Author Topic: dink's FBN Development & Fixes thread  (Read 760976 times)

Offline Pityesz

  • Jr. Member
  • **
  • Posts: 89
  • Karma: +0/-3
  • Ultimate Knight
Re: dink's FBA Development & Fixes thread
« Reply #795 on: January 28, 2016, 09:04:59 AM »
I never played the arcade version untile just know. Actually it is rather easy compared to other arcade games, but still harder than any other ports of Cadash.  :smilie:

Sadly the Psycho Soldier have no other ports, that is why I asked about it. It is from 1986 if my memory serves right. During that time there was no such a home console what could play that legendary vocal track.
« Last Edit: January 28, 2016, 09:10:32 AM by Pityesz »

Offline iq_132

  • Administrator
  • *****
  • Posts: 3728
  • Karma: +411/-0
  • Definitely not Dink!
    • NeoSource
Re: dink's FBA Development & Fixes thread
« Reply #796 on: January 28, 2016, 09:08:41 AM »
This is a known problem with Cadash in several emulators (not magic engine though), so in the meantime play the arcade version. :)


I remember porting PCE support to FBA and testing literally every game on the system. I remember Casash being a mess and could never get it to straighten out. It was the same way in MESS at the time (PCE has had a re-write since then, I don't know if it's better or not).


Offline Pityesz

  • Jr. Member
  • **
  • Posts: 89
  • Karma: +0/-3
  • Ultimate Knight
Re: dink's FBA Development & Fixes thread
« Reply #797 on: January 28, 2016, 09:20:05 AM »
I remember porting PCE support to FBA and testing literally every game on the system. I remember Casash being a mess and could never get it to straighten out. It was the same way in MESS at the time (PCE has had a re-write since then, I don't know if it's better or not).

When I tried it the shaking will stop if I pause the game (the pause of the game, and not the emulator). I think the problem comes from the drawings. Maybe the emulator's screen re-draw function isn't in sync with the game's refresh rate when the pixels moving. I not understand a thing about console technology, this is just a thought.

Offline iq_132

  • Administrator
  • *****
  • Posts: 3728
  • Karma: +411/-0
  • Definitely not Dink!
    • NeoSource
Re: dink's FBA Development & Fixes thread
« Reply #798 on: January 28, 2016, 09:56:24 AM »
When I tried it the shaking will stop if I pause the game (the pause of the game, and not the emulator). I think the problem comes from the drawings. Maybe the emulator's screen re-draw function isn't in sync with the game's refresh rate when the pixels moving. I not understand a thing about console technology, this is just a thought.
It's possible. I don't really know :/
Here's the list from pce.cpp in FBA's source.

Quote
   There is no CD emulation at all.
   As this driver is based on MESS emulation, compatibility *should* be the same.

   Known emulation issues - also present in MESS unless noted.
   SOUND PROBLEMS
      Bouken Danshaku Don - The Lost Sunheart (not present in mess)

   GRAPHICS PROBLEMS
      Cadash - graphics shaking

   OTHER PROBLEMS
      Niko Niko Pun - hangs in-game
      Benkei Gaiden - hangs after sunsoft logo
      Power Tennis - frozen
      Tennokoe Bank - ??
      Air Zonk / PC Denjin - Punkic Cyborgs - hangs in-game
      Hisou Kihei - Xserd: black screen


Offline Pityesz

  • Jr. Member
  • **
  • Posts: 89
  • Karma: +0/-3
  • Ultimate Knight
Re: dink's FBA Development & Fixes thread
« Reply #799 on: January 28, 2016, 03:16:12 PM »
Air Zonk, that was some kind of fun. But as far as I know it has no multiplayer option so the Magic Engine is enough. Someone mentioned the Guerrilla War and the Victory Road I would totally love to see those. But the legendary Psycho Soldier is the top. I still has the cassette single of that theme song, the first vocal game soundtrack ever.  :biggrin:

Offline dink

  • Administrator
  • *****
  • Posts: 5014
  • Karma: +449/-1
  • pie? I nearly bought one!
Re: dink's FBA Development & Fixes thread
« Reply #800 on: February 01, 2016, 10:34:17 PM »
All this scratchin' is making me itch.  *Qbert*

Offline Pityesz

  • Jr. Member
  • **
  • Posts: 89
  • Karma: +0/-3
  • Ultimate Knight
Re: dink's FBA Development & Fixes thread
« Reply #801 on: February 07, 2016, 09:42:45 AM »
Lol, the Megadrive version of the Forgotten Worlds have a very strange bug. After you choose the start option and played through the very first cutscene, you can see the stage only for a moment and then it gives you the "GAME OVER" screen. XD

