game configuration files, now it doesn't try to save
      unicode characters from game titles. This bug is present in the official FBA.
    * Added BisonSAS's latest update to the Seta 2 drivers. [ThanX to BisonSAS]
    * Added Epos drivers released by IQ_132 (d_epos.cpp). [ThanX to IQ_132]
    * Cleaned 'Recently Played Game' code, now it's smaller, accurate and doesn't leave stuff in memory.
    * Modified the FB Alpha title to FB Alpha Enhanced.
    * Added an extra key to Pause a running game, now you can use the 'P' key too.
    * Added directory creation code for IPS patches, if 'ips/' is not found it will be created.
    * Updated 'd_neogeo.cpp' to match MAME v122 [ThanX to KOF2112].

    * Imported options to save Title and Ingame preview from "FB Alpha Extras R18",
      now you can choose to save between four different previews for both types,
      the first one is the main and the other three are alternate previews.
   
      Ex. sfa.png (main)      #1
           sfa-p02 (alternate) #2
           sfa-p03 (alternate) #3
           sfa-p04 (alternate) #4
 
      ...to locate this feature check out 'Misc' menu and go to "Save Preview..." option.


Enjoy!

Source Code:

fba_src_029672_enhanced_R7.7z (http://jezeronline.com/neosource/fba/fba_src_029672_enhanced_R7.7z) [~440KB]

Unicode Binary / Compiled under VC2008 ( DirectX Graphics 9 Blitter Capable):

fba_029672_enhanced_R7_u_vc2008.7z (http://jezeronline.com/neosource/fba/fba_029672_enhanced_R7_u_vc2008.7z) [~1.34MB]

SeeYaa!
 :biggrin:

PS: Please remember to post issues with the source / build if you have any, ThanX.
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: BisonSAS on December 24, 2007, 02:47:21 AM
Cool! :cool: Nice work Captain. :smilie:

You no add erotic games (http://neo-source.com/index.php?topic=736.0)? :biggrin:
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: KaaMoS on December 24, 2007, 02:49:55 AM
Wow, thanks a Lot, Captain!!

Have a Merry Chistmas, friend!!
 (why not? ...all of you too!!!)


(^_^) !!!
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: CaptainCPS on December 24, 2007, 06:46:27 AM
Quote from: BisonSAS
Cool! :cool: Nice work Captain. :smilie:

You no add erotic games (http://neo-source.com/index.php?topic=736.0)? :biggrin:


I really didn't remember to add them  :p, but ThanX!, they will be added for R8  :biggrin:

Quote from: KaaMoS
Wow, thanks a Lot, Captain!!

Have a Merry Chistmas, friend!!
 (why not? ...all of you too!!!)


(^_^) !!!


Merry Christmas! ^^

SeeYaa!
 :biggrin:
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: KOF2112 on December 24, 2007, 12:24:58 PM
 :biggrin:

thanks,CaptainCPS-X updated FB Alpha Enhanced R7

Why not in updated FB Alpha Extras R20?
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: CaptainCPS on December 24, 2007, 01:51:05 PM
:biggrin:

thanks,CaptainCPS-X updated FB Alpha Enhanced R7

Why not in updated FB Alpha Extras R20?

I stopped the development of FB Alpha Extras on R20, but FB Alpha Enhanced will be like R20 and better in the future :smilie:

btw, there is a probability that I make FBA Enhanced closed source for a time, because I dont have much time to be doing code packages. Anyway it will be easier for the users that want to use the new features or that doesn't have compiling experience to just get the binary and Play :biggrin:!

SeeYaa!
 :biggrin:
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: CaptainCPS on December 24, 2007, 05:11:49 PM
I bring some bad news and some good news about FBA Enhanced R8

For the ones that wanted IPS, I have to say bad news, I will disable IPS for the next release because of it's current state in my build, when IPSv3 is ported to FBA I will probably add it again. Good news are that I'm implementing the Favorite Gamelist feature imported from FBA Extras and as soon as I finish implementing it I will do the new release with some other surprises (if I get the enough time to add them :p, if not, then anyway I will keep updating FBA Enhanced with more stuff in the future).

New drivers made by IQ_132 are already added and the updates by BisonSAS (Gals Panic drivers too  :biggrin:), so ThanX guys!.

Merry Christmas!
SeeYaa!
 :biggrin:
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: CaptainCPS on December 25, 2007, 12:09:17 AM
R8 is coming very soon, I'm making sure the 'Favorite Gamelist' feature is working fine so that's why I will call this progress preliminary. It doesn't include the 'Play Counter' column (like in FBA Extras R20) because of an issue retrieving the info from the game configurations.

Here are some previews  :smilie:

(http://jezeronline.com/images/wip_R8_fav_01.jpg)

(http://jezeronline.com/images/wip_R8_fav_02.jpg)

SeeYaa!
 :biggrin:
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: CaptainCPS on December 26, 2007, 01:39:32 PM
Emulation9 (news site) posted about this. I suppose, therefore, it should become generally known to the world.

Cool!! :biggrin:, I check Emulation9 every day but I was not expecting my build to be in their news, so its pretty cool! ^^

ThanX Robert for the info  :wink:

SeeYaa!
 :biggrin:

Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: CaptainCPS on December 27, 2007, 03:44:32 AM
FB Alpha Enhanced R8

(http://jezeronline.com/images/fba_enhanced_R8_01.jpg)

(http://jezeronline.com/images/cps3_fba_01.jpg)

Quote

R8 [December 27, 2007]:
   
    * New Splash bitmap.
!!!* Added OopsWare's CPS-3 preview driver (no sound, gfx problems, slow speed).[ThanX to OopsWare]
    * Added IQ_132' latest updates to the Epos & Dottori Kun drivers.[ThanX to IQ_132]
    * New preliminary feature! : Favorites Gamelist.
    * Added BisonSAS's latest update to the OopsWare's Gals Panic driver [ThanX to BisonSAS].
    * Added 'dotrikun' and 'minivadr' drivers made by IQ_132 [ThanX to IQ_132].
    * Removed IPS feature, it was imported from 'FBA Plus!' and it wasn't working with newer patches.



Unicode Binary / Compiled under VC2008 ( DirectX Graphics 9 Blitter Capable):

fba_enhanced_R8_vc2008_unicode.7z (http://jezeronline.com/neosource/fba/fba_enhanced_R8_vc2008_unicode.7z) [~1.44MB]

Remember to post any problems you find when using this build and the new features it supports.

SeeYaa!
 :biggrin:
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: CaptainCPS on December 28, 2007, 03:51:08 AM
FB Alpha Enhanced R9 ( OopsWare Rules! )

I updated again to add the latest WIP by OopsWare on his CPS-3 driver for FBA.
( More information here: http://neo-source.com/index.php?topic=786.msg6399#msg6399 )

Quote

R9 [December 28, 2007]:

    * Added OopsWare's CPS-3 driver update (fixed gfx, all drivers added, CHDs not working) [ThanX to OopsWare]



(Notice!: I took these pics before updating the title bar with R9  :p)

(http://jezeronline.com/images/CPS3_fba_122807_13.jpg) (http://jezeronline.com/images/CPS3_fba_122807_14.jpg)
(http://jezeronline.com/images/CPS3_fba_122807_15.jpg) (http://jezeronline.com/images/CPS3_fba_122807_16.jpg)
(http://jezeronline.com/images/CPS3_fba_122807_17.jpg) (http://jezeronline.com/images/CPS3_fba_122807_18.jpg)
(http://jezeronline.com/images/CPS3_fba_122807_19.jpg) (http://jezeronline.com/images/CPS3_fba_122807_20.jpg)

Unicode Binary / Compiled under VC2008 ( DirectX Graphics 9 Blitter Capable):

fba_enhanced_R9_vc2008_unicode.7z (http://jezeronline.com/neosource/fba/fba_enhanced_R9_vc2008_unicode.7z) [~1.44MB]

Enjoy!

SeeYaa!
 :biggrin:
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: emu on December 28, 2007, 07:20:02 PM
Thanks~! :biggrin:
R9 Source ?
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: CaptainCPS on December 28, 2007, 09:33:52 PM
FB Alpha Enhanced R10

Quote
R10 [December 28, 2007]:

    * Fixed Red Earth (NOCD) and added "all" region clones working fine [ThanX to IQ_132 & OopsWare].
      more details here-> http://neo-source.com/index.php?topic=786.msg6420#msg6420



(Notice!: I took these pics before updating the title bar with R10 and doing the individual clones of redeartn so you always will see 'Asia' in the title bar)

(http://jezeronline.com/images/redeartn_euro.jpg) (http://jezeronline.com/images/redeartn_euro_01.jpg)
(http://jezeronline.com/images/redeartn_brazil_01.jpg) (http://jezeronline.com/images/redeartn_brazil_02.jpg)
(http://jezeronline.com/images/redeartn_brazil_03.jpg) (http://jezeronline.com/images/redeartn_asia_01.jpg)
(http://jezeronline.com/images/redeartn_hispanic_01.jpg) (http://jezeronline.com/images/redeartn_hispanic_02.jpg)
(http://jezeronline.com/images/redeartn_usa_01.jpg) (http://jezeronline.com/images/redeartn_usa_02.jpg)
(http://jezeronline.com/images/redeartn_oceania_01.jpg)

Unicode Binary / Compiled under VC2008 ( DirectX Graphics 9 Blitter Capable):

fba_enhanced_R10_vc2008_unicode.7z (http://jezeronline.com/neosource/fba/fba_enhanced_R10_vc2008_unicode.7z) [~1.44MB]

SeeYaa!
 :biggrin:
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: Ashura-X on December 29, 2007, 03:41:38 PM
It´s very nice to see all those talentous guys working on the CPS III driver on FBA  :biggrin:
Keep all the good work guys !!
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: nganiere on December 31, 2007, 08:58:08 PM
How do you comment the cps3 driver in the makefile? can't figure that one out.....thanks in advance..
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: CaptainCPS on December 31, 2007, 09:14:31 PM
How do you comment the cps3 driver in the makefile? can't figure that one out.....thanks in advance..

But, what do you really want to do? remove CPS3 from the build?

SeeYaa!
 :biggrin:
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: nganiere on December 31, 2007, 09:27:32 PM
I want to add CPS3 to my build but don't know how to add the files (comment them) in the makefile.....can you help Captain?

Admin edit: 2nd Post Joined here:

I need help adding the files to the makefile to get the cps3 driver to work in my build, can anyone help please>>>>>>
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: CaptainCPS on January 01, 2008, 02:18:34 AM
I want to add CPS3 to my build but don't know how to add the files (comment them) in the makefile.....can you help Captain?

I need help adding the files to the makefile to get the cps3 driver to work in my build, can anyone help please>>>>>>

Ok, I dont know if you have the needed files but i will tell you what you need to 'add' to the makefile(s).

Search for this line:

Quote

alldir   = burn burn/capcom ...


Add  "burn/cps3" after "burn/capcom", it should be something like this:

Quote

alldir   = burn burn/capcom burn/cps3 ...


Now look for this line:

Quote

       d_cps2.o \
      \


Add this into the next line (i will not tell you to add other drivers included in the zip posted by Oopsware because they have to be edited to compile fine, so lets not have problems compiling for you)

Quote

            d_cps3.o \
      \


Now look for this lines:

Quote

      cps.o cps_draw.o cps_mem.o cps_obj.o cps_pal.o cps_run.o \
      cps2_crpt.o cps_rw.o cps_scr.o cpsr.o cpsrd.o \
      cpst.o ctv.o ps.o ps_m.o ps_z.o qs.o qs_c.o qs_z.o \
      kabuki.o \
      \


Add this into the next line:

Quote

      cps3run.o cps3snd.o sh2.o \
      \


Done! That should let you compile your build with CPS3! ^^, remember that the cps3 dir must be @ "src/burn/cps3"  :wink:

PS: I edited you double post because it was the same thing, I just couldn't help you in that specific moment =).

