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Final Burn Neo => FBN Development => Topic started by: CaptainCPS on November 20, 2004, 06:01:36 PM
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Here is the edited by FerchogtX TMNT Driver ;) (IQ_132 here you have it :))
Note: FerchogtX, if you did a new version of the driver please update in a
new post so everyone get the latest stuff :P...:)
SeeYaa!!!
:D:):D:):D:)
PS: Yeah! I finished downloading MSVC++ 6 ^^...now i can edit my CPPs
again :D xD
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Fixed inputs start in Tmnt2p (2 Players) :cool:
Teenage Mutant Hero Turtles (UK 2 Players) is played for now.
(http://www.imghst.com/uploads/bisonsas/tmht2p-10-27-041355.png)
See ya! :D
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Thanks for that man... keep on going!!!
See ya!!!!! :D
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i'm intrested in testing this but for some reason when i add it to misc and try to compile fba it doesn't pick it up and even did a clean compile.
anything i should alter to make it work?
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Edit your makefile
Try replacing:
drvobj = d_neogeo.o \
\
With:
drvobj = d_neogeo.o \
\
d_tmnt.o \
\
btw, Welcome to my forums Prican :)
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thx for the help :)
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Still got the graphics problems on full screen.
But there aren't any on little screens.
Half fixs on the graphics problems what I beleave.
Now someone need to fixs the full screen graphics problems. :D
Almost fully fixs.
I will put an note about that in the compile FBA version.
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GFX drawing routine must be fixed, no one has offered his help for doing this XD, basically the problem is that this routine is written for 32 bit desktops, it should be "universal" like mame to avoid this kind of bugs.
See ya!!!! :D
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Will it be easyer to use the swap or change the swap to see it will fixs the big screen problem?
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SWAP¨C function only works for NeoGeo games, this one needs another type of codes.
See ya!!!! :D
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SWAP¨C function only works for NeoGeo games, this one needs another type of codes.
See ya!!!! :D
Thanks for letting me know about that.
I can't see why they didn't do the coding like they did on the neogeo drivers.
Very weard though. :D
I see why nobody here haven't found anything to fixs it yet.
I have it turn to it side (Top is on the left and the bottom is on the right.) on all those TMNT games drivers. Then I made a mistake doing that way. :eek:
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TMNT uses a different hardware to run, so, that functions for neogeo won't work never, for instance, MAC hardware (like the boradts) aren't the same as standart PC boards, so some finctions will not work for PC from MAC, tha's the same issue in game hardware, TMNT uses another type or board, RAM, ROMs, protection chips and some other features that are different for neogeo, that's the reason why some configs aren't for TMNT hard.
See ya!!!! :D
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I fixs the GFX graphics problem.
I just now change it to 32bits instead of 16bits.
It fine now on full screen.
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But I already finger it out by now by playing with it to see I can fixs it with these settings. :)
Anyway I think it need to be auto-set instead of getting it to show right.
But I agreed with him though.
Anyway he didn't say how to fixs it in the FBA option.
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Anyone know how to add this, I tried adding it to the makefile like it said but it wouldn't add the game........ :rolleyes:
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Great work !
somebody for a "violent storm" driver ^_^ :p
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Fixed all Dipswitchs.
Fixed Save State support.
Added Service Inputs.
Some changes in LoadRoms() and MemIndex().
Added clone: Teenage Mutant Hero Turtles (UK 2 Players, set 2)
Other's small changes... :cool: