Author Topic: What I've been working on (iq_132's work in progress)  (Read 721042 times)

Offline barbudreadmon

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Re: What I've been working on (iq_132's work in progress)
« Reply #1230 on: February 18, 2017, 02:09:28 AM »
Nice work :)

Offline Stifu

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Re: What I've been working on (iq_132's work in progress)
« Reply #1231 on: February 18, 2017, 03:59:03 AM »
Ah. It's a clone of a game from the '80s (already supported by FBA IIRC), but I can't remember the game title.

Offline dink

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Re: What I've been working on (iq_132's work in progress)
« Reply #1232 on: February 18, 2017, 08:12:08 AM »
We have Anteater from the 80s and Pass from '92, but my favorite by far is susume mile smile :)


Offline Pityesz

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Re: What I've been working on (iq_132's work in progress)
« Reply #1233 on: February 19, 2017, 10:20:22 AM »
There are some graphical glitches in the Gaiapolis with the world map. Anyway all other emulators have the same problem with this game. Isn't a big deal, there is no gameplay bugs.

I don't know if you're taking request, but what about Dungeon Magic / Light Bringer? Will this be included in the new version?

Offline iq_132

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Re: What I've been working on (iq_132's work in progress)
« Reply #1234 on: February 19, 2017, 10:35:19 AM »
There are some graphical glitches in the Gaiapolis with the world map. Anyway all other emulators have the same problem with this game. Isn't a big deal, there is no gameplay bugs

I would really like to take a look at this at some point. Dink thinks that the roms that controls the map may be bad
Quote

I don't know if you're taking request, but what about Dungeon Magic / Light Bringer? Will this be included in the new version?
Not taking requests, no, but yes Dungeon Magic will be in the next version. We've got some really awesome games that have been added.


Offline Pityesz

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Re: What I've been working on (iq_132's work in progress)
« Reply #1235 on: February 19, 2017, 03:16:46 PM »
Awesome, Dungeon Magic is an another fantasy arcade game I missed so much.

About Gaiapolis, the problem is exactly the same as with the Guardian 2. The map's "interactive" parts are missing.

Offline dink

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Re: What I've been working on (iq_132's work in progress)
« Reply #1236 on: February 19, 2017, 07:53:18 PM »
Gaiapolis's map isn't interactive, the only problem with it are the missing tiles which is rather unfortunate.
Some info from mametesters http://mametesters.org/view.php?id=231

Offline Pityesz

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Re: What I've been working on (iq_132's work in progress)
« Reply #1237 on: February 19, 2017, 09:48:03 PM »
I see. Most of the cases those black dots appear when the map has something that comes from an another layer. I thought this was the case here too.

Offline Gab75

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Re: What I've been working on (iq_132's work in progress)
« Reply #1238 on: February 20, 2017, 12:43:33 AM »
I see. Most of the cases those black dots appear when the map has something that comes from an another layer. I thought this was the case here too.

Like it says on the mametesters' thread, probably the issue is related to a "bad dumped ROM"... so, the only way to solve the bug, it should be a new re-dumping of the original pcb ROMs... in any case, the game is fully playable... :)

Offline dink

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Re: What I've been working on (iq_132's work in progress)
« Reply #1239 on: February 20, 2017, 07:53:54 AM »
If it were just as easy as dumping a rom, it would be no problem.  For gaiapolis, the romdata is stored on a huge smt qfp chip, so dumping it again involves a sacrificial gaiapolis board along with a lot of time to wire up the chip.  If I turn out to be wrong, and there is nothing wrong with the data, then the emulation will need to be fixed.  Either way, we'll need a miracle.  Not many people are willing to touch the mystwarr / gx mixer code.  It took me nearly a week just to fix the "Break the Statue" text in Metamorphic Force.  And after that last run-in with Xexex, I will probably never touch that code again.  The whole thing is like one giant jenga tower balancing on just one little piece at the bottom.

There is some good news though, there might be a way to patch out the bad data in the rom.  Something that's currently being investigated by the one and only iq_132.  :)

best regards,
- dink

Offline Pityesz

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Re: What I've been working on (iq_132's work in progress)
« Reply #1240 on: February 20, 2017, 08:14:07 AM »
I've seen they said it is because of the bad dumping but it really not a big deal. As you and many others (including me) say the game is fully playable like the Guardian 2. And fixing a little issue like this isn't worth to breaking in a working game.

Offline iq_132

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Re: What I've been working on (iq_132's work in progress)
« Reply #1241 on: February 20, 2017, 09:03:20 AM »
In Gaiapolis rom 123e01.36j is a bad dump (I think). I have tweaked some of the data (color data) and fixed some glitches. I need to see if I can get all of them fixed.
I'm having a lot of fun figuring this out :)


Offline Stifu

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Re: What I've been working on (iq_132's work in progress)
« Reply #1242 on: February 20, 2017, 11:01:22 AM »
And fixing a little issue like this isn't worth to breaking in a working game.
I beg to differ. ROM dumps are here to stay, but physical games won't be around forever. That said, I wonder if there is a way to confirm the current dump is bad before redumping the game.

Offline Haze

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Re: What I've been working on (iq_132's work in progress)
« Reply #1243 on: February 20, 2017, 12:17:44 PM »
In Gaiapolis rom 123e01.36j is a bad dump (I think). I have tweaked some of the data (color data) and fixed some glitches. I need to see if I can get all of them fixed.
I'm having a lot of fun figuring this out :)

it would probably be more sensible to find somebody to redump it..

Offline iq_132

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Re: What I've been working on (iq_132's work in progress)
« Reply #1244 on: February 20, 2017, 12:37:12 PM »
it would probably be more sensible to find somebody to redump it..
You have someone in mind to do that?