SeeYaa!
 :biggrin:
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: CaptainCPS on January 01, 2008, 06:06:38 AM
FB Alpha Enhanced R11

Here you have my gift of celebration of a New Year!! 2008!, like always say, it's not much but it's what I can give you for now ^^, more stuff is coming with the time, I'm just doing some background work on my builds  :smilie:.

(http://jezeronline.com/images/fba_enhanced_R11_01.jpg)

(http://jezeronline.com/images/fba_enhanced_R11_02.jpg)

(http://jezeronline.com/images/fba_enhanced_R11_03.jpg)

Quote

R11 [January 1, 2008]:
 
    * Added Update made by BisonSAS to the Epos driver originally made by IQ_132 [ThanX to BisonSAS]
    * Added Quiz Olympic driver & Route 16 drivers by IQ_132 [ThanX to IQ_132]
    * Organized inputs for CPS-3 driver, they should be pretty easy to configure now =).
    * Separated CPS-3 games from Miscellaneous games, now there is a Checkbox in the filters tab.
    * Added 'all' region fake clones for the CPS3 drivers (NOCD) using patches.
    * Fixed the parent CPS3 drivers, now they don't crash, they show the normal advice that there is no CDROM.
    * Fixed problems with the GameList and the CPS3 NOCD clone drivers.
    * Fixed sfiii3 romset, now it have the correct SH-2 Bios "sfiii3_usa.29f400.u2" not the japan one from other romset.
    * Added CPS3 titles comments in "d_cps3.cpp" over each one of the romset structures.
    * CPS3 NOCD romsets now are parents of the fake clones and not clones of the CHD romsets.



Unicode Binary / Compiled under VC2008 ( DirectX Graphics 9 Blitter Capable):

fba_029672_enhanced_R11_u_vc2008.7z (http://jezeronline.com/neosource/fba/fba_029672_enhanced_R11_u_vc2008.7z) [~1.47MB]

Enjoy! and remember to post any problem you may have using the latest release  :smilie:

SeeYaa!
 :biggrin:
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: nganiere on January 01, 2008, 07:06:19 AM
I found a small bug....showing 1023 of 1022 sets.....I tried the cps3 rom driver released on here and it did the same thing to my build....needs a fix, which I'm sure probably is easy......good job otherwise....I can't get the Sega System 1 driver to compile.....added it to the make file and I get errors......another thing.....could you release your updated cps3 driver, noticed you had more regions in the R11 enhanced release.....
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: CaptainCPS on January 01, 2008, 01:49:13 PM
I found a small bug....showing 1023 of 1022 sets.....I tried the cps3 rom driver released on here and it did the same thing to my build....needs a fix, which I'm sure probably is easy......good job otherwise....I can't get the Sega System 1 driver to compile.....added it to the make file and I get errors......another thing.....could you release your updated cps3 driver, noticed you had more regions in the R11 enhanced release.....

I fixed the problem  :wink:, ThanX for letting me know about it. (It will be included for R12)

And about the Sega System 1 driver, you should use the driver included in my last FBA Enhanced Source released located here:

http://neo-source.com/index.php?topic=751.msg6322#msg6322

just get the Sega System 1 source files and overwrite your current ones with those, because I did a little fix to a current bug in the released code by Treble Winner, you shouldn't have any problem when you do what I mentioned  :smilie:.

SeeYaa!
 :biggrin:
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: nganiere on January 01, 2008, 02:02:48 PM
thanks for the info on the Sega System 1 driver.....just wondering, can you please release your fixed cps3 driver......would be greatly appreciated....
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: CaptainCPS on January 01, 2008, 02:41:43 PM
thanks for the info on the Sega System 1 driver.....just wondering, can you please release your fixed cps3 driver......would be greatly appreciated....


I will release my latest 'cps3run.cpp' & 'd_cps3.cpp' later on the CPS3 original thread.

btw, why you don't use my build? you have any problem with Unicode or something? just wondering

SeeYaa!
:biggrin:
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: nganiere on January 01, 2008, 02:48:48 PM
I just like to compile my own build with things......thanks in advance for when you release your updated cps3 driver......also, I was wondering how I could add a CPS-3 checkbox in my build...I don't remember how to do this....problem is my filters menu needs to be expanded to make it fit....
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: CaptainCPS on January 01, 2008, 03:04:34 PM
I just like to compile my own build with things......thanks in advance for when you release your updated cps3 driver......also, I was wondering how I could add a CPS-3 checkbox in my build...I don't remember how to do this....problem is my filters menu needs to be expanded to make it fit....

I will not explain that stuff to deep because if you look on the forums there is loot of examples to add a checkbox control and stuff, so well, apart from doing a checkbox and resizing the game selection dialog in 'app.rc' you need a definition of the CPS3 system in 'burn.h' (check the other definitions for reference) and in 'sel.cpp' you have to add the masking & the functions for the masking like the other systems.

Just take a time to look and study those files and you should be able to do it  :smilie:

And about your build, you should save time and use my build because afaik from what i see you are doing a compilation with the same stuff that is included in FB Alpha Enhanced.

SeeYaa!
 :biggrin:

PS: If you have more questions related to adding features to FBA just make a new topic, because this one is about FB Alpha Enhanced and I will be moving these posts to make this topic 'uniform'. 
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: CaptainCPS on January 01, 2008, 08:57:08 PM
FB Alpha Enhanced R12 WIP

I was gonna release it today but there are some definitions inside of my code that I still must add to get the newest feature working with all drivers ^^

:: View Romset Information ::

(http://jezeronline.com/images/fba_enhanced_R12_01.jpg)

(http://jezeronline.com/images/fba_enhanced_R12_02.jpg)

I've added other updates to FB Alpha Enhanced but tomorrow I will let you know when I release it ^^

Edit: Uploaded the second image again (it noticed a bug and fixed it now the feature is working fine :p)

SeeYaa!
 :biggrin:
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: nganiere on January 01, 2008, 09:58:42 PM
jojobnx - NOCD XXXXXX doesn't initialize and load
sfiiiu - USA (CD Version) has a guru meditiation......doesn't load to cd screen
sfii3a - USA (CD Version) has a guru meditiation......doesn't load to cd screen

just to let you know there are a couple of bugs....good work anyways captain........
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: CaptainCPS on January 01, 2008, 10:05:44 PM
jojobnx - NOCD XXXXXX doesn't initialize and load
sfiiiu - USA (CD Version) has a guru meditiation......doesn't load to cd screen
sfii3a - USA (CD Version) has a guru meditiation......doesn't load to cd screen

just to let you know there are a couple of bugs....good work anyways captain........


ThanX for the release testing  :wink:, I will look for those bugs and try to fix them before my R12 release  :smilie:.

SeeYaa!
 :biggrin:
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: CaptainCPS on January 01, 2008, 10:57:07 PM
All reported bugs are fixed now, the update will be included for R12.

- jojobnx (initiate and load fine now)
- sfiiiu (boots fine to the load CD screen)
- sfiii3a (boots fine to the load CD screen)

SeeYaa!
 :biggrin:
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: CaptainCPS on January 02, 2008, 02:54:05 AM
Well before I go to sleep we got the newest addition of NeoGeo drivers ready to go on FB Alpha Enhanced R12 ThanX to IQ_132, this release is coming pretty soon.

- Added IQ_132 latest 'd_neogeo.cpp'. This adds kof2003h, mslug5h and rbff1a to the driver list.
( http://neo-source.com/index.php?topic=750.msg6508#msg6508 )

so Kawaks is left behind now in that aspect  :cool:

I left some pictures of the drivers working fine.

SeeYaa!
 :biggrin:

[attachment deleted by admin]
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: CaptainCPS on January 04, 2008, 02:14:06 AM
FB Alpha Enhanced R12

This release is packed with the latest OopsWare update to the CPS3 driver + my own work too, there are lot of cleaning and organization in the internal code, I made the region DIPs work with all games including Red Earth using my patching code.

In this release to I included the newest addition,  'View Romset Information', I imported this feature from FBA Extras and did some tweaks to Enhance it ^^!, btw I edited my VC makefile for both 'speed' & 'optimization' of the FBA application so it should be more stable.

(http://jezeronline.com/images/fba_enhanced_R12_01.jpg)

(http://jezeronline.com/images/fba_enhanced_R12_02.jpg)

(http://jezeronline.com/images/fba_enhanced_R12_03.jpg)

(http://jezeronline.com/images/cps3_romsets_01.jpg)

(http://jezeronline.com/images/cps3settings_01.jpg)

(http://jezeronline.com/images/cps3settings_02.jpg)

(http://jezeronline.com/images/cps3settings_03.jpg)

(http://jezeronline.com/images/fbaenh_r12_pic_01.jpg)

(http://jezeronline.com/images/fbaenh_r12_pic_02.jpg)

Quote

R12 [January 4, 2008]:

    * Added a new menu item 'CPS-III Settings -> 'Enable FastBoot' & 'Enable SpeedHacks',
      These options make it posible to use or not use the features. They don't affect gameplay
      and they don't cause any type of guru meditation.

    * I Verified & Updated latest CPS3 driver with all CPS3 romsets, DIPs, CleanUp and the region patching code.
      Now every game is playable and there are no guru meditations of any kind.

   !* Added OopsWare latest update to the CPS-3 driver, it includes sound & more speed.
    * Added update made by IQ_132 to his 'Quiz Olympic' driver. [ThanX to IQ_132]. 
   !* New Feature: "View Romset Information" - it will let you see all the selected driver roms, crc32, size and type of rom.
      It display the romset name, total size in different ways (Bytes, KB & MB) and the number of files in the romset ^^.

    * Added Update made by BisonSAS to the 'Quiz Olympic' driver originally made by IQ_132 [ThanX to BisonSAS]



Enjoy!!!

Unicode Binary / Compiled under VC2008 ( DirectX Graphics 9 Blitter Capable):

fba_029672_enhanced_R12_u_vc2008.7z (http://jezeronline.com/neosource/fba/fba_029672_enhanced_R12_u_vc2008.7z) [~1.44MB]

SeeYaa!
 :biggrin:
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: CaptainCPS on January 04, 2008, 03:07:27 AM
I couldnt go to sleep, I forgot to do something very important, ...

ThanX to OopsWare for all the great job that he's done with the CPS3 driver  :smilie:

FB Alpha Rules!

SeeYaa!
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: GLiTcH on January 04, 2008, 12:58:52 PM
Thanks cap
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: Barry Harris on January 04, 2008, 02:03:44 PM
This is a close-source project now~~哈哈~~

I doubt it - the FBA license specifically states that source needs to be distributed. Binary only releases are not allowed. Given the thread on the mameworld forums and the fact that some MAME code is used in FBA then we need to be seen to enforce the license.

Oh, btw, well done to Oopsware for the work on CPS-3 and especially on the SH-2 hook-up. I might look at some SH-2 systems in future - will need to add support for multiple SH-2s first though. :)
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: CaptainCPS on January 04, 2008, 02:19:36 PM
I doubt it - the FBA license specifically states that source needs to be distributed. Binary only releases are not allowed. Given the thread on the mameworld forums and the fact that some MAME code is used in FBA then we need to be seen to enforce the license.

Oh, btw, well done to Oopsware for the work on CPS-3 and especially on the SH-2 hook-up. I might look at some SH-2 systems in future - will need to add support for multiple SH-2s first though. :)

As you say Treble, the source must be released and I was doing it until a specific release of this Enhanced version because my original UI code was being stealed for other builds 'that never released their source' (I don't want to be too specific on which builds are at this moment), but if the authors of FBA want my source , you'll have it any day you want, I got no problem at all with you  :smilie:.

Btw, I want to state something to be at peace with everyone, 'When I finish working on most of the enhancements i plan to add for future releases, I will release the source'

SeeYaa!
 :biggrin:
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: Barry Harris on January 04, 2008, 05:42:57 PM
As you say Treble, the source must be released and I was doing it until a specific release of this Enhanced version because my original UI code was being stealed for other builds 'that never released their source' (I don't want to be too specific on which builds are at this moment), but if the authors of FBA want my source , you'll have it any day you want, I got no problem at all with you  :smilie:.

