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Final Burn Neo => FBN Development => Topic started by: Igor_Arabe on July 25, 2019, 04:51:59 PM

Title: Help with fbn's compiling (mk roms and power instinct hack)
Post by: Igor_Arabe on July 25, 2019, 04:51:59 PM
Hey there. I downloaded the fbn's source (commit 'c2493a7'), added some romsets (in post90, neogeo and cps1-2), and compiled (vs2017).
I had some problems:
1. The mk Roms (I tested only mk, mk2, mk3, umk3) didn't work, appers only a black screen. Their emulation is private, and will only be available on github after the release of version *44?
2. Power Instinct (Brazil) did not work, only the warning appears:  "There was a problem starting 'Power Instinct (Brasil)'  "*


*code attached.

Ps: sorry bad english
Title: Re: Help with fbn's compiling (mk roms and power instinct hack)
Post by: dink on July 25, 2019, 08:03:09 PM
Hi,
I'm using gcc and all the midway games work (mk, mk2, mk3 etc) - no source is private except stuff not finished, like sega s24.
Maybe it's an issue with VS2017?   Kev, can you verify if possible?   :)
Title: Re: Help with fbn's compiling (mk roms and power instinct hack)
Post by: dink on July 25, 2019, 08:07:54 PM
To fix powerins. Brasil, find this line:
Code: [Select]
if ( strcmp(BurnDrvGetTextA(DRV_NAME), "powerins") == 0 || strcmp(BurnDrvGetTextA(DRV_NAME), "powerinsj") == 0) {

replace with this line:
Code: [Select]
if ( strcmp(BurnDrvGetTextA(DRV_NAME), "powerins") == 0 || strcmp(BurnDrvGetTextA(DRV_NAME), "powerinsj") == 0 || strcmp(BurnDrvGetTextA(DRV_NAME), "powernbr") == 0) {
Title: Re: Help with fbn's compiling (mk roms and power instinct hack)
Post by: Igor_Arabe on July 25, 2019, 10:46:47 PM
Many thanks for the powerins fix. I will continue testing, compiling with vs17.