Author Topic: dink's FBN Development & Fixes thread  (Read 1320574 times)

Offline Pelucon8

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Re: dink's FBN Development & Fixes thread
« Reply #1875 on: March 31, 2020, 08:46:38 PM »
Yeah, it's actually pretty weird the shape of the water in that game.  :biggrin:

Edit:

I have a question.

I downloaded the last emulator build from appveyor, and the following message appeared when I wanted to play the dodonpachi 3:



I don't see it in the "available" list, but if I can load it from "unavailable"...

Does it mean that I will have to update the rom of that game?

Greetings.
« Last Edit: April 01, 2020, 02:54:10 AM by Pelucon8 »

Offline barbudreadmon

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Re: dink's FBN Development & Fixes thread
« Reply #1876 on: April 01, 2020, 03:55:07 AM »
Does it mean that I will have to update the rom of that game?
Yes, this ROM was corrupt and got redumped recently.

Offline Joaquim2020

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Re: dink's FBN Development & Fixes thread
« Reply #1877 on: April 01, 2020, 06:03:22 AM »
All this excitment for a new prototype and it's ddp3 redump.  :biggrin:

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #1878 on: April 01, 2020, 09:18:58 AM »
ddpdoj (ddp3) is an amazing game, I'm glad the bad rom got redumped, and location test version made available. (proto? about 1.5 months "younger" than the final version)

Offline Pelucon8

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Re: dink's FBN Development & Fixes thread
« Reply #1879 on: April 01, 2020, 12:16:14 PM »
Thank you for answering  :smilie:

And how do we update those who don't have the full romset?

I know you can do it with the clrmamepro, but as far as I know, it's usually done with full romsets and not individual roms...

We'll have to wait until some individual roms page uploads it already updated... ??

Greetings.

Offline el_rika

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Re: dink's FBN Development & Fixes thread
« Reply #1880 on: April 01, 2020, 01:40:56 PM »
ddpdoj (ddp3) is an amazing game, I'm glad the bad rom got redumped, and location test version made available. (proto? about 1.5 months "younger" than the final version)

Wow, never knew that.

Any noticeable differences to the known version?

Offline Arcadez

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Re: dink's FBN Development & Fixes thread
« Reply #1881 on: April 01, 2020, 07:35:23 PM »
Thank you for answering  :smilie:

And how do we update those who don't have the full romset?

I know you can do it with the clrmamepro, but as far as I know, it's usually done with full romsets and not individual roms...

We'll have to wait until some individual roms page uploads it already updated... ??

Greetings.

When i was a wee boy my granny used to spoonfed me castor oil, i hated it at the time but now i know it did me a world of good in the end  :wink:

Offline Pelucon8

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Re: dink's FBN Development & Fixes thread
« Reply #1882 on: April 02, 2020, 06:26:59 AM »
There's a mistake at Megatwins.

In the first stage, in the part where the moving stone stakes are:

Mame:



Final Burn Neo:



Greetings

Offline barbudreadmon

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Re: dink's FBN Development & Fixes thread
« Reply #1883 on: April 02, 2020, 08:37:51 AM »
Thanks for the report, actually it made me remember this one in 3wonders (in mame, the gun stays in the frame), it seems there are some priority issues in our cps1 driver.

Offline Pelucon8

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Re: dink's FBN Development & Fixes thread
« Reply #1884 on: April 02, 2020, 09:49:32 AM »
Thanks for the report, actually it made me remember this one in 3wonders (in mame, the gun stays in the frame), it seems there are some priority issues in our cps1 driver.

Wow, I didn't notice that detail in the 3wonders. Is that a mistake that's still going on or has it been fixed?

Offline barbudreadmon

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Re: dink's FBN Development & Fixes thread
« Reply #1885 on: April 03, 2020, 01:47:35 AM »
Wow, I didn't notice that detail in the 3wonders. Is that a mistake that's still going on or has it been fixed?

No, it wasn't fixed : long story short, there are other plans for the cps1/2 driver, see https://github.com/libretro/FBNeo/issues/143#issuecomment-547408491

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #1886 on: April 03, 2020, 10:03:25 AM »
Those 2 cps1 sprite masking bugs are known, but fixing them in the current cps impl. is quite a puzzle. 
With the current "ancient" cps1,2 code, its very tricky to work with.
There was works to replace all of it, but I think interest has been lost..
I will try again to fix this mess tonight!

best regards,
- dink

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #1887 on: April 04, 2020, 01:13:06 AM »
Fixed the priority issue with Mega Twins / Chiki Chiki Boys
..Will try to figure out the issue with 3Wonders: Midnight Wanderers intro soon.

Guys, please test some CPS1/2 games to make sure there aren't any collateral damage due to this fix! :)

best regards,
- dink

Offline Pelucon8

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Re: dink's FBN Development & Fixes thread
« Reply #1888 on: April 04, 2020, 03:35:19 AM »
Thanks a lot, dink.  :smilie:

I will be informing you if I notice any anomalies in other CPS1/2 games.

Greetings

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #1889 on: April 04, 2020, 08:34:50 AM »
Pelucon8, thanks for finding the problem and testing :)

best regards,
- dink