Author Topic: dink's FBN Development & Fixes thread  (Read 760872 times)

Online dink

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Re: dink's FBA Development & Fixes thread
« Reply #735 on: November 29, 2015, 09:12:40 AM »
I fixed this long time. (24-04-2010) Never added in FB Alpha. :redface:

Look: Toaplan cleaned up

This was before my time here (I think I joined in 2014).  Do you have anything else that didn't get merged?  Please remember, before SVN it was hard to keep things organized.  I don't think your changes have been skipped on purpose!

EDIT: I merged your changes from d_toaplan.zip

best regards,
- dink
« Last Edit: November 29, 2015, 09:51:21 AM by dink »

Online dink

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Re: dink's FBA Development & Fixes thread
« Reply #736 on: December 04, 2015, 02:19:46 PM »
So, I played a bit of Blood Bros. last night and after a few games made it to stage 2 on 1 coin.  (continues are no fun!)  It was also the first time I got to stage 2, and the first time I noticed the problem in the first picture (click it to expand).
After a few hours of debugging/hacking around I came up with a solution, it needed a little overhaul on the sprite/tile rendering code and order, and a priority buffer to keep track of the foreground/sprite relationships.

Offline Arcadez

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Re: dink's FBA Development & Fixes thread
« Reply #737 on: December 05, 2015, 08:41:33 AM »
BTW thats 50 pages full of fixes now well done man!!!

Online dink

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Re: dink's FBA Development & Fixes thread
« Reply #738 on: December 05, 2015, 08:53:18 AM »
Technos' Mysterious Stones had a few things going against it - the music and sfx wasn't right (2 separate issues) and the palette wasn't as good as it could be.  That has all been fixed, now Mysterious Stones fans can get their Mysterious Stones fix.

best regards,
- dink

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Re: dink's FBA Development & Fixes thread
« Reply #739 on: December 14, 2015, 11:08:33 PM »
FINALLY realized what was wrong with our Megadrive timing and fixed it.  It took long enough - sorry about that.

Fixes things like frame breaking up in Gunstar Heroes, Ayrton Senna's Super Monaco GP II.  Completely broken games like Rock and Roll Racing, Mickey Mania and probably some others.

- dink
« Last Edit: December 14, 2015, 11:23:00 PM by dink »

Offline Gab75

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Re: dink's FBA Development & Fixes thread
« Reply #740 on: December 15, 2015, 01:42:04 AM »
FINALLY realized what was wrong with our Megadrive timing and fixed it.  It took long enough - sorry about that.

Fixes things like frame breaking up in Gunstar Heroes, Ayrton Senna's Super Monaco GP II.  Completely broken games like Rock and Roll Racing, Mickey Mania and probably some others.

- dink

Great news! Thanks a lot! :)

Online dink

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Re: dink's FBA Development & Fixes thread
« Reply #741 on: December 19, 2015, 09:56:08 AM »
Re: FBA Megadrive core news
1> dozens of unworking games are now working, special thanks to Gab75 for testing infos.
2> Sonic swims through water now - Its about time... :)

Offline iq_132

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Re: dink's FBA Development & Fixes thread
« Reply #742 on: December 19, 2015, 11:23:26 AM »
Just out of curiosity, what games don't work on the MD driver?


Offline Romhack

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Re: dink's FBA Development & Fixes thread
« Reply #743 on: December 19, 2015, 11:45:40 AM »
Just out of curiosity, what games don't work on the MD driver?
Pier Solar would be great :smilie:
« Last Edit: December 19, 2015, 11:52:30 AM by Romhack »

Offline Gab75

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Re: dink's FBA Development & Fixes thread
« Reply #744 on: December 19, 2015, 01:51:52 PM »
Just out of curiosity, what games don't work on the MD driver?

As far as I know, mainly just some "prototype ROMs" don't work... great job dink! :)

PS: Gargoyles <md_gargoyle> works without the "assembly 68k core"... as dink wrote to me: go to misc -> options -> and uncheck "Use Assembly MC68000 core"!  You must restart fba before loading Gargoyles after this change.

Offline Barry Harris

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Re: dink's FBA Development & Fixes thread
« Reply #745 on: December 19, 2015, 04:50:52 PM »
How are Mega-Lo-Mania now? It always had corrupted graphics.

The inputs never worked properly on Jimmy White's Whirlwind Snooker either before. Do they work now? Still amazing what Archer MacLean did with that one.
Account of Barry Harris; the traitor.
Send me an e-mail at barry@fbalpha.com letting me know how big of a piece of sh** I am.

Online dink

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Re: dink's FBA Development & Fixes thread
« Reply #746 on: December 19, 2015, 05:54:37 PM »
iq_132 waaay to many to list.  look at the svn for the ones marked working, also a lot that were marked working were broken but now working.  I guess I should have made a list while I was fixing/testing/fixing things.
Romhack pm me the rom (final/non-beta) pls? :)
Treble Winner Snooker works fine, Mega-Lo-Mania has weird tiles here and there on some maps yet.

thanks,
- dink

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Re: dink's FBA Development & Fixes thread
« Reply #747 on: December 19, 2015, 11:08:14 PM »
Megadrive update:
Burning force scrolls now(!!) :D
Mickey Mania: the moose level scrolls/animates
Rocket Knight Adventures, the guy swims in water now, instead of "air" :)

Also fixed:
The top line was always missing. (derp!)
Random crashes when reset/f3 was used.

happy-fun game time!! :D woohoo!
« Last Edit: December 20, 2015, 12:24:58 AM by dink »

Offline Pityesz

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Re: dink's FBA Development & Fixes thread
« Reply #748 on: December 20, 2015, 08:58:19 PM »
Please fix the Wolf Fang's sound problem too.  :smilie:

The arcade game Wolf Fang sounds like when a channel isn't playing. This bug was not present in the version 0.2.97.36. This is one of my all time favorite arcade games. I wanted to longplay it but the sound isn't too cool like this.
« Last Edit: December 20, 2015, 09:42:22 PM by Pityesz »

Offline Gab75

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Re: dink's FBA Development & Fixes thread
« Reply #749 on: December 21, 2015, 01:15:34 AM »
The arcade game Wolf Fang sounds like when a channel isn't playing. This bug was not present in the version 0.2.97.36. This is one of my all time favorite arcade games. I wanted to longplay it but the sound isn't too cool like this.

As I wrote in the "FBA Discussion" section, I checked all "Rohga Armor Force" ROMs (obviously with the latest FBA release) and the drums sound effects seem to be missing...