Author Topic: dink's FBN Development & Fixes thread  (Read 760347 times)

Offline KOF2112

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Re: dink's FBN Development & Fixes thread
« Reply #2310 on: November 02, 2021, 12:57:38 AM »
Cannot run game  Hua Mu Lan - Mulan (Chi)   md_huamul.zip

Offline geese howard

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Re: dink's FBN Development & Fixes thread
« Reply #2311 on: November 08, 2021, 10:44:21 AM »
Generating Arcade.dat in latest build, show nes games.
Is it and FBneo or Romcenter fault?

Offline Stifu

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Re: dink's FBN Development & Fixes thread
« Reply #2312 on: November 08, 2021, 10:55:29 AM »
Generating Arcade.dat in latest build, show nes games.
Is it and FBneo or Romcenter fault?

Those are not NES games but VS games. They're actual arcade games, so this is the expected result.

Offline geese howard

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Re: dink's FBN Development & Fixes thread
« Reply #2313 on: November 08, 2021, 11:08:30 AM »
Those are not NES games but VS games. They're actual arcade games, so this is the expected result.

Ok, thanks!

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2314 on: November 09, 2021, 01:38:54 AM »
Cannot run game  Hua Mu Lan - Mulan (Chi)   md_huamul.zip

Thanks for your report, it's fixed :)

best regards,
- dink

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2315 on: November 09, 2021, 09:10:25 PM »
Hi Friends & fans,
Latest news's

midway y/t/w-unit, removed 1 frame of input lag. for example, punching in umk3 now reacts on the 4th frame instead of 5th frame.

megadrive: fixed some unlicensed pirate game's mapper: lion king 3, hua mu lan, pokemon 2

cps-1: fix stars in strider and forgotten worlds, thanks to RE (reverse engineering or research) by loic.petit and also big thanks to hap for finding a bug in my impl.  This is the first improvement to CPS-1 in a long time :)

strider: fix palette fadeout when game starts

PCEngine-more: fix for "Bouken Danshaku Don - The Lost Sunheart", remove the ugly high pitched noise in the background.
PCEngine-more2: ported some fixes from cam900/Charles MacDonald to the C6280 soundchip, includes fixes for volume calculation and implements proper noise LFSR.

recent thank's
all who reports bugs are the reason this project is great :)
iq_132 for Pocket Gal
barbudreadmon for helping me test lots of stuff
Gab75 for finding lots of neat games to try

best regards,
- dink

Offline Gab75

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Re: dink's FBN Development & Fixes thread
« Reply #2316 on: November 10, 2021, 12:45:10 AM »
Excellent work guys! :)

Offline ClessxAlghazanth

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Re: dink's FBN Development & Fixes thread
« Reply #2317 on: November 10, 2021, 07:21:34 AM »
Thanks for the excellent work as usual  :cool:

Offline Bad Dude

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Re: dink's FBN Development & Fixes thread
« Reply #2318 on: November 10, 2021, 09:46:35 AM »
Great news, dink! Thank's for the PCE new titles!

Offline bytestorm

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Re: dink's FBN Development & Fixes thread
« Reply #2319 on: November 11, 2021, 12:16:14 AM »
Awesome job! Big thanks to everyone involved in making FBN even better!

Offline retroFuture

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Re: dink's FBN Development & Fixes thread
« Reply #2320 on: November 14, 2021, 02:01:12 AM »
Bug report
Vigilante (vigilant)

[Raspberry Pi 4 / Lakka 3.5.2 / Retroarch 1.9.12]
Music playback issues on intro section and main game. Notes stretch and hang and playback occasionally stops.

I think this issue affects other games on the same vigilant.cpp driver. I tested Meikyu Jime / Kickle Cubele (kikcubic) and noticed the same in-game music playback bug.
« Last Edit: November 14, 2021, 02:08:43 AM by retroFuture »

Offline barbudreadmon

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Re: dink's FBN Development & Fixes thread
« Reply #2321 on: November 14, 2021, 02:32:00 AM »
@retroFuture The vigilant issue was fixed last week, i guess lakka's build is yet again outdated

Offline retroFuture

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Re: dink's FBN Development & Fixes thread
« Reply #2322 on: November 14, 2021, 03:01:41 AM »
@retroFuture The vigilant issue was fixed last week, i guess lakka's build is yet again outdated

Ah, great. Thanks for the feedback. I'll just wait for the new Lakka update.

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2323 on: November 27, 2021, 09:49:05 AM »
Recent fixes:
SSV: all games, impl. sprite buffering to match pcb, noticable fixes:
Storm Blade: st. 6 "falls apart" when moving around
Survival Arts: guys torso "disconnects" from body, etc, in attract mode
Twin Eagle 2: sprites/tilemaps scrolling in-sync
Dyna Gear: fix sound clipping on st. 2 mid-boss

In Your Face, fix priority on the basket/defense cutscene - this was a bug in the prom file I made for the game - should be fixed in mame too shortly

Williams: Added Playball!, fix LottoFun

Chase Bombers / Under Fire: add contrast/luma correction to the palette generation.  Chase Bombers is perfect now, Under Fire is slightly improved.

Midway Y/W/T-Unit: lose 1 frame of input lag by starting frame at vblank

Big thanks to Tatsuya79 for finding the bugs in SSV, as well as suggesting contrast/luma correction for Chase Bombers.
Big thanks to Haze for finding the In Your Face bug and for turning me on to Playball!
and to KOHR for finding that we have 1 extra frame of input lag on Midway

best regards,
- dink
« Last Edit: November 29, 2021, 08:21:56 PM by dink »

Offline caius

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Re: dink's FBN Development & Fixes thread
« Reply #2324 on: November 29, 2021, 11:48:25 AM »
Recent fixes:
SSV: all games, impl. sprite buffering to match pcb, noticable fixes:
Storm Blade: st. 6 "falls apart" when moving around
Survival Arts: guys torso "disconnects" from body, etc, in attract mode
Twin Eagle 2: sprites/tilemaps scrolling in-sync
Dyna Gear: fix sound clipping on st. 2 mid-boss

In Your Face, fix priority on the basket/defense cutscene - this was a bug in the prom file I made for the game - should be fixed in mame too shortly

Williams: Added Playball!, fix LottoFun

Chase Bombers / Under Fire: add contrast/luma correction to the palette generation.  Chase Bombers is perfect now, Under Fire is slightly improved.

Midway Y/W/T-Unit: lose 1 frame of input lag by starting frame at vblank

Big thanks to Tatsuya79 for finding the bugs in SSV, as well as suggesting contrast/luma correction for Chase Bombers.
Big thanks to Haze for finding the In Your Face bug and for turning me on to Playball!
and to KOHR for finding that we have 1 extra frame of input lag on Midway

best regards,
- dink

Hi,
it would be possibe to have the 'In Your Face' BPROM file?