Author Topic: dink's FBN Development & Fixes thread  (Read 1320630 times)

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #720 on: November 14, 2015, 06:30:13 PM »
Good news for Capcom's The Speed Rumbler / Rush & Crash, a couple bugs were fixed - layer priorities were arranged in the correct order and a "work-around/fix" to get rid of the horrible slowdown in the game.  The game would slow down to unplayable speeds when more than 1 car and a few bullets were onscreen.  Also uncovered another bug when I got to the 3rd or 4th level, so I ended up playtesting to the end just to be sure.
The last 2 levels are CRAZY-hard! :)

best regards,
- dink

Offline dink

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Graphic glitch on Sand Scorpion (sandscrp)  game

This is finally fixed, thanks for the report! :)

best regards,
- dink

Offline Arcadez

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Re: dink's FBA Development & Fixes thread
« Reply #722 on: November 17, 2015, 03:14:57 PM »
@dink nice goin man!!! two more fixes done you'll run outa fixes to do at this rate :)

Offline iq_132

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Re: dink's FBA Development & Fixes thread
« Reply #723 on: November 17, 2015, 03:34:19 PM »
@dink nice goin man!!! two more fixes done you'll run outa fixes to do at this rate :)
I am a bug infestation. He will never run out of my bugs to squash as long as I'm on the FBA team. :D


Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #724 on: November 19, 2015, 09:04:02 PM »
Thursday Bugfix-o-rama!

Master of Weapon using savestates would crash.
Shadow Force - fixed oki msm6295 banking
Sky Army - sometimes the bridge-piece chinook (heli w/2 props) doesn`t deliver the pieces when at home base. (sprite wrapping issue)
Pass - music on level3+ would disapear
Nostradamus - fix wonky music tempo (in-game)
Haunted Castle - same as Nostradamus - big thanks to SNK_Dude for reporting & reminding me of this one

best regards,
- dink

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #725 on: November 21, 2015, 07:28:17 AM »
Fixed music in Knuckle Bash 2 :) (thanks to gamez fan for reporting!)

Offline Arcadez

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Re: dink's FBA Development & Fixes thread
« Reply #726 on: November 21, 2015, 10:18:20 AM »
Fixed music in Knuckle Bash 2 :) (thanks to gamez fan for reporting!)

Nice one hope it wasn't too much bother.

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #727 on: November 21, 2015, 09:30:41 PM »
fixed missing sprites in ZigZag (thanks Zazzone)

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #728 on: November 22, 2015, 09:05:20 AM »
so.. now FBAlpha is the first emulator with a working end(end)-boss in Nostradamus.

video: https://www.youtube.com/watch?v=3gni4IGPnx0
This is how it looked before & in MAME https://youtu.be/1oicnBZSX6M?t=27m8s

[click the little pic below]
« Last Edit: November 22, 2015, 09:06:57 AM by dink »

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #729 on: November 22, 2015, 10:18:28 PM »
MAME now also has a fixed Nostradamus. The legendary Haze came up with a more refined/much better way to solve the problem - shooter fans rejoice! :)

Offline JacKc

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Re: dink's FBA Development & Fixes thread
« Reply #730 on: November 23, 2015, 04:51:30 AM »
Well done dink :smilie:


Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #731 on: November 27, 2015, 11:52:48 AM »
There was an issue that stumped me for a while, in the game Tiger Road when going through a doorway you would see the background from a different scene, the top of the current scene, or even a bunch of garbage tiles (later on in the game) for about 2 seconds as your player walked through the door.  Big thanks to iq_132, the problem has been solved :)

Offline iq_132

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Re: dink's FBA Development & Fixes thread
« Reply #732 on: November 27, 2015, 01:05:11 PM »
There was an issue that stumped me for a while, in the game Tiger Road when going through a doorway you would see the background from a different scene, the top of the current scene, or even a bunch of garbage tiles (later on in the game) for about 2 seconds as your player walked through the door.  Big thanks to iq_132, the problem has been solved :)
It's easier to fix the bug when you caused it. lol


Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #733 on: November 28, 2015, 10:40:50 PM »
From the "even turds need to be polished" files:
Several bugs in Varia Metal have been squashed tonight thanks to the combined efforts of iq_132 and dink(me).  yay!

Secondly: unlike in Gradius or Nemesis where slowdown is actually helpfull, the game Sand Scorpion stops processing input during slowdown.  This makes it at least 10x worse than slowdown in any reasonable game.  Even worse, our version of Sand Scorpion does this worse than MAME.  I've added a little a little tweak to help clear up the loss of input during the slowdown in the meantime until we come up with a better solution.

that's it for now...
- dink 

Offline BisonSAS

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Re: dink's FBA Development & Fixes thread
« Reply #734 on: November 29, 2015, 07:10:51 AM »
Fixed music in Knuckle Bash 2 :) (thanks to gamez fan for reporting!)
I fixed this long time. (24-04-2010) Never added in FB Alpha. :redface:

Look: Toaplan cleaned up