Welcome!

Final Burn Neo => FBN Development => Topic started by: jugoso on January 02, 2014, 11:37:40 AM

Title: Question on savestates/fba version
Post by: jugoso on January 02, 2014, 11:37:40 AM
I know that structs/classes representing machines have changed since v0.2.96.74 (yeah, ggpofba) and, therefore, "old" savestates can't be directly loaded on current version.

I know that I would have to compare source code for both versions in order to get an old savestate working for current version.

My question is: has anyone done this before? Is there a "mystandalonesavestatueupdater.exe" lying around?

thanks
Title: Re: Question on savestates/fba version
Post by: iq_132 on January 02, 2014, 01:06:23 PM
You can certainly try, but there is no easy way. I intend to make some significant changes to the save state functions, I'm still mulling over how to go about it best.
Title: Re: Question on savestates/fba version
Post by: jugoso on January 02, 2014, 01:31:38 PM
ok, so no luck :C

I just want to update ggpofba to modern day. I know that ggpofba loads a savestate at start, so in order to "keep everything the same" (KISS mentality) I will have to import the savestate.

I will probably branch out the simplest application that loads the savestate, dump the machine struct as a JSON and quit.

Thanks, iq