Btw, I want to state something to be at peace with everyone, 'When I finish working on most of the enhancements i plan to add for future releases, I will release the source'

SeeYaa!
 :biggrin:

Unfortunately, that's par for the course. If you feel strongly about it then go after the builds that steal your stuff. But the idea of the license is that all code is public and people are free to use it as they wish - as long as they don't gain it from it commercially and they publically post their own improvements.

Again, unfortunately, but it isn't really an argument that you don't distribute source for fear of people using it - if everybody took that stance then MAME, FBA and similar wouldn't exist at all. Me, Kev, Jan and the others have plenty of code in there that we see people using without credit in their own builds - there isn't much you can do about it and as long as people post source and obey the license and keep the program alive.
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: CaptainCPS on January 04, 2008, 06:04:22 PM
Unfortunately, that's par for the course. If you feel strongly about it then go after the builds that steal your stuff. But the idea of the license is that all code is public and people are free to use it as they wish - as long as they don't gain it from it commercially and they publically post their own improvements.

Again, unfortunately, but it isn't really an argument that you don't distribute source for fear of people using it - if everybody took that stance then MAME, FBA and similar wouldn't exist at all. Me, Kev, Jan and the others have plenty of code in there that we see people using without credit in their own builds - there isn't much you can do about it and as long as people post source and obey the license and keep the program alive.

I really appreciate your words Treble  :smilie:, because they've made me think what I've been doing since some releases back, so with the next release R13 I will release my source too. I really love FBA and I want it to keep going further in the future. Sorry for not following the Licence agreement in some of my releases, I'm really sorry man.

btw, it's good to see you around  Barry :smilie:

SeeYaa!
 :biggrin:
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: Chilango on January 04, 2008, 06:13:51 PM
I only register to this forum, to say thanks to mr. CaptainCPS-X, this emu is the best of the best, thanks mr. CAP, is more stable, and fast, and pretty emu, sorry for my bad english. :) thanks Mr.  :biggrin:


Edit: " And i try many emus, and this is the best "   :biggrin: and the sound is pretty good.

Thanks to all Team. is very fast. :)
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: JacKc on January 04, 2008, 06:21:50 PM
Yes...Even if we all have already thanks iq_132, OopsWare and CaptainCPS-X...We can say that the work done this last days on FBA is something very important and amazing :biggrin:

FBA has gain some important steps in the world of emulation...To have tested last FBA Enhanced R12 Build, i can say that it's very incredible :eek:

GUYS...You're rocks !!! :p
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: DF723 on January 04, 2008, 06:34:46 PM
I registered here just to say thank you to iq_132, OopsWare and CaptainCPS-X for making "CPS3 onto FBA" a reality. But I got a question:

How many more tests/builds of FBA will there be before it can be released as a final version?

If I'm breaking a rule for asking this, let me know. I'm too excited right now :D

Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: CaptainCPS on January 04, 2008, 06:48:04 PM
I registered here just to say thank you to iq_132, OopsWare and CaptainCPS-X for making "CPS3 onto FBA" a reality. But I got a question:

How many more tests/builds of FBA will there be before it can be released as a final version?

If I'm breaking a rule for asking this, let me know. I'm too excited right now :D



ThanX all for everything ^^ and Welcome to NeoSource all new members  :wink: I hope you enjoy what we have around the forums.

About your question, I think you refer to an 'official' version, well, the official developers of FBA (currently the most active is Treble Winner 'Barry Harris')  make updates time by time, but currently he's not having the normal time he had to work on the official version. My build of FB Alpha Enhanced is not a 'official' release, I'm not part of the FBA Team, but it is based on the latest official release of it and I hope that when I release the latest source some of the features if not all can be ported to the official one  :smilie:.

Im very happy to see all this activity of users around I hope you can participate more frecuently and let us know what you like in the suggestions forum ^^

SeeYaa!
 :biggrin:
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: DF723 on January 04, 2008, 07:30:53 PM
I have a suggestion:

Is it possible to add "Joystick Deadzone/Saturation" feature on FBA, similar to that in MAME 32++?
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: JacKc on January 04, 2008, 07:55:15 PM
Even if FBA Enhanced build is not "official", it will be a non-sense not to add most of the features added in your Build :idiot:...Hope Treble Winner 'Barry Harris' (all my respect and support) is agree with me. Just now (when you're Ok and ready) have to release your SRC Cap' :wink:
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: NiuuS on January 05, 2008, 12:24:49 AM
Unfortunately, that's par for the course. If you feel strongly about it then go after the builds that steal your stuff. But the idea of the license is that all code is public and people are free to use it as they wish - as long as they don't gain it from it commercially and they publically post their own improvements.

Again, unfortunately, but it isn't really an argument that you don't distribute source for fear of people using it - if everybody took that stance then MAME, FBA and similar wouldn't exist at all. Me, Kev, Jan and the others have plenty of code in there that we see people using without credit in their own builds - there isn't much you can do about it and as long as people post source and obey the license and keep the program alive.
I really appreciate your words Treble  :smilie:, because they've made me think what I've been doing since some releases back, so with the next release R13 I will release my source too. I really love FBA and I want it to keep going further in the future. Sorry for not following the Licence agreement in some of my releases, I'm really sorry man.

btw, it's good to see you around  Barry :smilie:

SeeYaa!
 :biggrin:

Even when i do not use this specific build of FBA regularly, i just registered to tell you: that's both awesome and very mature, the way you took Treble Winner's opinion, and realized the thruth :cool:. That's the way an emulation community can really grow. My kudos to you, and your contribution to the scene, CaptainCPS-X. Thx for the build!
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: MasterPhW on January 05, 2008, 10:59:41 AM
Joined this board, to tell you, that this FBA fork rocks!
I used to use the shuffle build, but really dislike the license disagreements.
Than I found out about your build and its great optimized, has a lot great features and CPS3 emulation! :)
But I found a problem: everytime I change the blitter to enhanced I get the "Guru Meditation 'C0000005.0053E9C1"
the log shows that
Code: [Select]
FB Alpha Enhanced R12 v0.2.96.72 fatal exception report (Sat Jan 05 16

----------------------------------------------------------------------
Exception 0xC0000005 (EXCEPTION_ACCESS_VIOLATION) thrown.
EIP: 0x0053
 (attempting to write address 0x00000000)

EAX: 0x00FFFFFF, EBX: 0x0012F9F4, ECX: 0x0012F9EC, EDX: 0x00000000
ESI: 0x00000000, EDI: 0x00000002, ESP: 0x0012F9C4, EBP: 0x00FFFFFF

----------------------------------------------------------------------
System information:

OS:  Microsoft Windows NT 6.0 Professional  (build 6000)
CPU: AuthenticAMD, Athlon 64 / Athlon 64 Mobile
     2362 MHz, MMX, SSE, SSE2 (2 system processors)

Physical RAM: 2095040 KB (2045 MB) total, 1030472 KB (1006 MB) avail
Total RAM:    4194303 KB (4095 MB) total, 4194303 KB (4095 MB) avail
FB Alpha Enh:   16364 KB in use (19992 KB peak, 43412 KB virtual)

Installed displays and display adapters:
    PnP-Monitor (Standard) on NVIDIA GeForce 7600 GS  (primary)

----------------------------------------------------------------------
FB Alpha Enhanced R12 information:

Built on Jan 4 2008, 02:19:42, using Visual C++ 9.0.
    Optimised for i686 CPUs.
    Using Unicode for all text.
    Debug functionality absent.

MMX optimisations enabled.
A68K emulation core enabled for MC68000 emulation.
Musashi emulation core enabled for MC68010/MC68EC020 emulation.
Doze emulation core enabled for Z80 emulation.

Not emulating any game.

Video settings:
    Interface settings: Video plugin not initialised

Audio settings:
    Selected module:    DirectSound3 audio output
    Interface settings: Playback at 22050Hz, 100% volume
    Module settings:    Audio is delayed by approx. 83ms

Input settings:
    Selected module:    DirectInput7 input
    Interface settings: keyboard 0 System keyboard: Tastatur
                        mouse    0 System mouse: Maus
                        joystick 0 Logitech RumblePad 2 USB

Profiling settings:
    Interface settings: Profiling module not initialised

----------------------------------------------------------------------
Detailed process information about fba.exe:

fba.exe (base address 0x00400000, size 7968 KB)

Exception occurred in module fba.exe:
                 fba.exe (base address 0x00400000, size   7968 KB)

Modules loaded by fba.exe:
               ntdll.dll (base address 0x77920000, size   1144 KB)
            kernel32.dll (base address 0x763E0000, size    864 KB)
              USER32.dll (base address 0x761F0000, size    632 KB)
               GDI32.dll (base address 0x76E00000, size    300 KB)
            ADVAPI32.dll (base address 0x76B20000, size    764 KB)
              RPCRT4.dll (base address 0x76760000, size    780 KB)
            COMDLG32.dll (base address 0x769F0000, size    464 KB)
              msvcrt.dll (base address 0x76840000, size    680 KB)
             SHLWAPI.dll (base address 0x77A70000, size    340 KB)
            COMCTL32.dll (base address 0x74F80000, size   1616 KB)
             SHELL32.dll (base address 0x76E50000, size  11064 KB)
               WINMM.dll (base address 0x74C30000, size    204 KB)
               ole32.dll (base address 0x76290000, size   1296 KB)
            OLEAUT32.dll (base address 0x76A90000, size    560 KB)
              OLEACC.dll (base address 0x74BF0000, size    224 KB)
                d3d9.dll (base address 0x730A0000, size   1768 KB)
             VERSION.dll (base address 0x758E0000, size     32 KB)
             d3d8thk.dll (base address 0x73090000, size     24 KB)
              dwmapi.dll (base address 0x737A0000, size     48 KB)
               DDRAW.dll (base address 0x6D4A0000, size    920 KB)
            DCIMAN32.dll (base address 0x73B30000, size     24 KB)
            SETUPAPI.dll (base address 0x76C70000, size   1568 KB)
              DSOUND.dll (base address 0x6D940000, size    452 KB)
            POWRPROF.dll (base address 0x75560000, size    104 KB)
              DINPUT.dll (base address 0x6D730000, size    144 KB)
      kailleraclient.dll (base address 0x10000000, size     92 KB)
              WS2_32.dll (base address 0x77A40000, size    180 KB)
                 NSI.dll (base address 0x761E0000, size     24 KB)
               IMM32.DLL (base address 0x76A70000, size    120 KB)
               MSCTF.dll (base address 0x768F0000, size    796 KB)
                 LPK.DLL (base address 0x77B50000, size     36 KB)
               USP10.dll (base address 0x77AD0000, size    500 KB)
             uxtheme.dll (base address 0x751A0000, size    252 KB)
          RocketDock.dll (base address 0x00390000, size     72 KB)
               PSAPI.DLL (base address 0x76140000, size     28 KB)
            RICHED32.DLL (base address 0x72000000, size     24 KB)
            RICHED20.dll (base address 0x71D00000, size    464 KB)
             CLBCatQ.DLL (base address 0x76BE0000, size    528 KB)
                 HID.DLL (base address 0x746C0000, size     36 KB)
            WINTRUST.dll (base address 0x75380000, size    180 KB)
             CRYPT32.dll (base address 0x75B40000, size    964 KB)
              MSASN1.dll (base address 0x75C90000, size     72 KB)
             USERENV.dll (base address 0x76090000, size    120 KB)
             Secur32.dll (base address 0x76070000, size     80 KB)
            imagehlp.dll (base address 0x769C0000, size    164 KB)
            WmJoyFrc.dll (base address 0x00FB0000, size    244 KB)
            MMDevApi.dll (base address 0x747D0000, size    156 KB)
            audioses.dll (base address 0x745C0000, size    132 KB)
            audioeng.dll (base address 0x741E0000, size    408 KB)
                AVRT.dll (base address 0x74BE0000, size     28 KB)
             nvd3dum.dll (base address 0x02750000, size   5088 KB)
            D3DIM700.DLL (base address 0x6D200000, size    816 KB)

