Author Topic: dink's FBN Development & Fixes thread  (Read 760667 times)

Offline dink

  • Administrator
  • *****
  • Posts: 5014
  • Karma: +449/-1
  • pie? I nearly bought one!
Re: dink's FBA Development & Fixes thread
« Reply #930 on: July 07, 2016, 01:58:24 PM »
Yay! Nice to see this bug was fixed. Thanks. :D

By the way, Mystic Warriors is pretty similar to Sunset Striders. Does that game have some emulation glitches as well or is it good already?

Mystic Warriors is pretty solid, there is a little glitch when the water washes the player down the screen (for 1/4 second), but the same issue also exists in other emulators.

Also re: Metamorphic Force, I havn't figured that issue out yet though.

best regards,
- dink

Offline iq_132

  • Administrator
  • *****
  • Posts: 3728
  • Karma: +411/-0
  • Definitely not Dink!
    • NeoSource
Re: dink's FBA Development & Fixes thread
« Reply #931 on: July 07, 2016, 02:07:05 PM »
Mystic Warriors is pretty solid, there is a little glitch when the water washes the player down the screen (for 1/4 second), but the same issue also exists in other emulators.

Also re: Metamorphic Force, I havn't figured that issue out yet though.

best regards,
- dink
Looking back, I think that mystic warrior glitch is due to the game alpha blending stuff that it has already alpha blended (just a guess).


Offline dink

  • Administrator
  • *****
  • Posts: 5014
  • Karma: +449/-1
  • pie? I nearly bought one!
Re: dink's FBA Development & Fixes thread
« Reply #932 on: July 08, 2016, 09:45:01 AM »
Happy fun Konami custom debug-time

Offline iq_132

  • Administrator
  • *****
  • Posts: 3728
  • Karma: +411/-0
  • Definitely not Dink!
    • NeoSource
Re: dink's FBA Development & Fixes thread
« Reply #933 on: July 08, 2016, 10:36:16 AM »
Happy fun Konami custom debug-time
Thank you! This has been bugging me for ages. Make sure to mark it as working.


Offline Arcadez

  • Expert
  • *****
  • Posts: 558
  • Karma: +15/-0
  • Arcade Addict
Re: dink's FBA Development & Fixes thread
« Reply #934 on: July 08, 2016, 10:55:10 AM »
Another iq_132 & dink co-venture, we present the Sunset Riders saloon dancers' lights fix.
Zazzone reported this one back in September 2015.  Better late than never :)

best regards,
- dink

Happy fun Konami custom debug-time

BTW Nice job you did on both of these!!!.

Offline dink

  • Administrator
  • *****
  • Posts: 5014
  • Karma: +449/-1
  • pie? I nearly bought one!
Re: dink's FBA Development & Fixes thread
« Reply #935 on: July 09, 2016, 11:26:22 PM »
message deleted.  The batrider issue was created by me both times, it just took me some time to realize it..
« Last Edit: July 10, 2016, 08:50:29 AM by dink »

Offline dink

  • Administrator
  • *****
  • Posts: 5014
  • Karma: +449/-1
  • pie? I nearly bought one!
Re: dink's FBA Development & Fixes thread
« Reply #936 on: July 11, 2016, 08:39:57 PM »
On the topic of input recording enhancements. I managed to transplant the re-recording modifications from FBARR, which is a long-dead fork of the FBA project (2011, rip)

What does it do?
1: you can continue to record onto the end of your (input) recording.
2: ability to savestate and loadstate while recording.

thanks to synnchan for bringing this neat feature to my attention.

best regards,
- dink

Offline synnchan

  • Jr. Member
  • **
  • Posts: 69
  • Karma: +2/-0
  • aka: synnae
Re: dink's FBA Development & Fixes thread
« Reply #937 on: July 12, 2016, 01:53:32 PM »
Thank you so much, dink. I think now fba is the definite arcade emulator. :)

Offline dink

  • Administrator
  • *****
  • Posts: 5014
  • Karma: +449/-1
  • pie? I nearly bought one!
Re: dink's FBA Development & Fixes thread
« Reply #938 on: July 12, 2016, 06:08:10 PM »
Yea for sure.  The inputs recording was really quite crap before this.  I wonder why nobody tried to improve it earlier :/
I'm going to work on adding a "Favorites" thing to FBA's game selector.  It's something that all of my friends keep bugging me about that FBA is really in need of.

