geeze, where have you been?
==> lots of work at the office (managing teams & projects), no time for coding for a couple of months
That's great work! Have you got a list of games you would like to add? I may be able to help figure out the addresses
you need.
I'd love to see this is retroarch!
Basically shmups: cave, toaplan, raizing, psikyo, ...
I'm working on cleaning my code so that the hacks are not too 'dirty' hacks... I'm uploading regularly the sourcecode to my github repo (yoyofr)
what's currently missing is a good way to adapt fire buttons behaviour (probably multiple profiles needed, depending on game).
Right now I've just added another button which switch between 2 modes: button 1 autofire or button 1 continously pressed.
Pressing button 1 just activate or deactivate autofire/continuous fire.
Works well for cave based games (donpachi, ...), not so well for psikyo ones ...
Current coverage is:
- Cave: Donpachi, Dodonpachi, Fever SOS, Ketsui, Progear
- Raizing: Battle Garegga, Battle Bakraid, Armed Police Batrider
- Toaplan: Truxton 2, Dogyuun
- Psikyo: Strikers 1945, Gunbird, Gunbird 2, Dragon Blaze
I'm adding new games everyday, it is rather simple: launching mame in debug mode, starting new games and then analyse memory dump to check where player position is stored.
Then I add required handlers in main cpu emulator (right now: 68k and SH2) and update DrvFrame code in the driver.[/list]