----------------------------------------------------------------------

My rig:
Desktop: AMD Athlon 64 X2 4200+ (2x2.5Ghz, S939) | MSI KbT Neo2-F V2.0 | 2x1GB Corsair Value VS1GBKIT400 |
MSI Geforce NX 7800GS-TD256/AGP8x | Creative SB Audigy LS | 2TB (4x500GB SATA2 HDDs Raid0) | Windows Vista Business MSDNAA
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: CaptainCPS on January 05, 2008, 11:52:15 AM
Quote from: MasterPhW
My rig:
Desktop: AMD Athlon 64 X2 4200+ (2x2.5Ghz, S939) | MSI KbT Neo2-F V2.0 | 2x1GB Corsair Value VS1GBKIT400 |
MSI Geforce NX 7800GS-TD256/AGP8x | Creative SB Audigy LS | 2TB (4x500GB SATA2 HDDs Raid0) | Windows Vista Business MSDNAA

ThanX for the support ^^, and thanx for letting me know about that guru meditation problem, I'm having it to in my laptop too by some reason, check the following topic where I was doing some test in W.Vista when I started working again on FBA:

http://neo-source.com/index.php?topic=744.0

What I can say is that it seems that there is a problem with NVIDIA gfx cards + W.Vista, but I don't know if others are having the same problems since they haven't reported anything, just us :p. As I can see too the video is not initialized at all when this guru meditation occurs...

btw, you can optimize your audio output using '48000Hz' you should have no problems with your Sound Blaster Audigy :wink:

I'm looking forward to getting the this specific guru meditation error fixed so thanx for letting me know about the issue & Welcome to NeoSource ^^.

SeeYaa!
 :biggrin:
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: CaptainCPS on January 05, 2008, 12:03:45 PM
Im having some problems editing my last post with more info about the issue ( server throwing me a 406 error lol) so I will try to post the info asap.

SeeYaa!
 :biggrin:
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: MasterPhW on January 05, 2008, 02:31:50 PM
Am I allowed to ask some kind of a feature request?
You know, FBA has only a Buttons mapping for the game you a currently playing, but no global config, you can set.
It would be great to have a global button mapping and a per game button mapping, if a per game setting exists it's used instead of the global values, if it isn't the global  config is used.
Would be a great feature IMHO...
Btw: I've retested the bug with two newer driver version than the installed, but no luck... still getting the Problem... I wonder why, what's wrong.
Probably you can fix it!
And yeah, I'm already using the audio output of 48kHz! :)
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: 0746 on January 05, 2008, 02:52:28 PM
Awsome work guys.

How can I get a hold of OopsWare's super sexy cps3 driver source?
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: iq_132 on January 05, 2008, 02:55:47 PM
http://neo-source.com/index.php?topic=786.0
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: CaptainCPS on January 05, 2008, 04:05:00 PM
Posting here to let you all know that I'm almost finished working in the Source release, I'm organizing everything so it looks professional xD

SeeYaa!
 :biggrin:
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: CaptainCPS on January 05, 2008, 09:53:52 PM
FB Alpha Enhanced R13

(http://jezeronline.com/images/fba_R13_02.jpg)

(http://jezeronline.com/images/fba_R13_01.jpg)

Welcome to my newest release, with this one I start again the releases of FB alpha Enhanced including the Source code with all its features. This package has been verified and now it have a nice Documentation, Binaries & both latest official source and the Enhanced source.

Take a look at the new Readme right here:

-> readme_enhanced.txt (http://jezeronline.com/images/readme_enhanced.txt) ( Please Read )

Quote

R13 [January 5, 2008]:

    * Added cheat support for CPS-III. [ThanX to IQ_132].
    * Released Source again with lot of organization of files, please
      take a time to check the package and the Documentation included.

    Note 1:
            If you gonna compile the newest source you must 'delete' the old
            'src/burn/capcom' dir from the official source before implementing
            the FB Alpha Enhanced source. Overwriting the dir is not recommended
            since it could cause errors and it would leave unused files in the
            directory.


    Note 2:
            Some of the code of Enhanced features still need to be commented,
            this will be done for version R14.



I will quote this from the Readme because it is very important:

Quote

License ::.
-----------

The license is the same as the official FB Alpha, so you must follow them
just as I follow them in both distribution of my binary and source.


Source ::.
----------

This is just a reminder to those of you using my source.  According to
FBA's license, you MUST release the source of your build if you release a binary.



Unicode Binary / VC2008 ( DirectX GFX 9 Blitter Capable) (Includes FBA Sources & Documentation ):

fba_enhanced_R13.7z (http://jezeronline.com/neosource/fba/fba_enhanced_R13.7z) [~3.06MB]

Please report any issues you have with both binary and source's.

Enjoy!

SeeYaa!
 :biggrin:

Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: iq_132 on January 05, 2008, 10:22:29 PM
Excellent :)  I hope others follow your example and release their source (as they are required to do).
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: ak47128 on January 05, 2008, 11:01:22 PM
CPS3 why not add F2 button
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: DF723 on January 05, 2008, 11:18:56 PM
Yeah, why the lack of "Configuration Setup" Page (F2) for cps3?
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: CaptainCPS on January 06, 2008, 03:39:18 AM
Yeah, why the lack of "Configuration Setup" Page (F2) for cps3?

I think OopsWare will add the Test Screen accessible in some of his CPS3 updates, is just a matter of time =).

SeeYaa!
 :biggrin:
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: BisonSAS on January 06, 2008, 04:20:46 AM
I think OopsWare will add the Test Screen accessible in some of his CPS3 updates, is just a matter of time =).
The Diagnostic input is: "//{"Service",   BIT_DIGITAL,   Cps3But2 +  1,   "service"},"
Quote
static struct BurnInputInfo cps3InputList[] = {
   {"P1 Coin",      BIT_DIGITAL,   Cps3But2 +  8,   "p1 coin"},
   {"P1 Start",   BIT_DIGITAL,   Cps3But2 + 12,   "p1 start"},

   {"P1 Up",      BIT_DIGITAL,   Cps3But1 +  0,   "p1 up"},
   {"P1 Down",      BIT_DIGITAL,   Cps3But1 +  1,   "p1 down"},
   {"P1 Left",      BIT_DIGITAL,   Cps3But1 +  2,   "p1 left"},
   {"P1 Right",   BIT_DIGITAL,   Cps3But1 +  3,   "p1 right"},
   {"P1 Weak punch",   BIT_DIGITAL,   Cps3But1 +  4,   "p1 fire 1"},
   {"P1 Medium punch",   BIT_DIGITAL,   Cps3But1 +  5,   "p1 fire 2"},
   {"P1 Strong punch",   BIT_DIGITAL,   Cps3But1 +  6,   "p1 fire 3"},
   {"P1 Weak kick",   BIT_DIGITAL,   Cps3But3 +  3,   "p1 fire 4"},
   {"P1 Medium kick",   BIT_DIGITAL,   Cps3But3 +  2,   "p1 fire 5"},
   {"P1 Strong kick",   BIT_DIGITAL,   Cps3But3 +  1,   "p1 fire 6"},

   {"P2 Coin",      BIT_DIGITAL,   Cps3But2 +  9,   "p2 coin"},
   {"P2 Start",   BIT_DIGITAL,   Cps3But2 + 13,   "p2 start"},

   {"P2 Up",      BIT_DIGITAL,   Cps3But1 +  8,   "p2 up"},
   {"P2 Down",      BIT_DIGITAL,   Cps3But1 +  9,   "p2 down"},
   {"P2 Left",      BIT_DIGITAL,   Cps3But1 + 10,   "p2 left"},
   {"P2 Right",   BIT_DIGITAL,   Cps3But1 + 11,   "p2 right"},
   {"P2 Weak punch",   BIT_DIGITAL,   Cps3But1 + 12,   "p2 fire 1"},
   {"P2 Medium punch",   BIT_DIGITAL,   Cps3But1 + 13,   "p2 fire 2"},
   {"P2 Strong punch",   BIT_DIGITAL,   Cps3But1 + 14,   "p2 fire 3"},
   {"P2 Weak kick",   BIT_DIGITAL,   Cps3But3 +  4,   "p2 fire 4"},
   {"P2 Medium kick",   BIT_DIGITAL,   Cps3But3 +  5,   "p2 fire 5"},
   {"P2 Strong kick",   BIT_DIGITAL,   Cps3But2 + 10,   "p2 fire 6"},

   {"Reset",      BIT_DIGITAL,   &cps3_reset,   "reset"},
   {"Diagnostic",   BIT_DIGITAL,   Cps3But2 +  1,   "diag"},
   {"Service",      BIT_DIGITAL,   Cps3But2 +  0,   "service"},
   {"Region",      BIT_DIPSWITCH,   &cps3_dip,      "dip"},
};

STDINPUTINFO(cps3);
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: CaptainCPS on January 06, 2008, 04:23:41 AM
Well because of this, it's not a matter of time anymore xD, ThanX BisonSAS ^^, gonna try that asap =)

SeeYaa!
 :biggrin:
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: CaptainCPS on January 06, 2008, 04:47:52 AM
It works, BUT...it make the first DIPs (regions) disappear ...check the attachment =(

EDIT:  If I comment 'Service' (not the Diagnostic) then the regions appear in the DIPs (check the new attachment)

SeeYaa!
 :biggrin:
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: BisonSAS on January 06, 2008, 05:11:24 AM
It works, BUT...it make the first DIPs (regions) disappear ...check the attachment =(

EDIT:  If I comment 'Service' (not the Diagnostic) then the regions appear in the DIPs (check the new attachment)
Change the DIPs 0x1a to 0x1b:
Quote
static struct BurnDIPInfo cps3DIPList[] = {
   // Defaults
   {0x1b,   0xFF, 0xFF,   0x01,   NULL         },

   // DIP 1
   {0,      0xFE, 0,   9,      "Region"      },
   {0x1b,   0x01, 0x0f, 0x00,   "XXXXXX"      },   
   {0x1b,   0x01, 0x0f, 0x01,   "JAPAN"         },
   {0x1b,   0x01, 0x0f, 0x02,   "ASIA (NCD)"   },
   {0x1b,   0x01, 0x0f, 0x03,   "EURO"         },
   {0x1b,   0x01, 0x0f, 0x04,   "USA"         },
   {0x1b,   0x01, 0x0f, 0x05,   "HISPANIC"      },
   {0x1b,   0x01, 0x0f, 0x06,   "BRAZIL"      },
   {0x1b,   0x01, 0x0f, 0x07,   "OCEANIA"      },
   {0x1b,   0x01, 0x0f, 0x08,   "KOREA"         },

   {0,      0xFE, 0,   2,      "NO CD"         },
   {0x1b,   0x01, 0x10, 0x00,   "No"         },
   {0x1b,   0x01, 0x10, 0x10,   "Yes"         },
};
STDDIPINFO(cps3);
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: CaptainCPS on January 06, 2008, 05:29:33 AM
 :cool: Nice! ^^ I think I just figured out why it requires this change...

