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Final Burn Neo => FBN Development => Topic started by: JacKc on January 31, 2009, 06:00:24 AM
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FB Alpha 0.2.97.02 Release
(http://fightercore.plesk3.freepgs.com/files/neosource/fba/splash.bmp)
Here's the what's new;
* Added a driver for games on Galaxian hardware, 177 new sets [Barry]
* Added support for insane sample Galaxian sound sample hardware and the various AY8910 interfaces in the Galaxian driver [Barry]
* Moved PPI8255 module to the burn folder so it can be accessed by all drivers [Barry]
* Added support for a third PPI8255 [Barry]
* Added driver for Aquarium [iq_132]
* Added driver for Dark Seal [iq_132]
* Added driver for games on Deniam hardware [iq_132]
* Added driver for games on Midas hardware [iq_132]
* Changed the left and right sound channels in the CPS-3 driver [Barry]
* Fixed the speed-up hacks for Jojo's Venture [Barry]
* Improved analog controls in the Sega drivers when used with analog devices [Captain CPS-X]
* Added some clones to the Toaplan2 driver [Barry]
* Added some new Phoenix sets to the CPS-2 driver (provided by bonky0013) [Barry]
* Some renames of roms in Neo-Geo decrypted sets as reported by pmc2 [Barry]
* Fixed the aspect ratio in the Arkanoid driver [Captain CPS-X]
* Added support to the Game Information dialog for Select, Versus, How To, Scores, Bosses and Game over previews [Barry]
* Added configurable path support for the above new previews [Barry]
* Fixed issue with selection dialog when clicking filters too fast [Captain CPS-X]
* Added buttons to the selection dialog for tasks in the context-sensitive menu [Captain CPS-X]
* Moved the options in the selection dialog to their own tab [Captain CPS-X]
* Tidied the selection dialog [Captain CPS-X]
* Tidied the rom and support path dialogs and made them less cumbersome [Captain CPS-X]
* Changed the PNG load functions to use PNGlib [Captain CPS-X]
* Added support for loading support files from zips [Captain CPS-X]
* Added filter for Galaxian hardware to the selection dialog [Barry]
* Matched all set to MAME 0.129u3 [Barry]
* nb, the source is now doule-zipped similar to MAME for better compression
Release @ http://www.barryharris.me.uk/
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Nice release! :cool:
I noticed a memory leak in CPS2 code since the previous release, CpsCode is allocated in cps2_decrypt function without being free after. I put this in CpsExit():
if (CpsCode && Cps == 2) {
// if it's a non Phoenix game, we have to free CpsCode!
if (nCpsCodeLen) free(CpsCode);
}
nCpsCodeLen = nCpsRomLen = nCpsGfxLen = nCpsZRomLen = nCpsQSamLen = nCpsAdLen = 0;
CpsCode = CpsRom = CpsZRom = CpsAd = CpsStar = NULL;
Don't know if it's the better way to fix, but it works! :smilie:
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Nice release! :cool:
I noticed a memory leak in CPS2 code since the previous release, CpsCode is allocated in cps2_decrypt function without being free after. I put this in CpsExit():
I mentioned this before: http://neo-source.com/index.php?topic=590.msg5460#msg5460 (http://neo-source.com/index.php?topic=590.msg5460#msg5460) :smilie:
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ingame shot pack: http://www.emu-france.com/?page=fichiers&idFile=1422 (http://www.emu-france.com/?page=fichiers&idFile=1422)
titles shot pack: http://www.emu-france.com/?page=fichiers&idFile=1914 (http://www.emu-france.com/?page=fichiers&idFile=1914)
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* Added support for insane sample Galaxian sound sample hardware...
Lmao! great. :D
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enabled to play Tiger Road (US) and Tiger Road (US Bootleg) [see attached picture].
I follow on the VRAM Test Menu but can exit and the game doesn't start...But it works for Tora-he no michi (Japan).
Any problem in the Driver Barry?
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Looks like the default dip settings enable test mode. Turn it off in the dip settings.
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Many thanks Treble Winner :biggrin:
That's it...Works fine now !!!
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I fixed the default dips and hooked up the correct ones in F1 Dream.
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A little bug with Mars Matrix (000412 USA Phoenix Edition)
1st snap (FBA Capcom Logo Phoenix Edition)
2nd snap (Mame Capcom Logo Phoenix Edition)
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A little bug with Mars Matrix (000412 USA Phoenix Edition)
It's strange that only this game has the problem.
I found MAME cannot change reign of the game in phoenix menu, default to japan (in fba, the reign default to USA). :S
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It's strange that only this game has the problem.
I found MAME cannot change reign of the game in phoenix menu, default to japan (in fba, the reign default to USA). :S
It's the RAM region. MAME defines it as 0xff0000 to 0xffffef - FBA goes all the way to 0xffffff. If you end the FBA region at 0xffffef then it defaults to Japan too.
As for the Capcom logo - I'm not sure - some of the other games don't show the logo either.
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As for the logo - it seems that any game that uses sprites to draw the logo is having problems. If it uses tiles then FBA draws it - if it uses sprites then it isn't.
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Looks like I found the sprite based logos. :)
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Aye - all the games now have a logo - expect the Phoenix version of Progear which doesn't display a splash screen.
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Nice work Treb. :) I wonder if this caused issues anywhere else. ^^
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Nice work Treb. :) I wonder if this caused issues anywhere else. ^^
I doubt it. It looks like Raz used the sprite RAM area that is otherwise unused to draw the logo when the tiles weren't available using the tilemap layers.