Welcome!
Final Burn Neo => FBN Development => Topic started by: Barry Harris on October 28, 2011, 03:50:25 PM
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http://www.barryharris.me.uk/article_view.php?id=163 (http://www.barryharris.me.uk/article_view.php?id=163)
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Wow ! Another great FBA release !!! Thanks a lot Treble Winner, Iq_132, Captain CPS-X and all FBA Devs :smilie:
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Wooo! The Neogeo stuff is too sexy! Nice work! ;)
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Hey guys. Not necessarily related this build but I was wondering if there was a source repository available?
I'm asking because I am knee deep in porting 0.2.97.12 to some big endian platforms and with a new release it makes things really tricky going forward.
I would love to just be able to apply a patch file to update things. Or at least be able to generate/view diffs of what's changed.
Thanks!
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Hey guys. Not necessarily related this build but I was wondering if there was a source repository available?
I'm asking because I am knee deep in porting 0.2.97.12 to some big endian platforms and with a new release it makes things really tricky going forward.
I would love to just be able to apply a patch file to update things. Or at least be able to generate/view diffs of what's changed.
Thanks!
It has been discussed, but no one has gotten around to it yet.
You may be able to bribe Barry with beer though.
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Here is something that may is helpful for development of the NeoCD part:
http://www.sendspace.com/file/1328x2
The archive contains ver 007 of a Debug bios for NeoCD (T-Toploader / Z-CDZ).
Author is smkdan -> www.neo-geo.com -> forum
Info page:
http://smkdan.eludevisibility.org/ngcd/
jb
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Chinese(Simplified) pack
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Awesome release, thank you!!
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thank you very much
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concerning the Johnboy 's post (Debug bios for NeoCD)
here, the last version: 007B
1/ Debug bios for NeoCD for Front & Toploader 374K
http://smkdan.eludevisibility.org/ngcd2/007B_FT.zip
2/Debug bios for NeoCD for CDZ 213K
http://smkdan.eludevisibility.org/ngcd2/007BZ.zip
for you information, this is some goods news concerning 'the NeoGeo Development'
1/The first project of the new Neo-Geo homebrew community was just released.
The NeopenBios is an open-source alternative bios for MVS and AES systems.
You can find downloads and a bit more description on the projects page.
more infos here: 'Open Bios pour la NeoGeo' ...
http://neogeo-system.forumgratuit.fr/t128-un-open-bios-pour-la-neogeo in French, sorry !
an Elbarto & Furrtek project :
http://www.neogeodev.org/ NeopenBios announce
if you want to contribute !
Emails : neopenbios@neogeodev.org , elbarto@neogeodev.org
http://furrtek.free.fr/tmp/neopen.sp1 Here first version 'Neoopen BIOS'
http://www.youtube.com/watch?v=cvenEPNb8Ew&feature=relmfu Presentation NeopenBios during RGC 2011 at Meaux/France
Furrtek as dumped also CD1 & CD2 NeoCD BIOS : CaptainCPS , iq_132
if you are interested send me a PM and I will send you the links
-TOP-SP1_CDM3-2_SWAP.bin Bios CDM3-2 512 KB ( Bios CD-2)
-FRONT-SP1.bin (Bios CD-1)
More Links concerning NEO DEV:
Lots Techs informations since 1 year !!!!
http://wiki.neogeodev.org/index.php?title=Main_Page the NeoGeo Development Wiki
http://www.hardmvs.com/manuals/NeoGeoProgrammersGuide.pdf Neo Geo Programmers Guide
http://furrtek.free.fr/?a=neogeo French Homepage concerning NeoDev
N:G:D Neo Geo Development Group :
http://neogeodev.txaresoft.com/ spain Homebrews !
with 3 projects :
NGD:AIR
NGD:ARK
NGD:FIGHT
Bye,
Fred/FRONT !
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Interesting! Thanks for all that info Fred/FRONT :biggrin:
SeeYaa!
:biggrin:
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This is great news, thanks Fred/FRONT!
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Added support to FB Alpha for the Open BIOS.
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Really nice add to FBA !!!
Thanks a lot Treble Winner ;p
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That is too cool, thank you!
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I took a look at adding some neocd bios roms.
It uses a couple of undocumented DMA modes, FF89 and F2DD.
FF89 seems to be the same as FFC5? I'm having a hard time with F2DD.
Hmm... F2DD seems to be the same as E2DD? Maybe there's something else going on?
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Ohh la-la!!!
It does look so beautiful!
So does that (golden) Japanese BIOS!
Congratulations for such advances!! I'm so excited to see how good all of this looks!
I've a little question about Neo-Geo CD...
I know you probably want to keep Neo-Geo CD emulation as equal as possible to the original way in which those games are loaded on Console...
...but, do you think is possible to enable some kind of "acceleration" to game loading? (I mean, those curtains loaded before game starts/shows a new scene).