Quote

   {"P1 Coin",      BIT_DIGITAL,   Cps3But2 +  8,   "p1 coin"},      // 0x00
   {"P1 Start",   BIT_DIGITAL,   Cps3But2 + 12,   "p1 start"},   // 0x01
   {"P1 Up",      BIT_DIGITAL,   Cps3But1 +  0,   "p1 up"},      // 0x02
   {"P1 Down",      BIT_DIGITAL,   Cps3But1 +  1,   "p1 down"},      // 0x03
   {"P1 Left",      BIT_DIGITAL,   Cps3But1 +  2,   "p1 left"},      // 0x04
   {"P1 Right",   BIT_DIGITAL,   Cps3But1 +  3,   "p1 right"},   // 0x05
   {"P1 Button 1",   BIT_DIGITAL,   Cps3But1 +  4,   "p1 fire 1"},   // 0x06
   {"P1 Button 2",   BIT_DIGITAL,   Cps3But1 +  5,   "p1 fire 2"},   // 0x07
   {"P1 Button 3",   BIT_DIGITAL,   Cps3But1 +  6,   "p1 fire 3"},   // 0x08
   {"P1 Button 4",   BIT_DIGITAL,   Cps3But3 +  3,   "p1 fire 4"},   // 0x09
   {"P1 Button 5",   BIT_DIGITAL,   Cps3But3 +  2,   "p1 fire 5"},   // 0x0A
   {"P1 Button 6",   BIT_DIGITAL,   Cps3But3 +  1,   "p1 fire 6"},   // 0x0B

   {"P2 Coin",      BIT_DIGITAL,   Cps3But2 +  9,   "p2 coin"},      // 0x0C
   {"P2 Start",   BIT_DIGITAL,   Cps3But2 + 13,   "p2 start"},   // 0x0D
   {"P2 Up",      BIT_DIGITAL,   Cps3But1 +  8,   "p2 up"},      // 0x0E
   {"P2 Down",      BIT_DIGITAL,   Cps3But1 +  9,   "p2 down"},      // 0x0F
   {"P2 Left",      BIT_DIGITAL,   Cps3But1 + 10,   "p2 left"},      // 0x10
   {"P2 Right",   BIT_DIGITAL,   Cps3But1 + 11,   "p2 right"},   // 0x11
   {"P2 Button 1",   BIT_DIGITAL,   Cps3But1 + 12,   "p2 fire 1"},   // 0x12
   {"P2 Button 2",   BIT_DIGITAL,   Cps3But1 + 13,   "p2 fire 2"},   // 0x13
   {"P2 Button 3",   BIT_DIGITAL,   Cps3But1 + 14,   "p2 fire 3"},   // 0x14
   {"P2 Button 4",   BIT_DIGITAL,   Cps3But3 +  4,   "p2 fire 4"},   // 0x15
   {"P2 Button 5",   BIT_DIGITAL,   Cps3But3 +  5,   "p2 fire 5"},   // 0x16
   {"P2 Button 6",   BIT_DIGITAL,   Cps3But2 + 10,   "p2 fire 6"},   // 0x17

   {"Service",      BIT_DIGITAL,   Cps3But2 +  0,   "service"},      // 0x18
   {"Diagnostic",   BIT_DIGITAL,   Cps3But2 +  1,   "diag"},      // 0x19

   {"Reset",      BIT_DIGITAL,   &cps3_reset,   "reset"},      // 0x1A
   {"Region",      BIT_DIPSWITCH,   &cps3_dip,      "dip"},         // 0x1B


ThanX for the help BisonSAS!.

SeeYaa!
 :biggrin:
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: MasterPhW on January 06, 2008, 06:12:24 AM
Wow, you are fast in releasing new stuff!
My problem with the blitter and the guru meditation is still there, btw.
Did you read my feature suggestion?
I'll quote myself:
Quote
You know, FBA has only a Buttons mapping for the game you a currently playing, but no global config, you can set.
It would be great to have a global button mapping and a per game button mapping, if a per game setting exists it's used instead of the global values, if it isn't the global  config is used.
Would be a great feature IMHO...
Btw: I've retested the nvidea bug with two newer driver version than the installed, but no luck... still getting the Problem... I wonder why, what's wrong.
Probably you can fix it!
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: CaptainCPS on January 06, 2008, 06:17:06 AM
Wow, you are fast in releasing new stuff!
My problem with the blitter and the guru meditation is still there, btw.
Did you read my feature suggestion?
I'll quote myself:

Check this recent thread posted by 'Glitch', I helped him with some issues about the preset input configuration feature that FBA currently have, that btw, I plan to verify since is not that user-friendly...

http://neo-source.com/index.php?topic=807.0

SeeYaa!
 :biggrin:
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: pmc2 on January 06, 2008, 10:19:25 AM
Hello everyone,

Thanks CaptainCPS-x for this great FBA build, but...


Knowing that I have the full set of MAME roms (.122u3), I would like to know why in this picture I have a red icon on the set NeoGeo:

(http://img341.imageshack.us/img341/3039/snkii3.th.jpg) (http://img341.imageshack.us/my.php?image=snkii3.jpg)
click for enlarge



In the CPS3 set I have "Red earth (no cd)" game red (and not you) although MAME doesn't propose this game actually.

Code: [Select]
// We don't have any actual warzard / red earth no cd bios sets, but keep this here anyway
GAME( 1996, redeartn,redearth, cps3, cps3, warzard,ROT0,   "Capcom", "Red Earth (961121, NO CD)", GAME_NOT_WORKING )

[..]

redearth_nocd.bios NOT FOUND (NO GOOD DUMP KNOWN)

(http://img505.imageshack.us/img505/7372/redpe9.th.jpg) (http://img505.imageshack.us/my.php?image=redpe9.jpg)
click for enlarge



I cannot launch any CPS3 game, I came across the following message:

(http://img505.imageshack.us/img505/7844/cps3gq0.th.jpg) (http://img505.imageshack.us/my.php?image=cps3gq0.jpg) (http://pix.nofrag.com/4/3/5/30c3fe5787f0d4305d5c02806ebf0t.jpg) (http://pix.nofrag.com/4/3/5/30c3fe5787f0d4305d5c02806ebf0.html)
click for enlarge



Finally, there are two CPS1 sets not upgraded (not .122 series), there are "Three Wonders (World 910520) and "Final Fight (US)"

(http://pix.nofrag.com/b/3/4/67f9247cdf23faa4f46600fd2d738t.jpg) (http://pix.nofrag.com/b/3/4/67f9247cdf23faa4f46600fd2d738.html)(http://pix.nofrag.com/7/1/9/58d6b95cec29b4ee620d6cf92662dt.jpg) (http://pix.nofrag.com/7/1/9/58d6b95cec29b4ee620d6cf92662d.html)
click for enlarge

Thanks for all.

ps: Sorry for my poor english.

Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: CaptainCPS on January 06, 2008, 12:08:41 PM
Hello everyone,

Thanks CaptainCPS-x for this great FBA build, but...


Knowing that I have the full set of MAME roms (.122u3), I would like to know why in this picture I have a red icon on the set NeoGeo:

(http://img341.imageshack.us/img341/3039/snkii3.th.jpg) (http://img341.imageshack.us/my.php?image=snkii3.jpg)
click for enlarge



In the Game Selection dialog go to the options Tab and make sure you have selected 'Show Available only' :

(http://jezeronline.com/images/q_01.jpg)

(http://jezeronline.com/images/q_02.jpg)

if you don't have that selected it will show light red icons that indicates that you have the roms, if the icons are dark red it indicates that you don't have the roms for those games.

Quote
In the CPS3 set I have "Red earth (no cd)" game red (and not you) although MAME doesn't propose this game actually.

Code: [Select]
// We don't have any actual warzard / red earth no cd bios sets, but keep this here anyway
GAME( 1996, redeartn,redearth, cps3, cps3, warzard,ROT0,   "Capcom", "Red Earth (961121, NO CD)", GAME_NOT_WORKING )

[..]

redearth_nocd.bios NOT FOUND (NO GOOD DUMP KNOWN)

(http://img505.imageshack.us/img505/7372/redpe9.th.jpg) (http://img505.imageshack.us/my.php?image=redpe9.jpg)
click for enlarge

MAME actually doesn't propose it because they haven't dumped the 'Asia NCD' BIOS, is you look at the following post you will see how to get it and update your set:

http://neo-source.com/index.php?topic=786.msg6475#msg6475 (http://neo-source.com/index.php?topic=786.msg6475#msg6475)

-RedeartN.zip

(http://jezeronline.com/images/q_03.jpg)

Quote


I cannot launch any CPS3 game, I came across the following message:

(http://img505.imageshack.us/img505/7844/cps3gq0.th.jpg) (http://img505.imageshack.us/my.php?image=cps3gq0.jpg) (http://pix.nofrag.com/4/3/5/30c3fe5787f0d4305d5c02806ebf0t.jpg) (http://pix.nofrag.com/4/3/5/30c3fe5787f0d4305d5c02806ebf0.html)
click for enlarge

You must have this configured (FastBoot - Will patch the system for NCD games / SpeedHacks - Will make the CPS3 system go at full speed (~60fps)):

(http://jezeronline.com/images/q_04.jpg)

Quote


Finally, there are two CPS1 sets not upgraded (not .122 series), there are "Three Wonders (World 910520) and "Final Fight (US)"

(http://pix.nofrag.com/b/3/4/67f9247cdf23faa4f46600fd2d738t.jpg) (http://pix.nofrag.com/b/3/4/67f9247cdf23faa4f46600fd2d738.html)(http://pix.nofrag.com/7/1/9/58d6b95cec29b4ee620d6cf92662dt.jpg) (http://pix.nofrag.com/7/1/9/58d6b95cec29b4ee620d6cf92662d.html)
click for enlarge

Thanks for all.

ps: Sorry for my poor english.


I will update the sets as soon as I can to be like MAME 122uX.

ThanX and this post remembered me that I have to make a F.A.Q. soon for FB Alpha Enhanced  :p

SeeYaa!
 :biggrin:
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: pmc2 on January 06, 2008, 12:42:52 PM
OK except for the cps-3 (with speed hack & fast boot) : "CD-rom...connected.."

I don't understand  :idiot:


Thanks Captain  :biggrin:
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: CaptainCPS on January 06, 2008, 01:38:56 PM
OK except for the cps-3 (with speed hack & fast boot) : "CD-rom...connected.."

I don't understand  :idiot:


Thanks Captain  :biggrin:

CHD / CDROM games are not gonna run more than that because CD-ROM is not emulated for now, afaik OopsWare is working on that =), try the (NOCD) sets  :wink:

SeeYaa!
 :biggrin:
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: CaptainCPS on January 06, 2008, 02:20:36 PM
I had a time to import the 'Menu UI Theme Select' feature from FB Alpha Extras ^^ (check the attachment)

SeeYaa!
 :biggrin:
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: CaptainCPS on January 06, 2008, 04:09:54 PM
R14 UI WIP-> Now it's not obligatory to use the Menus UI Themes, I added a option to disable the Themes completely and use the OS default UI ^^
R14 UI WIP-> Modified 'FastBoot' & 'SpeedHacks' notifications, now they will only appear if you're currently running a game and only if the game is a CPS-III game.

SeeYaa!
 :biggrin:
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: JacKc on January 06, 2008, 04:18:28 PM
Do you sleep sometimes Cap' :biggrin:...Thanks for the awesome FBA Build called FB Alpha Enhanced :wink:
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: iq_132 on January 06, 2008, 04:41:51 PM
Hello everyone,

Thanks CaptainCPS-x for this great FBA build, but...


Knowing that I have the full set of MAME roms (.122u3), I would like to know why in this picture I have a red icon on the set NeoGeo:
You're probably missing some files from your NeoGeo.zip The FBA set includes the unibios & aes bios.
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: pmc2 on January 06, 2008, 04:58:50 PM
You're probably missing some files from your NeoGeo.zip The FBA set includes the unibios & aes bios.


