Author Topic: King of Fighters 2003, The (Set 2)  (Read 21783 times)

Offline csog

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Re: King of Fighters 2003, The (Set 2)
« Reply #15 on: March 25, 2006, 07:18:09 PM »
Hi everybody!

I need help adding King of Fighters 2003 to FBA 2.95.23. I've succesfully compiled my own build with the changes suggested on this thread:

http://neo-source.com/index.php?topic=407.0

but the game appears as "not working" in the emulator, I load it anyway and it loads fine but then I just get a black screen.

This is the set I have, its the MVS version (? AFAIK):

271-c1c.bin             b1dc25d0
271-c2c.bin             d5362437
271-c3c.bin             0a1fbeab
271-c4c.bin             87b19a0c
271-c5c.bin             704ea371
271-c6c.bin             20a1164c
271-c7c.bin             189aba7f
271-c8c.bin             20ec4fdc
271-m1_decrypted.bin    0e86af8f
271-m1c.bin             f5515629
271-p1c.bin             530ecc14
271-p2c.bin             fd568da9
271-p3_decrypted.bin    59d376da
271-p3c.bin             aec5b4a9
271-v1c.bin             ffa3f8c7
271-v2c.bin             5382c7d1


any help would be appreciated.

Offline iq_132

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Re: King of Fighters 2003, The (Set 2)
« Reply #16 on: March 26, 2006, 05:48:53 PM »
Do you have kf2k3pcb working?  If so, please post the static int ...Init part.  And the init for kof2003 (mvs), and I'll see what I can do for you. ;)


Offline csog

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Re: King of Fighters 2003, The (Set 2)
« Reply #17 on: March 26, 2006, 10:06:13 PM »
Do you have kf2k3pcb working?  If so, please post the static int ...Init part.
Nope, I just have the kof2003 MVS version romset.

Quote
  And the init for kof2003 (mvs), and I'll see what I can do for you. ;)
Sorry but I don't understand what you mean. :confused: Like I said I just followed the instructions given in that thread but I'm pretty much clueless about all the programming stuff sorry. :redface: Could you be more specific?

Thanks for the help.

Offline iq_132

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Re: King of Fighters 2003, The (Set 2)
« Reply #18 on: March 27, 2006, 12:52:19 AM »
lol I think you may be better off using ferchogtx's source ( http://fbap.1emulation.com )
There are a buttload of games in there and working, just strip out what you don't need.


Offline csog

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Re: King of Fighters 2003, The (Set 2)
« Reply #19 on: March 28, 2006, 10:05:37 PM »
I already tried FBA Plus, but it seems like I'm missing a rom... I checked with clrmamepro and it says I'm missing the 271-m1c_decrypted.bin rom for the kof2003 MVS version romset. I assume it's the decrypted version of the 271-m1c.bin rom, right? if so, is there a way to decrypt the m1c rom to obtain the rom I'm missing?

Thanks again for the help.

Offline iq_132

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Re: King of Fighters 2003, The (Set 2)
« Reply #20 on: March 31, 2006, 01:21:21 AM »
lol, I meant you should try to compile fba plus.  If you're not happy with that, I can walk you through adding kof2003 (mvs) in a regular fba 0.2.95.23 source build.

Also, you can disable the crc checking in fbap. So if you want, you can just copy 271-m1_decrypted.bin and rename it 271-m1c_decrypted.


Offline csog

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Re: King of Fighters 2003, The (Set 2)
« Reply #21 on: March 31, 2006, 09:52:19 PM »
Sorry for the misunderstanding. :biggrin:

Renaming the m1_decrypted rom worked fine, thanks. Just one question, I've been playing the game for a few minutes and so far so good, but does the missing m1c_decrypted rom has any noticeable effect on the game? i.e. graphic or sound glitches, etc?

Offline Death Metal

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Re: King of Fighters 2003, The (Set 2)
« Reply #22 on: April 01, 2006, 01:52:13 AM »
Csog: no, not really. They're only different files (and that's why they differ CRCs), but they share the same code (Z80) for the same game, so don't worry.

Offline csog

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Re: King of Fighters 2003, The (Set 2)
« Reply #23 on: April 01, 2006, 06:34:05 PM »
Oh I see, thanks for the info Death Metal... and also thanks iq_132 for the help. :smilie: