Author Topic: What I've been working on (iq_132's work in progress)  (Read 731024 times)

Offline Lim-Dul

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Re: What I've been working on (iq_132's work in progress)
« Reply #210 on: June 24, 2009, 07:08:18 PM »
This type of games isn't bad?

You are clearly not familiar with Varmint Hunter and NRA Varmint Hunter. ;-)

http://pc.ign.com/articles/354/354894p1.html
http://pc.ign.com/articles/582/582748p1.html

Offline iq_132

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Re: What I've been working on (iq_132's work in progress)
« Reply #211 on: June 24, 2009, 07:39:13 PM »
Reminds me of Big Motha Truckers. lmao. I should be jailed for even mentioning this game.
http://pc.ign.com/articles/455/455754p1.html


Offline BisonSAS

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Re: What I've been working on (iq_132's work in progress)
« Reply #212 on: June 25, 2009, 01:27:23 AM »
decided to work add some of the missing games to the Seta 2 driver...
Very nice. :cool:
Look the GFXs in myangel2. :p

Offline iq_132

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Re: What I've been working on (iq_132's work in progress)
« Reply #213 on: June 25, 2009, 10:52:04 AM »
Only took about 10 minutes. :)


Offline BisonSAS

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Re: What I've been working on (iq_132's work in progress)
« Reply #214 on: June 25, 2009, 06:25:21 PM »
Very good! :smilie:

however, missing some gfxs in title screen.

MAME:


FBA:

Offline iq_132

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Re: What I've been working on (iq_132's work in progress)
« Reply #215 on: June 25, 2009, 08:23:59 PM »
One line of code and 20 seconds lol.


Offline kenshiro

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Re: What I've been working on (iq_132's work in progress)
« Reply #216 on: June 27, 2009, 02:48:16 PM »
Moooo!  :biggrin:

Offline JacKc

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Re: What I've been working on (iq_132's work in progress)
« Reply #217 on: June 29, 2009, 05:16:49 PM »
WOW...Excellent !!! (sorry can't say more)


Offline iq_132

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Re: What I've been working on (iq_132's work in progress)
« Reply #218 on: June 30, 2009, 01:37:35 PM »
I decided to take a break from some other drivers and work on this. :)
It just needs the m6502 set up properly with the timer system (which should fix dec8 sound too).


Offline iq_132

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Re: What I've been working on (iq_132's work in progress)
« Reply #219 on: July 03, 2009, 11:48:05 PM »
Spending a little time on easy-ish things. I modified the power instinct driver to use generic tile drawing / high color transfer. :)

Also added Domino Block. A little arkanoid bootleg.


Offline iq_132

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Re: What I've been working on (iq_132's work in progress)
« Reply #220 on: July 05, 2009, 02:02:57 AM »
Added Return of the Invaders.  :smilie: This also required a bit of work to fix a small bug in the z80 core.


Offline iq_132

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Re: What I've been working on (iq_132's work in progress)
« Reply #221 on: July 06, 2009, 03:47:47 AM »
Started working on shadows & highlights again in the Konami drivers.

Atm, I've implemented a better way of blending which keeps the priorities straight.  I've also made it generic for the konami driver and improved it a little.

I still need to get it to work properly for simpsons, but it works fairly well in Surprise Attack and XMen. :)


Notice the glass in the screenshot. In the current fba release, it's all black & opaque. ^^


Offline iq_132

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Re: What I've been working on (iq_132's work in progress)
« Reply #222 on: July 06, 2009, 12:04:51 PM »
I did a bit of mucking about MAME's drawing core and found the proper way to alpha blend the shadows. I implemented this method and got some good results. :)


Offline iq_132

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Re: What I've been working on (iq_132's work in progress)
« Reply #223 on: July 06, 2009, 11:58:28 PM »
I fixed hcastle.  It actually was being caused by a stupid bug I introduced with the konami cpu page size. I usually had it set to 0x20 in my debug environment but 0x100 in the release builds. A few changed lines in the driver and it's running quite well. :)


Offline mz

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Re: What I've been working on (iq_132's work in progress)
« Reply #224 on: July 07, 2009, 12:54:11 AM »
I fixed hcastle.
That's great. :D

Can't wait for the new version. Keep up the great work.