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FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by ClessxAlghazanth on Today at 10:45:37 PM »
thanks dink ! :smilie:
do i put it in support/samples folder or fbn/roms/samples folder ?
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FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by dink on Today at 08:18:37 PM »
Hey!

matchew64, Thanks for keeping an eye out for bugs :)

fprietog, if we could only follow seawolf2's logic, it's only .25c for 70 seconds!

WIzard of Wor and Gorf ? That made my day , dink , big thanks for the new driver !  :cool:
By the way where can one get the samples for seawolf ?

ClessxAlghazanth,
At Twisty's MAME sample page: https://samples.mameworld.info/
or, direct link: https://samples.mameworld.info/wav/seawolf.zip

enjoy! :)

best regards,
- dink
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FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by ClessxAlghazanth on Today at 06:52:42 PM »
WIzard of Wor and Gorf ? That made my day , dink , big thanks for the new driver !  :cool:
By the way where can one get the samples for seawolf ?
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FBN Discussion / Re: Feature Requests
« Last post by whatever000 on Today at 05:54:30 PM »
Confirmed. All good

Thankyou  :cool:
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FBN Development / Re: Games for Home Systems (adds and more...)
« Last post by Gab75 on Today at 03:12:13 PM »
@fprietog: thanks for constant SNES/Super Famicom updates! :)
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FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by Gab75 on Today at 03:07:25 PM »
Added driver for Bally Astrocade arcade hw:
Wizard of Wor, Gorf, Seawolf 2 (needs samples: seawolf.zip), Space Zap, Robby Roto & some misc stuff

Excellent work guys! :) Other real classics emulated by FB Neo... I played a lot with Wizard of Wor during my childhood (ehm... to be honest, with the C64 version!) :P
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FBN Development / Re: Games for Home Systems (adds and more...)
« Last post by fprietog on Today at 11:36:01 AM »
Added the support to 3 new SNES/Super Famicom games:
All-American Championship Football (Euro)
Caravan Shooting Collection (Japan)
Dr. Mario (Japan)
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FBN Development / Re: Games for Home Systems (adds and more...)
« Last post by Neville on Today at 11:24:56 AM »
That's true. I had forgotten about the "instant death" stages. They were the most trying in the CPC version, but nothing you couldn't finish after a few tries. I say "stages" because I think there was at least another one, but maybe it wasn't present on all versions (?).
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FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by taoenwen on Today at 11:23:47 AM »
Very wonderful work! Awesome!
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FBN Development / Re: Games for Home Systems (adds and more...)
« Last post by barbudreadmon on Today at 11:13:38 AM »
Do you guys feel any love for Teenage Mutant Ninja Turtles (NES)?

I finished it as a kid, not sure i'd be able to re-enact that feat.
You hear a lot about the difficulty of that game, but what i found the most difficult was to do "low" jumps consistently (you had to press jump very briefly, the timing was extremely hard). There was a screen in the sewers where you'd die if you failed that jump, and this is probably where i died the most.
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