IQ: I added Unibios 2.3 (and removed 2.2) and it's ok now, thanks for info ^^


CaptainCPS-X: Do you know the 2xPM filter (http://2xpm.freeservers.com/) (present in Kega Fusion and MamePlus), It has better performance than HQ2X!!  Maybe..fba... ^^
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: DF723 on January 06, 2008, 07:12:45 PM
I'm having a problem with R13. It seems that the emulator cannot remember my customized control setup after I exit a CPS3 game. I never have this issue with R12...........
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: DF723 on January 06, 2008, 08:55:16 PM
.....also in R13, I noticed that when I do a "Super Art" in Street Fighter 3: New Generation, the "Super" background seems out of place/distorted. Here's the pic:

(http://img514.imageshack.us/img514/6260/sf3ngsuperarttv2.th.jpg) (http://img514.imageshack.us/my.php?image=sf3ngsuperarttv2.jpg)
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: kkobeam on January 06, 2008, 09:31:09 PM
Thanks to CaptainCPS-X

but
FB Alpha Enhanced can't access 2byte rom folder(directoy:path) name...
broke foldername mycountry language

how can i used mylang Directory name? ex) Japanese,Chinese,Korean....etc <-2byte charactor...text

(sorry..can't speak to Eng..)
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: pmc2 on January 07, 2008, 08:31:37 AM
Titles/Ingame screenshots packs updated by emufrance (based on official packs)

Compatible for 0.2.96.72 + Extras R13

Titles: http://www.emu-france.com/?page=fichiers&idFile=1914

In games: http://www.emu-france.com/?page=fichiers&idFile=1422
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: CaptainCPS on January 07, 2008, 09:51:48 AM
Titles/Ingame screenshots packs updated by emufrance (based on official packs)

Compatible for 0.2.96.72 + Extras R13

Titles: http://www.emu-france.com/?page=fichiers&idFile=1914

In games: http://www.emu-france.com/?page=fichiers&idFile=1422

Nice Nice!! ^^ Thank You for the info  :wink:

SeeYaa!
 :biggrin:
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: iq_132 on January 07, 2008, 09:52:55 AM
Damn man, how many hours a night do you sleep??
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: DeadlyRave-Neo on January 07, 2008, 10:21:13 AM
sup man love what you doing with this emu 1 request can you add martial masters to the pgm (poly game master) roster its a overlooked fighting game its fun full of combos nebula play it but it cant go online mame can go online but you cant link any combos you are our last hope add martial masters plz heres a vid

http://www.youtube.com/watch?v=eGaXlmYDiHw (http://www.youtube.com/watch?v=eGaXlmYDiHw)

:cool:
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: Evil-ryu on January 07, 2008, 11:46:39 AM
hi guys, i just got notice of this version and i'm getting this error:

(http://i6.photobucket.com/albums/y222/Evil-ryu/sfiii3-01-07-164209.png)

anyone can help me?
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: CaptainCPS on January 07, 2008, 08:22:54 PM
One of the WIP I have for the R14 ^^

Directories Configuration

(http://jezeronline.com/images/r14_wip_01.jpg)

(http://jezeronline.com/images/r14_wip_02.jpg)

Quote
* New Feature! 'Configure Directories...', now you can configure:
  - Cheats directory
  - Flyers directory
  - Previews directory
  - Title directory
  - Screenshots directory


I hope you like the feature when released ^^

Quote from: Evil-ryu
hi guys, i just got notice of this version and i'm getting this error:

anyone can help me?

That's not happening in the upcoming R14 =).

Quote from: DeadlyRave-Neo
sup man love what you doing with this emu 1 request can you add martial masters to the pgm (poly game master) roster its a overlooked fighting game its fun full of combos nebula play it but it cant go online mame can go online but you cant link any combos you are our last hope add martial masters plz heres a vid http://www.youtube.com/watch?v=eGaXlmYDiHw :cool:

That video it's pretty cool ^^, It would be really good to have that added, but I don't know if it would be easy to do.

Quote from: IQ_132
Damn man, how many hours a night do you sleep??

I went to the bathroom and when I got back to my room I decided to enter the forums for some mins, I went to sleep like 3-4 hrs after that xD

Quote
Thanks to CaptainCPS-X

but
FB Alpha Enhanced can't access 2byte rom folder(directoy:path) name...
broke foldername mycountry language

how can i used mylang Directory name? ex) Japanese,Chinese,Korean....etc <-2byte charactor...text

(sorry..can't speak to Eng..)

Can you post a picture of what is happening , I can't understand too much what you're refering =(

SeeYaa!
 :biggrin:
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: hxghwx on January 07, 2008, 09:57:00 PM
Why doesn't the fba_enhanced add a new menu options? So more beautiful.Hope R14 ability support this!Thanks!
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: hxghwx on January 07, 2008, 10:03:09 PM
When does the ability release a R14 version? I am very personal expectation.I like the edition of your plait very much.Hope hurry release good pull.
Title: Re: FB Alpha Enhancedkj [v0.2.96.72]
Post by: kkobeam on January 07, 2008, 10:08:04 PM
yap.. like this

FB Alpha Enhanced
(http://img136.imageshack.us/img136/5868/fbcctu7.gif)

FB Alpha Shuffle
(http://img136.imageshack.us/img136/5290/fbcc2dd1.gif)

so cant running FB Alpha enhanced... because directory name is broken
Title: Re: FB Alpha Enhancedkj [v0.2.96.72]
Post by: pmc2 on January 08, 2008, 08:04:54 AM
so cant running FB Alpha enhanced... because directory name is broken

edit fba.ini?

Code: [Select]
example

// The paths to search for rom zips (include trailing backslash)
szAppRomPaths[0] c:\Roms\
szAppRomPaths[1]
szAppRomPaths[2]
szAppRomPaths[3]
szAppRomPaths[4]
szAppRomPaths[5]
szAppRomPaths[6]
szAppRomPaths[7]
Title: Re: FB Alpha Enhancedkj [v0.2.96.72]
Post by: kkobeam on January 08, 2008, 08:12:24 AM
yes but same ..

first. rom path config
2nd. game scan
3rd. gmae running~~~ error dont have..miss... rom~blablabla..
4th. i see again the rompath.~
      the equal to an upside's picture.

※ well.. rompath name is english~ it's all right..but  i wanna my Language folder name
   only enhanced ver. dont make(access) 2byte charactor foldername
(sorry my eng very ugly...)
Title: Re: FB Alpha Enhancedkj [v0.2.96.72]
Post by: CaptainCPS on January 08, 2008, 11:16:45 AM
yes but same ..

first. rom path config
2nd. game scan
3rd. gmae running~~~ error dont have..miss... rom~blablabla..
4th. i see again the rompath.~
      the equal to an upside's picture.

※ well.. rompath name is english~ it's all right..but  i wanna my Language folder name
   only enhanced ver. dont make(access) 2byte charactor foldername
(sorry my eng very ugly...)

I'm trying to fix the issue but it seems to be a little strange for me because it's using 'TCHAR' for the paths and that support unicode afaik, I will keep my research on this issue and I will  try to change my System language temporally  to Korean so I can verify the problem better.

PS: I will probably add you to MSN so you can test the build before releasing it, that way I can see if you still have the issue or if it's fixed.

SeeYaa!
 :biggrin:
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: Leaf on January 08, 2008, 12:13:54 PM
I'm trying to fix the issue but it seems to be a little strange for me because it's using 'TCHAR' for the paths and that support unicode afaik, I will keep my research on this issue and I will  try to change my System language temporally  to Korean so I can verify the problem better.
This is a very old problem.
FYI:
http://neo-source.com/index.php?topic=314.0
http://www.ojko.com/phpbb/viewtopic.php?f=4&t=2604
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: CaptainCPS on January 08, 2008, 02:52:59 PM
This is a very old problem.
FYI:
http://neo-source.com/index.php?topic=314.0
http://www.ojko.com/phpbb/viewtopic.php?f=4&t=2604

I managed to fix it without all that ^^, I was doing my research and found out that there are other parameters that can me joined with the _tfopen() without changing 'rt' to 'rb' or 'wt' to 'wb' at all, its better because is compatible with every Unicode encoding, this way we dont have to convert binary data to string and stuff like that ^^

In other words, now (for R14) there should be no problem with directories because I'm following the 'Microsoft Developer' way  :p

SeeYaa!
 :biggrin:
Title: Re: FB Alpha Enhancedkj [v0.2.96.72]
Post by: kkobeam on January 08, 2008, 09:43:44 PM
I'm trying to fix the issue but it seems to be a little strange for me because it's using 'TCHAR' for the paths and that support unicode afaik, I will keep my research on this issue and I will  try to change my System language temporally  to Korean so I can verify the problem better.

PS: I will probably add you to MSN so you can test the build before releasing it, that way I can see if you still have the issue or if it's fixed.

SeeYaa!
 :biggrin:

:) thanks to CaptainCPS-X reply

my msn : *snip*

Don't post your e-mail address on forums.  You're not breaking a rule or anything, but it generally will get you a lot of spam. -IQ
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: dante999 on January 09, 2008, 01:01:08 AM

Thanks CaptainCPS-X
your FBA Enhanced is very Good!

btw, it's bug?
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: Aquashark on January 09, 2008, 05:23:14 AM
here's a little problem with FBA that has plagued online play for some time regarding input delay
if you have time to aproach it and fix it in FBA Enhanced i (and a lot of online players) would be very grateful

Final Burn Alpha has 1 frame of input delay with sound enabled. with sound disabled it appears to have no input delay. however that is just a trick because the emulator skips 1 frame  masking that 1 frame of input delay.

standard Final Burn doesn't have that 1 frame of input delay regardless of sound being enabled or disabled, working as usual without frameskipping -> this can be measured by counting frames for an animation to make sure there's no frameskipping to mask input delay. for example Ryu's standing jump: it takes ~40 frames for Ryu to take off and land with no frameskipping (regardless of sound being enabled/disabled in Final Burn).

in FBA with sound disabled it takes ~20 frames for Ryu to take off and land => frameskipping.

what gives that 1 frame input delay in FBA and how it can be reverted to standard FB behavior (without frameskipping to mask input lag)?

how to test input delay easily:
enter Service -> Input menu
pause game, hold a button pressed (like low punch) and press F1 to advance through frames and notice when Shot value changes.

in standard FB hotkeys are: ALT+P (pause) and ALT+O (advance 1 frame).

PS: sorry if you find this post inadequate for this topic
PPS: did you manage to fix the sound quality for CPS3 games? that would make it perfect :D
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: Buster on January 09, 2008, 05:35:07 AM
One little suggestion: modify the "monitor properties" behaviour. It should have another option called Auto and that option should be the default one.

People with non 4:3 monitors are playing with incorrect aspect ratios without knowing it because of that and, as far as I know, WinKawaks and similar emulators don't do this.
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: CaptainCPS on January 09, 2008, 09:48:34 AM
Thank you both Aquashark and Buster for your recommendations, I have taken them in account so I will start looking for some solutions to them  ;p

SeeYaa!
 :biggrin:
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: CaptainCPS on January 09, 2008, 02:52:54 PM
I'm doing testing of a preliminary solution for the Monitor properties, now it have a Auto Check option. What this does is verify the current Resolutions of the screen and compare it with a extensive list of resolutions I made, it will know if the aspect is 16:10, 16:9, 5:4 or 4:3 and do the correct adjustments to FBA =).

If this doesn't work, there is no other way to do it (afaik for now).

Oh, and WinKawaks or similar emulators doesn't have the Auto Aspect adjustment for the monitors, it does have the same options in the menu to manually select a smaller aspect ratio or something like that, but not automatic.

So if my feature works fine, FBA will be the first in this category to do automatic Aspect ratio configuration depending on the resolution it's running =)

SeeYaa!
 :biggrin:
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: CaptainCPS on January 09, 2008, 11:29:59 PM
A little preview of 'only one' of the many new features...(tomorrow I will probably release R14 if nothing bad happens btw ^^ )

(Check the Attachment to see a preview of the new skin I made for FB Alpha Enhanced (that one is small but the new skin is bigger) ^^ too)

SeeYaa!
 :biggrin:

[attachment deleted by admin]
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: 0746 on January 10, 2008, 05:28:49 AM
*snip*

I have 2 suspicions on this:
1. the rom seems to read the buttons value port (Inp00x) quite late in the frame... I ran to about 300 frames and on all of those frames, the rom seemed to read the value around 1793xx of 197886 cycles. This could have something to do with the difference in fb and fba cps2 run.
2. Its something to do with the delay in displaying. I've checked the input value reads and they're perfect. (i.e. available for read before the frame...)