Thanks!
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Ohh la-la!!!
It does look so beautiful!
So does that (golden) Japanese BIOS!
Congratulations for such advances!! I'm so excited to see how good all of this looks!
I've a little question about Neo-Geo CD...
I know you probably want to keep Neo-Geo CD emulation as equal as possible to the original way in which those games are loaded on Console...
...but, do you think is possible to enable some kind of "acceleration" to game loading? (I mean, those curtains loaded before game starts/shows a new scene).
Thanks!
You can press F1 to fast-forward it a bit. :)
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Added clone ikari3j (Ikari Three - The Rescue (Japan, Rotary Joystick)) from MAME to d_snk68.cpp
// Ikari Three - The Rescue (Japan, Rotary Joystick)
static struct BurnRomInfo ikari3jRomDesc[] = {
{ "ik3-2-j.c10", 0x20000, 0x7b1b4be4, 1 | BRF_PRG }, // 0 68k Code
{ "ik3-3-j.c9", 0x20000, 0x8e6e2aa9, 1 | BRF_PRG }, // 1
{ "ik3-1.c8", 0x10000, 0x47e4d256, 1 | BRF_PRG }, // 2
{ "ik3-4.c12", 0x10000, 0xa43af6b5, 1 | BRF_PRG }, // 3
{ "ik3-5.bin", 0x10000, 0xce6706fc, 2 | BRF_PRG }, // 4 Z80 Code
{ "ik3-7.bin", 0x08000, 0x0b4804df, 3 | BRF_GRA }, // 5 Characters
{ "ik3-8.bin", 0x08000, 0x10ab4e50, 3 | BRF_GRA }, // 6
{ "ik3-13.bin", 0x20000, 0x9a56bd32, 4 | BRF_GRA }, // 7 Sprites
{ "ik3-12.bin", 0x20000, 0x0ce6a10a, 4 | BRF_GRA }, // 8
{ "ik3-11.bin", 0x20000, 0xe4e2be43, 4 | BRF_GRA }, // 9
{ "ik3-10.bin", 0x20000, 0xac222372, 4 | BRF_GRA }, // 10
{ "ik3-9.bin", 0x20000, 0xc33971c2, 4 | BRF_GRA }, // 11
{ "ik3-14.bin", 0x20000, 0x453bea77, 4 | BRF_GRA }, // 12
{ "ik3-15.bin", 0x20000, 0x781a81fc, 4 | BRF_GRA }, // 13
{ "ik3-16.bin", 0x20000, 0x80ba400b, 4 | BRF_GRA }, // 14
{ "ik3-17.bin", 0x20000, 0x0cc3ce4a, 4 | BRF_GRA }, // 15
{ "ik3-18.bin", 0x20000, 0xba106245, 4 | BRF_GRA }, // 16
{ "ik3-23.bin", 0x20000, 0xd0fd5c77, 4 | BRF_GRA }, // 17
{ "ik3-22.bin", 0x20000, 0x4878d883, 4 | BRF_GRA }, // 18
{ "ik3-21.bin", 0x20000, 0x50d0fbf0, 4 | BRF_GRA }, // 19
{ "ik3-20.bin", 0x20000, 0x9a851efc, 4 | BRF_GRA }, // 20
{ "ik3-19.bin", 0x20000, 0x4ebdba89, 4 | BRF_GRA }, // 21
{ "ik3-24.bin", 0x20000, 0xe9b26d68, 4 | BRF_GRA }, // 22
{ "ik3-25.bin", 0x20000, 0x073b03f1, 4 | BRF_GRA }, // 23
{ "ik3-26.bin", 0x20000, 0x9c613561, 4 | BRF_GRA }, // 24
{ "ik3-27.bin", 0x20000, 0x16dd227e, 4 | BRF_GRA }, // 25
{ "ik3-28.bin", 0x20000, 0x711715ae, 4 | BRF_GRA }, // 26
{ "ik3-6.bin", 0x20000, 0x59d256a4, 5 | BRF_SND }, // 27 upd7759 samples
};
STD_ROM_PICK(ikari3j)
STD_ROM_FN(ikari3j)
struct BurnDriver BurnDrvikari3j = {
"ikari3j", "ikari3", NULL, NULL, "1989",
"Ikari Three - The Rescue (Japan, Rotary Joystick)\0", NULL, "SNK", "Miscellaneous",
NULL, NULL, NULL, NULL,
BDF_GAME_WORKING | BDF_CLONE, 2, HARDWARE_MISC_PRE90S, GBF_SHOOT, 0,
NULL, ikari3jRomInfo, ikari3jRomName, NULL, NULL, IkariInputInfo, IkariDIPInfo,
ikari3Init, DrvExit, DrvFrame, DrvDraw, DrvScan,
&DrvRecalc, 0x800, 256, 224, 4, 3
};
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Hello im having problems getting the neogeo cd emulation to work. Keep getting "couldn't initialize CD emulation". I have put the neocdz.zip im my roms folder, i have used the one that is used in mess, is that the right one?
