Final Burn Neo > FBN Development

Cv1000 slowdown accuracy tweaks

<< < (6/6)

dink:
I havn't forgotten - just certain things preventing me from doing anything at this time.

best regards,
- dink

dink:
buffi's new blitter code is in, and the old in-accurate method is still available via a DIP selection for testing (Blitter Timing: Accurate or not).

best regards,
- dink

SirHenrythe5th:
Awesome!, can?t wait to update and test the Cave-SHMUPs in the evenning.
Thanks a lot!

Tatsuya79:
Thanks!

I played mushi futari black and saidaioujou, it had slowdowns.   :biggrin:
I'm not sure how accurate it is but seems close to real arcade gameplay I compared it too (with the cpu at 50%).

el_rika:
Fine ​tunned some values (Mushihimesama Ultra, Daifukkatsu BL) and finally properly analysed Futari 1.5 Ultra for the past month or so. This is probably top 5 hardest games ever made.

Actual pcb footage of Futari Ultra is hard to find, but with some help, i managed to find a couple of amazing superplays with Reco Normal and Palm Abnormal. The slowdown is 'very' close to pcb now. Try it at your own risk :)

Navigation

[0] Message Index

[*] Previous page

Go to full version