Author Topic: dink's FBN Development & Fixes thread  (Read 498696 times)

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2325 on: November 29, 2021, 08:20:06 PM »
caius, of course - attached to message.

I meant to attach it to the original message, but forgot.

best regards,
- dink

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2326 on: December 10, 2021, 10:10:13 AM »
Guys,
Had to take a break from the new driver because it's good to take breaks.  But that means something nice is going to happen very soon now - I'll leave it as a surprise!

Something that had been messed up for a long time - windows that require hw flipping that aren't vertical games - they would get morphed into an opposite aspect ratio due to a bug.  The same bug that made Wily Tower (irem) & The FairyLand Story look like a vertical game.  This is now fixed.

Hopefully this fix doesn't cause any collateral damage (side effects), because the blitters are very complex things.. It seems like every time I touch something there, look out!

bye for now,
- dink

Offline el_rika

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Re: dink's FBN Development & Fixes thread
« Reply #2327 on: December 11, 2021, 06:22:44 AM »
A well deserved rest dink. Than you for all you effort, and have a great end of the year !

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2328 on: December 11, 2021, 08:07:50 PM »
A well deserved rest dink. Than you for all you effort, and have a great end of the year !

Thanks buddy, you as well :)
p.s. the original plan didn't pan out, hope you won't be too disappointed.

best regards,
- dink

Offline el_rika

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Re: dink's FBN Development & Fixes thread
« Reply #2329 on: December 12, 2021, 05:53:08 AM »
Thanks buddy, you as well :)
p.s. the original plan didn't pan out, hope you won't be too disappointed.

best regards,
- dink

Oh, no worries friend  :smilie:
Keep doing your own thing, your work is invaluable for us enthusiasts!

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2330 on: December 19, 2021, 01:17:37 AM »
thanks :)

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2331 on: December 19, 2021, 01:29:42 AM »
fbnews:
Auto-Fire improvement, ON sequence begins on the frame AF button was pressed on.  Added Very Fast(er) option, for more fasty-ness.

Fixed some bugs in the cheat engine + added support for "compare memory to X value before changing"

Sega's N-Sub emulation finished in the WIP vicdual driver.  So far 100% games in vicdual: Carnival, Heiankyo Alien and N-Sub

Added Haze's recent improvements to Gaelco, to fix audio issues & randomization in Touch & Go, bugs in Squash and super awesome RE-work w/peterferrie to fix the level 4 crash in Thunder Hoop (thoop)!

best regards,
- dink

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2332 on: December 23, 2021, 01:28:15 AM »
DX9 blitters get a nice little upgrade!

The missing Pause, Record / Playback / Netgame status symbols have been added

A bug in the DX9 Alt blitter which caused a slightly blurry image due to a miscalculation was fixed

Some fbneo-DX9 blitter fans might want it the old way without the "pause, .. etc." status symbols, "Misc -> Options -> Display Mode Indicator" is for you :)

Code will be on github tomorrow sometime, stay tuned!! :)

best regards,
- dink

Offline ClessxAlghazanth

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Re: dink's FBN Development & Fixes thread
« Reply #2333 on: December 24, 2021, 08:16:29 AM »
Wow , great Xmas present , dink !

The pause etc buttons could be a minor issue , but was bugging me all the time  ;p

Thanks for the excellent work and happy holidays  :cool:

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2334 on: January 01, 2022, 09:23:24 AM »
ClessxAlghazanth thanks buddy, happy new year :)

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2335 on: January 01, 2022, 09:40:46 AM »
FBNews:
Happy New year!

Spent the past week and a half finishing, fixing and reworking the DX9 blitters.
They're mostly finished now & the latest code is on github :)

All known bugs are fixed, status & other messages are implemented.  Here's what it looks like now...

The first scene is from Ghosts'n Goblins, playing back one of my 2-ALL recordings.
Notice the mini transparent gamepad at the bottom left?  That's optional during playback of recordings, of course :)

The second scene is from Battle Garegga, with the Cheat "Watch Rank" active, this is shown in the hex value at the lower-right of the screen.

The only thing left to add is the netplay (Kaillera) chat...  Stay tuned for that!

best regards,
- dink

Offline Gab75

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Re: dink's FBN Development & Fixes thread
« Reply #2336 on: January 01, 2022, 11:13:06 AM »
Excellent work! :)
Now, with the various improvements/fixes, the DX9 blitter Experimental is no longer "experimental", so it should be renamed... ;)


Offline ClessxAlghazanth

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Re: dink's FBN Development & Fixes thread
« Reply #2337 on: January 02, 2022, 08:03:29 AM »
Excellent work! :)
Now, with the various improvements/fixes, the DX9 blitter Experimental is no longer "experimental", so it should be renamed... ;)

Does it mean the 'experimental' biltter is the best one among the dx9 blitters ?

I've been using the alt. one for some time and don't quite know the difference between them  :rolleyes:

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2338 on: January 02, 2022, 09:17:25 AM »
Thanks guys :)

ClessxAlghazanth, regarding the 2 dx9 filters, they're pretty much the same if you disable all the features and use no filter (point filtering, which should be renamed)  So then it's just down to the features: Alt. has the SoftFX filters and Experimental has Scanlines & the nice Cubic filtering option.
Basically it comes down to, if you don't use filters then just use the blitter that works best with your system.

best regards,
- dink

Offline Gab75

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Re: dink's FBN Development & Fixes thread
« Reply #2339 on: January 02, 2022, 09:34:24 AM »
I believe the "Scanlines filter" is an important feature, so I'm biased and I prefer the DX9 "Experimental"... ;)