Author Topic: What I've been working on (iq_132's work in progress)  (Read 976108 times)

Offline dink

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Re: What I've been working on (iq_132's work in progress)
« Reply #1185 on: November 27, 2016, 09:38:43 PM »
New from the excellent iq_132, plus patented msm5205 hissremoval code by dink! (play your favorite games like Burger Time, Captain Silver and now Fire Trap without a headache!)

Offline Gab75

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Re: What I've been working on (iq_132's work in progress)
« Reply #1186 on: November 28, 2016, 12:57:34 AM »
The latest news aren't good... they are excellent ! Your hard work is really appreciated ! :)

Offline dink

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Re: What I've been working on (iq_132's work in progress)
« Reply #1187 on: December 09, 2016, 11:46:54 PM »
I really dig this game, such retro fun! an iq_132 w/dink driver

Offline dink

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Re: What I've been working on (iq_132's work in progress)
« Reply #1188 on: December 14, 2016, 08:46:20 PM »
Another classic makes it to FBAlpha - Submarine by Sigma

Offline dink

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Re: What I've been working on (iq_132's work in progress)
« Reply #1189 on: December 26, 2016, 11:56:44 PM »
Eeekk!

Offline dink

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Re: What I've been working on (iq_132's work in progress)
« Reply #1190 on: January 01, 2017, 08:37:06 PM »
Hang-Zo

Offline Arcadez

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Re: What I've been working on (iq_132's work in progress)
« Reply #1191 on: January 07, 2017, 05:39:35 PM »

Offline Stifu

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Re: What I've been working on (iq_132's work in progress)
« Reply #1192 on: January 08, 2017, 04:55:04 AM »
Added some more Metro hardware titles ^^
I'm late to the party, but very happy to see Pururun will be in the next FBA version. My wife and I like this game a lot. Thanks! :)

Out of curiosity, could Land Maker support be a possibilty in the future?

Offline iq_132

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Re: What I've been working on (iq_132's work in progress)
« Reply #1193 on: January 08, 2017, 07:42:23 PM »
I'm late to the party, but very happy to see Pururun will be in the next FBA version. My wife and I like this game a lot. Thanks! :)

Out of curiosity, could Land Maker support be a possibilty in the future?
I have a very preliminary Taito F3 driver. However there is some strange core bug that makes a lot of them not work right.


Offline iq_132

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Re: What I've been working on (iq_132's work in progress)
« Reply #1194 on: January 11, 2017, 01:11:36 AM »
I wrote a driver for Gaelco's World Rally, Dink ported the cpu core it needs and hooked it up.
After a few bug fixes, it's running great. :D
« Last Edit: January 11, 2017, 01:12:37 AM by iq_132 »


Offline JacKc

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Re: What I've been working on (iq_132's work in progress)
« Reply #1195 on: January 11, 2017, 01:16:33 AM »
Well done Team iq_dinko :)  :biggrin:


Offline furiadeoso

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Re: What I've been working on (iq_132's work in progress)
« Reply #1196 on: January 11, 2017, 03:15:26 AM »
It's awesome! Congratulations!

Offline Arcadez

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Re: What I've been working on (iq_132's work in progress)
« Reply #1197 on: January 11, 2017, 09:18:04 AM »
I wrote a driver for Gaelco's World Rally, Dink ported the cpu core it needs and hooked it up.
After a few bug fixes, it's running great. :D

Magnifico and Fantastico :)

Offline dink

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Re: What I've been working on (iq_132's work in progress)
« Reply #1198 on: January 15, 2017, 06:21:59 PM »
and now, the SemiCom DreamWorld-hardware games.  This wouldn't be possible without the 68x020 bugfix that was recently mentioned on this forum.

Driver by iq_132, with a few small things by dink

« Last Edit: January 15, 2017, 06:26:17 PM by dink »

Offline furiadeoso

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Re: What I've been working on (iq_132's work in progress)
« Reply #1199 on: January 16, 2017, 02:04:34 AM »
Wow! Could we have a "betatester" version. We would be pleased to help testing them on kaillera netplay.