Author Topic: What I've been working on (iq_132's work in progress)  (Read 720366 times)

Offline vbt

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Re: What I've been working on (iq_132's work in progress)
« Reply #1140 on: November 06, 2016, 03:08:18 PM »
thanks iq ! some great games on this driver !

Offline Gab75

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Re: What I've been working on (iq_132's work in progress)
« Reply #1141 on: November 06, 2016, 05:34:04 PM »
Excellent! The next FBA will support also the "Taito L System" games! ;)

Offline synnchan

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Re: What I've been working on (iq_132's work in progress)
« Reply #1142 on: November 06, 2016, 06:35:27 PM »
So many great games! :D

Offline Arcadez

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Re: What I've been working on (iq_132's work in progress)
« Reply #1143 on: November 07, 2016, 08:42:35 AM »
Just finished up with this today. There's a lot of bug testing to do!

Nice work bigman!! just a quick question i dont see Raimais in the game pics will that one be playable as well..??

Offline iq_132

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Re: What I've been working on (iq_132's work in progress)
« Reply #1144 on: November 07, 2016, 09:16:29 AM »
Nice work bigman!! just a quick question i dont see Raimais in the game pics will that one be playable as well..??
Yeah! I attached shots of that and puznic, but didn't notice the forum software didn't actually post them.


Offline JacKc

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Re: What I've been working on (iq_132's work in progress)
« Reply #1145 on: November 07, 2016, 01:46:42 PM »
Yeeeeaaaahhhh !!! Nice job iq_132 :)


Offline Gab75

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Re: What I've been working on (iq_132's work in progress)
« Reply #1146 on: November 11, 2016, 12:39:22 AM »
Just to know the possible progress... are there news about "Metro hardware" games? :)

Offline furiadeoso

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Re: What I've been working on (iq_132's work in progress)
« Reply #1147 on: November 11, 2016, 03:14:53 AM »
And what about deco32 and sega32 drivers? Have you planned to include them in the future?

Offline iq_132

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Re: What I've been working on (iq_132's work in progress)
« Reply #1148 on: November 11, 2016, 07:52:51 AM »
And what about deco32 and sega32 drivers? Have you planned to include them in the future?

I'm planning on deco32 at some point. Sega32... ha... no.

Just to know the possible progress... are there news about "Metro hardware" games? :)

Effectively done. I'm not adding the mahjong games and the football game is broken for reasons unknown.


Offline Barry Harris

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Re: What I've been working on (iq_132's work in progress)
« Reply #1149 on: November 11, 2016, 08:11:27 AM »
I always wanted to do Sega S32 - never found the time (and it would need a LOT of it).
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Offline iq_132

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Re: What I've been working on (iq_132's work in progress)
« Reply #1150 on: November 11, 2016, 11:23:43 AM »
I always wanted to do Sega S32 - never found the time (and it would need a LOT of it).
If you were to port that (Namely the V60/70 cpu, I'd love to do SSV. :)


Offline Gab75

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Re: What I've been working on (iq_132's work in progress)
« Reply #1151 on: November 11, 2016, 11:35:53 AM »
I'm planning on deco32 at some point. Sega32... ha... no.

"That's good to hear"... DECO32 hardware has some nice games... like Captain America and the Avengers, Dragon Gun and Night Slashers! ;)

Effectively done. I'm not adding the mahjong games and the football game is broken for reasons unknown.

So, for now, we have to go without "Grand Striker 2"... thanks for the info update! :)

Offline Gab75

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Re: What I've been working on (iq_132's work in progress)
« Reply #1152 on: November 11, 2016, 11:59:12 AM »
I always wanted to do Sega S32 - never found the time (and it would need a LOT of it).

I can imagine... NEC V60 core porting + a complex graphic interface (one of the most advanced among the arcade machines in the early 90s)... maybe, the only "advantage" is in the audio sub-system, IIRC very similar to the Sega System18 audio interface...

Offline Barry Harris

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Re: What I've been working on (iq_132's work in progress)
« Reply #1153 on: November 14, 2016, 04:31:06 AM »
I can imagine... NEC V60 core porting + a complex graphic interface (one of the most advanced among the arcade machines in the early 90s)... maybe, the only "advantage" is in the audio sub-system, IIRC very similar to the Sega System18 audio interface...

It still has a custom PCM for sound as well IIRC.
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Offline Gab75

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Re: What I've been working on (iq_132's work in progress)
« Reply #1154 on: November 14, 2016, 05:44:28 AM »
It still has a custom PCM for sound as well IIRC.

I'm not 100% sure, but System18 and System32 should use the same PCM sound chip (Ricoh RF5c68, an 8 voices stereo PCM chip). The only difference should be the operating frequency, 10 MHz for the System18 and 12,5 MHz for the System32.