Author Topic: IQ's PGM WIP  (Read 279875 times)

Offline C.Y

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Re: IQ's PGM WIP
« Reply #255 on: March 24, 2012, 10:42:48 AM »
As soon as possible to transplant MAME drive to FBA~
Haze has joined the drive to mess~

Offline iq_132

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Re: IQ's PGM WIP
« Reply #256 on: March 24, 2012, 11:48:05 AM »
It is already in the fba svn. We just need to release a binary.


Offline iq_132

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Re: IQ's PGM WIP
« Reply #257 on: April 06, 2012, 12:48:03 AM »
So XingXing very kindly sent me some code to get kovshp working. :)


Offline JacKc

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Re: IQ's PGM WIP
« Reply #258 on: April 06, 2012, 06:02:21 AM »
So XingXing very kindly sent me some code to get kovshp working. :)
What a good news !!! Hope it will help also to make kovshxas work :smilie:
« Last Edit: April 06, 2012, 06:03:46 AM by JacKc »


Offline iq_132

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Re: IQ's PGM WIP
« Reply #259 on: April 06, 2012, 06:31:05 AM »
It doesn't work atm, but I think with a bit of hacking/ tweaking I should be able to get it going.


Offline C.Y

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Re: IQ's PGM WIP
« Reply #260 on: April 06, 2012, 06:47:01 AM »
It will not be able to run the kovshxas ~ specific may because the internal code issues.

But through the kovshp file to kovshxas game up ~

« Last Edit: April 06, 2012, 09:55:32 PM by iq_132 »

Offline iq_132

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Re: IQ's PGM WIP
« Reply #261 on: April 06, 2012, 10:00:56 PM »
Really isn't a big deal to get kovshxas working. The other kovshp boots will take a bit more work...


Offline C.Y

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Re: IQ's PGM WIP
« Reply #262 on: April 06, 2012, 10:14:56 PM »
I feel as you this method may make more PGM games run?

Offline iq_132

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Re: IQ's PGM WIP
« Reply #263 on: April 18, 2012, 10:53:43 PM »
Little wip. JackC noticed that "other" emulators patch the arm7 for kovshp. This fixes background music. :)
And additionally, Lantus noticed that some code I added to the ICS2115 a long time ago actually causes demon front to have bad sound.
So the sounds in the next release should be quite a bit better. :)


Offline C.Y

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Re: IQ's PGM WIP
« Reply #264 on: April 18, 2012, 11:04:34 PM »
 :confused:  More than repair the background music, and Lu Xun, Xu Zhu power damage, they release. Ha-ha.

Offline iq_132

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Re: IQ's PGM WIP
« Reply #265 on: April 19, 2012, 05:00:47 AM »
So I did a little work on this. Still need to fix a few asic commands and remove a few patches, but a good start none-the-less.


Offline C.Y

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Re: IQ's PGM WIP
« Reply #266 on: April 19, 2012, 07:42:43 AM »
Specifically I do not is very clear, I hope to continue their efforts ~ fight for the pgm roms run ~

But I always thought the decryption of these games have a problem ~
« Last Edit: April 19, 2012, 07:44:32 AM by C.Y »

Offline iq_132

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Re: IQ's PGM WIP
« Reply #267 on: April 19, 2012, 02:13:58 PM »
The decryption for the other kovshp bootlegs is fine. There is a chunk of the rom from ~a0000-140000 that is offset by 12 (0x0c) bytes.
Other than that, it makes use of a lot of non-hardcoded commands, so it is difficult to figure out exactly what it wants.


Offline C.Y

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Re: IQ's PGM WIP
« Reply #268 on: April 19, 2012, 06:59:50 PM »
Although I haven't played it this game, but now that is lsqh2, so there should be a kof characters in it to ~ and I decrypt the game ROM, found that choose the address of the characters is a ~ to I feel as if the problem is decryption ~

Offline iq_132

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Re: IQ's PGM WIP
« Reply #269 on: April 19, 2012, 10:14:37 PM »
~ to I feel as if the problem is decryption ~
Your feeling is wrong.