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Final Burn Neo => FBN Development => Topic started by: geese howard on December 28, 2020, 08:06:39 AM

Title: System16 voices issue
Post by: geese howard on December 28, 2020, 08:06:39 AM
I notice that system16 voices in FBNeo are "diferent" from original arcade and mame.

Golden axe and E-swat for example. Voices are in "diferent sound pitch", its "slower", i dont know how to describe correctly.

Is it a known issue?
Title: Re: System16 voices issue
Post by: dink on December 28, 2020, 09:40:47 AM
Hi,
Thanks for letting us know.
I found 2 things wrong with the way the speech chip is hooked up in sega sys16b, will try to have a fix soon-ish :)

best regards,
- dink
Title: Re: System16 voices issue
Post by: barbudreadmon on December 28, 2020, 11:25:00 AM
i kinda remember changing the samplerate has a very noticeable impact on golden axe, iirc at 48k it sounded right to me.
Title: Re: System16 voices issue
Post by: geese howard on December 28, 2020, 05:53:07 PM
Hi,
Thanks for letting us know.
I found 2 things wrong with the way the speech chip is hooked up in sega sys16b, will try to have a fix soon-ish :)

best regards,
- dink

Thanks for faster response!!!!
Title: Re: System16 voices issue
Post by: dink on December 31, 2020, 08:33:02 PM
Hi there,
Should have a fix in for this by new years! (3 1/2 hours from now)
It took the better part of the last few days to fix the problem, and also re-working all of the drivers that use this chip.

best regards,
- dink
Title: Re: System16 voices issue
Post by: dink on December 31, 2020, 10:52:44 PM
geese howard, the fix is in, thanks for letting us know about this problem.

best regards,
- dink