Offline dink

  • Administrator
  • *****
  • Posts: 5014
  • Karma: +449/-1
  • pie? I nearly bought one!
Re: dink's FBA Development & Fixes thread
« Reply #802 on: February 07, 2016, 11:22:45 PM »
Hi, thanks for the report.  This issue is kinda funny - its actually in the game itself, see: Forgotten Worlds came out before the 6-button MD/Genesis controllers were available.  Due to a way the game erroneously detects the controller it triggers something which causes that funny game over problem due to a bug in the game.  It only happens if you use a 6-button controller - hardware or emulated.  As luck would have it, we only emulate a 6-button controller, ... In the future I will try to make a fix for this game.  Right now we're putting all time & effort into the new snk driver, its top priority :)

thanks & best regards,
- dink
« Last Edit: February 07, 2016, 11:24:04 PM by dink »

Offline Pityesz

  • Jr. Member
  • **
  • Posts: 89
  • Karma: +0/-3
  • Ultimate Knight
Re: dink's FBA Development & Fixes thread
« Reply #803 on: February 08, 2016, 02:41:26 PM »
I see, this is really a funny case. XD

The arcade version is better for me since I can use the mouse to control the aim of the gun. Kinda fun game if you ask me.  :biggrin:
« Last Edit: February 08, 2016, 06:52:55 PM by Pityesz »

Offline dink

  • Administrator
  • *****
  • Posts: 5014
  • Karma: +449/-1
  • pie? I nearly bought one!
Re: dink's FBA Development & Fixes thread
« Reply #804 on: February 08, 2016, 08:30:17 PM »
The problem is now fixed w/ Forgotten Worlds on Megadrive :)

best regards,
- dink

Offline Gab75

  • FBNeo Contributor
  • *****
  • Posts: 1481
  • Karma: +33/-0
  • All games deserve to be emulated, more or less! :P
Re: dink's FBA Development & Fixes thread
« Reply #805 on: February 09, 2016, 01:10:28 AM »
The problem is now fixed w/ Forgotten Worlds on Megadrive :)

The next FBA release will have a very improved Megadrive core! Thanks! :)

Offline Pityesz

  • Jr. Member
  • **
  • Posts: 89
  • Karma: +0/-3
  • Ultimate Knight
Re: dink's FBA Development & Fixes thread
« Reply #806 on: February 09, 2016, 10:42:05 AM »
As Gab75 said. Slowly I can send the KEGA Fusion to pension when it comes to netplay.  :biggrin:

Offline Pityesz

  • Jr. Member
  • **
  • Posts: 89
  • Karma: +0/-3
  • Ultimate Knight
Re: dink's FBA Development & Fixes thread
« Reply #807 on: February 16, 2016, 11:09:27 AM »
Could the Revenge of Death Adder version of the Golden Axe added to the list? I would love to see that.  :smilie:

Offline Gab75

  • FBNeo Contributor
  • *****
  • Posts: 1481
  • Karma: +33/-0
  • All games deserve to be emulated, more or less! :P
Re: dink's FBA Development & Fixes thread
« Reply #808 on: February 16, 2016, 11:52:21 AM »
Could the Revenge of Death Adder version of the Golden Axe added to the list? I would love to see that.  :smilie:

I don't think that it will be possible, at least in the near future... Golden Axe Revenge of Death Adder is based on SEGA System 32 hardware and the current FBA doesn't support many components of this hardware, e.g. the main CPU NEC V60 and the sound chip Ricoh RF5c68.

Offline Barry Harris

  • dontbeabarry
  • *
  • Posts: 1785
  • Karma: +0/-65535
  • I'm Barry Harris and I like to f*** people over
Re: dink's FBA Development & Fixes thread
« Reply #809 on: February 16, 2016, 11:58:03 AM »
I don't think that it will be possible, at least in the near future... Golden Axe Revenge of Death Adder is based on SEGA System 32 hardware and the current FBA doesn't support many components of this hardware, e.g. the main CPU NEC V60 and the sound chip Ricoh RF5c68.

We do support the RF5C68 - it's used in System 18. But the V60 is the bigger stumbling block anyway. :)
Account of Barry Harris; the traitor.
Send me an e-mail at barry@fbalpha.com letting me know how big of a piece of sh** I am.