Author Topic: dink's FBN Development & Fixes thread  (Read 1320588 times)

Offline Pityesz

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Re: dink's FBA Development & Fixes thread
« Reply #960 on: August 12, 2016, 08:47:30 AM »
I see. There are games I like and games that I don't like. But this decision isn't based on the fact what system it runs on. Actually if I must chose a system then PC88 or PC98 just could ruin any other emulator because it has far more interesting and unique games, and even better chiptunes.  :biggrin:

Offline iq_132

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Re: dink's FBA Development & Fixes thread
« Reply #961 on: August 12, 2016, 09:23:07 AM »
We have a partial f3 driver that needs a lot of work, esp. with the soundcore and graphic:layers priorities and such.  I gave up trying to get anything useful out of it because the amount of work required to get it right is astronomical, and f3 games don't really interest me.

best regards,
- dink
If I ever get another solid block of time, I would love to get that doing something more than it is, but I just have no time. :(

I see. There are games I like and games that I don't like. But this decision isn't based on the fact what system it runs on. Actually if I must chose a system then PC88 or PC98 just could ruin any other emulator because it has far more interesting and unique games, and even better chiptunes.  :biggrin:

http://http://neo-source.com/index.php?topic=980.msg15184#msg15184
« Last Edit: August 12, 2016, 09:27:55 AM by iq_132 »


Offline Gab75

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Re: dink's FBA Development & Fixes thread
« Reply #962 on: August 12, 2016, 02:30:13 PM »
@iq_132: snooping through your old posts I noticed that you made a preliminary driver for the SEGA G80 Vector games... didn't you finish the driver porting for "lack of time/interest" or for "technical issues" ?
http://http://neo-source.com/index.php?topic=980.msg14652#msg14652

PS: please excuse me for the OT... but I'm pretty curious! ;)
« Last Edit: August 12, 2016, 02:36:15 PM by Gab75 »

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #963 on: August 12, 2016, 03:00:57 PM »
If I ever get another solid block of time, I would love to get that doing something more than it is, but I just have no time. :(

http://http://neo-source.com/index.php?topic=980.msg15184#msg15184

I would like to work on this with ya when the time is right.

best regards,
- dink

Offline iq_132

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Re: dink's FBA Development & Fixes thread
« Reply #964 on: August 12, 2016, 03:43:32 PM »
@iq_132: snooping through your old posts I noticed that you made a preliminary driver for the SEGA G80 Vector games... didn't you finish the driver porting for "lack of time/interest" or for "technical issues" ?
http://http://neo-source.com/index.php?topic=980.msg14652#msg14652
Lack of interest, then a hard drive getting wiped. Sadly.
Quote
PS: please excuse me for the OT... but I'm pretty curious! ;)
No worries!


Offline Pityesz

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Re: dink's FBA Development & Fixes thread
« Reply #965 on: August 14, 2016, 02:39:55 PM »
There is a graphical error with the Sunset Riders. It occurs after you defeat the brothers and the girls start to dance.

Offline synnchan

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Re: dink's FBA Development & Fixes thread
« Reply #966 on: August 14, 2016, 02:43:26 PM »
There is a graphical error with the Sunset Riders. It occurs after you defeat the brothers and the girls start to dance.

this was already fixed on 0.2.97.39. :)

Offline Pityesz

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Re: dink's FBA Development & Fixes thread
« Reply #967 on: August 14, 2016, 03:03:50 PM »
Good to know, thanks.  :biggrin:

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #968 on: August 14, 2016, 09:12:17 PM »
Pityesz, thanks for the report.  The bug in question was fixed a few weeks ago :)

best regards,
- dink

Offline Pityesz

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Re: dink's FBA Development & Fixes thread
« Reply #969 on: August 15, 2016, 02:24:16 PM »
No problem, then an another report...  :biggrin:

The Metamorphic Force has some transparency glitches on the character sprites/models. I haven't checked this with every ROM, only with the parent. Especial the bear-guy suffers from this, but it happen on bosses too.

Offline iq_132

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Re: dink's FBA Development & Fixes thread
« Reply #970 on: August 15, 2016, 03:13:56 PM »
No problem, then an another report...  :biggrin:

The Metamorphic Force has some transparency glitches on the character sprites/models. I haven't checked this with every ROM, only with the parent. Especial the bear-guy suffers from this, but it happen on bosses too.
IIRC that's already been reported. You can see on the hands of the characters.


Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #971 on: August 15, 2016, 04:56:01 PM »
No problem, then an another report...  :biggrin:

The Metamorphic Force has some transparency glitches on the character sprites/models. I haven't checked this with every ROM, only with the parent. Especial the bear-guy suffers from this, but it happen on bosses too.

Keep the reports coming.. :)

Offline mynamesnotlars

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Re: dink's FBA Development & Fixes thread
« Reply #972 on: August 15, 2016, 06:24:21 PM »
Hey everyone, I got routed to this thread via the TASVideos IRC. First I want to give a huge thank you to Dink for obsoleting FBA-rr. That thing gives us nightmares.

I'm not sure if this is the correct thread, but I'd like to request that with the next build of FBA you add support for the Taito/SNK game Kaiser Knuckle. It's famous for it's nigh unbeatble final boss and we'd like to show off us killing him.

Offline Pityesz

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Re: dink's FBA Development & Fixes thread
« Reply #973 on: August 20, 2016, 01:39:16 PM »
The Warrior Blade: Rastan Saga Episode III's color looks a little messed up. I haven't played it on real arcade machine, but seems to be different from how it looks on the videos on YouTube.

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #974 on: August 22, 2016, 08:51:04 AM »
Re Rastan III - The Warrior Blade: running FBA side-by-side with MAME there is no difference in color.