Hey Barry do you or someone else know how I can force the DirectX9 Blitter to be activated under a MinGW compilation?
I have been remaking my MinGW environment from scratch, no packages, I did a manual set up of just what FBA needs to compile:
MinGW ( mingw-runtime, mingw-utils, mingw32-make, binutils )
GCC ( gcc-core, gcc-g77, gcc-g++, gcc-objc )
DirectX9 ( updated libraries for MinGW )
Required for FBA ( perl, nasm, unixutils, Win32 API libs )
This environment is very clean and the compressed 7zip size is just 10MB. For now I did this remake with MinGW v3.1 components and GCC 3.3.1 components. MinGW doesn't complain about nothing but since the GCC is very old it displays warnings while compiling some of the cpu cores, but are cosmetic warnings.
Having done that I have successfully updated Win32 API to its latest version v3.11 and DirectX headers and libraries to DirectX9! (zlib / libpng are not needed in MinGW environment anymore because its implemented in the FBA source now) ... everything is compiling and running very well with the newest DirectX libs...
The thing is that I made the menu choice enabled but when I click on it , the blitter doesn't change, it just reload the active blitter and the menu blitter option doesn't even change
If I could just force it then probably it would work since it have the DX9 libs integrated
ThanX in advance for any help on this matter!
SeeYaa!