Author Topic: What I've been working on (iq_132's work in progress)  (Read 720918 times)

Offline Arcadez

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Re: What I've been working on (iq_132's work in progress)
« Reply #1305 on: September 08, 2017, 07:25:42 PM »
Another new playable game brought to you by iq_132

special thanks goes to David Haywood for mcu-hook up info and Morten Shearman Kirkegaard and Peter Wilhelmsen for dumping the
Dallas DSP5002FP mcu.

World Rally 2 : Twin Racing

Offline iq_132

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Re: What I've been working on (iq_132's work in progress)
« Reply #1306 on: October 14, 2017, 03:31:09 AM »
I started porting the deco-32 games again. These will likely be in the next FBA release, but there's a lot to do before that.


Offline Gab75

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Re: What I've been working on (iq_132's work in progress)
« Reply #1307 on: October 14, 2017, 07:05:34 AM »
Great news! IMHO Night Slashers is one of the best 2D scrolling beat'em up ever made! ;)

Offline dink

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Re: What I've been working on (iq_132's work in progress)
« Reply #1308 on: October 14, 2017, 09:11:55 AM »
I knew this was what you were up to when you asked about the prot y'day :)  Didn't want to say anything then hehe.
Awesome :)

Offline dink

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Re: What I've been working on (iq_132's work in progress)
« Reply #1309 on: October 14, 2017, 09:13:26 AM »
Also I want to say that the Deco Cassette project is complete, and will also be included in the next version of FBA :)

Offline Arcadez

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Re: What I've been working on (iq_132's work in progress)
« Reply #1310 on: October 14, 2017, 10:58:23 AM »
Deco32 and Decocass how's that for some more FBA gamin goodness, thanks alot fellas for taking the time to add suppport
for these games i know a fair amount of graft went into this.

Offline Gab75

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Re: What I've been working on (iq_132's work in progress)
« Reply #1311 on: October 14, 2017, 11:04:38 AM »
I knew this was what you were up to when you asked about the prot y'day :)  Didn't want to say anything then hehe.
Awesome :)

Sometimes you like to be "mysterious" ! :P :)

Offline iq_132

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Re: What I've been working on (iq_132's work in progress)
« Reply #1312 on: October 14, 2017, 11:22:35 AM »
I've been getting a lot of requests for this one. ;)


Offline barbudreadmon

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Re: What I've been working on (iq_132's work in progress)
« Reply #1313 on: October 14, 2017, 11:34:10 AM »
Nice work :)

Offline p1pkin

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Re: What I've been working on (iq_132's work in progress)
« Reply #1314 on: October 22, 2017, 05:28:15 AM »
Pierre Solar comes to FBA's Megadrive - big thanks to iq_132!
is it really playable ? this game have number of nasty protection checks during whole game, for example on MAME you can't progress farther than starting island (~20-30min of gameplay). I suspect game have sort of emulation detection routines, which is fail on not really accurate MD/GEN emulators like MAME or Gens.

Offline dink

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Re: What I've been working on (iq_132's work in progress)
« Reply #1315 on: October 22, 2017, 09:03:47 AM »
is it really playable ? this game have number of nasty protection checks during whole game, for example on MAME you can't progress farther than starting island (~20-30min of gameplay). I suspect game have sort of emulation detection routines, which is fail on not really accurate MD/GEN emulators like MAME or Gens.

I don't know, I really don't play this kinda game, but I will ask one of our great testers to try :)  If there are problems, they will be fixed before the release, hopefully! :)

best regards,
- dink

Offline Gab75

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Re: What I've been working on (iq_132's work in progress)
« Reply #1316 on: October 22, 2017, 01:42:38 PM »
is it really playable ? this game have number of nasty protection checks during whole game, for example on MAME you can't progress farther than starting island (~20-30min of gameplay). I suspect game have sort of emulation detection routines, which is fail on not really accurate MD/GEN emulators like MAME or Gens.

I need a more detailed information... in few words: where and when the MAME version has the issue that it prevents the progress in the game.

PS: I played for about 20-25 minutes and (for now) I didn't find any issue (but it's too early to draw conclusions)...

Offline p1pkin

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Re: What I've been working on (iq_132's work in progress)
« Reply #1317 on: October 22, 2017, 08:02:33 PM »
I need a more detailed information... in few words: where and when the MAME version has the issue that it prevents the progress in the game.

PS: I played for about 20-25 minutes and (for now) I didn't find any issue (but it's too early to draw conclusions)...
lets take for example this gameplay video - https://www.youtube.com/watch?v=GeTwg5ulArQ
typical signs of failed protection checks:
- 1st boss fight event may be missing, at 32:00 on video
- missing game event when visiting Edessot house, at 46:10. you just walk in house and nothing happens, game script/flow stops, and you cant progress further in game.

Offline barbudreadmon

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Re: What I've been working on (iq_132's work in progress)
« Reply #1318 on: October 23, 2017, 01:43:21 AM »
p1pkin from demul ? Welcome.

I'm curious about this game too, is there any reference emulator for it ?

Offline Gab75

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Re: What I've been working on (iq_132's work in progress)
« Reply #1319 on: October 23, 2017, 02:09:15 AM »
lets take for example this gameplay video - https://www.youtube.com/watch?v=GeTwg5ulArQ
typical signs of failed protection checks:
- 1st boss fight event may be missing, at 32:00 on video
- missing game event when visiting Edessot house, at 46:10. you just walk in house and nothing happens, game script/flow stops, and you cant progress further in game.

The first boss fight event seems to happen without issues (as you can see in the attached screenshots)... the problem is that I'm a "goof ball" and the monster defeated me! :P :P