Anyways, have fun CCPS-X =)
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: lxd_bruce on January 10, 2008, 10:17:22 AM
Captain, I've found two bugs. Look at the two pictures.

Picture 1
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: lxd_bruce on January 10, 2008, 10:25:05 AM
Picture 2
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: CaptainCPS on January 10, 2008, 02:35:07 PM
ThanX lxd_bruce and 0746  :wink: for your notifications, I will be checking the favorites feature issues asap before releasing R14, 

btw, I had some problems with the Power Supply of my Main PC (now im using my second PC, laptop), and will work on the R14 as soon as I can get it fixed, because I dont have the dev files in this PC.

My PC issue should not take too long so dont worry guys =)

SeeYaa!
 :biggrin:
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: CaptainCPS on January 10, 2008, 09:20:04 PM
I couldn't get a new Power Supply today =(... it will have to be tomorrow. Im looking forward in fixing my other PC, that's my wife xD.

This laptop is very good and all (a Sony Vaio) but I dont have the stuff here, and this one is the baby hehe

I hope you all understand and have patience until I can fix my other PC.

SeeYaa!
 :biggrin:
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: DF723 on January 10, 2008, 10:05:53 PM
One last suggestion before releasing R14: Can you force FBA to disable "Autopause" by default?

thanks  :biggrin:
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: CaptainCPS on January 10, 2008, 11:15:54 PM
One last suggestion before releasing R14: Can you force FBA to disable "Autopause" by default?

thanks  :biggrin:

You can configure that in the 'Misc' menu I don't see a problem in configuring that just one time (it's a search and click situation), why would I do that default, is there a serious issue with it?...just wondering  :p

ThanX anyway for the recommendation, it's just that i don't find it really that useful, or at least that you have a special need of it.

SeeYaa!
 :biggrin:
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: DF723 on January 10, 2008, 11:21:49 PM
If i'm using this emu online, and Autoplay is enabled, the lag and desynching within the game will be very noticeable. I'm worry that many people who're using this emu online will forgot to turn off the feature.
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: HippoOnWater on January 11, 2008, 12:08:50 AM
CaptainCPS-X:

Great work on this emu the ONLY thing it is missing is the option to enable smart interframe blending like Kawaks 1.58.

Some people might ask WHAT IS INTERFRAME BLENDING?

Well to put it simply it is a method of blending sprites that flicker on normal displays rather then giving the effect of semi transparent sprite.On a normal Arcade monitor this is not a problem but on today's displays you will notice in Games on the NeoGeo, CPS, and so on that they have flickering sprites that do not look right at all but with the help of interframe blending this problem can be fixed.

Please CaptainCPS add this feature for FBA Enhanced as well, since It is the ONLY feature that makes Kawaks better in my eyes.

Thank you. ;p
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: 0746 on January 11, 2008, 05:17:51 AM
If i'm using this emu online, and Autoplay is enabled, the lag and desynching within the game will be very noticeable. I'm worry that many people who're using this emu online will forgot to turn off the feature.
the pause option does not affect netplay. If its desynchronizing, its due to something in the driver or dips sending options.
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: Furunkel on January 11, 2008, 08:33:50 AM
CaptainCPS-X:

Great work on this emu the ONLY thing it is missing is the option to enable smart interframe blending like Kawaks 1.58.


I agree to that. Interframe blending is a very nice feature. I am surprised that it is only in kawaks.
I think for neogeo games it is a must.

I have another feature request. Can you make a option, that fba enhanced can remember the last selectet game (like mame) and remember the last "preview tab" (snap, title, flyer) ?
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: pmc2 on January 11, 2008, 08:46:29 AM
Hi Captain,

- Can you add the 2xPM filter (http://2xpm.freeservers.com/) (very better performance than Hq2x and great aspect!!) ??

and

- option like "show available only" but for the missing roms: "Only missing" (like kawaks) ^^
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: CaptainCPS on January 11, 2008, 10:24:44 AM
Quote from: pcm2
Hi Captain,

- Can you add the 2xPM filter (very better performance than Hq2x and great aspect!!) ??

Im learning DirectX these days so probably I will be able to add blitters very soon (depending on when I get to the point of enhancing the drawn image on the screen surfaces)

Quote from: pmc2

- option like "show available only" but for the missing roms: "Only missing" (like kawaks) ^^

I could work on something like that, it will require that I modify the romlist display code so when generating the list / refreshing, it would check if the only missing option is available it will do the inverse of "show available only"...so the option would be one or the other since I can't let two checkboxes for that, the 'show available only' and 'show missing only' would be like radio buttons.

Quote from: Furunkel

I have another feature request. Can you make a option, that fba enhanced can remember the last selectet game (like mame) and remember the last "preview tab" (snap, title, flyer) ?

I could do that ^^, it will be for sure in the next release  :wink:

SeeYaa!a
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: iq_132 on January 11, 2008, 11:22:15 AM
I could work on something like that, it will require that I modify the romlist display code so when generating the list / refreshing, it would check if the only missing option is available it will do the inverse of "show available only"...so the option would be one or the other since I can't let two checkboxes for that, the 'show available only' and 'show missing only' would be like radio buttons.
SeeYaa!a

Please don't.  IIRC the FBA devs hate this.  It's a license violation in MAME even.  If you want a
real ROM validation software, use romcenter or clrmamepro.
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: CaptainCPS on January 11, 2008, 11:28:23 AM
Please don't.  IIRC the FBA devs hate this.  It's a license violation in MAME even.  If you want a
real ROM validation software, use romcenter or clrmamepro.

ThanX IQ_132, I didn't know that  :smilie:. I will not add that function then, because I want to be following the FBA license agreement and I respect MAME so that should do.

I hope you guys understand what I'm doing referring to license, I'm showing 'respect' for FBA and don't want to be doing a deformed build of it that represent the wrong image to the emulation community.

SeeYaa!
 :biggrin:
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: Furunkel on January 11, 2008, 12:17:10 PM
Another Feature Request.

CaptainCPS-X, can you change the "Generate ClrMame Pro dat" function, that it write in the second line only the name of the emulator without the release number ?
(name "FB Alpha Enhanced"
instead of
name "FB Alpha Enhanced Rxx")

If the name in the dat is changed in every version, cmp don't use the old settings. If the name is the same, cmp use the old settings and only update the dat.
It is ok without the release in the name, because the release number appears in the cmp list by the description in the dat file.


I hope you understand what i mean, my english is not the best :wink:
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: pmc2 on January 11, 2008, 12:32:09 PM
Please don't.  IIRC the FBA devs hate this.  It's a license violation in MAME even.  If you want a
real ROM validation software, use romcenter or clrmamepro.

I don't understand. What's the difference with the "show available only" option ?
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: iq_132 on January 11, 2008, 12:36:19 PM
I don't understand. What's the difference with the "show available only" option ?
The difference is that 'show available' doesn't list games that are missing roms. It isn't a
way of checking to see if your set is complete.
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: CaptainCPS on January 11, 2008, 06:14:35 PM
Another Feature Request.

CaptainCPS-X, can you change the "Generate ClrMame Pro dat" function, that it write in the second line only the name of the emulator without the release number ?
(name "FB Alpha Enhanced"
instead of
name "FB Alpha Enhanced Rxx")

If the name in the dat is changed in every version, cmp don't use the old settings. If the name is the same, cmp use the old settings and only update the dat.
It is ok without the release in the name, because the release number appears in the cmp list by the description in the dat file.


I hope you understand what i mean, my english is not the best :wink:


I understand "Furunkel" ^^ and it will be fixed for next release =), ThanX for the notice.

btw, I finally got my PC up and running with a new Power Supply (I hope this one last for some years xD), so expect the new release soon!

SeeYaa!
 :biggrin:

Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: HippoOnWater on January 12, 2008, 12:09:48 AM
Cap CPS-X

So any chance of getting interframe blending in FBAE? :P

Also, I noticed with Build 13 from 12 CPU usage went up you might want to look into that.
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: CaptainCPS on January 12, 2008, 03:59:06 AM
Cap CPS-X

So any chance of getting interframe blending in FBAE? :P

Also, I noticed with Build 13 from 12 CPU usage went up you might want to look into that.

Well, I mentioned that I'm still learning DirectX so for now I cant add it for the upcoming R14, maybe in the future I could do that, It would be pretty cool to add that feature, but unfortunately for now I cant add it.

I will take this opportunity to let you all know that I have a list of finished WIP of "25" updates in FB Alpha Enhanced R14, so this next release will be packed with lot of new stuff ^^

Im dedicating to all of those ppl that have come here and gave support to my build of FBA. I hope you all like this upcoming release that incorporates almost everything that needed a look + my surprises  :biggrin:

The only thing Im still to do is verify the new updated romsets in the latest MAME release to have FBA in sync with them. That is probably the last updates I gonna add for R14 before releasing it (finally xD).

SeeYaa!
 :biggrin:
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: hxghwx on January 12, 2008, 04:42:48 AM
When does the ability let out R14? I am very personal expectation.I like this FBA very much. Can you hurry?The thanks CaptainCPS-X
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: CaptainCPS on January 12, 2008, 04:44:14 AM
Exactly there were 4 romsets that needed to be updated to be in sync with the latest official / stable release of MAME (v122 - Not including u1,u2, etc) but the updates had nothing new to be sync.

These were the updated romsets:

- dfeveron
- 3wonders
- ffightu
- wintbob

 
This means that there are "29" updates done to the upcoming R14 of FBA Enhanced lol  :p

SeeYaa!
 :biggrin:
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: DF723 on January 12, 2008, 09:41:23 AM
R14 should rename to something else, like "FBAE Beta", "FBAE Release Candidate 1".......something simple. :wink:
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: CaptainCPS on January 12, 2008, 03:48:38 PM
FB Alpha Enhanced R14

(http://jezeronline.com/images/fba_enhanced_r14_01.jpg)

(http://jezeronline.com/images/fba_enhanced_r14_02.jpg)

(http://jezeronline.com/images/fba_enhanced_r14_03.jpg)

(http://jezeronline.com/images/fba_enhanced_r14_04.jpg)

(http://jezeronline.com/images/fba_enhanced_r14_05.jpg)

(http://jezeronline.com/images/fba_enhanced_r14_06.jpg)

(http://jezeronline.com/images/fba_enhanced_r14_07.jpg)

(http://jezeronline.com/images/fba_enhanced_r14_08.jpg)

(http://jezeronline.com/images/fba_enhanced_r14_09.jpg)

(http://jezeronline.com/images/fba_enhanced_r14_10.jpg)

Take a look at the new Readme right here:

-> readme_enhanced.txt (http://jezeronline.com/images/readme_enhanced.txt) ( Please Read )

Quote

R14 [ January 12, 2008 ]

:: UI UPDATES:

* Added VSync option to the Video menu, this option was always hidden on the config ini and this
  could make the video look more smoother or accurate with the blitter you have selected
  (this depends on the video card you have).

* Added Turbo mode to the Video menu, now you only have to press F1 one time to activate it, then
  to deactivate it you click again and that's it =).

* Fixed lot of issues in the Game Selection window related to the context menus and the favorites,
  I finally found a wrong way of using a loop and corrected it.

* FBA Enhanced will now remember the Game Selection window Tabs the way you left it, so
  if you left the Flyers Tab selected and closed the dialog it will remember it, when you
  go back to the Game Selection window the Flyers Tab will be selected. This feature work
  with all Tabs in the game selection window, so now eveything is the way you want each time
  you open the window!.

* Fixed problems with the FB Alpha Enhanced title and the DAT generation, now I separated the
  release number and the title so there should be no problem now with the rom managers.

* New Skin / Splash!.
* Added new feature!, Auto Adjust the monitor Aspect Ratio depending on your display.
* New feature! 'Select directories.Ini' file located anywhere on your PC.
* New Feature! 'Configure Directories...', now you can configure:

  - Cheats directory
  - Flyers directory
  - Previews directory
  - Title directory
  - Screenshots directory
 
  ... you can find the new feature in the 'Game' menu =), Enjoy!.