Thanks
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@jester82
You need to have the NeoGeo BIOS (neogeo.zip) in there as well, with the neocdz.zip
Let me know if you solve your problem :)
SeeYaa!
:biggrin:
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@jester82
You need to have the NeoGeo BIOS (neogeo.zip) in there as well, with the neocdz.zip
Let me know if you solve your problem :)
SeeYaa!
:biggrin:
Yea i took the neogeo.zip from my mame .144 roms and it still does the same thing. Running windows 7 64 bit if that make a difference.
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I assume you have selected a valid NeoGeo CD iso/cue file before staring the emulation?
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I assume you have selected a valid NeoGeo CD iso/cue file before staring the emulation?
Got it! My cue file was messed up, tracks were not named right. Crossed Swords 2 music is not working though but at least the game launches now.
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Got it! My cue file was messed up, tracks were not named right. Crossed Swords 2 music is not working though but at least the game launches now.
Tracks must be WAV, MP3 is not supported, that must be your problem because I personally have tested it and its working just fine :)
Don't just rename mp3 to WAV, make sure you convert them properly and edit the CUE accordingly.
Check my CUE as reference ;)
CATALOG 4949830011021
FILE "Crossed Swords II (1995)(ADK)(JP)(Track 01 of 23)[!].iso" BINARY
TRACK 01 MODE1/2048
INDEX 01 00:00:00
FILE "Crossed Swords II (1995)(ADK)(JP)(Track 02 of 23)[!].wav" WAVE
TRACK 02 AUDIO
PREGAP 00:02:00
INDEX 01 00:00:00
FILE "Crossed Swords II (1995)(ADK)(JP)(Track 03 of 23)[!].wav" WAVE
TRACK 03 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "Crossed Swords II (1995)(ADK)(JP)(Track 04 of 23)[!].wav" WAVE
TRACK 04 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "Crossed Swords II (1995)(ADK)(JP)(Track 05 of 23)[!].wav" WAVE
TRACK 05 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "Crossed Swords II (1995)(ADK)(JP)(Track 06 of 23)[!].wav" WAVE
TRACK 06 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "Crossed Swords II (1995)(ADK)(JP)(Track 07 of 23)[!].wav" WAVE
TRACK 07 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "Crossed Swords II (1995)(ADK)(JP)(Track 08 of 23)[!].wav" WAVE
TRACK 08 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "Crossed Swords II (1995)(ADK)(JP)(Track 09 of 23)[!].wav" WAVE
TRACK 09 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "Crossed Swords II (1995)(ADK)(JP)(Track 10 of 23)[!].wav" WAVE
TRACK 10 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "Crossed Swords II (1995)(ADK)(JP)(Track 11 of 23)[!].wav" WAVE
TRACK 11 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "Crossed Swords II (1995)(ADK)(JP)(Track 12 of 23)[!].wav" WAVE
TRACK 12 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "Crossed Swords II (1995)(ADK)(JP)(Track 13 of 23)[!].wav" WAVE
TRACK 13 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "Crossed Swords II (1995)(ADK)(JP)(Track 14 of 23)[!].wav" WAVE
TRACK 14 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "Crossed Swords II (1995)(ADK)(JP)(Track 15 of 23)[!].wav" WAVE
TRACK 15 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "Crossed Swords II (1995)(ADK)(JP)(Track 16 of 23)[!].wav" WAVE
TRACK 16 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "Crossed Swords II (1995)(ADK)(JP)(Track 17 of 23)[!].wav" WAVE
TRACK 17 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "Crossed Swords II (1995)(ADK)(JP)(Track 18 of 23)[!].wav" WAVE
TRACK 18 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "Crossed Swords II (1995)(ADK)(JP)(Track 19 of 23)[!].wav" WAVE
TRACK 19 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "Crossed Swords II (1995)(ADK)(JP)(Track 20 of 23)[!].wav" WAVE
TRACK 20 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "Crossed Swords II (1995)(ADK)(JP)(Track 21 of 23)[!].wav" WAVE
TRACK 21 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "Crossed Swords II (1995)(ADK)(JP)(Track 22 of 23)[!].wav" WAVE
TRACK 22 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "Crossed Swords II (1995)(ADK)(JP)(Track 23 of 23)[!].wav" WAVE
TRACK 23 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
SeeYaa!
:biggrin:
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ah ok thanks a lot was not aware of that :) know of a good free converter i could download?
Thanks
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Ok so i found a converter and converted my files. I then changed my cue file accordingly... Now it loads up the game i select start game, it starts loading the first level and as soon as its done it crashes the emulator? Any ideas???
Thanks
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Never mind, i find a version that already has it in wave files and now it works! Awesome job guys :)