Nick, That's good
Can you explain the sync issues, maybe I can fix them!
best regards,
- dink
It may be tricky to replicate. The idea was that one of my two friends would always be out of sync when starting up online, and it wasn't consistently the same player, so I don't think anyone had incorrect settings. Also, the other games I recently played online all worked correctly. Before posting this, I ran 3 copies of the game on the same PC on a Kaillera server, and I wasn't able to see any desync.
I had recently compiled a build which doesn't disable "restore full state on load" when using Kaillera, so I used a state at the start of the game to get past the sync problem. I find that the feature has around a 50% chance of loading the state in sync online for all players, but if it doesn't load correctly the first time, I can just start up the game again.