* ROMs Directories Paths & other directories now are saved into "config/directories.ini"
* Now there should be no problems with 'Unicode' directories paths configurations.
* Fixed problem with the ROMs Scanning dialog, now it will appear correctly all times.
* Added option to disable the Menus UI Themes.
* Imported 'Menu UI Theme Select' from FBA Extras.

:: DRIVERS UPDATES

* The following romset where updated to match the ones from MAME v0.122:

  - dfeveron
  - 3wonders
  - ffightu
  - wintbob

* Added latest update of 'Meijinsen' driver by BisonSAS [ThanX to BisonSAS].
* Added latest update of 'pgm_sound.cpp' to fix PGM sound (still have some issues) [ThanX to OopsWare].
* Added latest update of 'd_pgm.cpp' by BisonSAS [ThanX to BisonSAS].
* Updated Redeartn DIPs and changed default value to the correct region -> 'Asia NCD'
* Added various updates for the CPS3 driver sent by OopsWare. [ThanX to OopsWare]
* Added SaveState support and palette improvements for CPS-III [ThanX to OopsWare].
* Added fix by OopsWare that solves the palette issues and improved speed.[ThanX to OopsWare]
* Removed CPS-III Settings from the main menu.
* Verified compatibility & updated structures of code in "d_cps3.cpp".
* Updated "d_cps3.cpp" & "cps3run.cpp" with BisonSAS's additions.
* Diagnostic Screen enabled in the CPS-III driver [ThanX to BisonSAS]
* Added new driver '4 En Raya' driver [ThanX to IQ_132]
* Added new driver 'Meijinsen' [ThanX to IQ_132]



Unicode Binary / VC2008 ( DirectX GFX 9 Blitter Capable) (Includes FBA Sources & Documentation ):

fba_enhanced_R14.7z (http://jezeronline.com/neosource/fba/fba_enhanced_R14.7z) [~4.02MB]

This R14 is a big release so please report any issues you have with both binary and source's related to the new features.

Note: There is a known bug with the DirectX 9 Experimental blitter and the Preview Blitter option that shows only a specific area of the new Skin. I'll be working on that asap.

SeeYaa!
 :biggrin:
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: 0746 on January 12, 2008, 04:07:05 PM
you're awesome CCPS-X  :cool:
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: wiki on January 12, 2008, 04:12:10 PM
I signed up just to congratulate you, CaptainCPS on what you've achieved. No doubt, this'll make a lot of people happy.

Everything seems to be fine so far, except for two things: I can't get the correct aspect ratio for sfiii. I've fiddled with monitor properties and the closest i can get to 4:3 is to set it on 16:9 - I have a 16:10 monitor running at 1680 x 1050 resolution.

Also, in fullscreen mode, there are black horizontal bars on both the top and bottom. I've set the fullscreen resolution to 4:3 (1280x960) with my monitor's control aspect ratio function on.

Cheers
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: CaptainCPS on January 12, 2008, 04:42:55 PM
ThanX for the comments ^^

I got the same monitor here, and to fix your issue in full screen you must set it to that same resolution, don't use the default resolutions because they are 4:3 afaik, you can select your current monitor resolutions by selecting "Other..." in the Full screen resolution menu item.

(Check the attachments to know where to locate the correct Full screen resolution to use)

for CPS3 I recommend you "1400 x 1050" and for others "1680 x 1050"  :wink:

SeeYaa!
 :biggrin:
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: JacKc on January 12, 2008, 04:56:40 PM
Hi Cap'

Notice a bug when want to take a snapshot (F12) (see picture)... I've wanted to make a previews & titles pack for R14 version but not possible. Also Shift+F12 (for Titles) works :p

I've tested for few games to take snaps but always same errors (notice that this bug is not in previous version :eek:)
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: CaptainCPS on January 12, 2008, 05:06:20 PM
Hi Cap'

Notice a bug when want to take a snapshot (F12) (see picture)... I've wanted to make a previews & titles pack for R14 version but not possible. Also Shift+F12 (for Titles) works :p

I've tested for few games to take snaps but always same errors (notice that this bug is not in previous version :eek:)

I'll check that asap , ThanX for the notice  :wink:

SeeYaa!
 :biggrin:
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: wiki on January 12, 2008, 05:11:19 PM
hmm weird that resolution doesn't appear on my list. I think the problem lies in the inability to display a correct aspect ratio in window mode. I've tested other games such as sf alpha 2 and it's able to display the correct ratio.
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: Aquashark on January 12, 2008, 05:15:34 PM
awesome work, CaptainCPS-X! many thanks for a dream come true (Street Fighter3 in a lightweight, yet solid all-around emulator)!

a little possible issue i noticed: adjusting CPU speed to 50% or 200% makes no difference in the speed of the game.
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: DeadlyRave-Neo on January 12, 2008, 05:25:42 PM
sup man jojos bizarre adventure freezes  :mad: please fix this
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: Athelstone on January 12, 2008, 06:01:40 PM
Hi Captain, I've registered just to post my thanks. As Aqua said, it really is superb to have an emulator like this (for online gaming enthusiasts especially) so thank you very much indeed for your time and your efforts.

I have a few requests, if I may be so bold ^^

Would it be possible to set the dip switches for sfiii3n and sfiii3an to English, by default? It's just that when playing online, everyone is perpetually stuck in the Japanese language mode, which makes things a little trickier when choosing move sets.

Secondly, I don't know if you are aware of this, but in the Street Fighter III 3rd Strike games, in the diagnostic settings, the sound is set to Mono by default. It is listed as "Jamma" (which is its equivalent), under Configuration > System > Sound Mode. The reason for this as I understand it, is because the old arcade cabinets that SFIII were built on were not configured for stereo output. In this day and age however, every PC and television is equipped and configured with a stereo output system, so the result is degraded sound quality when playing these games, unless that setting is changed. Would it be possible to set the sound mode to "External" by default, so we can all enjoy the game in stereo without having to change this diagnostic setting everytime we load the game? Most players when playing online for example, usually play in the lower quality mono sound mode, because they are not aware of this particular diagnostic option. You can test the difference for yourself if you plug in a set of headphones, you can hear the beats of the music dynamically bouncing between each earphone appropriately. I'm not sure if all CPS3 games are set to Jamma by default, or if it's just 3rd strike, so this might be worth checking.

Thirdly, regarding the problem wiki was having where he couldn't get rid of the black bars on the bottom and top of the screen. I had the same problem. I'm using a 4:3 monitor. To fix it, I set the following option: Video > Stretch > Full Stretch. Then I could enjoy 3rd Strike in full screen, without the black bars. I think that perhaps "Full Stretch" should be a default setting so that other users don't encounter this issue.

Many thanks for your time and efforts once again :)
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: DF723 on January 12, 2008, 06:03:49 PM
I think I found a bug in R14:

An opponent and myself were playing online, we were amazed by how well this emulator flows. :eek:. Anyway, I opened the chat (by pressing "T"), and for some unknown reason, the "P" key isn't working, and therefore, letter "P" won't show up in my chat. I checked the game inputs, and there's no option for the "P" key. I bet there are couple more keys that aren't working in the "Chat" feature...............   
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: pmc2 on January 12, 2008, 06:17:00 PM
Great release but jojon and shinobl are not .122u5 (or .122) compatible ;)

AND

do you have a workspace / solution / project for visual studio 2005 or 2008 ??


Thanks captain  ;p
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: wiki on January 12, 2008, 06:26:45 PM
"Thirdly, regarding the problem wiki was having where he couldn't get rid of the black bars on the bottom and top of the screen. I had the same problem. I'm using a 4:3 monitor. To fix it, I set the following option: Video > Stretch > Full Stretch. Then I could enjoy 3rd Strike in full screen, without the black bars. I think that perhaps "Full Stretch" should be a default setting so that other users don't encounter this issue."

Whilst this would solve the problem for 4:3 monitors, the image would still be stretched for widescreen monitors unless they have aspect ratio control. The easiest way to fix this problem for everyone would be to simply fix the 'correct aspect ratio' function of the emulator.
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: CaptainCPS on January 12, 2008, 06:49:40 PM
Great release but jojon and shinobl are not .122u5 (or .122) compatible ;)

AND

do you have a workspace / solution / project for visual studio 2005 or 2008 ??


Thanks captain  ;p

I just use the command line to compile, and edit the .cpp's with Visual Studio / Visual C++ 2008 Express , ...btw, I got the full MAME set v0.122 and all romsets are fine, maybe you have done some manual changes to the sets and that's why it not finding your romsets. Until there is a official MAME v0.123 release I will not modify romsets since they can change any time in those u1, u2, etc, updates and its not good.

Quote from: DeadlyRave-Neo

sup man jojos bizarre adventure freezes  angry please fix this


I just tested all Jojo's drivers (excluding the CHD ones because CDROM si not emulated) and they are working fine. I really dont know why the game freezes for you.

Notice to all:

Please when using R14 make a clean directory and put the new files there, do not use old configurations since this could cause problems, use a clean install.

The following things has been updated for R15:

Quote

R15

* Fixed little error when saving screenshots.
* Updated a bit the Auto Monitor Aspect ratio configuration, I verified some resolutions aspects
  and did the neccessary adjustments.
* Modified the alternative Pause key 'P' now it will check if you're netplaying to do it's function
  correctly.




SeeYaa!
 :biggrin:
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: DF723 on January 12, 2008, 06:54:49 PM
Let me update my findings on R14:

a) I tested all the keyboard keys for the chat feature. All alphabets and values show up ok, except the "P" key.

b) When somebody is typing something on the chat during a game, the game will stutter/frameskip for a few moment. When the typing stop, the game will run at a normal pace. This happens when either one of us open a "chat".

c) FBA still can't remember my customized control setup after I played online :/  The control settings was reverted back to default
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: Furunkel on January 12, 2008, 07:55:00 PM
CaptainCPS-X, you have done a fantastic work. I love your build.
But i have some suggestions  :wink:

1. The roms dat (cmp)
It is ok, that the Release Number is removed from the name entry, now cmp can use the right setings. But can you add the release number again in the description entry, so it's possible to see in the cmp list ? And can you add the release number in the file name of the roms dat ?

2. I missing the possibility, that FBA Enhanced remember the last selected game ? Is it not implemented yet or i didn't found the switch ?
Will this feature be added ?

3. Possible a bug. If i set custom directories and i start FBA Exp. again it create the folders in the fba dir, but that's not needed.

4. One thing that nervs me. FBA Exp. starts always in a big window. When i reduce the size and no game is loaded and i do a setting in the menu, the window jump's again back in full size.
- *edit* I have found the nWindowSize switch in the ini  :smilie: . But if it is set, the window size go back to the small size after i made the window bigger and have done a setting in the menu. If the switch is not set, the window size go back to full size after i reduced the window size and have done a setting in the menu. I think it's not required, that the window size changes itself after a setting or action is done.

5. Can you seperate the Video/Stretch settings vor horizontal and vertical games. In the most time i want a full stretch for horizontal games but a correct aspect ratio for vertical games.

6. Is it possible to add the resolution sizes from the fullscreen to the window settings to ?

7. A wish for future releases, can you add tabs for control panel, cabinet and control panel ?
I don't want, that fba will be a mame clone, but the control panels are sometime usefull by setting up the controls.


That's my list, i know it's long. :biggrin:
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: MasterPhW on January 12, 2008, 08:11:21 PM
Thanks for the great new release, wonderful stuff like in all of your releases! Keep it up, cap!
Title: Re: FB Alpha Enhanced [v0.2.96.72]
Post by: iq_132 on January 12, 2008, 08:26:41 PM
sup man jojos bizarre adventure freezes  :mad: please fix this

Demanding much?

Please keep in mind that Cap is doing this for free and as a hobby.