Author Topic: dink's FBN Development & Fixes thread  (Read 1575081 times)

Offline geese howard

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Re: dink's FBN Development & Fixes thread
« Reply #2805 on: April 20, 2025, 05:07:27 PM »
Suggestion : Can hack / homebrews filters be added in rom selection?

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2806 on: April 20, 2025, 05:49:12 PM »
geese howard,
It's under Filters -> Board Type -> Homebrew

Happy Easter!
- dink
« Last Edit: April 20, 2025, 05:51:28 PM by dink »

Offline geese howard

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Re: dink's FBN Development & Fixes thread
« Reply #2807 on: April 21, 2025, 02:04:07 PM »
geese howard,
It's under Filters -> Board Type -> Homebrew

Happy Easter!
- dink

Sorry...

Happy Easter!!!

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2808 on: April 25, 2025, 09:10:31 AM »
Sorry...

Happy Easter!!!

It's no problem!

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2809 on: April 25, 2025, 09:22:31 AM »
Tattoo Assassins sound fix

The other day ScOULaris and me did some deep digging and found out the soundroms in Tattoo Assassins
were bad.  It was a sweet adventure: it involved tracing out the schematics, talking with devs of the game(!)
and eventually and it ended up with us getting a redump of the soundroms for the game, which fixes a
boatload of bad sounds.  hooray!  FBN and MAME were updated to use these new soundroms!

best regards,
- dink

Offline Stifu

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Re: dink's FBN Development & Fixes thread
« Reply #2810 on: April 25, 2025, 05:00:22 PM »
Tattoo Assassins sound fix

It sounds like you spent more time fixing the game, than the original devs spent making the game itself. :D
Still, accuracy and preservation are worthwhile goals, so thanks for the hard work.