Author Topic: What I've been working on (iq_132's work in progress)  (Read 762327 times)

Offline dink

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Re: What I've been working on (iq_132's work in progress)
« Reply #855 on: October 25, 2014, 04:18:16 PM »
iq_132, I have a request for you.  Know that red network-icon at the top-right of the screen when the game is connected via Kaillera?  Could you make that transparent? :D  *please* :D

best regards,
- dink

Offline Anted1984

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Re: What I've been working on (iq_132's work in progress)
« Reply #856 on: October 28, 2014, 05:39:34 PM »
Brick Zone (v1.1) still not working, maybe you can make it run. Mame will be more completed too  ;p

Offline iq_132

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Re: What I've been working on (iq_132's work in progress)
« Reply #857 on: November 02, 2014, 10:47:11 PM »
Added blending support to PGM. The format is mostly the same as Neo-Geo & cps

Code: [Select]
; level 1 big plane shadow
34c7c4 7

; orange shield around ship
1f1fc-202a0 7

The "type" field (7) goes from 1 - f (hex) allowing for 15 different levels of blending (0 is disabled):
1 ->  6%
2 -> 13%
3 -> 25%
and so on.


Offline JacKc

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Re: What I've been working on (iq_132's work in progress)
« Reply #858 on: November 03, 2014, 10:31:05 AM »
Stupid question iq_132...How i disable all those "sprites masks"? (see attached pictures)

I disabled Use alpha blend effects when supported but they are still there...


Offline iq_132

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Re: What I've been working on (iq_132's work in progress)
« Reply #859 on: November 03, 2014, 12:08:58 PM »
Stupid question iq_132...How i disable all those "sprites masks"? (see attached pictures)

I disabled Use alpha blend effects when supported but they are still there...
Oops! Those should have been disabled. There is a define at the top of pgm_draw. Just comment it out.


Offline JacKc

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Re: What I've been working on (iq_132's work in progress)
« Reply #860 on: November 03, 2014, 01:19:46 PM »
Thanks a lot iq_132 :smilie:


Offline dink

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Re: What I've been working on (iq_132's work in progress)
« Reply #861 on: November 07, 2014, 04:45:36 PM »
iq_132 ported the Samurai Nihon-Ichi driver, which is sort of a Taito/Kaneko licensed games of sort.
The games are very obscure - I'd never heard of them until last night - but they're really quite fun to play and have that oldschool mid-80s Japanese vibe.

These 2 really stand out (IMO):
Samurai Nihon-Ichi - If you like Kung-Fu Master, you'll love this.
Go Go mr. Yamaguchi - Kinda like Penguin Adventure on MSX, but you're one of those 'round the world explorer type guys.
Lady Master of Kung Fu - Kick some ass, 80's style.  Yea, I don't have a better description/comparison for this one.. :)

Piccys:

Offline iq_132

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Re: What I've been working on (iq_132's work in progress)
« Reply #862 on: November 09, 2014, 03:57:41 AM »
Added a few drivers today. Space Invaders, Knuckle Joe, and Mario Bros. :)


Offline Arcadez

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Re: What I've been working on (iq_132's work in progress)
« Reply #863 on: November 09, 2014, 10:05:14 AM »
Nice work iq those are some bona fide classics

Offline Anted1984

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Re: What I've been working on (iq_132's work in progress)
« Reply #864 on: November 09, 2014, 05:21:03 PM »
Amazing work so far.  :smilie:

Offline iq_132

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Re: What I've been working on (iq_132's work in progress)
« Reply #865 on: November 17, 2014, 07:15:49 AM »
Finished up a driver for Capcom's Side Arms with some help from Dink. :D


Offline iq_132

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Re: What I've been working on (iq_132's work in progress)
« Reply #866 on: November 17, 2014, 07:17:52 AM »
More...


Offline KaNyErO

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Re: What I've been working on (iq_132's work in progress)
« Reply #867 on: November 17, 2014, 09:17:36 AM »
Why can't i see the pictures?  :confused:

Offline dink

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Re: What I've been working on (iq_132's work in progress)
« Reply #868 on: November 17, 2014, 10:44:00 AM »
more classic shooters <3 !!

unsigned,
- dink the irq hippie

Offline Arcadez

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Re: What I've been working on (iq_132's work in progress)
« Reply #869 on: November 17, 2014, 11:35:16 AM »
Classic Capcom!! good job fellas