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FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by Gab75 on September 12, 2024, 02:48:36 PM »
Added the support to 5 new ZX Spectrum homebrews:
Dark Knight, The 128K English/Spanish (2024)
Gilligans Mine - beta v1.04.1 128K (2024)
Max Stone 48K/128K Spanish (2024)
Smelly Cat 128K English/Italian/Portuguese/Spanish (2022)
Xantel Jones en la Tabla Verdosa 48K Spanish (2024)
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FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by Gab75 on September 11, 2024, 12:21:33 AM »
Updated the CRC for NES "Crater Song DE Rev1"... ;)
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FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by Loggan08 on September 10, 2024, 05:47:31 AM »
Hi Gab, can you change the CRC of CraterSongDE to 29d4b290

That's the Rev 1 rom with NES2 Header.
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FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by barbudreadmon on September 09, 2024, 05:04:43 PM »
Yeah, the one for the contra mines was backported right after it was implemented in MAME.

Taito f3 is probably about https://github.com/mamedev/mame/commit/563b63fabf7a06c6dc94b48a1db2f8dba7292c15, which hasn't been backported.
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FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by Petervenkman on September 09, 2024, 04:15:58 PM »

Thank you for responding, both fixes im referring to are recent mame improvements I think the taito one more recent.
?Sprite buffer swap? implementation is how mamehaze puts the riding fight improvements.

And contra mines following ?incorrect trajectories? is how furrtek puts his fix.
Great! I will have to test this out if you say the contra one is now in FBN
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FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by dink on September 08, 2024, 09:15:09 AM »
Hi All

I?m not sure where to find the info I?m looking for so thought I would ask here, I know that final burn neo is developed in parallel with Mame but not linked closely, have the two mame driver fixes for contra maze enemies difficulty and the Taito riding fight fix affecting fps been implemented in the latest final burn neo build?

Hi Petervenkman,
We got the fix for Contra, the one that furrtek did (improvement of the k054000), but I'm not sure about the one for riding fight - I don't see anything in mame history for taito_f3.cpp regarding.

best regards,
- dink
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FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by barbudreadmon on September 08, 2024, 09:04:34 AM »
I'm not too sure what "contra maze enemies difficulty" refers to, as for "Taito riding fight fix affecting fps" i assume this is about the recent gfx fixes that weren't backported yet to FBNeo.
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FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by Petervenkman on September 08, 2024, 04:44:39 AM »
Hi All

I?m not sure where to find the info I?m looking for so thought I would ask here, I know that final burn neo is developed in parallel with Mame but not linked closely, have the two mame driver fixes for contra maze enemies difficulty and the Taito riding fight fix affecting fps been implemented in the latest final burn neo build?
29
FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by dink on September 06, 2024, 09:41:48 AM »
by the 3rd stage, its almost impossible to progress with the new hack. 
I can complete the game with no death usually (after a few practices)

best regards,
- dink
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FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by Neville on September 06, 2024, 09:26:27 AM »
I'm useless at this game, so I can't tell. The patch details don't mention any difficulty changes.
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