best regards,
- dink

Offline synnchan

  • Jr. Member
  • **
  • Posts: 69
  • Karma: +2/-0
  • aka: synnae
Re: dink's FBA Development & Fixes thread
« Reply #939 on: July 13, 2016, 09:07:18 PM »
Indeed. With the improved input recording, fba has an advantage over mame. I also prefer fba's interface much more. I don't think I will bother with mame anymore from now on. Most of my favorite arcade games are already emulated on fba anyway so I'm not really missing much.

Only thing I can't play on fba yet are some Namco classics I really enjoy (Valkyrie no Densetsu, Purikura Daisakusen, Burning Force, Marvel Land... etc etc). There are no namco drivers on fba at all yet, but I'm still hoping they will eventually be added someday. :)

The favorites feature sounds interesting by the way. It will certainly be nifty having it on the official fba. Good luck! ^-^

Late correction: Purikura Daisakusen was actually made by Atlus, not Namco. Sorry for the confusion.
« Last Edit: July 14, 2016, 08:54:55 PM by synnchan »

Offline dink

  • Administrator
  • *****
  • Posts: 5014
  • Karma: +449/-1
  • pie? I nearly bought one!
Re: dink's FBA Development & Fixes thread
« Reply #940 on: July 13, 2016, 11:50:02 PM »
For now in FBA, one can play the console ports of Valkyrie Densetsu (look for Walkuere no Densetsu under PCE) and Burning Force (under Megadrive).
I know what you mean re: the interface, it's got that "classic" emulator feel to it.  You wont see me venture outside of FBA for any sort of gaming - except to verify emulation - like a side-by-side comparison or something.  When it came to doing the BurgerTime driver, I actually had never played the arcade version of the game until I got it running in my own weird style of emulation.  Its also because of that, that we have the best emulation of the game in existence right now.  Some of my friends who are avid(obsessed) BurgerTime fans will back me up on this.  :)

that's it for now,
best regards,
- dink
« Last Edit: July 13, 2016, 11:51:24 PM by dink »

Offline dink

  • Administrator
  • *****
  • Posts: 5014
  • Karma: +449/-1
  • pie? I nearly bought one!
Re: dink's FBA Development & Fixes thread
« Reply #941 on: July 17, 2016, 10:46:22 PM »
New features part 1/2:
re: Search Box in the game selector list improvement

For those who have used the search box in the game selector, you know how frustrating it can be to wait .. and wait.. and watch the list redraw for every searched character that is typed in.  In fact, if you have 3000+ games installed, searching for something simple like "cyvern" can take just under 10 seconds just to wait for all of the letters you type in to show up... and if you have made a mistake in the spelling, you might as well throw your damned pc out the window. 

Hopefully I didn't bring back too many bad memories :D

Based on my calculations** the search box has seen a 300% improvement in input/search speed.

** using random numbers I've basically pulled out of the sky and rearranged to my liking.
« Last Edit: July 17, 2016, 10:49:32 PM by dink »

Offline dink

  • Administrator
  • *****
  • Posts: 5014
  • Karma: +449/-1
  • pie? I nearly bought one!
Re: dink's FBA Development & Fixes thread
« Reply #942 on: July 17, 2016, 10:49:09 PM »
New features part 2/2:
1: The avi writer now has a selectable 1x/2x/3x pixel mode.
2: Ghouls 'n Ghosts no longer goes out of sync with savestates, input recording & (most probably) netplay.

Offline dink

  • Administrator
  • *****
  • Posts: 5014
  • Karma: +449/-1
  • pie? I nearly bought one!
Re: dink's FBA Development & Fixes thread
« Reply #943 on: July 20, 2016, 11:35:41 PM »
Now there's an option to show the joystick movements & button presses while playing back a recording (recorded inputs).

Offline dink

  • Administrator
  • *****
  • Posts: 5014
  • Karma: +449/-1
  • pie? I nearly bought one!
Re: dink's FBA Development & Fixes thread
« Reply #944 on: July 21, 2016, 03:27:54 PM »
Show movements (optional) feature during recorded inputs playback, note the bottom-left :)